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<blockquote data-quote="Shayuri" data-source="post: 6490568" data-attributes="member: 4936"><p>INFORMATION</p><p>Name: Zeta</p><p>Player: Shayuri</p><p>Race: Android</p><p>Class: Slayer (ACG)</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Hallit</p><p>Deity: None</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 10</p><p>Height: 5' 8""</p><p>Weight: 150#</p><p>Hair Color: Pale blue</p><p>Eye Color: Dull red</p><p>Skin Color: Pale</p><p></p><p>[sblock=STATS]</p><p>ABILITIES</p><p>Str: 14 +2 (5 points)</p><p>Dex: 18 +4 (10 points, +2 racial)</p><p>Con: 14 +2 (5 points)</p><p>Int: 12 +1 (0 points, + 2 racial)</p><p>Wis: 16 +3 (10 points)</p><p>Cha: 10 +0 (2 points, -2 racial)</p><p></p><p>COMBAT</p><p>HP: 12 [d10, +2 Con]</p><p>AC: 16 [10 base, +4 Dex, +2 armor]</p><p>AC Touch: 14 [10 base, +4 Dex]</p><p>Flatfooted: 12 [10 base, +2 armor]</p><p>Init: +6 [4 Dex, +2 trait]</p><p>CMB: +3 [1 BAB, +2 Str]</p><p>CMD: 17 [10 base, +1 BAB, +2 Str, +4 Dex]</p><p>Fortitude: +4 [2 base, +2 Con]</p><p>Reflex: +6 [2 base, +4 Dex]</p><p>Will: +3 [0 base, +3 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Rapier: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+2, Crit: 18-20/x2, Type: P</p><p>Longbow: Attack: +5 [1 BAB, +4 Dex], Damage: 1d8, Crit: x3, Type: P, Range: 100'</p><p></p><p>ARMOR</p><p>Leather: AC: +2, MDB +6, ACP: -0</p><p></p><p>RACIAL</p><p>Android</p><p>Humanoid and Construct type</p><p>+2 Int, +2 Dex, -2 Cha</p><p>+2 Perception, -4 Sense Motive</p><p>+4 to save vs mind-affecting effects, paralysis, poison, and stun effects</p><p>Immune to fatigue, exhaustion, disease and sleep effects</p><p>Nanite surge: 1/day as immediate action add 3+lvl to any d20 roll</p><p>Favored Class: Slayer</p><p>- +1 skill point</p><p></p><p>CLASS: Slayer</p><p>Armor/Weapons: All simple, martial weapons. Light armor, medium armor, shields (-tower).</p><p>Studied Target (+1 Bluff, Knowledge, Perception, Sense Motive, Survival, atk and dmg against single target that is 'studied' as a move action)</p><p>Track (+1/2 lvl to Survival rolls to track)</p><p></p><p> FEATS</p><p>Technologist (1st)</p><p></p><p> TRAITS</p><p>Against the Technic League (+2 dmg against targets associated with the League)</p><p>Reactionary {APG} - gain a +2 trait bonus on Initiative checks</p><p></p><p>SKILLS 8 [6 base, +1 Int, +1 FC]</p><p>Acrobatics +8 (1 rnk + 4 Dex + 3 class)</p><p>Bluff +4 (1 rnk + 0 cha + 3 class)</p><p>Disguise +4 (1 rnk + 0 cha + 3 class)</p><p>Knowledge: Local +5 (1 rnk + 1 int + 3 class)</p><p>Perception +9 (1 rnk + 3 wis + 3 class + 2 race)</p><p>Sense Motive +3 (1 rnk + 3 wis + 3 class -4 race)</p><p>Stealth +8 (1 rnk + 4 dex + 3 class)</p><p>Survival +7 (1 rnk + 3 wis + 3 class)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 58#</p><p>Medium: 116#</p><p>Heavy: 175#</p><p></p><p>EQUIPMENT</p><p>Rapier (20gp, 2#, belt)</p><p>Longbow (75gp, 3#, shoulder)</p><p>Leather Armor (10gp, 15#, worn)</p><p>Backpack (2gp, 2#, back)</p><p>2 belt pouches (2gp, 1#, belt)</p><p>Waterskin (1gp, 4#, belt)</p><p>50' silk rope (10gp, 5#, in backpack)</p><p>Disguise Kit (50gp, 8#, in backpack)</p><p>Flash Powder {APG} (50gp, pouch 1)</p><p>Glowing Ink (5gp, pouch 2)</p><p>Acid (10gp, 1#, pouch 2)</p><p>20 arrows (1gp, 3#, belt)</p><p>Bedroll (1sp, 5#, in backpack)</p><p>Scent Cloak {UE} (20gp, 2#, pouch 2)</p><p>2 Smokesticks (40gp, 1#, pouch 1)</p><p>TOTAL: (296.1gp, 52#, light)</p><p></p><p>FINANCES: 3gp 9sp[/sblock]</p><p></p><p>Appearance: </p><p>[sblock]Zeta has the appearance of a young humanoid woman in her late teens to early twenties at first glance. More study quickly finds the differences in her pale skin and strange faded blue hair. Her eyes are a dark, sullen red shade, and small blue lines like tattoos crisscross her skin in odd, angular formations. She is small for her mass, being made of stuff that is overall denser than human flesh, and considerably stronger than she looks, though still well within human norms. Zeta dresses in layers, usually with a concealing outer layer that can easily and quickly be discarded like a large cloak cloak or coat or poncho with a wide-brimmed hat, and an inner layer of lighter, easier to move in clothing.</p><p></p><p><img src="http://i58.tinypic.com/1zfu8ld.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>Background:</p><p>[sblock]Zeta's first memories are confusing, and lack context. A forest of pulsing, glowing sacs. Stumbling through a metal maze. Finally happening upon a ragged tear in a wall that led to sunlight and wind. The sun went down though, leaving her one miserable night of aimless wandering before she finally found other beings the next morning. Unfortuntely, those beings were a salvage team from the Technic League. A solitary android, naked and unaware of the danger, was no trouble at all to scoop up and take captive.</p><p></p><p>Like most androids, she was 'born' with certain skills already intact, and learned to communicate quickly in the languages spoken in her presence. The League handlers indoctrinated her over the course of several months, to instill in her the mindset of she was to become; a slave. From early on though, there were signs of trouble. Zeta was unusually perceptive and strong-willed. This led to a tendency to resist and question orders...which led to a series of punishments, and a progressively tougher and crueler string of owners as each in turn gave up on her and passed her on.</p><p></p><p>Finally, three years after being taken by the League, the training seemed to take root and Zeta became obedient. Of course, all that really happened was that Zeta had made up her mind to seek to escape, and had realized that constant troublemaking was merely making that much harder. Over the next two years she endured much, and carefully squirreled away supplies that she needed for her escape plan. She tricked her master into not only believing she was loyal, but also into arranging for training her for guard duty in his household. Secretly Zeta sought other skills as well, preparing for the hardships of life away from the city.</p><p></p><p>When the time was right, she executed her plan to escape. It involved engineering several distraction events...a couple of fires, and a pen of new captives being 'accidentally' released to cause trouble and cover her own, much quieter actions. It involved a disguise to appear human at first glance, and it involved killing the one who believed himself her master, his household, and taking enough of his things that it would look at first to be a robbery. A series of events that took months to prepare, and only moments to occur...but they got the job done. </p><p></p><p>For the next year Zeta lay low, but much like before this period of seeming quiet was deceptive. She was preparing for the next phase of her plan. For this she traveled to the town of Torch; a place that met her requirements. It was nominally independent of the League, but was sufficiently under their thumb as to harbor a deep, simmering resentment. Zeta knew that resentment well, and it made her believe that Torch would be a good base of operations for her attempts to destabilize the League. She managed to secure a job as a server in the local tavern; an ideal position to survey the townsfolk looking for possible contacts. Once she felt reasonably well set up, she donned a disguise and began attacking targets of opportunity, leaving a 'calling card' in the form of a 'zeta' character scrawled in glowing ink on the site of the attack.[/sblock]</p><p></p><p>PC Relationships</p><p>[sblock=Twist]The ratkin is one of the very first people Zeta met in Torch, when she was looking for a good lead on alchemical supplies. His street smarts and savvy were a perfect complement to her own unfamiliarity with life away from the League's yoke, and she was happy to offer some muscle on his behalf on an occasion or two.[/sblock]</p><p></p><p>[sblock=Hailee]In progress[/sblock]</p><p></p><p>[sblock=Olrich]In progress[/sblock]</p><p></p><p>[sblock=Vandor]In progress[/sblock]</p><p></p><p>[sblock=Aja]In progress[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6490568, member: 4936"] INFORMATION Name: Zeta Player: Shayuri Race: Android Class: Slayer (ACG) Level: 1 Alignment: Chaotic Good Languages: Common, Hallit Deity: None Size: Medium Gender: Female Age: 10 Height: 5' 8"" Weight: 150# Hair Color: Pale blue Eye Color: Dull red Skin Color: Pale [sblock=STATS] ABILITIES Str: 14 +2 (5 points) Dex: 18 +4 (10 points, +2 racial) Con: 14 +2 (5 points) Int: 12 +1 (0 points, + 2 racial) Wis: 16 +3 (10 points) Cha: 10 +0 (2 points, -2 racial) COMBAT HP: 12 [d10, +2 Con] AC: 16 [10 base, +4 Dex, +2 armor] AC Touch: 14 [10 base, +4 Dex] Flatfooted: 12 [10 base, +2 armor] Init: +6 [4 Dex, +2 trait] CMB: +3 [1 BAB, +2 Str] CMD: 17 [10 base, +1 BAB, +2 Str, +4 Dex] Fortitude: +4 [2 base, +2 Con] Reflex: +6 [2 base, +4 Dex] Will: +3 [0 base, +3 Wis] Speed: 30' WEAPON Rapier: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+2, Crit: 18-20/x2, Type: P Longbow: Attack: +5 [1 BAB, +4 Dex], Damage: 1d8, Crit: x3, Type: P, Range: 100' ARMOR Leather: AC: +2, MDB +6, ACP: -0 RACIAL Android Humanoid and Construct type +2 Int, +2 Dex, -2 Cha +2 Perception, -4 Sense Motive +4 to save vs mind-affecting effects, paralysis, poison, and stun effects Immune to fatigue, exhaustion, disease and sleep effects Nanite surge: 1/day as immediate action add 3+lvl to any d20 roll Favored Class: Slayer - +1 skill point CLASS: Slayer Armor/Weapons: All simple, martial weapons. Light armor, medium armor, shields (-tower). Studied Target (+1 Bluff, Knowledge, Perception, Sense Motive, Survival, atk and dmg against single target that is 'studied' as a move action) Track (+1/2 lvl to Survival rolls to track) FEATS Technologist (1st) TRAITS Against the Technic League (+2 dmg against targets associated with the League) Reactionary {APG} - gain a +2 trait bonus on Initiative checks SKILLS 8 [6 base, +1 Int, +1 FC] Acrobatics +8 (1 rnk + 4 Dex + 3 class) Bluff +4 (1 rnk + 0 cha + 3 class) Disguise +4 (1 rnk + 0 cha + 3 class) Knowledge: Local +5 (1 rnk + 1 int + 3 class) Perception +9 (1 rnk + 3 wis + 3 class + 2 race) Sense Motive +3 (1 rnk + 3 wis + 3 class -4 race) Stealth +8 (1 rnk + 4 dex + 3 class) Survival +7 (1 rnk + 3 wis + 3 class) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Rapier (20gp, 2#, belt) Longbow (75gp, 3#, shoulder) Leather Armor (10gp, 15#, worn) Backpack (2gp, 2#, back) 2 belt pouches (2gp, 1#, belt) Waterskin (1gp, 4#, belt) 50' silk rope (10gp, 5#, in backpack) Disguise Kit (50gp, 8#, in backpack) Flash Powder {APG} (50gp, pouch 1) Glowing Ink (5gp, pouch 2) Acid (10gp, 1#, pouch 2) 20 arrows (1gp, 3#, belt) Bedroll (1sp, 5#, in backpack) Scent Cloak {UE} (20gp, 2#, pouch 2) 2 Smokesticks (40gp, 1#, pouch 1) TOTAL: (296.1gp, 52#, light) FINANCES: 3gp 9sp[/sblock] Appearance: [sblock]Zeta has the appearance of a young humanoid woman in her late teens to early twenties at first glance. More study quickly finds the differences in her pale skin and strange faded blue hair. Her eyes are a dark, sullen red shade, and small blue lines like tattoos crisscross her skin in odd, angular formations. She is small for her mass, being made of stuff that is overall denser than human flesh, and considerably stronger than she looks, though still well within human norms. Zeta dresses in layers, usually with a concealing outer layer that can easily and quickly be discarded like a large cloak cloak or coat or poncho with a wide-brimmed hat, and an inner layer of lighter, easier to move in clothing. [IMG]http://i58.tinypic.com/1zfu8ld.jpg[/IMG] [/sblock] Background: [sblock]Zeta's first memories are confusing, and lack context. A forest of pulsing, glowing sacs. Stumbling through a metal maze. Finally happening upon a ragged tear in a wall that led to sunlight and wind. The sun went down though, leaving her one miserable night of aimless wandering before she finally found other beings the next morning. Unfortuntely, those beings were a salvage team from the Technic League. A solitary android, naked and unaware of the danger, was no trouble at all to scoop up and take captive. Like most androids, she was 'born' with certain skills already intact, and learned to communicate quickly in the languages spoken in her presence. The League handlers indoctrinated her over the course of several months, to instill in her the mindset of she was to become; a slave. From early on though, there were signs of trouble. Zeta was unusually perceptive and strong-willed. This led to a tendency to resist and question orders...which led to a series of punishments, and a progressively tougher and crueler string of owners as each in turn gave up on her and passed her on. Finally, three years after being taken by the League, the training seemed to take root and Zeta became obedient. Of course, all that really happened was that Zeta had made up her mind to seek to escape, and had realized that constant troublemaking was merely making that much harder. Over the next two years she endured much, and carefully squirreled away supplies that she needed for her escape plan. She tricked her master into not only believing she was loyal, but also into arranging for training her for guard duty in his household. Secretly Zeta sought other skills as well, preparing for the hardships of life away from the city. When the time was right, she executed her plan to escape. It involved engineering several distraction events...a couple of fires, and a pen of new captives being 'accidentally' released to cause trouble and cover her own, much quieter actions. It involved a disguise to appear human at first glance, and it involved killing the one who believed himself her master, his household, and taking enough of his things that it would look at first to be a robbery. A series of events that took months to prepare, and only moments to occur...but they got the job done. For the next year Zeta lay low, but much like before this period of seeming quiet was deceptive. She was preparing for the next phase of her plan. For this she traveled to the town of Torch; a place that met her requirements. It was nominally independent of the League, but was sufficiently under their thumb as to harbor a deep, simmering resentment. Zeta knew that resentment well, and it made her believe that Torch would be a good base of operations for her attempts to destabilize the League. She managed to secure a job as a server in the local tavern; an ideal position to survey the townsfolk looking for possible contacts. Once she felt reasonably well set up, she donned a disguise and began attacking targets of opportunity, leaving a 'calling card' in the form of a 'zeta' character scrawled in glowing ink on the site of the attack.[/sblock] PC Relationships [sblock=Twist]The ratkin is one of the very first people Zeta met in Torch, when she was looking for a good lead on alchemical supplies. His street smarts and savvy were a perfect complement to her own unfamiliarity with life away from the League's yoke, and she was happy to offer some muscle on his behalf on an occasion or two.[/sblock] [sblock=Hailee]In progress[/sblock] [sblock=Olrich]In progress[/sblock] [sblock=Vandor]In progress[/sblock] [sblock=Aja]In progress[/sblock] [/QUOTE]
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