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(RG) Rise of the Dracolich: Imani's Tower
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<blockquote data-quote="gargoyleking" data-source="post: 7476543" data-attributes="member: 6865745"><p>Character Name: Mord</p><p></p><p>[Sblock]Player: Gargoyleking</p><p></p><p>Race: Aasimar(Fallen)</p><p></p><p>Class: Warlock</p><p></p><p>Background: Criminal</p><p></p><p>The City-State of Haven was a strange egg to be sure. It was located somewhere in the vicinity of Mulhurond. Although it played official homage to the Mulhurandi Pharaoh, it was very independent. It was ruled entirely by an upper caste of Aasimar, and as such appearances ‘had’ to be kept up in order to cement the power structure of the government.</p><p></p><p>Mord had always been resistant to the requirements set upon him. He took every opportunity to rebel, and the more that his family ratcheted down the thumbscrews, the more he pushed back. Eventually, he discovered and joined a secretive cult who worshipped some dark, nameless deity. This deity took an interest in the young aasimar, offering access to new powers in exchange for obedience to it’s occasional demands. Mord was happy to oblige and as he delved more and more deeply into his arcane teachings, the very nature of his being began to change. </p><p></p><p>This became apparent when his familial conflict came to a head. His cult had been found out and raided. Mord, being from a particularly noble house was given into their care. And when his father set into him in an attempt to straighten him out, Mord transformed into his angelic form in a fit of anger. Only, the form that burst forth was dark and twisted with bony skeletal wings in place of the standard feathered ones. And his eyes seemed to suck the light into their black pools rather than glowing in and of their own.</p><p></p><p>After that, Mord was swiftly banished from the city. Although, they kept a close eye on him through regular scrying. He took to adventuring and though he did much good, it was never with anything but selfish intent. Even as he participated in the battle of BlackRock mountain, Mord was merely seeking knowledge and power with which to empower himself. Part of his reward for that venture was an amulet which blinded the Havenites attempts to track him. And he kept a dagger for himself that should more likely have been sequestered away in some temple vault or destroyed for it’s dark origin and purpose.</p><p></p><p>Max HP: 51</p><p></p><p>AC: 14</p><p></p><p>Initiative: +2</p><p></p><p>Passive Perception: 11 (60 ft. Darkvision)</p><p></p><p>Move: 30 ft.</p><p></p><p>Size: Medium</p><p></p><p>Abil(Bonus)[Save] </p><p></p><p>Str: 10(0)</p><p></p><p>Dex: 14(+2) Stealth (+5)</p><p></p><p>Con: 12(+1)</p><p></p><p>Int: 12(+1) Arcana(+4)</p><p></p><p>Wis: 12(+1)[+4]</p><p></p><p>Cha: 18(+4)[+8 ] Deception, Intimidation (+7)</p><p></p><p>Other Prof:</p><p></p><p>Lang: Common, Celestial</p><p></p><p>Armor: Light</p><p></p><p>Weap: Simple</p><p></p><p>Tools: Thieving Tools</p><p></p><p>Gaming: Cards</p><p></p><p>Attacks: (Weap(range), To Hit, Damage(type), Other</p><p></p><p>Eldritch Blast (120), RSA+8, 1d10+3(2 shots), Spell</p><p></p><p>Chill Touch(120), RSA+8, 1d8 (Necrotic), Spell (Target can't regain HP until start of next turn. Vs Undead causes DA on attack rolls against caster until end of next turn.</p><p></p><p>Fleshreaver(Obsidian Dagger/Focus), +6, 1d4+3(S)</p><p></p><p><strong>Aasimar (Fallen)</strong></p><p></p><p>Abil: Cha +2, Str +1</p><p></p><p>Size: Medium</p><p></p><p>Speed: 30 ft.</p><p></p><p>Darkvision: 60 ft.</p><p></p><p>Celestial Resistance: Resistance to Necrotic+Radiant damage</p><p></p><p>Healing Hands: (Action) Touch creature, regains HP=your level. Recover(LR)</p><p></p><p>Light Bearer: Know "Light" Cantrip, Abil=Cha</p><p></p><p>Subrace: Fallen</p><p></p><p>Necrotic Shroud: (Action) Duration (1 minute) </p><p></p><p>Eyes turn "pools of darkness", grow flightless wings "skeletal, ghostly"</p><p></p><p>On transformation: Other creatures within 10ft. makes Cha save DC (8+P+Cha) (xx) or become frightened of you until end of your next turn.</p><p></p><p>During effect, Deal extra necrotic damage (level) to one target when you deal damage with an attack or spell.</p><p></p><p>Recharge: (LR)</p><p></p><p><strong>Background: Criminal (Spy)</strong></p><p>Criminal Contact</p><p></p><p><strong>Warlock:</strong></p><p></p><p>Otherworldly Patron: The Great Old One</p><p></p><p>Pact Magic:</p><p></p><p>Spell Attack: +6, Spell Save DC: 14</p><p></p><p>Cantrips: (3) </p><p></p><p>Eldritch Blast, Chill Touch, True Strike, Guidance (BoS), Mage Hand(BoS), Minor Illusion(BoS)</p><p></p><p>Spell Slots: (2)</p><p></p><p>Spells Known: (9)</p><p></p><p>Hex(8 hrs), Cloud of Daggers(6d4 dmg), Shatter (4d8), Vampiric Touch, Hunger of Hadar, Counterspell, Banishment, Dimension Door, Evard’s Black Tentacles</p><p></p><p>Spell Slot Level: (4)</p><p></p><p>Eldritch Invocations:</p><p></p><p>Invocations Known: (4)</p><p></p><p>Agonizing Blast(+Cha to EB dmg), Mask of Many Faces(Disguise Self, at-will), Book of Ancient Secrets(Comp Lang, Identify), Devil's Sight(120 ft. See in mundane and magical darkness as normal.</p><p></p><p>Pact Boon: Pact of the Tome</p><p></p><p>Patron provides Grimoire called "Book of Shadows." Choose 3 cantrips from any class list. While the book is on warlocks person, they can cast any of the cantrips chosen. They don't count against Cantrips Known limit.</p><p></p><p><strong>Ability Improvement/Feats</strong></p><p></p><p>Lv 4: Warcaster feat</p><p>- Gain Adv. on Con saves to maintain concentration on a spell when taking damage.</p><p>- Can perform Somatic Components of spells even when you have a weapons or a shield in one or both hands.</p><p>- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</p><p></p><p>Lv 8: +2 Charisma</p><p></p><p><strong>Equipment:</strong></p><p>Gold: (1) Silver: (9) Copper: (6)</p><p>Fleshreaver</p><p>Amulet of proof against detection and location</p><p>Studded Leather </p><p>Sling , Bullets(20)</p><p>Spell Component Pouch</p><p>Potion of healing (4)</p><p>Thieve's Tools</p><p>Book of Shadows</p><p>Entertainer's Pack </p><p>Scroll Case</p><p>Flask of Alchemist's Fire</p><p></p><p>Minions: 3 skeletons equipped with: </p><p>Dagger</p><p>Club</p><p>Sling + 40 bullets</p><p>Hide armor</p><p>Shield</p><p>Travelling clothes+Masks</p><p>Backpack</p><p></p><p>(Extra skelly gear. 3 clothes/ masks, 1 backpack, 1 shield, 3 slings/120 bullets, 3 clubs)</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7476543, member: 6865745"] Character Name: Mord [Sblock]Player: Gargoyleking Race: Aasimar(Fallen) Class: Warlock Background: Criminal The City-State of Haven was a strange egg to be sure. It was located somewhere in the vicinity of Mulhurond. Although it played official homage to the Mulhurandi Pharaoh, it was very independent. It was ruled entirely by an upper caste of Aasimar, and as such appearances ‘had’ to be kept up in order to cement the power structure of the government. Mord had always been resistant to the requirements set upon him. He took every opportunity to rebel, and the more that his family ratcheted down the thumbscrews, the more he pushed back. Eventually, he discovered and joined a secretive cult who worshipped some dark, nameless deity. This deity took an interest in the young aasimar, offering access to new powers in exchange for obedience to it’s occasional demands. Mord was happy to oblige and as he delved more and more deeply into his arcane teachings, the very nature of his being began to change. This became apparent when his familial conflict came to a head. His cult had been found out and raided. Mord, being from a particularly noble house was given into their care. And when his father set into him in an attempt to straighten him out, Mord transformed into his angelic form in a fit of anger. Only, the form that burst forth was dark and twisted with bony skeletal wings in place of the standard feathered ones. And his eyes seemed to suck the light into their black pools rather than glowing in and of their own. After that, Mord was swiftly banished from the city. Although, they kept a close eye on him through regular scrying. He took to adventuring and though he did much good, it was never with anything but selfish intent. Even as he participated in the battle of BlackRock mountain, Mord was merely seeking knowledge and power with which to empower himself. Part of his reward for that venture was an amulet which blinded the Havenites attempts to track him. And he kept a dagger for himself that should more likely have been sequestered away in some temple vault or destroyed for it’s dark origin and purpose. Max HP: 51 AC: 14 Initiative: +2 Passive Perception: 11 (60 ft. Darkvision) Move: 30 ft. Size: Medium Abil(Bonus)[Save] Str: 10(0) Dex: 14(+2) Stealth (+5) Con: 12(+1) Int: 12(+1) Arcana(+4) Wis: 12(+1)[+4] Cha: 18(+4)[+8 ] Deception, Intimidation (+7) Other Prof: Lang: Common, Celestial Armor: Light Weap: Simple Tools: Thieving Tools Gaming: Cards Attacks: (Weap(range), To Hit, Damage(type), Other Eldritch Blast (120), RSA+8, 1d10+3(2 shots), Spell Chill Touch(120), RSA+8, 1d8 (Necrotic), Spell (Target can't regain HP until start of next turn. Vs Undead causes DA on attack rolls against caster until end of next turn. Fleshreaver(Obsidian Dagger/Focus), +6, 1d4+3(S) [B]Aasimar (Fallen)[/b] Abil: Cha +2, Str +1 Size: Medium Speed: 30 ft. Darkvision: 60 ft. Celestial Resistance: Resistance to Necrotic+Radiant damage Healing Hands: (Action) Touch creature, regains HP=your level. Recover(LR) Light Bearer: Know "Light" Cantrip, Abil=Cha Subrace: Fallen Necrotic Shroud: (Action) Duration (1 minute) Eyes turn "pools of darkness", grow flightless wings "skeletal, ghostly" On transformation: Other creatures within 10ft. makes Cha save DC (8+P+Cha) (xx) or become frightened of you until end of your next turn. During effect, Deal extra necrotic damage (level) to one target when you deal damage with an attack or spell. Recharge: (LR) [B]Background: Criminal (Spy)[/b] Criminal Contact [B]Warlock:[/b] Otherworldly Patron: The Great Old One Pact Magic: Spell Attack: +6, Spell Save DC: 14 Cantrips: (3) Eldritch Blast, Chill Touch, True Strike, Guidance (BoS), Mage Hand(BoS), Minor Illusion(BoS) Spell Slots: (2) Spells Known: (9) Hex(8 hrs), Cloud of Daggers(6d4 dmg), Shatter (4d8), Vampiric Touch, Hunger of Hadar, Counterspell, Banishment, Dimension Door, Evard’s Black Tentacles Spell Slot Level: (4) Eldritch Invocations: Invocations Known: (4) Agonizing Blast(+Cha to EB dmg), Mask of Many Faces(Disguise Self, at-will), Book of Ancient Secrets(Comp Lang, Identify), Devil's Sight(120 ft. See in mundane and magical darkness as normal. Pact Boon: Pact of the Tome Patron provides Grimoire called "Book of Shadows." Choose 3 cantrips from any class list. While the book is on warlocks person, they can cast any of the cantrips chosen. They don't count against Cantrips Known limit. [B]Ability Improvement/Feats[/b] Lv 4: Warcaster feat - Gain Adv. on Con saves to maintain concentration on a spell when taking damage. - Can perform Somatic Components of spells even when you have a weapons or a shield in one or both hands. - When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. Lv 8: +2 Charisma [B]Equipment:[/b] Gold: (1) Silver: (9) Copper: (6) Fleshreaver Amulet of proof against detection and location Studded Leather Sling , Bullets(20) Spell Component Pouch Potion of healing (4) Thieve's Tools Book of Shadows Entertainer's Pack Scroll Case Flask of Alchemist's Fire Minions: 3 skeletons equipped with: Dagger Club Sling + 40 bullets Hide armor Shield Travelling clothes+Masks Backpack (Extra skelly gear. 3 clothes/ masks, 1 backpack, 1 shield, 3 slings/120 bullets, 3 clubs) [/QUOTE]
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