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RG Scotley's Alt-Earth Swashbuckler
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<blockquote data-quote="stonegod" data-source="post: 5462065" data-attributes="member: 36973"><p><strong><span style="font-size: 12px"><span style="color: olive">Wilhelm Graschmidt Mühlbach, Kommonschlagen Gunsmith in Exile</span></span></strong></p><p></p><p><span style="color: olive">Ja, I call it <em>riffeln</em>. Vit it, I an hit anything.</span></p><p></p><p><span style="color: olive">Wilhelm</span>[sblock=Stat Block]Male Human Hunter (Ranger) 4</p><p><strong>Initiative</strong> +7 (+11 w/ Aspect of Pouncing Lynx); <strong>Senses</strong> Passive Insight 13, Passive Perception 20</p><p><strong>HP</strong> 41; <strong>Bloodied</strong> 20; <strong>Healing Surge</strong> 10; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 21; <strong>Fort</strong> 17, <strong>Ref</strong> 22, <strong>Will</strong> 15</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /><span style="color: #44AA44"><u><strong><em>Drache</em>, Flameburst Superior Musket +1</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>Ranged 20/40; +14 vs AC; 1d10+6 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Butt of <em>Drache</em> (Improvised Large Weapon)</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+5 vs AC; 1d8+2 damage.</p><p><span style="color: #44AA44"><u><strong>Aimed Shot</strong> (standard; at-will) ✦ <strong>Martial</strong></u></span></p><p>Wilhelm makes an RBA, ignoring partial cover and concealment and reducing the penalty of superior cover and total concealment to -2.</p><p><span style="color: #44AA44"><u><strong>Clever Shot</strong> (standard; at-will) ✦ <strong>Martial</strong></u></span></p><p>Wilhelm makes an RBA. If the attack hits, the target is also subject to one of the following effects: <ul> <li data-xf-list-type="ul">Wilhelm slides the target up to 2 squares.</li> <li data-xf-list-type="ul">The target falls prone.</li> <li data-xf-list-type="ul">The target is slowed (save ends).</li> </ul><p><span style="color: #44AA44"><u><strong>Rapid Shot</strong> (standard; at-will) ✦ <strong>Martial</strong></u></span></p><p>Wilhelm makes an RBA against each creature in or adjacent to a square within range. Wilhelm takes a -2 penalty to the attack rolls.</p><p><span style="color: #44AA44"><u><strong>Warning Shot</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>Ranged 20/40. +13 vs AC, 1d10+6 damage and Wilhelm chooses 1 square in or adjacent to the primary target's space. If a creature moves into this square before the start of Wilhelm's next turn, he can make a secondary attack vs. the new target as an immediate action. <strong>Secondary Attack:</strong> +13 vs AC, 1d10+1 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: #AA2255"><strong><u>Disruptive Shot</u></strong><u> (standard; twice per encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>Ranged 20/40; +13 vs AC. <strong>Hit:</strong> 1d10+6 damage and the target is either immobilized (save ends) or dazed (save ends). <strong>Miss:</strong> Half damage, and the target is slowed until the end of Wilhelm's next turn.</p><p><span style="color: #44AA44"><u><strong>Aspect of the Pouncing Lynx</strong> (minor; at-will) ✦ <strong>Primal, Stance</strong></u></span></p><p>Until the stance ends, Wilhelm gains the following benefits: <ul> <li data-xf-list-type="ul">+4 power bonus to initiative.</li> <li data-xf-list-type="ul">During the first turn in an encounter, he gains +2 power bonus to attack rolls.</li> <li data-xf-list-type="ul">He gains a +1 power bonus to all defenses vs opportunity attacks due to moving.</li> </ul><p><span style="color: #44AA44"><u><strong>Aspect of the Dancing Serpent</strong> (minor; at-will) ✦ <strong>Primal, Stance</strong></u></span></p><p>Until the stance ends, Wilhelm gains the following benefits: <ul> <li data-xf-list-type="ul">He may use a free action at the end of his turn to shift 1 square.</li> <li data-xf-list-type="ul">When he makes a basic attack vs an enemy that has none of its allies adjacent, Wilhelm gains a +1 bonus to the attack and damage rolls.</li> </ul><p><span style="color: #AA2255"><strong><u>Invigorating Stride</u></strong><u> (move; encounter) ✦ <strong>Healing, Martial</strong></u></span></p><p>Wilhelm shifts 1 square and cannot end the shift adjacent to any enemy. In addition, he may use his second wind.</p><p><strong><span style="color: goldenrod"><u>Flameburst Superior Musket (Crossbow) +1</u></span></strong></p><p><strong>Range:</strong> 20/40; <strong>Critical:</strong> +1d6 fire <strong>Power (Daily ✦ Fire):</strong> Minor action; the next ranged basic attack made with the weapon becomes burst 1 centered on the target. The attack target's reflex and, instead of dealing normal damage, each target hit takes ongoing 5 fire damage (save ends).</p><p><strong><span style="color: goldenrod"><u>Barkskin Hide Armor +1</u></span></strong></p><p><strong>Power (Daily):</strong> Minor action. Gain +2 power bonus to AC until the end of the encounter. It drops by 1 for each hit.</p><p><strong><span style="color: goldenrod"><u>Cloak of the Walking Wounded</u></span></strong></p><p><strong>Property:</strong> Wilhelm may spend 2 HS during a second wind when bloodied.</p><p><u><strong>Crossbow Hunter</strong></u></p><p>Crossbow expertise for free; load minor is load free.</p><p><u><strong>Weapon Talent</strong></u></p><p>+1 bonus to weapon attacks.</p><p><u><strong>Ambush Expertise</strong></u></p><p>When making a stealth check, allies within 10 sq. that see Wilhelm gain +2 to Stealth checks until end of next turn.</p><p><u><strong>Watchful Rest</strong></u></p><p>During extended rest, Wilhelm and any resting allies do not take -5 penalty to Perception for sleeping</p><p><u><strong>Wilderness Tracker</strong></u></p><p>Wile resting, make successful Perception check to determine info about creatures that have passed through 10sq x 10sq area.</p><p><u><strong>Superior Reflexes</strong></u></p><p>Gain CA against enemies during first turn in encounter.</p><p><u><strong>Hidden Sniper</strong></u></p><p>If Wilhelm has partial concealment vs a target, he gains CA against it with ranged attacks.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common, Dwarven</p><p><strong>Str</strong> 13 (+3) <strong>Dex</strong> 21 (+7) <strong>Wis</strong> 13 (+3)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 10 (+2) <strong>Cha</strong> 8 (+1)</p><p><strong>Skills:</strong> Athletics +7*, Acrobatics +11*, Heal +8*, Nature +8*, Perception +10*, Stealth +11*</p><p>* Trained</p><p><strong>Feats:</strong> Armor Prof (Hide), Crossbow Expertise, Hidden Sniper, Superior Reflexes, Weapon Prof (Superior Crossbow)</p><p><strong>Gear</strong> Adv. Kit, Flameburst Superior Crossbow +1, Barkskin Hide +1, Eagle Eye Goggles, Cloak of the Walking Wounded +1, 2 Healing Potions; 59gp[/sblock]<strong>Background</strong></p><p>Wilhelm Graschmidt Mühlbach, of Muchen in Kommonschlagen, was in the employ of the Kommonschlagen military for most of his life. Though an uncommon solider, he had a singular genius for gunsmithing. His muskets and flintlock pistols fired faster and farther than most in continent. But he never told anyone of his secrets, insisting on blind assistants and the work being performed in the dark. Luckily for Herr Mühlbach, the military appreciated his results enough to allow his eccentricity. </p><p></p><p>A few years ago, Herr Mühlbach made the acquaintance of a traveling drow named Francois intent on mastering the art of gunplay. Seeing in the drow an ability lacking in many of his employer's thick fingers, Wilhelm discussed the design of a custom set of pistols for the itinerant drow. Unfortunately, the Kommonschlagen government disapproved of Wilhelm's association with the hated drow. Hearing the order for his arrest and likely execution, Wilhelm took the one finished pistol and his beloved <em>Drache</em> custom musket and fled to Franzia, where he eventually fell into the employ of the Horns. While the operation is much smaller (just him), they give him the freedom to work without complication.</p><p></p><p><strong>Appearance & Personality</strong></p><p>Wilhelm is a spry older man in his late 40's with hook nose and piercing green eyes; what hair he has left has long gone to white. He is often dressed in his layered leather of his tradesman garb, which acts as effective armor in a pinch; the multiple lenses on his focusing tools also helps his aim. His most distinguished possession is his beloved <em>Drache</em>, a custom built musket of unusual design and exceptional accuracy due to Wilhelm's trade secret: Its <em>riffeln,</em> or "grooves", which make the weapon so deadly.</p><p></p><p>Wilhelm is taciturn and keeps mostly to himself. He has no particular attachment to people or country, and is ambivalent about his exile. He is very protective of the secret of <em>riffeln</em>, but enjoys how others (such as Francois), make use of it.</p><p></p><p><strong>Hooks</strong></p><p>- There are likely several who suspect Wilhelm knows the secret of <em>riffeln</em> and wish to possess it. This may cause problems</p><p>- Wilhelm never speaks of his family or the ones who exiled him from Kommonschlagen. This may cause problems later.[sblock=Wilhelm]Wilhelm—Male Human Hunter (Ranger) 4</p><p>Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20</p><p>HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8</p><p>AC: 21, Fort: 17, Reflex: 22, Will: 15</p><p>Speed: 6</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones: 0</p><p></p><p><span style="color: #44AA44">Aimed Shot</span></p><p><span style="color: #44AA44">Clever Shot</span></p><p><span style="color: #44AA44">Rapid Shot</span></p><p><span style="color: #44AA44">Warning Shot</span></p><p><span style="color: #AA2255">Disruptive Shot x2</span></p><p><span style="color: #44AA44">Aspect of the Pouncing Lynx (active)</span></p><p><span style="color: #44AA44">Aspect of the Dancing Serpent</span></p><p><span style="color: #AA2255">Invigorating Stride</span></p><p><span style="color: goldenrod">Flameburst Superior Musket +1 (daily)</span></p><p><span style="color: goldenrod">Barkskin Hide Armor +1 (daily)</span></p><p><span style="color: goldenrod">2 Potions of Healing</span>[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 5462065, member: 36973"] [b][size=3][color=olive]Wilhelm Graschmidt Mühlbach, Kommonschlagen Gunsmith in Exile[/color][/size][/b] [color=olive]Ja, I call it [i]riffeln[/i]. Vit it, I an hit anything.[/color] [color=olive]Wilhelm[/color][sblock=Stat Block]Male Human Hunter (Ranger) 4 [b]Initiative[/b] +7 (+11 w/ Aspect of Pouncing Lynx); [b]Senses[/b] Passive Insight 13, Passive Perception 20 [b]HP[/b] 41; [b]Bloodied[/b] 20; [b]Healing Surge[/b] 10; [b]Surges Per Day[/b] 8 [b]AC[/b] 21; [b]Fort[/b] 17, [b]Ref[/b] 22, [b]Will[/b] 15 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :branged:[color=#44AA44][u][b][i]Drache[/i], Flameburst Superior Musket +1[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] Ranged 20/40; +14 vs AC; 1d10+6 damage. :bmelee:[color=#44AA44][u][b]Butt of [i]Drache[/i] (Improvised Large Weapon)[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +5 vs AC; 1d8+2 damage. [color=#44AA44][u][b]Aimed Shot[/b] (standard; at-will) ✦ [b]Martial[/b][/u][/color] Wilhelm makes an RBA, ignoring partial cover and concealment and reducing the penalty of superior cover and total concealment to -2. [color=#44AA44][u][b]Clever Shot[/b] (standard; at-will) ✦ [b]Martial[/b][/u][/color] Wilhelm makes an RBA. If the attack hits, the target is also subject to one of the following effects:[list][*]Wilhelm slides the target up to 2 squares. [*]The target falls prone. [*]The target is slowed (save ends).[/list] [color=#44AA44][u][b]Rapid Shot[/b] (standard; at-will) ✦ [b]Martial[/b][/u][/color] Wilhelm makes an RBA against each creature in or adjacent to a square within range. Wilhelm takes a -2 penalty to the attack rolls. [color=#44AA44][u][b]Warning Shot[/b] (standard; at-will) ✦ [b]Martial, Weapon[/b][/u][/color] Ranged 20/40. +13 vs AC, 1d10+6 damage and Wilhelm chooses 1 square in or adjacent to the primary target's space. If a creature moves into this square before the start of Wilhelm's next turn, he can make a secondary attack vs. the new target as an immediate action. [b]Secondary Attack:[/b] +13 vs AC, 1d10+1 damage. :ranged: [color=#AA2255][b][u]Disruptive Shot[/u][/b][u] (standard; twice per encounter) ✦ [b]Martial, Weapon[/b][/u][/color] Ranged 20/40; +13 vs AC. [b]Hit:[/b] 1d10+6 damage and the target is either immobilized (save ends) or dazed (save ends). [b]Miss:[/b] Half damage, and the target is slowed until the end of Wilhelm's next turn. [color=#44AA44][u][b]Aspect of the Pouncing Lynx[/b] (minor; at-will) ✦ [b]Primal, Stance[/b][/u][/color] Until the stance ends, Wilhelm gains the following benefits:[list][*]+4 power bonus to initiative. [*]During the first turn in an encounter, he gains +2 power bonus to attack rolls. [*]He gains a +1 power bonus to all defenses vs opportunity attacks due to moving.[/list] [color=#44AA44][u][b]Aspect of the Dancing Serpent[/b] (minor; at-will) ✦ [b]Primal, Stance[/b][/u][/color] Until the stance ends, Wilhelm gains the following benefits:[list][*]He may use a free action at the end of his turn to shift 1 square. [*]When he makes a basic attack vs an enemy that has none of its allies adjacent, Wilhelm gains a +1 bonus to the attack and damage rolls.[/list] [color=#AA2255][b][u]Invigorating Stride[/u][/b][u] (move; encounter) ✦ [b]Healing, Martial[/b][/u][/color] Wilhelm shifts 1 square and cannot end the shift adjacent to any enemy. In addition, he may use his second wind. [b][color=goldenrod][u]Flameburst Superior Musket (Crossbow) +1[/u][/color][/b] [b]Range:[/b] 20/40; [b]Critical:[/b] +1d6 fire [b]Power (Daily ✦ Fire):[/b] Minor action; the next ranged basic attack made with the weapon becomes burst 1 centered on the target. The attack target's reflex and, instead of dealing normal damage, each target hit takes ongoing 5 fire damage (save ends). [b][color=goldenrod][u]Barkskin Hide Armor +1[/u][/color][/b] [b]Power (Daily):[/b] Minor action. Gain +2 power bonus to AC until the end of the encounter. It drops by 1 for each hit. [b][color=goldenrod][u]Cloak of the Walking Wounded[/u][/color][/b] [b]Property:[/b] Wilhelm may spend 2 HS during a second wind when bloodied. [u][b]Crossbow Hunter[/b][/u] Crossbow expertise for free; load minor is load free. [u][b]Weapon Talent[/b][/u] +1 bonus to weapon attacks. [u][b]Ambush Expertise[/b][/u] When making a stealth check, allies within 10 sq. that see Wilhelm gain +2 to Stealth checks until end of next turn. [u][b]Watchful Rest[/b][/u] During extended rest, Wilhelm and any resting allies do not take -5 penalty to Perception for sleeping [u][b]Wilderness Tracker[/b][/u] Wile resting, make successful Perception check to determine info about creatures that have passed through 10sq x 10sq area. [u][b]Superior Reflexes[/b][/u][b][/b] Gain CA against enemies during first turn in encounter. [u][b]Hidden Sniper[/b][/u] If Wilhelm has partial concealment vs a target, he gains CA against it with ranged attacks. ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common, Dwarven [b]Str[/b] 13 (+3) [b]Dex[/b] 21 (+7) [b]Wis[/b] 13 (+3) [b]Con[/b] 14 (+4) [b]Int[/b] 10 (+2) [b]Cha[/b] 8 (+1) [b]Skills:[/b] Athletics +7*, Acrobatics +11*, Heal +8*, Nature +8*, Perception +10*, Stealth +11* * Trained [b]Feats:[/b] Armor Prof (Hide), Crossbow Expertise, Hidden Sniper, Superior Reflexes, Weapon Prof (Superior Crossbow) [b]Gear[/b] Adv. Kit, Flameburst Superior Crossbow +1, Barkskin Hide +1, Eagle Eye Goggles, Cloak of the Walking Wounded +1, 2 Healing Potions; 59gp[/sblock][b]Background[/b] Wilhelm Graschmidt Mühlbach, of Muchen in Kommonschlagen, was in the employ of the Kommonschlagen military for most of his life. Though an uncommon solider, he had a singular genius for gunsmithing. His muskets and flintlock pistols fired faster and farther than most in continent. But he never told anyone of his secrets, insisting on blind assistants and the work being performed in the dark. Luckily for Herr Mühlbach, the military appreciated his results enough to allow his eccentricity. A few years ago, Herr Mühlbach made the acquaintance of a traveling drow named Francois intent on mastering the art of gunplay. Seeing in the drow an ability lacking in many of his employer's thick fingers, Wilhelm discussed the design of a custom set of pistols for the itinerant drow. Unfortunately, the Kommonschlagen government disapproved of Wilhelm's association with the hated drow. Hearing the order for his arrest and likely execution, Wilhelm took the one finished pistol and his beloved [i]Drache[/i] custom musket and fled to Franzia, where he eventually fell into the employ of the Horns. While the operation is much smaller (just him), they give him the freedom to work without complication. [b]Appearance & Personality[/b] Wilhelm is a spry older man in his late 40's with hook nose and piercing green eyes; what hair he has left has long gone to white. He is often dressed in his layered leather of his tradesman garb, which acts as effective armor in a pinch; the multiple lenses on his focusing tools also helps his aim. His most distinguished possession is his beloved [i]Drache[/i], a custom built musket of unusual design and exceptional accuracy due to Wilhelm's trade secret: Its [i]riffeln,[/i] or "grooves", which make the weapon so deadly. Wilhelm is taciturn and keeps mostly to himself. He has no particular attachment to people or country, and is ambivalent about his exile. He is very protective of the secret of [i]riffeln[/i], but enjoys how others (such as Francois), make use of it. [b]Hooks[/b] - There are likely several who suspect Wilhelm knows the secret of [i]riffeln[/i] and wish to possess it. This may cause problems - Wilhelm never speaks of his family or the ones who exiled him from Kommonschlagen. This may cause problems later.[sblock=Wilhelm]Wilhelm—Male Human Hunter (Ranger) 4 Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20 HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8 AC: 21, Fort: 17, Reflex: 22, Will: 15 Speed: 6 Action Points: 1/1, Second Wind: Not Used, Milestones: 0 [color=#44AA44]Aimed Shot Clever Shot Rapid Shot Warning Shot[/color] [color=#AA2255]Disruptive Shot x2[/color] [color=#44AA44]Aspect of the Pouncing Lynx (active) Aspect of the Dancing Serpent[/color] [color=#AA2255]Invigorating Stride[/color] [color=goldenrod]Flameburst Superior Musket +1 (daily) Barkskin Hide Armor +1 (daily) 2 Potions of Healing[/color][/sblock] [/QUOTE]
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