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(RG) Scourge of Daggerford
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<blockquote data-quote="Kobold Stew" data-source="post: 7172733" data-attributes="member: 23484"><p><span style="font-size: 15px"><strong>Tommi Gutter-take (Jyn’s boy</strong></span>), Rogue 6</p><p></p><p style="text-align: center">[ATTACH=full]86204[/ATTACH]</p><p></p><p>HP 39, AC 14, Move 30.</p><p>Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60)</p><p>* sneak attack +3d6</p><p>Gutter [short sword+1] (+6) 1d6+3, +2d6 damage on a crit</p><p></p><p>[spoiler=Rogue 6]<strong>Tommi Guttertake</strong></p><p>NG Human Rogue Scout</p><p>Level 6</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +5)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +2)</p><p>WIS 18 (+4)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 39 (6d8)</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+5) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60)</p><p>Short sword (+5) 1d6+2 slashing*</p><p>* eligible for sneak attack +3d6</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise: double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +3d6 damage.</li> <li data-xf-list-type="ul">Cunning Action: Bonus action to Dash Disengage, or Hide.</li> <li data-xf-list-type="ul">Uncanny Dodge: Use reaction to halve damage against me.</li> <li data-xf-list-type="ul">Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack.</li> <li data-xf-list-type="ul">Survivalist (Scout): double proficiency in Nature and Survival</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [XGTE], Druidcraft</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+5 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+6 (str) Athletics </strong>(Expertise)</p><p><strong>+7 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+9 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p><strong>+5 (int) Nature</strong> (Survivalist)</p><p><strong>+7 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+8 (dex) Stealth </strong>(Expertise)</p><p><strong>+9 (wis) Survival</strong> (Survivalist)</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Equipment]</p><p>Studded leather (13#, 45gp)</p><p>Sling x 2 (2sp)</p><p>sling bullets (4cp) (20/20 left)</p><p>Thieves’ tools (1#, 25gp)</p><p>Lute (2#, 35gp)</p><p>Burglar’s Pack (16gp)</p><p>Mistletoe (x2) (2gp)</p><p>Cards (5sp)</p><p>Traveller's clothes (2gp)</p><p>Clothes, common (5sp)</p><p>Healer's kit (5gp) (10/10 left)</p><p>Signet ring (5gp), from Sheren Miller.</p><p>Chalk x3 (3cp)</p><p>Bedroll (7#, 1gp)</p><p>Hourglass (1#, 25gp)</p><p>a pocketful of pebbles</p><p>Pouch (5sp), containing: 37gp 2sp 3cp.</p><p>+ 277gp 7sp 7cp each (OOC 2368)</p><p></p><p><strong>Weight</strong>: (150 lbs carrying capacity)</p><p></p><p>200 gp left with his mother.</p><p></p><p><strong>Gutter</strong>, from General Shorgg (post 1114): +1 Vicious shortsword, +2d6 damage on a crit. (The handle that sticks out of the sheath has a skull carved from bone inset in it that's head is tilted up in such a way, with a slash mark under the chin, that makes it look like it has a slit throat.)</p><p>[/spoiler]</p><p>[ooc]Boon of the Elk. Can cast Pass without Trace as an Action <em>two</em> times. Until he has used the last one, he receives a +2 bonus to Charisma checks when dealing with good-aligned Fey.[/ooc]</p><p>[ooc]Oh-Six. <em>updated version of Orb5, now Expert sidekick</em>. See IC2409 and below.[/ooc]</p><p>[ooc]Potion of Greater Healing 2d4+4 (OOC 2368)</p><p>Potion of Diminution (OOC 2368)[/ooc]</p><p>***</p><p>[SPOILER="previous levels"][spoiler=Rogue 1]<strong>Tommi</strong></p><p>NG Human Rogue</p><p>Level 1</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +4)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +1)</p><p>WIS 16 (+3)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 9</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+4) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+5) 1d6+3 bludgeoning (30/120* or 60)</p><p>* eligible for sneak attack</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise (double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +1d6 damage.</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [EEPC], Guidance</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+2 (str) Athletics</strong></p><p><strong>+6 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong></p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 2]<strong>Tommi</strong></p><p>NG Human Rogue</p><p>Level 2</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +4)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +1)</p><p>WIS 16 (+3)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 15 (2d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+4) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+5) 1d6+3 bludgeoning (30/120* or 60)</p><p>* eligible for sneak attack +1d6</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise (double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +1d6 damage.</li> <li data-xf-list-type="ul">Cunning Action: Bonus action to Dash Disengage, or Hide.</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [EEPC], Guidance</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+2 (str) Athletics</strong></p><p><strong>+6 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong></p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 3]<strong>Tommi</strong></p><p>NG Human Rogue Scout</p><p>Level 3</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +4)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +1)</p><p>WIS 16 (+3)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 21 (3d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+4) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+5) 1d6+3 bludgeoning (30*/120 or 60)</p><p>* eligible for sneak attack +2d6</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise: double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +2d6 damage.</li> <li data-xf-list-type="ul">Cunning Action: Bonus action to Dash Disengage, or Hide.</li> <li data-xf-list-type="ul">Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack.</li> <li data-xf-list-type="ul">Survivalist (Scout): double proficiency in Nature and Survival</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [XGTE], Druidcraft</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+2 (str) Athletics</strong></p><p><strong>+6 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p><strong>+4 (int) Nature</strong> (Survivalist)</p><p><strong>+5 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong></p><p><strong>+7 (wis) Survival</strong> (Survivalist)</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/sblock][sblock=Equipment]</p><p>Studded leather (13#, 45gp)</p><p>Sling x 2 (2sp)</p><p>sling bullets (4cp) (20/20 left)</p><p>Thieves’ tools (1#, 25gp)</p><p>Lute (2#, 35gp)</p><p>Burglar’s Pack (16gp)</p><p>Mistletoe (x2) (2gp)</p><p>Cards (5sp)</p><p>Traveller's clothes (2gp)</p><p>Clothes, common (5sp)</p><p>Healer's kit (5gp) (10/10 left)</p><p>Signet ring (5gp), from Sheren Miller.</p><p>Chalk x3 (3cp)</p><p>Bedroll (7#, 1gp)</p><p>Hourglass (1#, 25gp)</p><p>a pocketful of pebbles</p><p>Pouch (5sp), containing: 37gp 2sp 3cp.</p><p>Healing potion (1)</p><p></p><p><strong>Weight</strong>: (150 lbs carrying capacity)</p><p></p><p>200 gp left with his mother.</p><p>[/spoiler][spoiler=Rogue 4]<strong>Tommi</strong></p><p>NG Human Rogue Scout</p><p>Level 4</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +4)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +1)</p><p>WIS 18 (+4)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 28 (4d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+4) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+6) 1d6+4 bludgeoning (30*/120 or 60)</p><p>* eligible for sneak attack +2d6</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise: double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +2d6 damage.</li> <li data-xf-list-type="ul">Cunning Action: Bonus action to Dash Disengage, or Hide.</li> <li data-xf-list-type="ul">Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack.</li> <li data-xf-list-type="ul">Survivalist (Scout): double proficiency in Nature and Survival</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [XGTE], Druidcraft</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+4 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+2 (str) Athletics</strong></p><p><strong>+6 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+8 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p><strong>+4 (int) Nature</strong> (Survivalist)</p><p><strong>+6 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4 (dex) Stealth</strong></p><p><strong>+8 (wis) Survival</strong> (Survivalist)</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 5]<strong>Tommi Guttertake</strong></p><p>NG Human Rogue Scout</p><p>Level 5</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +5)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +2)</p><p>WIS 18 (+4)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +2</p><p>Hit Points 33 (5d8)</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: light armor, simple weapons, rogue weapons</p><p><strong>Saves</strong>: INT, DEX</p><p><strong>Skills</strong>: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival</p><p><strong>Tools</strong>: Thieves’ tools, Cards, Lute</p><p><strong>Languages</strong>: Common, Thieves’ Cant</p><p></p><p><strong>Attacks</strong>:</p><p>Sling (+5) 1d4+2 bludgeoning (30/120*)</p><p>Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60)</p><p>Short sword (+5) 1d6+2 slashing*</p><p>* eligible for sneak attack +3d6</p><p></p><p><strong>Background</strong> (trait): Urban Bounty Hunter (ear to the ground) [SCAG]</p><p>* contact in any city</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant Human: extra skill, feat, +1 dex/wis (incl. above)</p><p></p><p><strong>Class abilities</strong>:</p><ul> <li data-xf-list-type="ul">Expertise: double proficiency in Deception and Insight</li> <li data-xf-list-type="ul">Sneak Attack, +3d6 damage.</li> <li data-xf-list-type="ul">Cunning Action: Bonus action to Dash Disengage, or Hide.</li> <li data-xf-list-type="ul">Uncanny Dodge: Use reaction to halve damage against me.</li> <li data-xf-list-type="ul">Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack.</li> <li data-xf-list-type="ul">Survivalist (Scout): double proficiency in Nature and Survival</li> </ul><p></p><p><strong>Feats</strong></p><p>* Magic Initiate (Druid)</p><ul> <li data-xf-list-type="ul">Cantrips: Magic Stone [XGTE], Druidcraft</li> <li data-xf-list-type="ul">Level 1: Goodberry</li> </ul><p></p><p><strong>Skills</strong></p><p><strong>+5 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+3 (str) Athletics</strong></p><p><strong>+7 (cha) Deception</strong> (Expertise)</p><p>-1 (int) History</p><p><strong>+9 (wis) Insight</strong> (Expertise)</p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p><strong>+5 (int) Nature</strong> (Survivalist)</p><p><strong>+7 (wis) Perception</strong></p><p>+2 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p><strong>+9 (wis) Survival</strong> (Survivalist)</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.[/spoiler][/SPOILER]</p><p>[spoiler=Backstory]When you wanted a blanket for a newborn in Daggerford, every new mother wanted one by Jyn. The widow made them constantly, but they took time, and Jyn had a rule that she would only ever make one for a baby. There was prestige in being the one to commission one of Jyn's blankets for a baby, and as a result, Jyn was often the first to hear when someone was pregnant, sometimes before the father himself.</p><p></p><p>Tommi would talk of his mother proudly, even if he never quite found the purpose in life that she wanted him to possess. Everyone knew Jyn's boy. His tousled hair always askew; dirt always on his chin or elbow; perhaps his shirt is inside out. He was a sweet kid, but was often in trouble. The favour with which the community held Jyn often meant the people forgave his youthful indiscretions.</p><p></p><p>He almost had a job, once. He was apprenticed to a druid's circle, about thirty miles north (the Archdruid had given birth to a second daughter, and had been given one of Jyn's blankets). He spent eight months with them (past the summer solstice, not quite to the equinox), and had shown some promise, learning a few tricks, but one day he wandered off, and was arrested for mischief three nights later in Daggerford, drunk and walking several dogs he had borrowed from unsuspecting homesteaders.</p><p></p><p>This was not the first time he had been arrested, but the charges never stuck. Every time had been by Sherlen Miller, which itself was unusual since the constable's responsibilities were many. In their teens, they had dated, but sharpen had already found her purpose in life, and making time for Jyn's boy was always going come second in her life, even if they were each other's first loves. He's regularly on the wrong side of the law, but only for small things, and maybe it's just to spend time with her.</p><p></p><p>Tommi has always sort of drifted by on being nice and occasionally helpful. He is a sometime informant, a smalltime gambler, a volunteer medic, and a mediocre musician. He doesn't style himself as an adventurer, but he he puts his nose where it isn't always wanted, and he is a very good listener. Those traits tend not to keep him out of trouble.[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7172733, member: 23484"] [SIZE=4][B]Tommi Gutter-take (Jyn’s boy[/B][/SIZE]), Rogue 6 [CENTER][ATTACH type="full" alt="13591847135_bc052397b9.jpg"]86204[/ATTACH][/CENTER] HP 39, AC 14, Move 30. Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60) * sneak attack +3d6 Gutter [short sword+1] (+6) 1d6+3, +2d6 damage on a crit [spoiler=Rogue 6][B]Tommi Guttertake[/B] NG Human Rogue Scout Level 6 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +5) CON 12 (+1) INT 8 (-1, save +2) WIS 18 (+4) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 39 (6d8) [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+5) 1d4+2 bludgeoning (30/120*) Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60) Short sword (+5) 1d6+2 slashing* * eligible for sneak attack +3d6 [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise: double proficiency in Deception and Insight [*]Sneak Attack, +3d6 damage. [*]Cunning Action: Bonus action to Dash Disengage, or Hide. [*]Uncanny Dodge: Use reaction to halve damage against me. [*]Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack. [*]Survivalist (Scout): double proficiency in Nature and Survival [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [XGTE], Druidcraft [*]Level 1: Goodberry [/LIST] [B]Skills +5 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana [B]+6 (str) Athletics [/B](Expertise) [B]+7 (cha) Deception[/B] (Expertise) -1 (int) History [B]+9 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine [B]+5 (int) Nature[/B] (Survivalist) [B]+7 (wis) Perception[/B] +2 (cha) Performance [B]+5 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+8 (dex) Stealth [/B](Expertise) [B]+9 (wis) Survival[/B] (Survivalist) [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Equipment] Studded leather (13#, 45gp) Sling x 2 (2sp) sling bullets (4cp) (20/20 left) Thieves’ tools (1#, 25gp) Lute (2#, 35gp) Burglar’s Pack (16gp) Mistletoe (x2) (2gp) Cards (5sp) Traveller's clothes (2gp) Clothes, common (5sp) Healer's kit (5gp) (10/10 left) Signet ring (5gp), from Sheren Miller. Chalk x3 (3cp) Bedroll (7#, 1gp) Hourglass (1#, 25gp) a pocketful of pebbles Pouch (5sp), containing: 37gp 2sp 3cp. + 277gp 7sp 7cp each (OOC 2368) [B]Weight[/B]: (150 lbs carrying capacity) 200 gp left with his mother. [B]Gutter[/B], from General Shorgg (post 1114): +1 Vicious shortsword, +2d6 damage on a crit. (The handle that sticks out of the sheath has a skull carved from bone inset in it that's head is tilted up in such a way, with a slash mark under the chin, that makes it look like it has a slit throat.) [/spoiler] [ooc]Boon of the Elk. Can cast Pass without Trace as an Action [I]two[/I] times. Until he has used the last one, he receives a +2 bonus to Charisma checks when dealing with good-aligned Fey.[/ooc] [ooc]Oh-Six. [I]updated version of Orb5, now Expert sidekick[/I]. See IC2409 and below.[/ooc] [ooc]Potion of Greater Healing 2d4+4 (OOC 2368) Potion of Diminution (OOC 2368)[/ooc] *** [SPOILER="previous levels"][spoiler=Rogue 1][B]Tommi[/B] NG Human Rogue Level 1 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +4) CON 12 (+1) INT 8 (-1, save +1) WIS 16 (+3) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 9 [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+4) 1d4+2 bludgeoning (30/120*) Magic stone (+5) 1d6+3 bludgeoning (30/120* or 60) * eligible for sneak attack [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise (double proficiency in Deception and Insight [*]Sneak Attack, +1d6 damage. [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [EEPC], Guidance [*]Level 1: Goodberry [/LIST] [B]Skills +4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana [B]+2 (str) Athletics +6 (cha) Deception[/B] (Expertise) -1 (int) History [B]+7 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine +0 (int) Nature [B]+5 (wis) Perception[/B] +2 (cha) Performance [B]+4 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+4 (dex) Stealth[/B] +3 (wis) Survival [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 2][B]Tommi[/B] NG Human Rogue Level 2 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +4) CON 12 (+1) INT 8 (-1, save +1) WIS 16 (+3) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 15 (2d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+4) 1d4+2 bludgeoning (30/120*) Magic stone (+5) 1d6+3 bludgeoning (30/120* or 60) * eligible for sneak attack +1d6 [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise (double proficiency in Deception and Insight [*]Sneak Attack, +1d6 damage. [*]Cunning Action: Bonus action to Dash Disengage, or Hide. [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [EEPC], Guidance [*]Level 1: Goodberry [/LIST] [B]Skills +4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana [B]+2 (str) Athletics +6 (cha) Deception[/B] (Expertise) -1 (int) History [B]+7 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine +0 (int) Nature [B]+5 (wis) Perception[/B] +2 (cha) Performance [B]+4 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+4 (dex) Stealth[/B] +3 (wis) Survival [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 3][B]Tommi[/B] NG Human Rogue Scout Level 3 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +4) CON 12 (+1) INT 8 (-1, save +1) WIS 16 (+3) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 21 (3d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+4) 1d4+2 bludgeoning (30/120*) Magic stone (+5) 1d6+3 bludgeoning (30*/120 or 60) * eligible for sneak attack +2d6 [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise: double proficiency in Deception and Insight [*]Sneak Attack, +2d6 damage. [*]Cunning Action: Bonus action to Dash Disengage, or Hide. [*]Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack. [*]Survivalist (Scout): double proficiency in Nature and Survival [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [XGTE], Druidcraft [*]Level 1: Goodberry [/LIST] [B]Skills +4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana [B]+2 (str) Athletics +6 (cha) Deception[/B] (Expertise) -1 (int) History [B]+7 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine [B]+4 (int) Nature[/B] (Survivalist) [B]+5 (wis) Perception[/B] +2 (cha) Performance [B]+4 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+4 (dex) Stealth +7 (wis) Survival[/B] (Survivalist) [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/sblock][sblock=Equipment] Studded leather (13#, 45gp) Sling x 2 (2sp) sling bullets (4cp) (20/20 left) Thieves’ tools (1#, 25gp) Lute (2#, 35gp) Burglar’s Pack (16gp) Mistletoe (x2) (2gp) Cards (5sp) Traveller's clothes (2gp) Clothes, common (5sp) Healer's kit (5gp) (10/10 left) Signet ring (5gp), from Sheren Miller. Chalk x3 (3cp) Bedroll (7#, 1gp) Hourglass (1#, 25gp) a pocketful of pebbles Pouch (5sp), containing: 37gp 2sp 3cp. Healing potion (1) [B]Weight[/B]: (150 lbs carrying capacity) 200 gp left with his mother. [/spoiler][spoiler=Rogue 4][B]Tommi[/B] NG Human Rogue Scout Level 4 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +4) CON 12 (+1) INT 8 (-1, save +1) WIS 18 (+4) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 28 (4d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+4) 1d4+2 bludgeoning (30/120*) Magic stone (+6) 1d6+4 bludgeoning (30*/120 or 60) * eligible for sneak attack +2d6 [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise: double proficiency in Deception and Insight [*]Sneak Attack, +2d6 damage. [*]Cunning Action: Bonus action to Dash Disengage, or Hide. [*]Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack. [*]Survivalist (Scout): double proficiency in Nature and Survival [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [XGTE], Druidcraft [*]Level 1: Goodberry [/LIST] [B]Skills +4 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana [B]+2 (str) Athletics +6 (cha) Deception[/B] (Expertise) -1 (int) History [B]+8 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine [B]+4 (int) Nature[/B] (Survivalist) [B]+6 (wis) Perception[/B] +2 (cha) Performance [B]+4 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+4 (dex) Stealth +8 (wis) Survival[/B] (Survivalist) [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/spoiler][spoiler=Rogue 5][B]Tommi Guttertake[/B] NG Human Rogue Scout Level 5 [B]Abilities[/B]: STR 10 (+0) DEX 14 (+2, save +5) CON 12 (+1) INT 8 (-1, save +2) WIS 18 (+4) CHA 14 (+2) Size M Speed 30 AC 14 Init +2 Hit Points 33 (5d8) [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: light armor, simple weapons, rogue weapons [B]Saves[/B]: INT, DEX [B]Skills[/B]: Acrobatics, Deception, Insight, Stealth, Perception, Persuasion, Athletics, Nature, Survival [B]Tools[/B]: Thieves’ tools, Cards, Lute [B]Languages[/B]: Common, Thieves’ Cant [B]Attacks[/B]: Sling (+5) 1d4+2 bludgeoning (30/120*) Magic stone (+7) 1d6+4 bludgeoning (30*/120 or 60) Short sword (+5) 1d6+2 slashing* * eligible for sneak attack +3d6 [B]Background[/B] (trait): Urban Bounty Hunter (ear to the ground) [SCAG] * contact in any city [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (incl. above) [B]Class abilities[/B]: [LIST] [*]Expertise: double proficiency in Deception and Insight [*]Sneak Attack, +3d6 damage. [*]Cunning Action: Bonus action to Dash Disengage, or Hide. [*]Uncanny Dodge: Use reaction to halve damage against me. [*]Skirmisher (Scout): If someone ends their turn w/in 5' of me use reaction to move up to half speed, w/ no opportunity attack. [*]Survivalist (Scout): double proficiency in Nature and Survival [/LIST] [B]Feats[/B] * Magic Initiate (Druid) [LIST] [*]Cantrips: Magic Stone [XGTE], Druidcraft [*]Level 1: Goodberry [/LIST] [B]Skills +5 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana [B]+3 (str) Athletics +7 (cha) Deception[/B] (Expertise) -1 (int) History [B]+9 (wis) Insight[/B] (Expertise) +2 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine [B]+5 (int) Nature[/B] (Survivalist) [B]+7 (wis) Perception[/B] +2 (cha) Performance [B]+5 (cha) Persuasion[/B] -1 (int) Religion +2 (dex) Sleight of Hand [B]+5 (dex) Stealth +9 (wis) Survival[/B] (Survivalist) [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it.[/spoiler][/SPOILER] [spoiler=Backstory]When you wanted a blanket for a newborn in Daggerford, every new mother wanted one by Jyn. The widow made them constantly, but they took time, and Jyn had a rule that she would only ever make one for a baby. There was prestige in being the one to commission one of Jyn's blankets for a baby, and as a result, Jyn was often the first to hear when someone was pregnant, sometimes before the father himself. Tommi would talk of his mother proudly, even if he never quite found the purpose in life that she wanted him to possess. Everyone knew Jyn's boy. His tousled hair always askew; dirt always on his chin or elbow; perhaps his shirt is inside out. He was a sweet kid, but was often in trouble. The favour with which the community held Jyn often meant the people forgave his youthful indiscretions. He almost had a job, once. He was apprenticed to a druid's circle, about thirty miles north (the Archdruid had given birth to a second daughter, and had been given one of Jyn's blankets). He spent eight months with them (past the summer solstice, not quite to the equinox), and had shown some promise, learning a few tricks, but one day he wandered off, and was arrested for mischief three nights later in Daggerford, drunk and walking several dogs he had borrowed from unsuspecting homesteaders. This was not the first time he had been arrested, but the charges never stuck. Every time had been by Sherlen Miller, which itself was unusual since the constable's responsibilities were many. In their teens, they had dated, but sharpen had already found her purpose in life, and making time for Jyn's boy was always going come second in her life, even if they were each other's first loves. He's regularly on the wrong side of the law, but only for small things, and maybe it's just to spend time with her. Tommi has always sort of drifted by on being nice and occasionally helpful. He is a sometime informant, a smalltime gambler, a volunteer medic, and a mediocre musician. He doesn't style himself as an adventurer, but he he puts his nose where it isn't always wanted, and he is a very good listener. Those traits tend not to keep him out of trouble.[/spoiler] [/QUOTE]
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