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(RG) Rise of the Dracolich: Imani's Tower
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<blockquote data-quote="Charwoman Gene" data-source="post: 7452603" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Alhana Heartseeker</span></strong></p><p><strong>Elf (High) Fighter(Arcane Archer) 8</strong></p><p><strong>Noble CG</strong></p><p><strong>XP:</strong> 34000 / 48000 <table style='width: 100%'><tr><td><strong>Strength 10</strong> (+0)<br /> <strong>Dexterity 20</strong> (+5)<br /> <strong>Constitution 14</strong> (+2)</td><td><strong>Intelligence 14</strong> (+2)<br /> <strong>Wisdom 12</strong> (+1)<br /> <strong>Charisma 8</strong> (-1)</td></tr></table> <p style="margin-left: 20px">A rebellious young noblewoman, Alhana has made a name for herself as an adventurer and errant do-gooder.</p><p></p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 150</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 5'11""</p><p><strong>Weight</strong> 120 lbs.</p><p><strong>Hair</strong> Silver</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Blue</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">While physically beautiful, Alhana has a rough careless appearance, almost messy, and an off putting manner.</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Alhana is rough and direct in her speech.</p> <p style="margin-left: 20px">Alhana is constantly fidlling with small objects.</p><p><strong>Ideal</strong><p style="margin-left: 20px">Freedom for the good of all.</p><p><strong>Bond</strong><p style="margin-left: 20px">Alhana is still sought by her ex-betrothed who feels he has a legal claim on her.</p><p><strong>Flaw</strong><p style="margin-left: 20px">She does not take direction well.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Alhana was raised to a life of privilege. Her parents' only daughter, she was coddled and protected and became very used to that sort of lifestyle. One day, she was being taught the rudiments of of archery and her life changed forever.</p> <p style="margin-left: 20px">Gone was the dissolute wastrel, and in her place was a devoted, driven athlete, detemined to master the bow. This began to concern her parents after a few years, and became a conflict with their goal of marrying her off to an elvish prince.</p> <p style="margin-left: 20px">She fled her home and sought a life on her own. In Neverwinter, she ran into some business with a mine and some goblins, and formed a bond with a group of adventurers, Mastering her skills with them, she puched for them to explore far afield after they achieved grest success. Her impetuous nature led them to agree to a mission to fight a dragon, which wound up killing her companions, and left her barely alive.</p> <p style="margin-left: 20px">After recovering she wandered a bit, seeking work where she could, she found herself in the Dales. Hearing mention of the Sage of Hap, Alhana has made her way to his tower, wondering where the road will lead her.</p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +8</strong></li> <li data-xf-list-type="ul">Animal Handling +1</li> <li data-xf-list-type="ul"><strong>Arcana +5</strong></li> <li data-xf-list-type="ul">Athletics +0</li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul"><strong>History +5</strong></li> <li data-xf-list-type="ul"><strong>Insight +4</strong></li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul">Investigation +2</li> <li data-xf-list-type="ul">Medicine +1</li> <li data-xf-list-type="ul">Nature +2</li> <li data-xf-list-type="ul"><strong>Perception +4</strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul"><strong>Persuasion +2</strong></li> <li data-xf-list-type="ul">Religion +2</li> <li data-xf-list-type="ul">Sleight of Hand +5</li> <li data-xf-list-type="ul">Stealth +5</li> <li data-xf-list-type="ul">Survival +1</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> All Armor, Shields</p><p><em>Weapons</em> Simple Weapons, Martial Weapons</p><p><em>Tools</em> Playing Cards</p><p><em>Languages</em> Common, Elvish, Sylvan[/sblock][sblock=Combat]<strong>AC</strong> 17</p><p><strong>Initiative</strong> +5</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +14</p><p><strong>HP</strong> 68</p><p><strong>Hit Dice</strong> 8/8</p><p><strong>HD Type</strong> 1d10+2</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><em><strong>Strength</strong></em> +3</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +5</li> <li data-xf-list-type="ul"><em><strong>Constitution</strong></em> +5</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> +2</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +1</li> <li data-xf-list-type="ul"><strong>Charisma</strong> -1</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Longbow + 1</strong> <span style="font-size: 9px">ranged</span> <strong>+11 / 1d8+6</strong> <span style="font-size: 9px">piercing</span> [150*/600] <span style="font-size: 9px"><em>heavy, two-handed</em></span></li> <li data-xf-list-type="ul"><strong>Shortsword</strong> <span style="font-size: 9px">melee</span> <strong>+8 / 1d6+5</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> <li data-xf-list-type="ul"><strong>Shortsword(OH)</strong> <span style="font-size: 9px">melee</span> <strong>+8 / 1d6</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Noble(Position of Privilege)<p style="margin-left: 20px">Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p><strong>Feats</strong></p><p><strong>Sharpshooter</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li> <li data-xf-list-type="ul">Your ranged weapon attacks ignore half cover and three-quarters cover.</li> <li data-xf-list-type="ul">Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li> </ul><p><strong>Elven Accuracy</strong><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.</li> <li data-xf-list-type="ul">+1 Dex</li> </ul><p><strong>Fighter Features</strong></p><p><strong>Fighting Style (Archery)</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">+2 to hit with ranged weapons</li> </ul><p><strong>Second wind</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">1d10+8 hp</li> <li data-xf-list-type="ul">1 / SR</li> </ul><p><strong>Action Surge</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">1 Additional Action</li> <li data-xf-list-type="ul">1 / SR</li> </ul><p><strong>Extra Attack</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">You can attack twice, instead of once, whenever you take the Attack action on your turn.</li> </ul><p><strong>Arcane Archer Features</strong></p><p><strong>Arcane Archer Lore</strong></p><p style="margin-left: 20px"></p><p><strong>Arcane Shot</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">2 / SR, Save DC 13</li> <li data-xf-list-type="ul">Banishing Arrow</li> <li data-xf-list-type="ul">Bursting Arrow</li> <li data-xf-list-type="ul">Grasping Arrow</li> </ul><p><strong>Magic Arrow</strong></p><p style="margin-left: 20px">Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. </p><p><strong>Curving Shot</strong></p><p style="margin-left: 20px"> When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.</p><p></p><p></p><p><strong>Elf Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px"></p><p><strong>Fey Ancestry</strong></p><p style="margin-left: 20px">You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p><strong>Cantrip</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Mending</li> </ul><p>[/sblock][sblock=Spellcasting]</p><p><strong>Arcane Archer Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +5</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 13</li> </ul><p><strong>Arcane Archer Cantrips</strong></p><p style="margin-left: 20px">Prestidigitation, Mending</p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 418 gp, 0 ep, 1 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Longbow +1</li> <li data-xf-list-type="ul">Studded Leather</li> <li data-xf-list-type="ul">Shortswords (2)</li> <li data-xf-list-type="ul">Daggers (2)</li> <li data-xf-list-type="ul">Quiver (2)</li> <li data-xf-list-type="ul">Arrows (40)</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Belt Pouch</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess Kit</li> <li data-xf-list-type="ul">Rations (10)</li> <li data-xf-list-type="ul">Waterskin</li> </ul><p><strong>Carried Weight: </strong>64</p><p><strong>Carrying Capacity: </strong>150</p><p><strong><em>Heavily Encumbered: </em></strong>100</p><p><strong><em>Encumbered: </em></strong>50</p><p><strong>Push, Drag, Lift: </strong>300</p><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7452603, member: 5044"] [b][size=4]Alhana Heartseeker[/size][/b] [b]Elf (High) Fighter(Arcane Archer) 8[/b] [b]Noble CG[/b] [b]XP:[/b] 34000 / 48000[table=width:400][tr][td][b]Strength 10[/b] (+0) [b]Dexterity 20[/b] (+5) [b]Constitution 14[/b] (+2)[/td][td][b]Intelligence 14[/b] (+2) [b]Wisdom 12[/b] (+1) [b]Charisma 8[/b] (-1)[/td][/tr][/table][indent]A rebellious young noblewoman, Alhana has made a name for herself as an adventurer and errant do-gooder.[/indent] [sblock=Appearance, Personality and Backstory][b]Age[/b] 150 [b]Gender[/b] Female [b]Height[/b] 5'11"" [b]Weight[/b] 120 lbs. [b]Hair[/b] Silver [b]Skin[/b] Fair [b]Eyes[/b] Blue [b]Description[/b][indent]While physically beautiful, Alhana has a rough careless appearance, almost messy, and an off putting manner.[/indent] [b]Traits[/b][indent]Alhana is rough and direct in her speech.[/indent][indent]Alhana is constantly fidlling with small objects.[/indent][b]Ideal[/b][indent]Freedom for the good of all.[/indent][b]Bond[/b][indent]Alhana is still sought by her ex-betrothed who feels he has a legal claim on her.[/indent][b]Flaw[/b][indent]She does not take direction well.[/indent] [b]Backstory[/b][indent]Alhana was raised to a life of privilege. Her parents' only daughter, she was coddled and protected and became very used to that sort of lifestyle. One day, she was being taught the rudiments of of archery and her life changed forever.[/indent][indent]Gone was the dissolute wastrel, and in her place was a devoted, driven athlete, detemined to master the bow. This began to concern her parents after a few years, and became a conflict with their goal of marrying her off to an elvish prince.[/indent][indent]She fled her home and sought a life on her own. In Neverwinter, she ran into some business with a mine and some goblins, and formed a bond with a group of adventurers, Mastering her skills with them, she puched for them to explore far afield after they achieved grest success. Her impetuous nature led them to agree to a mission to fight a dragon, which wound up killing her companions, and left her barely alive.[/indent][indent]After recovering she wandered a bit, seeking work where she could, she found herself in the Dales. Hearing mention of the Sage of Hap, Alhana has made her way to his tower, wondering where the road will lead her.[/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +3 [b]Skills[/b][list][*][b]Acrobatics +8[/b][*]Animal Handling +1[*][b]Arcana +5[/b][*]Athletics +0[*]Deception -1[*][b]History +5[/b][*][b]Insight +4[/b][*]Intimidation -1[*]Investigation +2[*]Medicine +1[*]Nature +2[*][b]Perception +4[/b][*]Performance -1[*][b]Persuasion +2[/b][*]Religion +2[*]Sleight of Hand +5[*]Stealth +5[*]Survival +1[/list] [b]Proficiencies[/b] [i]Armor[/i] All Armor, Shields [i]Weapons[/i] Simple Weapons, Martial Weapons [i]Tools[/i] Playing Cards [i]Languages[/i] Common, Elvish, Sylvan[/sblock][sblock=Combat][b]AC[/b] 17 [b]Initiative[/b] +5 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +14 [b]HP[/b] 68 [b]Hit Dice[/b] 8/8 [b]HD Type[/b] 1d10+2 [b]Saving Throws[/b][list][*][i][b]Strength[/b][/i] +3[*][b]Dexterity[/b] +5[*][i][b]Constitution[/b][/i] +5[*][b]Intelligence[/b] +2[*][b]Wisdom[/b] +1[*][b]Charisma[/b] -1[/list] [b]Attacks[/b][list][*][b]Longbow + 1[/b] [size=1]ranged[/size] [b]+11 / 1d8+6[/b] [size=1]piercing[/size] [150*/600] [size=1][i]heavy, two-handed[/i][/size][*][b]Shortsword[/b] [size=1]melee[/size] [b]+8 / 1d6+5[/b] [size=1]piercing[/size] [size=1][i]finesse, light[/i][/size][*][b]Shortsword(OH)[/b] [size=1]melee[/size] [b]+8 / 1d6[/b] [size=1]piercing[/size] [size=1][i]finesse, light[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Noble(Position of Privilege)[INDENT]Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.[/indent] [b]Feats[/b] [b]Sharpshooter[/b] [indent][/indent][list][*]Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.[*]Your ranged weapon attacks ignore half cover and three-quarters cover.[*]Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.[/list][b]Elven Accuracy[/b][indent][/indent][list][*]Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.[*]+1 Dex[/list] [b]Fighter Features[/b] [b]Fighting Style (Archery)[/b] [indent][/indent][list][*]+2 to hit with ranged weapons[/list][b]Second wind[/b] [indent][/indent][list][*]1d10+8 hp[*]1 / SR[/list][b]Action Surge[/b] [indent][/indent][list][*]1 Additional Action[*]1 / SR[/list][b]Extra Attack[/b] [indent][/indent][list][*]You can attack twice, instead of once, whenever you take the Attack action on your turn.[/list] [b]Arcane Archer Features[/b] [b]Arcane Archer Lore[/b] [indent][/indent][b]Arcane Shot[/b] [indent][/indent][list][*]2 / SR, Save DC 13[*]Banishing Arrow[*]Bursting Arrow[*]Grasping Arrow[/list][b]Magic Arrow[/b] [indent]Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [/indent][b]Curving Shot[/b] [indent] When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.[/indent] [b]Elf Features[/b] [b]Darkvision[/b] [indent][/indent][b]Fey Ancestry[/b] [indent]You have advantage on saving throws against being charmed, and magic can’t put you to sleep.[/indent][b]Cantrip[/b] [indent][/indent][list][*]Mending[/list] [/sblock][sblock=Spellcasting] [b]Arcane Archer Spells[/b][list][*][b]Spell Attack Bonus:[/b] +5[*][b]Spell Save DC:[/b] 13[/list][b]Arcane Archer Cantrips[/b] [indent]Prestidigitation, Mending[/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 418 gp, 0 ep, 1 sp, 0 cp[/indent][b]Carried[/b][list][*]Longbow +1[*]Studded Leather[*]Shortswords (2)[*]Daggers (2)[*]Quiver (2)[*]Arrows (40)[*]Backpack[*]Belt Pouch[*]Bedroll[*]Mess Kit[*]Rations (10)[*]Waterskin[/list][b]Carried Weight: [/b]64 [b]Carrying Capacity: [/b]150 [b][i]Heavily Encumbered: [/i][/b]100 [b][i]Encumbered: [/i][/b]50 [b]Push, Drag, Lift: [/b]300 [/sblock][sblock=Notes][/sblock] [/QUOTE]
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(RG) Rise of the Dracolich: Imani's Tower
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