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RG Scotley's Tomb of Horrors 3.5
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<blockquote data-quote="renau1g" data-source="post: 4118574" data-attributes="member: 54810"><p>[sblock=Fin Darkstalker][code][B]Name:[/B] Fin Darktracker</p><p>[url=invisiblecastle.com/stats/view/16452/]STR 14, DEX 17, CON 15, INT 14, WIS 8, CHA 8[/url]</p><p>[url=http://invisiblecastle.com/roller/view/1525216/]HP (1d6.minroll(3)=4, 1d6.minroll(3)=6, 1d6.minroll(3)=6, 1d6.minroll(3)=3, 1d6.minroll(3)=4, 1d6.minroll(3)=5, 1d6.minroll(3)=3, 1d6.minroll(3)=6)[/url] </p><p>[url=http://invisiblecastle.com/roller/view/1525226/]XP (1d100=61)[/url] </p><p>[B]Class:[/B] Rogue 9 [b]Starting Level[/b]: 9</p><p>[B]Race:[/B] Dwarf</p><p>[B]Region of Origin:[/b] </p><p>[B]Size:[/B] M</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CN</p><p>[B]Deity:[/B] Olidarmma</p><p></p><p>[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 9 [B]XP[/B]: 36061</p><p>[B]Dex:[/B] 18 +4 (13p.+1) [B]BAB:[/B] +6/+1 [B]HP:[/B] 79 </p><p>[B]Con:[/B] 18 +4 (08p.+2r+1) [B]Grapple:[/B] +8/+3 </p><p>[B]Int:[/B] 14 +1 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]2 (Con & Dex)</p><p>[B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 6 -2 (0-2r) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +2 +4 +X +X +X 22</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 22</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +7 +3 +4 </p><p>[B]Ref:[/B] +10 +6 +4 </p><p>[B]Will:[/B] +2 +3 -1 </p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>+1 Rapier +9/+4 1d6+3 18-20/x2</p><p>+1 Holy Composite Shortbow [+2 Str] +11/+6 1d6+3 X3 70ft.</p><p>(If Evil,+2d6 damage)</p><p> </p><p>[B]Languages:[/B] Common, Dwarven, Terran, Undercommon</p><p></p><p>[B]Abilities:[/B] </p><p>Dwarf:</p><p>+2 constitution / -2 Charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Rogue:</p><p>Sneak Attack +5d6</p><p>Trapfinding</p><p>Evasion (level 2)</p><p>Trap Sense (level 3)</p><p>Uncanny Dodge (level 4)</p><p>Improved Uncanny Dodge (level 8)</p><p></p><p></p><p>[B]Feats: [/B] </p><p>Dodge </p><p>Mobility </p><p>Point Blank Shot </p><p>Precise Shot </p><p></p><p></p><p>[B]Skill Points:[/B] 120 [B]Max Ranks:[/B] 12/6</p><p>[B]Code:</p><p> Skill Ability Misc. </p><p>Skill Name Modifier Modifier Ranks Modifier</p><p>Appraise +4 +2 2 </p><p>Balance +6 +4 +2 [tumble] </p><p>Decipher Script +8 +2 6 </p><p>Disable Device +14 +2 12 </p><p>Hide* +15 +4 12 -1 (ACP) </p><p>Knowledge (arcana) +3 +2 1</p><p>Knowledge (architecture) +3 +2 1</p><p>Knowledge (dungeoneering) +5 +2 3</p><p>Knowledge (history) +3 +2 1</p><p>Knowledge (religion) +3 +2 1</p><p>Listen +11 -1 12</p><p>Move Silently* +15 +4 12 -1 (ACP)</p><p>Open Lock +16 +4 12 </p><p>Search +14 +2 12 </p><p>Tumble +16 +4 12</p><p>Use Rope +6 +4 2</p><p></p><p></p><p>Equipment: Cost Weight</p><p>+1 Death Ward Darkwood Buckler 4,205gp 2.5lbs</p><p>(MIC10, 1/day ignore a death or negative energy effect, +1 market price) </p><p>+2 Chain Shirt 4,250 25 lbs.</p><p>Samman (+1 Holy Composite Shortbow [+2 Str]) 18,525gp 2lbs.</p><p>(DMG225, +2d6 dmg against evil creatures, +2 market price)</p><p>(Samman means trusted friend, shield-brother (battle companion) in Dwarvish)</p><p>+1 Rapier 2,320gp 2lbs.</p><p>60 Arrows 6gp 9lbs.</p><p>10 Adamantine Arrows 600gp 1.5lbs</p><p>20 Cold Iron Arrows 4gp 3lbs</p><p>20 Silver Arrows 40gp 3lbs</p><p>Boots of the Unending Journey 4,000gp 1lb</p><p>(MIC97, +10 to movement) </p><p>Ring of the Darkhidden 2,000gp -lbs.</p><p>(MIC122, Invisible to Darkvision)</p><p>Potion of CLW (1d8+1 Heal) 50gp -lbs.</p><p></p><p>[B]Total Weight:[/B] 49lb [B]Money:[/B] 0gp 0sp 0cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 95</p><p>[B]Height:[/B] 4' 5" </p><p>[B]Weight:[/B] 185lbs</p><p>[B]Eyes:[/B] Grey</p><p>[B]Hair:[/B] Grey, Long</p><p>[B]Skin:[/B] Pale</p><p></p><p></p><p>[/CODE] [/sblock]</p><p></p><p>[sblock=Description/Personality]</p><p>Fin is a bit of a daredevil, he loves dungeon delving and considers himself a ghost when he travels underground. Fin'll take almost any job if it pays well and it challenges him. He's worked with Ambrose before, procuring for him many artifacts from various tombs, even travelling with him on one occasion. Fin prides himself on getting in and getting out without much trouble and avoids confrontations when possible. He talks to himself & Samman often when not on a mission, which many find disconcerting, and when he is adventuring Fin doesn't say too much, except to provide guidance on the situation at hand. During the times he's travelled with groups, Fin is always the pointman, leaving markings for others to follow. Fin has often traded with the creatures below the earth, spending more time there than above ground. This has caused his skin to become very pale, while also leaving his beard and hair a stark white, making him look much older than he is. Fin wears black clothing to help blend into the darkness and carries as little as possible to avoid making noise. Fin has a strong hatred for the undead, having fallen victim to their effects in the past, which is why he carries the buckler. [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4118574, member: 54810"] [sblock=Fin Darkstalker][code][B]Name:[/B] Fin Darktracker [url=invisiblecastle.com/stats/view/16452/]STR 14, DEX 17, CON 15, INT 14, WIS 8, CHA 8[/url] [url=http://invisiblecastle.com/roller/view/1525216/]HP (1d6.minroll(3)=4, 1d6.minroll(3)=6, 1d6.minroll(3)=6, 1d6.minroll(3)=3, 1d6.minroll(3)=4, 1d6.minroll(3)=5, 1d6.minroll(3)=3, 1d6.minroll(3)=6)[/url] [url=http://invisiblecastle.com/roller/view/1525226/]XP (1d100=61)[/url] [B]Class:[/B] Rogue 9 [b]Starting Level[/b]: 9 [B]Race:[/B] Dwarf [B]Region of Origin:[/b] [B]Size:[/B] M [B]Gender:[/B] Male [B]Alignment:[/B] CN [B]Deity:[/B] Olidarmma [B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 9 [B]XP[/B]: 36061 [B]Dex:[/B] 18 +4 (13p.+1) [B]BAB:[/B] +6/+1 [B]HP:[/B] 79 [B]Con:[/B] 18 +4 (08p.+2r+1) [B]Grapple:[/B] +8/+3 [B]Int:[/B] 14 +1 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]2 (Con & Dex) [B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +2 [B]Cha:[/B] 6 -2 (0-2r) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +2 +4 +X +X +X 22 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 22 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +7 +3 +4 [B]Ref:[/B] +10 +6 +4 [B]Will:[/B] +2 +3 -1 [B]Weapon Attack Damage Critical Range[/B] +1 Rapier +9/+4 1d6+3 18-20/x2 +1 Holy Composite Shortbow [+2 Str] +11/+6 1d6+3 X3 70ft. (If Evil,+2d6 damage) [B]Languages:[/B] Common, Dwarven, Terran, Undercommon [B]Abilities:[/B] Dwarf: +2 constitution / -2 Charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Rogue: Sneak Attack +5d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) [B]Feats: [/B] Dodge Mobility Point Blank Shot Precise Shot [B]Skill Points:[/B] 120 [B]Max Ranks:[/B] 12/6 [B]Code: Skill Ability Misc. Skill Name Modifier Modifier Ranks Modifier Appraise +4 +2 2 Balance +6 +4 +2 [tumble] Decipher Script +8 +2 6 Disable Device +14 +2 12 Hide* +15 +4 12 -1 (ACP) Knowledge (arcana) +3 +2 1 Knowledge (architecture) +3 +2 1 Knowledge (dungeoneering) +5 +2 3 Knowledge (history) +3 +2 1 Knowledge (religion) +3 +2 1 Listen +11 -1 12 Move Silently* +15 +4 12 -1 (ACP) Open Lock +16 +4 12 Search +14 +2 12 Tumble +16 +4 12 Use Rope +6 +4 2 Equipment: Cost Weight +1 Death Ward Darkwood Buckler 4,205gp 2.5lbs (MIC10, 1/day ignore a death or negative energy effect, +1 market price) +2 Chain Shirt 4,250 25 lbs. Samman (+1 Holy Composite Shortbow [+2 Str]) 18,525gp 2lbs. (DMG225, +2d6 dmg against evil creatures, +2 market price) (Samman means trusted friend, shield-brother (battle companion) in Dwarvish) +1 Rapier 2,320gp 2lbs. 60 Arrows 6gp 9lbs. 10 Adamantine Arrows 600gp 1.5lbs 20 Cold Iron Arrows 4gp 3lbs 20 Silver Arrows 40gp 3lbs Boots of the Unending Journey 4,000gp 1lb (MIC97, +10 to movement) Ring of the Darkhidden 2,000gp -lbs. (MIC122, Invisible to Darkvision) Potion of CLW (1d8+1 Heal) 50gp -lbs. [B]Total Weight:[/B] 49lb [B]Money:[/B] 0gp 0sp 0cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 95 [B]Height:[/B] 4' 5" [B]Weight:[/B] 185lbs [B]Eyes:[/B] Grey [B]Hair:[/B] Grey, Long [B]Skin:[/B] Pale [/CODE] [/sblock] [sblock=Description/Personality] Fin is a bit of a daredevil, he loves dungeon delving and considers himself a ghost when he travels underground. Fin'll take almost any job if it pays well and it challenges him. He's worked with Ambrose before, procuring for him many artifacts from various tombs, even travelling with him on one occasion. Fin prides himself on getting in and getting out without much trouble and avoids confrontations when possible. He talks to himself & Samman often when not on a mission, which many find disconcerting, and when he is adventuring Fin doesn't say too much, except to provide guidance on the situation at hand. During the times he's travelled with groups, Fin is always the pointman, leaving markings for others to follow. Fin has often traded with the creatures below the earth, spending more time there than above ground. This has caused his skin to become very pale, while also leaving his beard and hair a stark white, making him look much older than he is. Fin wears black clothing to help blend into the darkness and carries as little as possible to avoid making noise. Fin has a strong hatred for the undead, having fallen victim to their effects in the past, which is why he carries the buckler. [/sblock] [/QUOTE]
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