Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(RG) Rise of the Dracolich: Imani's Tower
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 7438153" data-attributes="member: 23"><p>(note: work is crazy busy so I'll build this character slowly over the next weeks. But I thought I would at least put a few notes down)</p><p></p><p>MALBUNG IKRUM, the Hoar-Blade</p><p>AKA SIR NOT APPEARING IN THIS THREAD</p><p>Half elf (eldarin)</p><p>Bard: college of sword 6 / Hexblade 2</p><p>Background: Outlander</p><p></p><p>[spoiler=old character that never was used]</p><p>[sblock=minisheet]Malbung Ikrum, the Hoar-blade, Half elven (winter eladrin Bard(swords)6/Hexblade 2 (outlander), level 8.</p><p>HP: 59/59, Hit dice: 8/8</p><p>Temp HP: 7</p><p>AC: 18 <strong>Temp AC</strong>:</p><p>Passive Perception 14</p><p>Saves: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6</p><p>Warlock slots remaining = 2/2. Bard slots remaining = 4/4 , 3/3, 3/3</p><p>Bard inspiration remaining = 3 Potions of healing remaining: 1[/sblock]</p><p></p><p>[sblock=character sheet]Abilities:</p><p><strong>Str:</strong> 10 (+0), <strong>Dex</strong>: 14 (+2), <strong>Con</strong>: 14 (+2)</p><p><strong>Int:</strong> 10 (0),<strong> Wis</strong>: 13 (+1),<strong> Cha</strong>: 16 (+3)</p><p>(stats rolled with <a href="http://aramis.hostman.us/dnd/RedrickRoller.html" target="_blank">Redrick Roller</a>)</p><p></p><p>AC: 18 (dex, breastplate, shield, can be boosted via shield spell or bardic ability)</p><p>Initiative: +3</p><p>Speed: 30 (40 when using blade flourish)</p><p>HP: 59 (8+2X8+5X7)</p><p>Hit Dice: 8d8</p><p>Proficiency Bonus: 3</p><p>Passive Perception: 14</p><p></p><p>SAVES: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6</p><p></p><p>OFFENCE:</p><p>The Bronze blade: +7 to hit, 1d8+6 damage</p><p>dagger: +5 to hit, 1d4+2 damage (elven long-knife)</p><p>Short bow: +5 to hit, 1d6+2 dmg</p><p></p><p>SKILLS (* = proficient, ** = expert. Half proficiency in all others)</p><p>Acrobatics: +3</p><p>Animal Handling: +2</p><p>*arcana +3</p><p>*athletics +3</p><p>Deception: +4</p><p>History: +1</p><p>Insight: +2</p><p>** Intimidate +9</p><p>Investigation: +1</p><p>Medicine: +2</p><p>Nature: +1</p><ul> <li data-xf-list-type="ul">perception +4</li> <li data-xf-list-type="ul">Perform +6</li> </ul><p>Religion: +1</p><p>Sleight of Hand: +3</p><p>** stealth +8</p><p>* survival +4</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: Hangdrum, pan's pipes (made of bone)</p><p>Language: Common, Elven, Sylvan, one more</p><p>Weapons: simple and martial weapons</p><p>Armor: Light & medium armor, shields</p><p></p><p>FEATURES AND TRAITS:</p><p>Bard Features:</p><p>Inspiration (1d8): 3/short rest. Bonus action to give to other 1d8 bonus (usable in next 10 min) on ability, save or attack</p><p>Jack of all trades: + 1/2 prof (round down) to all non-prof. ability checks</p><p>Song of rest: +1d6 healing to people spending hit dice after short rest</p><p>Expertise: Double proficiency on stealth, intimidate</p><p>Font of inspiration: regenerate inspiration dice on short rest</p><p>Countercharm: action, until end of next term, you and allies with 30 feet have advantage vs charm or fear.</p><p>Fighting style: dueling (+2 damage if weapon in one hand)</p><p>Blade flourish: +10 speed if attack action. Can use inspiration dice (1/round) to: defensive flourish (1d8 damage and AC), slashing flourish (1d8 damage and to other creature within 5 feet), mobile flourish (1d8 damage push creature 5 feet + dice, can use reaction to "keep up")</p><p>Extra attack</p><p></p><p>Hexblade features:</p><p>Patron: The hexblade </p><p>Hex warrior: Cha to to hit and damage with one weapon (<em>always</em> the bronze blade)</p><p>Hexblade curse: 30 foot range, bonus action. Curse: + prof bonus dmg vs target, crit on 19-20, if target dies (no matter reason), PC gains level + cha hp (11). 1/short rest</p><p>Eldrich evocation (see below)</p><p></p><p>Outlander feature: Origin: Cormanthor (guide/champion). Wanderer (Terrain memory, feed up to 6 people).</p><p></p><p>FEATS:</p><p>Warcaster (level 4): can cast with hand wielding weapon, advantage on concentration checks, can cast spell as AOO[/sblock]</p><p></p><p>[Sblock=magic]Spell DC: 14. Spell to hit number: +6</p><p></p><p><strong>Bard spell known</strong></p><p>Cantrip: Prestidigitation, minor illusion, mending</p><p>Level 1: fairy fire, healing word, disguise self</p><p>Level 2: Invisibility, heat metal, hold person</p><p>Level 3: fear, speak with dead, Leomund's tiny hut</p><p></p><p><strong>Hexblade spell known</strong></p><p>Cantrips: Booming blade Chill touch</p><p>Level 1: Shield, Hex, unseen servant</p><p></p><p>Invocation known: Eldritch sight (detect magic at will), fiendish vigor (false life at will, agreed with DM to assume 7/8 if a few moments to use)[/sblock]</p><p></p><p>[sblock=origins]Malbung originates from the small elven community of Tangled Trees in Cormanthor, and has a curious parentage: his father was a powerful eladrin warrior and his mother was a wood elven sorceress. The warrior was hoping to secure his legacy (ie an heir) and wooed the sorceress. Things went well at first, but then the sorceress discovered a dire prophecy - from this pairing, a dreadful warrior would be born. Wanting to avoid the foretold doom and save the relationship, she used subtle changeling magic and as a result, even though she bore the child, Malbung is half human. He came out "wrong" - he looks mostly elven but is gaunt, bony and freakishly tall, his eyes are very dark and he is "stuck" in the winter form of the eladrin, with blue-tinted skin and the occasional burst of frost. His father abandoned the family when the son was born, sensing that he had been deceived somehow.</p><p></p><p>He was raised by the wild elves but not fully accepted. Believing he was a full elf and eager to prove themselves, he set about trying to master every skills, becoming talented in lore, wilderness skills, magic, music and swordplay.</p><p></p><p>One day, he heard word that his father had died, and - being his sole sun despite his best effort - he inherited his sword, an ancient bronze blade: thin, straight and unbreakable. The sword unlocked new abilities, and he set out, becoming the feared warrior his mother had sought to prevent.</p><p></p><p>Although a well experienced adventurer, Malbung is new to the hexblade business. He initially attributed his new found powers to the sword being a powerful weapon and is only beginning to understand his patron. Despite this limitation, he has already incorporated this magic in his elaborate fighting style.</p><p></p><p>OOC: I really have to read up on elven subraces in FR, it seems... complicated. Some details may have to be changed[/sblock]</p><p></p><p>[sblock=recent history]Malbung has spent many decades roaming the woods of Cormanthor and knows it very well. He will act as a guide for groups who's cause he deems worthy of support. Said groups, expecting a ranger, are sometimes surprised by his set of skills. </p><p></p><p>He has heard of the recent activities of the dracolitch Dretchroyaster and its awakening. As his father took part in the efforts to suppress it 1279, he has a personal interest in seeing the dragon put down. Although by no means a historian (and in fact quite ignorant of many important elements of Faerun's history), Malbung plays close attention to events in Cormanthor.</p><p></p><p>Due to the changeling magic that his mother used, Malbung has a half-sister of sort, born in a human family at about the same time (but also half-elven). Malbung is unaware of her existence.[/sblock]</p><p></p><p>[sblock=the father]Malbung's father was a powerful Eldarin warrior named Beleg and was the previous wielder of the Bronze Sword. He was known as the Winter Knight, due to his preference for cold magic and the winter aspect of the eldarins (the Bronze Sword has no cold power, this was a personal preference). Despite his processes, he was never able to unlock the true power of the blade (in game terms: he wasn't a Hexblade, but an Eldritch Knight). This drove him to greater heights of courage to prove that he was the rightful wielder of the sword, which won him great renown and caused him to be much more "engaged" in the non-elven world. However, it also caused him to worry that he needed the "perfect heir" to pass the sword to, as he feared for his legacy and lineage, should the sword reject the heir also. Beleg died about five years before the story begins.[/sblock]</p><p></p><p>[sblock=Appearance and personality] Height: 6'7" - he is unnaturally tall</p><p>Weight 140 lbs</p><p>Hair: black, long, lanky</p><p>Eyes: bluish black</p><p>Skin: pale blue (winter eladrin aspect). He occasionally exhales visible vapor (as if on a cold winter day), no matter the season.</p><p>Age: 104</p><p></p><p>Malbung seems somewhat cold and unemotional, and is very patient - believing that he is a full blood elf, he takes the long view. His anger is like ice - slow, glacial, until it bursts like an avalanche. A 3 week ambush is perfectly reasonable to him. He has earned a reputation as one not to cross - his fear magic, stealth, strange fighting style, fondness for retribution and fierce demeanor when roused can make him terrifying, and he can easily intimidate others.</p><p></p><p>Malbung believe in things being done properly, basic politeness and respect, and can be quite pleasant, despite his off-putting appearance. Those who get to know him will note a sly sense of humor, with jokes and pranks slowly unfolding over long periods of time. He has a very strong sense of self and is driven to live up to his father's legacy as a great warrior and defender of the forest. He believes in getting the job done, justice and righting wrongs.</p><p></p><p>Although Malbung looks more eladrin than wood-elf, culturally speaking he is a wood-elf - he was raised by them, dresses like them and in many ways behaves like them. Malbung is at ease with members of other race, having met many in his travels. He dislike large cities, finding them filthy and too noisy. The small villages and towns of the Dales are much more proper.</p><p></p><p>Malbung is frugal and self sufficient. He regularly casts mending on his belongings to repair minor damage, and as a result much of his equipment has lasted far longer than it normally would have. He hunts and forage to feed himself and uses woodcraft and magic for shelter. He has a few small treasure caches cunningly hidden, worth several thousand gold, put away for a rainy day (OOC: not accessible in game). He can spend months in solitude but does look forward to companionship and news from time to time; it is nice to sit in an inn and enjoy a glass of wine.</p><p></p><p>One day Malbung would like to settle down and have a family so he can pass down his lineage to his heir. He believes he has hundreds of years to do so, not realizing he's already near middle-age[/sblock]</p><p></p><p>[sblock=The Bronze Blade]His father's bronze sword (+1, longsword:</p><p>Manufacture: fey</p><p>History: This blade has been wielded by fey champions for over 7 thousand years. Malbung doesn't fully grasp its importance but knows of the great legacy his father has. The blade is fairly well known in the elven community, although it does not have the great prestige that the 3 Elfblades of Cormanthor have, or the moonblades.</p><p>Minor Property: Unbreakable. Legend claims the sword will shatter if no fey are left alive.</p><p>Quirk: Confident: this is a sword of champions.</p><p><a href="https://commons.wikimedia.org/wiki/File:Bronze_jian_of_the_Terracotta_Army.jpg" target="_blank">File:Bronze jian of the Terracotta Army.jpg - Wikimedia Commons</a> (I've seen it in person!)</p><p></p><p>Malbung fancies himself a bit of an expert in the study of elven blades of note - he is perfectly content with his "modest" sword, but secretly believes there is more to it than meets the eye. [/sblock]</p><p></p><p>[sblock=equipment]MONEY: 13 gold, 5 silvers</p><p></p><p>1 hunting knife, 1 dagger (elven long knife), The Bronze blade, hatchet</p><p>Traveler's clothes, wolf pelt (hunting trophy, winter coat)</p><p>Pan's flute, A bronze pentacle with image of cat</p><p>1 potions of healing</p><p>Pouch, 2 sacks, component pouch, back pack</p><p>breastplate (armor is breastplate, leather bracers, a wolf's pelt over the shoulders, metal-reinforced leather gloves, knee high boots and a copper circlet), shield</p><p>fishing hooks and light snares, wet-stone, chalk (2 pieces), steel mirror, tinder box</p><p>50 feet of silk rope, 50 feet string</p><p>3 oil flask, 5 candles, 3 torches</p><p>Rations X 5, Mess kit, water-skin</p><p>bedroll[/sblock] [/spoiler]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7438153, member: 23"] (note: work is crazy busy so I'll build this character slowly over the next weeks. But I thought I would at least put a few notes down) MALBUNG IKRUM, the Hoar-Blade AKA SIR NOT APPEARING IN THIS THREAD Half elf (eldarin) Bard: college of sword 6 / Hexblade 2 Background: Outlander [spoiler=old character that never was used] [sblock=minisheet]Malbung Ikrum, the Hoar-blade, Half elven (winter eladrin Bard(swords)6/Hexblade 2 (outlander), level 8. HP: 59/59, Hit dice: 8/8 Temp HP: 7 AC: 18 [B]Temp AC[/B]: Passive Perception 14 Saves: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6 Warlock slots remaining = 2/2. Bard slots remaining = 4/4 , 3/3, 3/3 Bard inspiration remaining = 3 Potions of healing remaining: 1[/sblock] [sblock=character sheet]Abilities: [B]Str:[/B] 10 (+0), [B]Dex[/B]: 14 (+2), [B]Con[/B]: 14 (+2) [B]Int:[/B] 10 (0),[B] Wis[/B]: 13 (+1),[B] Cha[/B]: 16 (+3) (stats rolled with [URL="http://aramis.hostman.us/dnd/RedrickRoller.html"]Redrick Roller[/URL]) AC: 18 (dex, breastplate, shield, can be boosted via shield spell or bardic ability) Initiative: +3 Speed: 30 (40 when using blade flourish) HP: 59 (8+2X8+5X7) Hit Dice: 8d8 Proficiency Bonus: 3 Passive Perception: 14 SAVES: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6 OFFENCE: The Bronze blade: +7 to hit, 1d8+6 damage dagger: +5 to hit, 1d4+2 damage (elven long-knife) Short bow: +5 to hit, 1d6+2 dmg SKILLS (* = proficient, ** = expert. Half proficiency in all others) Acrobatics: +3 Animal Handling: +2 *arcana +3 *athletics +3 Deception: +4 History: +1 Insight: +2 ** Intimidate +9 Investigation: +1 Medicine: +2 Nature: +1 [LIST] [*]perception +4 [*]Perform +6 [/LIST] Religion: +1 Sleight of Hand: +3 ** stealth +8 * survival +4 PROFICIENCIES AND LANGUAGES Tools: Hangdrum, pan's pipes (made of bone) Language: Common, Elven, Sylvan, one more Weapons: simple and martial weapons Armor: Light & medium armor, shields FEATURES AND TRAITS: Bard Features: Inspiration (1d8): 3/short rest. Bonus action to give to other 1d8 bonus (usable in next 10 min) on ability, save or attack Jack of all trades: + 1/2 prof (round down) to all non-prof. ability checks Song of rest: +1d6 healing to people spending hit dice after short rest Expertise: Double proficiency on stealth, intimidate Font of inspiration: regenerate inspiration dice on short rest Countercharm: action, until end of next term, you and allies with 30 feet have advantage vs charm or fear. Fighting style: dueling (+2 damage if weapon in one hand) Blade flourish: +10 speed if attack action. Can use inspiration dice (1/round) to: defensive flourish (1d8 damage and AC), slashing flourish (1d8 damage and to other creature within 5 feet), mobile flourish (1d8 damage push creature 5 feet + dice, can use reaction to "keep up") Extra attack Hexblade features: Patron: The hexblade Hex warrior: Cha to to hit and damage with one weapon ([I]always[/I] the bronze blade) Hexblade curse: 30 foot range, bonus action. Curse: + prof bonus dmg vs target, crit on 19-20, if target dies (no matter reason), PC gains level + cha hp (11). 1/short rest Eldrich evocation (see below) Outlander feature: Origin: Cormanthor (guide/champion). Wanderer (Terrain memory, feed up to 6 people). FEATS: Warcaster (level 4): can cast with hand wielding weapon, advantage on concentration checks, can cast spell as AOO[/sblock] [Sblock=magic]Spell DC: 14. Spell to hit number: +6 [B]Bard spell known[/B] Cantrip: Prestidigitation, minor illusion, mending Level 1: fairy fire, healing word, disguise self Level 2: Invisibility, heat metal, hold person Level 3: fear, speak with dead, Leomund's tiny hut [B]Hexblade spell known[/B] Cantrips: Booming blade Chill touch Level 1: Shield, Hex, unseen servant Invocation known: Eldritch sight (detect magic at will), fiendish vigor (false life at will, agreed with DM to assume 7/8 if a few moments to use)[/sblock] [sblock=origins]Malbung originates from the small elven community of Tangled Trees in Cormanthor, and has a curious parentage: his father was a powerful eladrin warrior and his mother was a wood elven sorceress. The warrior was hoping to secure his legacy (ie an heir) and wooed the sorceress. Things went well at first, but then the sorceress discovered a dire prophecy - from this pairing, a dreadful warrior would be born. Wanting to avoid the foretold doom and save the relationship, she used subtle changeling magic and as a result, even though she bore the child, Malbung is half human. He came out "wrong" - he looks mostly elven but is gaunt, bony and freakishly tall, his eyes are very dark and he is "stuck" in the winter form of the eladrin, with blue-tinted skin and the occasional burst of frost. His father abandoned the family when the son was born, sensing that he had been deceived somehow. He was raised by the wild elves but not fully accepted. Believing he was a full elf and eager to prove themselves, he set about trying to master every skills, becoming talented in lore, wilderness skills, magic, music and swordplay. One day, he heard word that his father had died, and - being his sole sun despite his best effort - he inherited his sword, an ancient bronze blade: thin, straight and unbreakable. The sword unlocked new abilities, and he set out, becoming the feared warrior his mother had sought to prevent. Although a well experienced adventurer, Malbung is new to the hexblade business. He initially attributed his new found powers to the sword being a powerful weapon and is only beginning to understand his patron. Despite this limitation, he has already incorporated this magic in his elaborate fighting style. OOC: I really have to read up on elven subraces in FR, it seems... complicated. Some details may have to be changed[/sblock] [sblock=recent history]Malbung has spent many decades roaming the woods of Cormanthor and knows it very well. He will act as a guide for groups who's cause he deems worthy of support. Said groups, expecting a ranger, are sometimes surprised by his set of skills. He has heard of the recent activities of the dracolitch Dretchroyaster and its awakening. As his father took part in the efforts to suppress it 1279, he has a personal interest in seeing the dragon put down. Although by no means a historian (and in fact quite ignorant of many important elements of Faerun's history), Malbung plays close attention to events in Cormanthor. Due to the changeling magic that his mother used, Malbung has a half-sister of sort, born in a human family at about the same time (but also half-elven). Malbung is unaware of her existence.[/sblock] [sblock=the father]Malbung's father was a powerful Eldarin warrior named Beleg and was the previous wielder of the Bronze Sword. He was known as the Winter Knight, due to his preference for cold magic and the winter aspect of the eldarins (the Bronze Sword has no cold power, this was a personal preference). Despite his processes, he was never able to unlock the true power of the blade (in game terms: he wasn't a Hexblade, but an Eldritch Knight). This drove him to greater heights of courage to prove that he was the rightful wielder of the sword, which won him great renown and caused him to be much more "engaged" in the non-elven world. However, it also caused him to worry that he needed the "perfect heir" to pass the sword to, as he feared for his legacy and lineage, should the sword reject the heir also. Beleg died about five years before the story begins.[/sblock] [sblock=Appearance and personality] Height: 6'7" - he is unnaturally tall Weight 140 lbs Hair: black, long, lanky Eyes: bluish black Skin: pale blue (winter eladrin aspect). He occasionally exhales visible vapor (as if on a cold winter day), no matter the season. Age: 104 Malbung seems somewhat cold and unemotional, and is very patient - believing that he is a full blood elf, he takes the long view. His anger is like ice - slow, glacial, until it bursts like an avalanche. A 3 week ambush is perfectly reasonable to him. He has earned a reputation as one not to cross - his fear magic, stealth, strange fighting style, fondness for retribution and fierce demeanor when roused can make him terrifying, and he can easily intimidate others. Malbung believe in things being done properly, basic politeness and respect, and can be quite pleasant, despite his off-putting appearance. Those who get to know him will note a sly sense of humor, with jokes and pranks slowly unfolding over long periods of time. He has a very strong sense of self and is driven to live up to his father's legacy as a great warrior and defender of the forest. He believes in getting the job done, justice and righting wrongs. Although Malbung looks more eladrin than wood-elf, culturally speaking he is a wood-elf - he was raised by them, dresses like them and in many ways behaves like them. Malbung is at ease with members of other race, having met many in his travels. He dislike large cities, finding them filthy and too noisy. The small villages and towns of the Dales are much more proper. Malbung is frugal and self sufficient. He regularly casts mending on his belongings to repair minor damage, and as a result much of his equipment has lasted far longer than it normally would have. He hunts and forage to feed himself and uses woodcraft and magic for shelter. He has a few small treasure caches cunningly hidden, worth several thousand gold, put away for a rainy day (OOC: not accessible in game). He can spend months in solitude but does look forward to companionship and news from time to time; it is nice to sit in an inn and enjoy a glass of wine. One day Malbung would like to settle down and have a family so he can pass down his lineage to his heir. He believes he has hundreds of years to do so, not realizing he's already near middle-age[/sblock] [sblock=The Bronze Blade]His father's bronze sword (+1, longsword: Manufacture: fey History: This blade has been wielded by fey champions for over 7 thousand years. Malbung doesn't fully grasp its importance but knows of the great legacy his father has. The blade is fairly well known in the elven community, although it does not have the great prestige that the 3 Elfblades of Cormanthor have, or the moonblades. Minor Property: Unbreakable. Legend claims the sword will shatter if no fey are left alive. Quirk: Confident: this is a sword of champions. [URL="https://commons.wikimedia.org/wiki/File:Bronze_jian_of_the_Terracotta_Army.jpg"]File:Bronze jian of the Terracotta Army.jpg - Wikimedia Commons[/URL] (I've seen it in person!) Malbung fancies himself a bit of an expert in the study of elven blades of note - he is perfectly content with his "modest" sword, but secretly believes there is more to it than meets the eye. [/sblock] [sblock=equipment]MONEY: 13 gold, 5 silvers 1 hunting knife, 1 dagger (elven long knife), The Bronze blade, hatchet Traveler's clothes, wolf pelt (hunting trophy, winter coat) Pan's flute, A bronze pentacle with image of cat 1 potions of healing Pouch, 2 sacks, component pouch, back pack breastplate (armor is breastplate, leather bracers, a wolf's pelt over the shoulders, metal-reinforced leather gloves, knee high boots and a copper circlet), shield fishing hooks and light snares, wet-stone, chalk (2 pieces), steel mirror, tinder box 50 feet of silk rope, 50 feet string 3 oil flask, 5 candles, 3 torches Rations X 5, Mess kit, water-skin bedroll[/sblock] [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(RG) Rise of the Dracolich: Imani's Tower
Top