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(RG) Rise of the Dracolich: Imani's Tower
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<blockquote data-quote="Fradak" data-source="post: 7448052" data-attributes="member: 6805410"><p>[SBLOCK=Backstory]</p><p>[/SBLOCK]</p><p><strong>Lorenn <s>Asterion</s></strong></p><p><em>Rogue 3 (Arcane Trickster) / Wizard (Bladesinger) 5</em></p><p><em>Half-elf (m), Neutral good</em></p><p>--------------------</p><p><strong>AC </strong>17 (Mage armor 13, Dex +4), 20 (Blasdesong Int +3)</p><p><strong>HP</strong> 54; HD[/B] 3d8+5d6</p><p><strong>Speed</strong> 30 ft (40ft Bladesong)</p><p><strong>Init</strong> +4 ;</p><p>--------------------</p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 18 (+4) <strong>Con</strong> 14 (+2) <strong>Int</strong> 16 (+3) <strong>Wis</strong> 8 (-1) <strong>Cha</strong> 12 (+1)</p><p>--------------------</p><p><strong>Proficiency Bonus</strong> +3</p><p><strong>Saves</strong> Dex +7, Int +5</p><p><strong>Skills</strong> Acrobatics +7, Arcana +6, Deception +7, History +6, Investigation +6, Perception +2, Performance +4, Sleight of Hand +7, Stealth+10</p><p><strong>Senses.</strong> Darkvision 60ft., Passive Perception 12</p><p><strong>Armors & Weapons</strong> Light armor, simple weapons, hand crossbow, shortsword, longsword, rapier, shortbow</p><p><strong>Tools</strong> disguise kit +4, one type of gaming set, thieves' tools +7</p><p><strong>Languages</strong> common, elvish, undercommon, thieves' cant</p><p><strong>Background. </strong>Criminal</p><p></p><p><strong>Actions</strong></p><p>--------------------</p><p><strong>Lightblade.</strong> Melee : +8 (1d8+5 magic piercing ; finesse)</p><p><strong>Shortsword.</strong> Melee : +7 (1d6+4 piercing ; finesse, light)</p><p><strong>Dagger.</strong> Melee : +7 (1d4+4 piercing ; finesse, light, thrown (range 20/60))</p><p><strong>Fire Bolt.</strong> Range : +6 (2d10, fire (range 120ft.))</p><p></p><p><strong>Wizar Spells</strong></p><p>--------------------</p><p><strong>Spellcasting Ability</strong> Intelligence ; <strong>Spells Save DC</strong> 14 ; <strong>Spells Attack Bonus</strong> +6</p><p><strong>Daily Spells to prepare</strong> 8; <strong>Slots</strong> 4, 3, 3</p><p><strong>Known Spells in spellbook</strong> 14+3</p><ul> <li data-xf-list-type="ul">Lvl 0 : <em>fire bolt, Booming Blade, Green Flame Blade, Mage hand, minor illusion, message, <em>Prestidigitation</em></em></li> <li data-xf-list-type="ul">Lvl 1 : <em>alarm (ritual), detect magic (ritual), find familiar (ritual), identify (ritual), comprehend languages (ritual), absorb elements, shield, feather fall, mage armor, disguise self, Silent Image</em></li> <li data-xf-list-type="ul">Lvl 2 : <em>mirror image, flaming sphere, misty step, web</em></li> <li data-xf-list-type="ul">Lvl 3: <em>haste, counterspell</em></li> </ul><p></p><p>Lvl 1: [][][][]Mage Armor, Disguise Self, Silent Image, Shield, Absorb Element, feather fall</p><p>Lvl 2: [][][] Web, Flaming Sphere, Misty Step</p><p>Lvl 3: [][][]Haste, Counterspell</p><p></p><p><strong>Features and Traits</strong></p><p>--------------------</p><p><strong>Expertise.</strong> Stealth, Deception</p><p><strong>Sneak Attack.</strong> +2d6</p><p><strong>Cunning Action.</strong> Dash, Disengage, Hide as a Bonus Action</p><p><strong>Darkvision.</strong> 60 ft.</p><p><strong>Fey Ancestry.</strong> Adv. Save vs charmed, immune to sleep</p><p><strong>Skill Versatility</strong>. Arcana, History</p><p><strong>Criminal Contact.</strong></p><p><strong>Arcane Recovery.</strong> 3 Slots on short rest (1/longrest)</p><p><strong>Arcane Tradition.</strong> Bladesinger</p><p><strong>Training in War and Song.</strong> Performance skill</p><p><strong>Bladesong.</strong> Bonus action, 1 min, AC+2, +10ft., Adv. Acrobatics check, Concentration +3, (2/Long Rest)</p><p><strong>Mage Hand Legerdemain.</strong></p><p><strong></strong></p><p><strong>Equipment</strong></p><p>---------------------</p><p>Lightblade, Rapier, Valhalla Horn (Brass), Board of Flying (Broom of Flying), shortsword, dagger (2), studded leather, thieves' tools, backpack, crowbar, hammer, piton (10), tinderbox, rations/1 day (10), waterskin, rope/hempen 50 feet, crowbar, clothes/common, pouch 755 gp, Potion of Healing (5), Antitoxin (5), Chalk (2 pieces), steel mirror, grappling hook, healer's kit.</p><p></p><p>Scrolls: Hold Person, gaseous form, haste, water breathing, and disintegrate.</p><p></p><p></p><p><strong>Lightblade</strong> a +1 rapier with the added property: when you run your hand along the <em>fuller</em> ("blood groove") you can create a light from no light to the light of a candle (5-foot-space) to the light of a lantern (60-foot radius), and whatever brightness you desire in-between.</p><p></p><p><strong>Character</strong></p><p>---------------------</p><p>Personality Trait: I always have a plan for what to do when things go wrong.</p><p>Ideals: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.</p><p>Bond: I’m trying to pay off an old debt I owe to a generous benefactor.</p><p>Flaw: When I see something valuable, I can’t think about anything but how to steal it.</p><p></p><p><strong>Notes</strong></p><p>---------------------</p><p><strong>[Mage Hand Legerdemain]</strong></p><p>Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:</p><p> * You can stow one object the hand is holding in a container worn or carried by another creature.</p><p> * You can retrieve an object in a container worn or carried by another creature.</p><p> * You can use thieves’ tools to pick locks and disarm traps at range.</p><p></p><p>You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.</p><p>In addition, you can use the bonus action granted by your Cunning Action to control the hand.</p><p></p><p><strong>[BLADESONG ]</strong></p><p>While your Bladesong is active, you gain the following benefits:</p><p> * You gain a bonus to your AC equal to your Intelligence modifier (minimum of+ 1).</p><p> * Your walking speed increases by 10 ft.</p><p> * You have advantage on Acrobatics checks.</p><p> * You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).</p><p></p><p>You can use this feature twice. You regain all ex-pended uses of it when you finish a short or long rest.</p><p></p><p><img src="https://i.pinimg.com/564x/24/03/fa/2403facba81558c5bad1cd5a0a075d80.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Fradak, post: 7448052, member: 6805410"] [SBLOCK=Backstory] [/SBLOCK] [B]Lorenn [S]Asterion[/S][/B] [I]Rogue 3 (Arcane Trickster) / Wizard (Bladesinger) 5 Half-elf (m), Neutral good[/I] -------------------- [B]AC [/B]17 (Mage armor 13, Dex +4), 20 (Blasdesong Int +3) [B]HP[/B] 54; HD[/B] 3d8+5d6 [B]Speed[/B] 30 ft (40ft Bladesong) [B]Init[/B] +4 ; -------------------- [B]Str[/B] 8 (-1) [B]Dex[/B] 18 (+4) [B]Con[/B] 14 (+2) [B]Int[/B] 16 (+3) [B]Wis[/B] 8 (-1) [B]Cha[/B] 12 (+1) -------------------- [B]Proficiency Bonus[/B] +3 [B]Saves[/B] Dex +7, Int +5 [B]Skills[/B] Acrobatics +7, Arcana +6, Deception +7, History +6, Investigation +6, Perception +2, Performance +4, Sleight of Hand +7, Stealth+10 [B]Senses.[/B] Darkvision 60ft., Passive Perception 12 [B]Armors & Weapons[/B] Light armor, simple weapons, hand crossbow, shortsword, longsword, rapier, shortbow [B]Tools[/B] disguise kit +4, one type of gaming set, thieves' tools +7 [B]Languages[/B] common, elvish, undercommon, thieves' cant [B]Background. [/B]Criminal [B]Actions[/B] -------------------- [B]Lightblade.[/B] Melee : +8 (1d8+5 magic piercing ; finesse) [B]Shortsword.[/B] Melee : +7 (1d6+4 piercing ; finesse, light) [B]Dagger.[/B] Melee : +7 (1d4+4 piercing ; finesse, light, thrown (range 20/60)) [B]Fire Bolt.[/B] Range : +6 (2d10, fire (range 120ft.)) [B]Wizar Spells[/B] -------------------- [B]Spellcasting Ability[/B] Intelligence ; [B]Spells Save DC[/B] 14 ; [B]Spells Attack Bonus[/B] +6 [B]Daily Spells to prepare[/B] 8; [B]Slots[/B] 4, 3, 3 [B]Known Spells in spellbook[/B] 14+3 [LIST] [*]Lvl 0 : [I]fire bolt, Booming Blade, Green Flame Blade, Mage hand, minor illusion, message, [I]Prestidigitation[/I][/I] [*]Lvl 1 : [I]alarm (ritual), detect magic (ritual), find familiar (ritual), identify (ritual), comprehend languages (ritual), absorb elements, shield, feather fall, mage armor, disguise self, Silent Image[/I] [*]Lvl 2 : [I]mirror image, flaming sphere, misty step, web[/I] [*]Lvl 3: [I]haste, counterspell[/I] [/LIST] Lvl 1: [][][][]Mage Armor, Disguise Self, Silent Image, Shield, Absorb Element, feather fall Lvl 2: [][][] Web, Flaming Sphere, Misty Step Lvl 3: [][][]Haste, Counterspell [B]Features and Traits[/B] -------------------- [B]Expertise.[/B] Stealth, Deception [B]Sneak Attack.[/B] +2d6 [B]Cunning Action.[/B] Dash, Disengage, Hide as a Bonus Action [B]Darkvision.[/B] 60 ft. [B]Fey Ancestry.[/B] Adv. Save vs charmed, immune to sleep [B]Skill Versatility[/B]. Arcana, History [B]Criminal Contact. Arcane Recovery.[/B] 3 Slots on short rest (1/longrest) [B]Arcane Tradition.[/B] Bladesinger [B]Training in War and Song.[/B] Performance skill [B]Bladesong.[/B] Bonus action, 1 min, AC+2, +10ft., Adv. Acrobatics check, Concentration +3, (2/Long Rest) [B]Mage Hand Legerdemain. Equipment[/B] --------------------- Lightblade, Rapier, Valhalla Horn (Brass), Board of Flying (Broom of Flying), shortsword, dagger (2), studded leather, thieves' tools, backpack, crowbar, hammer, piton (10), tinderbox, rations/1 day (10), waterskin, rope/hempen 50 feet, crowbar, clothes/common, pouch 755 gp, Potion of Healing (5), Antitoxin (5), Chalk (2 pieces), steel mirror, grappling hook, healer's kit. Scrolls: Hold Person, gaseous form, haste, water breathing, and disintegrate. [B]Lightblade[/B] a +1 rapier with the added property: when you run your hand along the [I]fuller[/I] ("blood groove") you can create a light from no light to the light of a candle (5-foot-space) to the light of a lantern (60-foot radius), and whatever brightness you desire in-between. [B]Character[/B] --------------------- Personality Trait: I always have a plan for what to do when things go wrong. Ideals: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. Bond: I’m trying to pay off an old debt I owe to a generous benefactor. Flaw: When I see something valuable, I can’t think about anything but how to steal it. [B]Notes[/B] --------------------- [B][Mage Hand Legerdemain][/B] Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: * You can stow one object the hand is holding in a container worn or carried by another creature. * You can retrieve an object in a container worn or carried by another creature. * You can use thieves’ tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand. [B][BLADESONG ][/B] While your Bladesong is active, you gain the following benefits: * You gain a bonus to your AC equal to your Intelligence modifier (minimum of+ 1). * Your walking speed increases by 10 ft. * You have advantage on Acrobatics checks. * You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). You can use this feature twice. You regain all ex-pended uses of it when you finish a short or long rest. [IMG]https://i.pinimg.com/564x/24/03/fa/2403facba81558c5bad1cd5a0a075d80.jpg[/IMG] [/QUOTE]
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