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RG: Relic Hunters in Tekumel
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<blockquote data-quote="dream66_" data-source="post: 6510131" data-attributes="member: 13744"><p><strong>Elsbeth</strong></p><p>Female Human Witch 3</p><p>HP 15/15 (3d4+3)</p><p></p><p>STR 11(+0), DEX 11(+0), CON 15(+1)(P), INT 12(+0), WIS 14(+1)(P), CHA 17(+2)(P)</p><p></p><p>Class Abilities:</p><p>Familiar (Female Raven named Branwyn)</p><p>SPELLS: </p><p>[sblock]Witches can cast spells, and they have access to both arcane and divine magic. However, witches are much different from other spellcasters who can prepare several spells in advance, and then cast them when the need arises. Instead, a witch must rely on her familiar; it works as follows: Requesting a spell: The witch asks her familiar the spell she wants. (For purposes of simplification, the player determines with the book what spell she wants; it is assumed that the witch asked for a particular magical effect, and the familiar searches for the most appropriate spell). As such, the familiar disappears into the ethereal plane, taking several rounds, or even turns, to find that spell. (It is assumed that the familiar gathers magical energies in a way similar to a wizard who prepares his spells). When the familiar comes back, the</p><p>witch makes a Charisma check to determine if the familiar successfully found a spell. The CL = 2 x spell’s level; or 4 x spell’s level if it is a spell level a cleric or wizard of the same level as the witch would not have access to (like a 6th level witch requesting a 4th level spell). Any previous spell request during that day that failed, adds +1 to CL. The witch adds her level to the check, and a +2 bonus to the roll for a druid spell. Search time = 1d6 rounds + 1 per spell level for a divine spell; 2d4 rounds + 1 per spell level for an arcane spell. When the check is successful, the familiar returns with the spell that is immediately</p><p>implanted into the witch’s mind, as much as if it was a prepared spell for a regular spellcaster. The witch has up to one hour to cast the spell, which is cast at her level. A witch doesn’t need material components to cast such spells, and automatically know how to cast them.[/sblock]</p><p></p><p>Brew Potion*</p><p></p><p>Equipment:</p><p>Dagger</p><p>Staff</p><p>Common Dress</p><p>Cloak</p><p>Boots</p><p>*Prepared Cure Light Wounds Potion</p><p></p><p>Prepared Spells: </p><p>Bless <a href="http://invisiblecastle.com/roller/view/4760055/" target="_blank">1d20+3=10</a> (+2 for Charisma I forgot when posting the roll)</p><p></p><p>[sblock="Background"]</p><p>Elsbeth was raised in a simple farm in the deep woods, her mother and father both worked the crops and raised the animals, and her mother practiced the old ways to help them. As Elsbeth grew up her mother taught her secrets of old ways and forbidden religions, but they wanted to make sure she learned the ways of the outsiders, so they asked her to go out into the world, go and learn for 10 years and then return. Before she left her mother and her summon Branwyn to be her guide and companion. </p><p></p><p>Soon after her trip into the outside world she encountered Ms. Crawford and joined her crew (more on that when I know what's going on with her crew)[/sblock]</p><p></p><p><em>Used a photo rather than art, because was just too perfect. <a href="http://ann-emerald.deviantart.com/art/Raven-Heart-306261391" target="_blank">Source</a> </em></p><p>[ATTACH]66556[/ATTACH]</p></blockquote><p></p>
[QUOTE="dream66_, post: 6510131, member: 13744"] [B]Elsbeth[/B] Female Human Witch 3 HP 15/15 (3d4+3) STR 11(+0), DEX 11(+0), CON 15(+1)(P), INT 12(+0), WIS 14(+1)(P), CHA 17(+2)(P) Class Abilities: Familiar (Female Raven named Branwyn) SPELLS: [sblock]Witches can cast spells, and they have access to both arcane and divine magic. However, witches are much different from other spellcasters who can prepare several spells in advance, and then cast them when the need arises. Instead, a witch must rely on her familiar; it works as follows: Requesting a spell: The witch asks her familiar the spell she wants. (For purposes of simplification, the player determines with the book what spell she wants; it is assumed that the witch asked for a particular magical effect, and the familiar searches for the most appropriate spell). As such, the familiar disappears into the ethereal plane, taking several rounds, or even turns, to find that spell. (It is assumed that the familiar gathers magical energies in a way similar to a wizard who prepares his spells). When the familiar comes back, the witch makes a Charisma check to determine if the familiar successfully found a spell. The CL = 2 x spell’s level; or 4 x spell’s level if it is a spell level a cleric or wizard of the same level as the witch would not have access to (like a 6th level witch requesting a 4th level spell). Any previous spell request during that day that failed, adds +1 to CL. The witch adds her level to the check, and a +2 bonus to the roll for a druid spell. Search time = 1d6 rounds + 1 per spell level for a divine spell; 2d4 rounds + 1 per spell level for an arcane spell. When the check is successful, the familiar returns with the spell that is immediately implanted into the witch’s mind, as much as if it was a prepared spell for a regular spellcaster. The witch has up to one hour to cast the spell, which is cast at her level. A witch doesn’t need material components to cast such spells, and automatically know how to cast them.[/sblock] Brew Potion* Equipment: Dagger Staff Common Dress Cloak Boots *Prepared Cure Light Wounds Potion Prepared Spells: Bless [url=http://invisiblecastle.com/roller/view/4760055/]1d20+3=10[/url] (+2 for Charisma I forgot when posting the roll) [sblock="Background"] Elsbeth was raised in a simple farm in the deep woods, her mother and father both worked the crops and raised the animals, and her mother practiced the old ways to help them. As Elsbeth grew up her mother taught her secrets of old ways and forbidden religions, but they wanted to make sure she learned the ways of the outsiders, so they asked her to go out into the world, go and learn for 10 years and then return. Before she left her mother and her summon Branwyn to be her guide and companion. Soon after her trip into the outside world she encountered Ms. Crawford and joined her crew (more on that when I know what's going on with her crew)[/sblock] [I]Used a photo rather than art, because was just too perfect. [URL="http://ann-emerald.deviantart.com/art/Raven-Heart-306261391"]Source[/URL] [/I] [ATTACH=CONFIG]66556._xfImport[/ATTACH] [/QUOTE]
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