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RG Scotley's Tomb of Horrors 3.5
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<blockquote data-quote="Scott DeWar" data-source="post: 4123705" data-attributes="member: 49929"><p>Harrison Bentz</p><p></p><p></p><p><u><strong><span style="color: blue">Harrison Bentz, have sword-will travel</span></strong></u></p><p>Personal info</p><p>[code]</p><p>[b]Fighter [/b] </p><p>[b]Race :[/b] Human </p><p>[b]Age[/b] 24 [b]Weight[/b] 220lb [b]Height[/b] 6' 3"</p><p>[b]Skin[/b] well tanned [b]Hair[/b] dark brown</p><p>[b]Eyes[/b] [color=green]green[/color]/[color=brown]brown[/color](hazel)</p><p>[b]Languages:[/b] Commen, Dwarven</p><p></p><p>[b]Str[/b] 17 (8 pts)+3 [b]Level:[/b] 9 [b]Exp:[/b]37,502</p><p>[b]Dex [/b] 15 (8 pts)+2 [b]hp:[/b] [color=yellow]85/97[/color]</p><p>[b]Con [/b] 15 (8 pts)+2[b] BAB:[/b] +9/+4 [b]Grap:[/b] 12</p><p>[b]Int[/b] 13 (5 pts)+1 </p><p>[b]Wis[/b] 10 (2 pts)+0 </p><p>[b]Chr[/b] 10 (2 pts)+0 </p><p></p><p>ability increase at level 4: Str +1</p><p></p><p>ability increase at level 8: Str +1</p><p></p><p></p><p>[/code]</p><p></p><p>combat</p><p>[code][b]INITITIVE[/b] +2</p><p>[b]armor: adj mag max acp arcane type wt mv[/b]</p><p>Chain Shirt, [b]failure[/b]</p><p>Mithral (+3) +4 +3 +6 0 10% Lt 10 30</p><p>Shield, hv wood, </p><p>dk wood (+2) +2 +2 na 0 0 na 5 ---</p><p></p><p>[b]A/C[/b]</p><p>[u]Base AC:[/u] 24 [u]touch ac:[/u]15 [u] ff ac[/u] 17</p><p>(dex +2, shield +4, shield spec feat +1, armor +7)</p><p></p><p>[b]weapons: att dam crit rng type[/b]</p><p>long sword +16/+11 1d8+7 17-20/X2 n/a S</p><p>long bow +15/+10 1d8+4 X3 100 P [b]*[/b]</p><p>dagger +12/+7 1d4+3 19-20/X2 10 P/S</p><p>mace +12/+7 1d6+3 X2 n/a B</p><p></p><p>* = weapon redied</p><p></p><p>Long Sword: +4 to confirm crit</p><p></p><p>[b]Saves: base abil mods total[/b]</p><p>Fort +6 +2 -- +8</p><p>Reflex +3 +2 -- +5</p><p>Will +3 +0 -- +3</p><p>[/code]</p><p></p><p>skills and feats</p><p>[code]</p><p>[b]Feats: [/b] </p><p>H :[u]Shield Specialization (phb II pg 82)[/u] +1 to defense</p><p>for shield</p><p>CL1:[u]Blind fight (phb p 89)[/u]</p><p>F 1:[u]Weapon focus:[/u] *Long Sword*(+1 att)</p><p>F 2:[u]Power attack[/u] (trade up to +4 bab </p><p> for damage on attacks for a round)</p><p>CL 3:[u]Cleave [/u] 1 xtra att after felling opp</p><p>F 4:[u]Weapon specialization:[/u]*Long Sword *(+2 dam)</p><p>F 6:[u]Power critical (comp warrior p 103)[/u]:</p><p> *Long swrd * +4 to confm crit </p><p>CL 6:[u]Great Cleave [/u]no limit on cleave atts</p><p>F 8:[u]Greater weapon focus:[/u] Long sword(+1 att)</p><p>CL 9:[u]Improved Critical[/u] X2 threat range</p><p>(threat range of l. sword 17-20)</p><p></p><p>[b]Skills:[/b] =48 ranks </p><p></p><p>[u]Climb:[/u] [i]8 ranks[/i] + 3 (str) = +11 </p><p>[u]Craft, wpnsmth:[/u] [i]10 ranks[/i] + 1 (int) = +11</p><p>[u]Jump:[/u] [i]10 ranks[/i] + 3 (str) = +13</p><p>[u]Hndl Animal:[/u] [i]5 ranks[/i] + 0 (cha) = +5</p><p>[u]Ride:[/u] [i]5 ranks[/i] + 2 (dex) +2 = +9</p><p>[u]Swim:[/u] [i]10 ranks[/i] + 3 (str) = +13</p><p>[u]listen[/u] [i]0 ranks[/i] + 0 (wis) = +0</p><p></p><p>synergies:</p><p>[b][u]Craft Wpnsmh:[/u][/b]+2 when [b][u]Appraising weapons[/b][/u]</p><p>[b][u]Handle Animal:[/b][/u]+2 on [b][u]Ride[/b][/u]</p><p>[/code]</p><p></p><p>item purchase notes</p><p>[code]</p><p></p><p>[b]armor:[/b] </p><p>chain shirt, mitheral 12.5 lb </p><p>+3 enchantment </p><p></p><p>shield, heavy wood, darkwood</p><p>+2 enchantment </p><p> </p><p></p><p>[b]Weapons :[/b] </p><p>l. sword, mw 4 lb</p><p>+2 enchantment </p><p></p><p>l. bow,comp, str +3 **(3) </p><p>+1 ench </p><p></p><p>mace, mw **(2) 4lb</p><p></p><p>arrows, mwk +1 att </p><p>qty 60 (*) 3 lb</p><p>qty 53 (**) (#1)</p><p></p><p>Spare l. bow,comp, mwk str +3 ** (3)</p><p>[b]Misc.:[/b] </p><p>ring of feather falling wearing</p><p>Quiver of Elohona wearing (2lb)</p><p>type two bag of holding wearing (25lb)</p><p></p><p></p><p></p><p>[b]Equipment: cost weight [/b]</p><p>(*) denotes bag of holding</p><p>(**(#)) denotes quiver of Elohanna(#)= compartment</p><p>blanket, winter 0.50 3.00*</p><p>crowbar 2.00 5.00** (#2)</p><p>flint/steel 1.00 ---*</p><p>Climber's Kit 80.00 5.00*</p><p>grapple Hook 1.00 4.00*</p><p>hammers X2 1.00 2.00*</p><p>Mirror, sm steel 10.00 0.50*</p><p>Oil X 6 0.60 6.00*</p><p>Pick, Miner's 3.00 10.00*</p><p>Piton X 10 1.00 5.00*</p><p>belt pouch X 2 2.00 1.00 wearing</p><p>Rations X 30 15.00 30.00*</p><p>Rope X100 ' 20.00 5.00*</p><p>Water Skins X 8 8.00 32.00*</p><p>Whetstone 0.02 1.00*</p><p>Acid X 5 50.00 5.00*</p><p>[b]Alchm's fire X 3 60.00 3.00*[/b]</p><p>Anti toxin X 5 250.00 ---*</p><p>Everburning torch 110.00 1.00*</p><p>Sunrods X10 20.00 10.00*</p><p>Thunderstones X2 60.00 2.00 belt pouch 1</p><p>Tinder twigs X10 10.00 --- belt pouch 2</p><p>explorer's outfit 10.00 8.00*</p><p>Explorer's outfit wearing</p><p>traveler's outfit 1.00 5.00*</p><p>artasin's outfit 1.00 4.00*</p><p>Spear, Adamentine ** (3)</p><p>____________________________________</p><p></p><p>sub totals: </p><p>equipment: 677.12 gp</p><p>armor: 14,357.00 gp</p><p>weapons: 12,160.00 gp</p><p>[u]misc: 8,000.00 gp[/u]</p><p>grand total 35,194.12 gp </p><p>Left over: </p><p>160 pp (boh)</p><p>18 gp (pouch 2) 15 sp (pouch 2) 12 cp(pouch 2)</p><p>pouch 1: 2 lb</p><p>pouch 2: 1 lb </p><p>bag of holding: 162 lb</p><p>wearing: 30.0 lb</p><p>[/code]</p><p>special info</p><p>[code]</p><p>[b][u][i][color=green]Special Items[/b][/u][/i][/color]</p><p>bag of holding: </p><p>bag wt: 24 lb cont wt: 500 lb vol: 70 ft^3 </p><p></p><p>arrows, alchemical silver 10 each *</p><p>arrows, cold iron tipped 10 each *</p><p></p><p></p><p>2 X jade figurines, 100 gp each (pouch 2)</p><p>potions:</p><p>protect from energy, fire (750 gp) alchemists guild</p><p>protect from energy, acid (750 gp) alchemists guild</p><p>cure light @ cl 4 X 14 (1400 gp) Temple of Pelor</p><p>00000 00000 0000</p><p>Keen oil X2 00</p><p></p><p>[b][u][i]General discription[/b][/u][/i]</p><p></p><p>As a whole Harrison Bentz is rather non descript in a </p><p>warrior sort of way. His frame is well built like any </p><p>other fighting type. His features are rather plain and </p><p>ordinary and his personality is ... well, quite </p><p>ordinary as well (chrisma 10). He has no asperations of</p><p>leading an army, no delusions of being a well known and </p><p>greatly liked aristocrat.</p><p></p><p>He is just a mercenary looking for a chance to retire </p><p>on his personal wealth ...maybe designing and crafting</p><p>special order weapons of exceptional quality.</p><p></p><p></p><p>[/code]</p><p></p><p>[sblock=blog of Harrison Bentz]have arrived at saltmars after an un-eventful sea voyage. now headed to the waterg hole for some liquid courage.</p><p></p><p>have arrived and eaten when some fool tried to take what was promised to the friends of the good doctor. we defeated most of them, but some got away. i am sure we will meet them again. on the morrow we leave for this arceoligical dig sight.</p><p></p><p>we started out when we were attacked at night by 2 hags, a formian giant and 2 ogres. one of the hags tried to re animate one of the ogres, but we vanquished the abomination of the foul creature. took a bit of a beating, but so far we work well together. will return to salt marsh in the morn to regather ourselves.</p><p></p><p>We are back on the 'road' again. no attacks are made against us, but i am sure we are being watched by those nere' do wells who attacked us in the tavern the first night. the Lizard folk faithfull take us to the tomb sight and I know the priest of Pelor pointed out the position of the skull, but i still dont see it. Oh well, that is not important.</p><p></p><p>we have gained entry into the first passage while the lizard folk make our base camp at topside. Time to check invatory and prepare for entry...</p><p></p><p>I have forwarned Tsal'Eie and Sine'Gile about the attack at the Inn and advised them to be on their guard. it is now morning and we enter the tunnel where, unsuprisenly there are webs all about. i m sure there are spiders here as well between us and the oak doors down the hall.</p><p></p><p>well, no spiders. but when the door was opened, a rock fall trap released on us. that reay wasn't too smart. we were all in the hall and two have lost their lives. A stroke of luck caused my shield to take the brunt of the fall. it appears to have wedged at an angle between a rock and the hard floor creating a lean-to of safety.That doesn't meen that i am un-hurt, though, just less hurt then i could have been.</p><p></p><p> praise pelor for his grace and mercy. the two who fell to the death have been re-vived to life again!</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4123705, member: 49929"] Harrison Bentz [u][b][color=blue]Harrison Bentz, have sword-will travel[/color][/b][/u][b][color=blue][/color][/b][color=blue][/color] Personal info [code] [b]Fighter [/b] [b]Race :[/b] Human [b]Age[/b] 24 [b]Weight[/b] 220lb [b]Height[/b] 6' 3" [b]Skin[/b] well tanned [b]Hair[/b] dark brown [b]Eyes[/b] [color=green]green[/color]/[color=brown]brown[/color](hazel) [b]Languages:[/b] Commen, Dwarven [b]Str[/b] 17 (8 pts)+3 [b]Level:[/b] 9 [b]Exp:[/b]37,502 [b]Dex [/b] 15 (8 pts)+2 [b]hp:[/b] [color=yellow]85/97[/color] [b]Con [/b] 15 (8 pts)+2[b] BAB:[/b] +9/+4 [b]Grap:[/b] 12 [b]Int[/b] 13 (5 pts)+1 [b]Wis[/b] 10 (2 pts)+0 [b]Chr[/b] 10 (2 pts)+0 ability increase at level 4: Str +1 ability increase at level 8: Str +1 [/code] combat [code][b]INITITIVE[/b] +2 [b]armor: adj mag max acp arcane type wt mv[/b] Chain Shirt, [b]failure[/b] Mithral (+3) +4 +3 +6 0 10% Lt 10 30 Shield, hv wood, dk wood (+2) +2 +2 na 0 0 na 5 --- [b]A/C[/b] [u]Base AC:[/u] 24 [u]touch ac:[/u]15 [u] ff ac[/u] 17 (dex +2, shield +4, shield spec feat +1, armor +7) [b]weapons: att dam crit rng type[/b] long sword +16/+11 1d8+7 17-20/X2 n/a S long bow +15/+10 1d8+4 X3 100 P [b]*[/b] dagger +12/+7 1d4+3 19-20/X2 10 P/S mace +12/+7 1d6+3 X2 n/a B * = weapon redied Long Sword: +4 to confirm crit [b]Saves: base abil mods total[/b] Fort +6 +2 -- +8 Reflex +3 +2 -- +5 Will +3 +0 -- +3 [/code] skills and feats [code] [b]Feats: [/b] H :[u]Shield Specialization (phb II pg 82)[/u] +1 to defense for shield CL1:[u]Blind fight (phb p 89)[/u] F 1:[u]Weapon focus:[/u] *Long Sword*(+1 att) F 2:[u]Power attack[/u] (trade up to +4 bab for damage on attacks for a round) CL 3:[u]Cleave [/u] 1 xtra att after felling opp F 4:[u]Weapon specialization:[/u]*Long Sword *(+2 dam) F 6:[u]Power critical (comp warrior p 103)[/u]: *Long swrd * +4 to confm crit CL 6:[u]Great Cleave [/u]no limit on cleave atts F 8:[u]Greater weapon focus:[/u] Long sword(+1 att) CL 9:[u]Improved Critical[/u] X2 threat range (threat range of l. sword 17-20) [b]Skills:[/b] =48 ranks [u]Climb:[/u] [i]8 ranks[/i] + 3 (str) = +11 [u]Craft, wpnsmth:[/u] [i]10 ranks[/i] + 1 (int) = +11 [u]Jump:[/u] [i]10 ranks[/i] + 3 (str) = +13 [u]Hndl Animal:[/u] [i]5 ranks[/i] + 0 (cha) = +5 [u]Ride:[/u] [i]5 ranks[/i] + 2 (dex) +2 = +9 [u]Swim:[/u] [i]10 ranks[/i] + 3 (str) = +13 [u]listen[/u] [i]0 ranks[/i] + 0 (wis) = +0 synergies: [b][u]Craft Wpnsmh:[/u][/b]+2 when [b][u]Appraising weapons[/b][/u] [b][u]Handle Animal:[/b][/u]+2 on [b][u]Ride[/b][/u] [/code] item purchase notes [code] [b]armor:[/b] chain shirt, mitheral 12.5 lb +3 enchantment shield, heavy wood, darkwood +2 enchantment [b]Weapons :[/b] l. sword, mw 4 lb +2 enchantment l. bow,comp, str +3 **(3) +1 ench mace, mw **(2) 4lb arrows, mwk +1 att qty 60 (*) 3 lb qty 53 (**) (#1) Spare l. bow,comp, mwk str +3 ** (3) [b]Misc.:[/b] ring of feather falling wearing Quiver of Elohona wearing (2lb) type two bag of holding wearing (25lb) [b]Equipment: cost weight [/b] (*) denotes bag of holding (**(#)) denotes quiver of Elohanna(#)= compartment blanket, winter 0.50 3.00* crowbar 2.00 5.00** (#2) flint/steel 1.00 ---* Climber's Kit 80.00 5.00* grapple Hook 1.00 4.00* hammers X2 1.00 2.00* Mirror, sm steel 10.00 0.50* Oil X 6 0.60 6.00* Pick, Miner's 3.00 10.00* Piton X 10 1.00 5.00* belt pouch X 2 2.00 1.00 wearing Rations X 30 15.00 30.00* Rope X100 ' 20.00 5.00* Water Skins X 8 8.00 32.00* Whetstone 0.02 1.00* Acid X 5 50.00 5.00* [b]Alchm's fire X 3 60.00 3.00*[/b] Anti toxin X 5 250.00 ---* Everburning torch 110.00 1.00* Sunrods X10 20.00 10.00* Thunderstones X2 60.00 2.00 belt pouch 1 Tinder twigs X10 10.00 --- belt pouch 2 explorer's outfit 10.00 8.00* Explorer's outfit wearing traveler's outfit 1.00 5.00* artasin's outfit 1.00 4.00* Spear, Adamentine ** (3) ____________________________________ sub totals: equipment: 677.12 gp armor: 14,357.00 gp weapons: 12,160.00 gp [u]misc: 8,000.00 gp[/u] grand total 35,194.12 gp Left over: 160 pp (boh) 18 gp (pouch 2) 15 sp (pouch 2) 12 cp(pouch 2) pouch 1: 2 lb pouch 2: 1 lb bag of holding: 162 lb wearing: 30.0 lb [/code] special info [code] [b][u][i][color=green]Special Items[/b][/u][/i][/color] bag of holding: bag wt: 24 lb cont wt: 500 lb vol: 70 ft^3 arrows, alchemical silver 10 each * arrows, cold iron tipped 10 each * 2 X jade figurines, 100 gp each (pouch 2) potions: protect from energy, fire (750 gp) alchemists guild protect from energy, acid (750 gp) alchemists guild cure light @ cl 4 X 14 (1400 gp) Temple of Pelor 00000 00000 0000 Keen oil X2 00 [b][u][i]General discription[/b][/u][/i] As a whole Harrison Bentz is rather non descript in a warrior sort of way. His frame is well built like any other fighting type. His features are rather plain and ordinary and his personality is ... well, quite ordinary as well (chrisma 10). He has no asperations of leading an army, no delusions of being a well known and greatly liked aristocrat. He is just a mercenary looking for a chance to retire on his personal wealth ...maybe designing and crafting special order weapons of exceptional quality. [/code] [sblock=blog of Harrison Bentz]have arrived at saltmars after an un-eventful sea voyage. now headed to the waterg hole for some liquid courage. have arrived and eaten when some fool tried to take what was promised to the friends of the good doctor. we defeated most of them, but some got away. i am sure we will meet them again. on the morrow we leave for this arceoligical dig sight. we started out when we were attacked at night by 2 hags, a formian giant and 2 ogres. one of the hags tried to re animate one of the ogres, but we vanquished the abomination of the foul creature. took a bit of a beating, but so far we work well together. will return to salt marsh in the morn to regather ourselves. We are back on the 'road' again. no attacks are made against us, but i am sure we are being watched by those nere' do wells who attacked us in the tavern the first night. the Lizard folk faithfull take us to the tomb sight and I know the priest of Pelor pointed out the position of the skull, but i still dont see it. Oh well, that is not important. we have gained entry into the first passage while the lizard folk make our base camp at topside. Time to check invatory and prepare for entry... I have forwarned Tsal'Eie and Sine'Gile about the attack at the Inn and advised them to be on their guard. it is now morning and we enter the tunnel where, unsuprisenly there are webs all about. i m sure there are spiders here as well between us and the oak doors down the hall. well, no spiders. but when the door was opened, a rock fall trap released on us. that reay wasn't too smart. we were all in the hall and two have lost their lives. A stroke of luck caused my shield to take the brunt of the fall. it appears to have wedged at an angle between a rock and the hard floor creating a lean-to of safety.That doesn't meen that i am un-hurt, though, just less hurt then i could have been. praise pelor for his grace and mercy. the two who fell to the death have been re-vived to life again! [/sblock] [/QUOTE]
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