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(RG) Scourge of Daggerford
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<blockquote data-quote="Neurotic" data-source="post: 8445040" data-attributes="member: 24380"><p><span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">Lunn Dornuk </span></span></p><p>Wild mage 6</p><p></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype): </strong>Humanoid (Half-orc)</p><p><strong>Init</strong>: +2</p><p><strong>Passive Perception</strong>: 14</p><p><strong>Passive Investigation:</strong> 9</p><p><strong>Passive Insight:</strong> 11</p><p></p><p>[CODE]Str: 16 (+) 7pts (+2 racial)</p><p>Dex: 14 (+2) 7pts</p><p>Con: 18 (+4) 9pts (+1 racial +2@4th)</p><p>Int: 8 (-1) 0pts</p><p>Wis: 12 (+1) 4pts</p><p>Cha: 8 (-1) 0pts</p><p>[/CODE]</p><p></p><p><strong>HP: </strong>71</p><p><strong>AC: </strong>16 (+2 with the shield)</p><p></p><p><strong>Melee: </strong></p><p>Greataxe: +6 / 1d12+3</p><p>Battleaxe: +6 / 1d8+3 P</p><p>Handaxe: +6 / 1d6+3 S</p><p>Dagger: +6 / 1d4+3 P</p><p></p><p><strong>Ranged:</strong></p><p>Handaxe: +5 /1d6+3 (20/60)</p><p>Dagger: +5 / 1d4+5 (20/60)</p><p></p><p>[spoiler=Barbarian]</p><p><strong>Armor:</strong> Light Armor, Medium Armor, Shields</p><p><strong>Weapons:</strong> Simple Weapons, Martial Weapons</p><p><strong>Tools: </strong>none</p><p><strong>Skills: </strong>Choose two skills from <s>Acrobatics</s>, <s>Animal Handling</s>, <strong>Athletics</strong>, <s>Intimidation</s>, <s>Nature</s> <strong>Perception</strong>, and <s>Survival</s></p><p><strong>Saving Throw: </strong>Strength, Constitution</p><p><strong>Saves: Str +6, Dex +2, Con +7, Int -1, Wis +1, Cha -1</strong></p><p><strong>Starting Equipment:</strong></p><ul> <li data-xf-list-type="ul">Greataxe</li> <li data-xf-list-type="ul">Handaxe x2</li> </ul><p>[spoiler=Explorers pack]</p><p>A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope</p><p>[/spoiler]</p><p></p><p><strong>Rage (4/day): </strong> advantage on Str checks and saves; bonus damage +2, resist B, S, P damage</p><p><strong>Unarmored Defense: </strong> AC = 10 + dex + con</p><p><strong>Reckless attack: </strong> when you make your first attack on your turn, have advantage on attacks using Strength, but attacks against you also have advantage</p><p><strong>Danger Sense: </strong> advantage on Dex saves while not blinded, deafened or incapacitated</p><p><strong>Primal knowledge: </strong> Animal Handling</p><p><strong>Extra attack</strong></p><p><strong>Fast Movement</strong> +10 feet</p><p></p><p></p><p>Path of Wild Magic</p><p><strong>Magic awareness (3/day): </strong>detect magic within 60' that isn't behind total cover, when you sense a spell, you learn which school it belongs to</p><p><strong>Wild Surge: </strong> DC 15</p><p><strong>Bolstering Magic 3/day: </strong> action to either grant 1d3 bonus to attacks or ability checks for 10 minutes OR recover on spells slot of 1d3 level</p><p>[/spoiler]</p><p></p><p>Trinket: <a href="http://roll.coyotecode.net/lookup.php?rollid=255850" target="_blank">Trinket: 1D100 = [33] = 33</a></p><p>A little black book that records your dreams, and yours alone, when you sleep</p><p></p><p>Traits: I let people underestimate me, revealing my full competency only to those close to me</p><p>Ideal: Legacy. I must do something great so that I'm remembered.</p><p>Bond: I fight for those who cannot fight for themselves</p><p>Flaw: I have little respect for anyone who is not a proven warrior.</p><p></p><p><strong>Languages</strong>: Common, Orc</p><p></p><p>[spoiler=Racial Abilities: Half-orc]</p><p><strong>Ability Score Increase:</strong> Your Constitution score increases by 1.</p><p><strong>Ability Score Increase:</strong> Your Strength score increases by 2.</p><p><strong>Age:</strong> Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.</p><p><strong>Alignment:</strong> Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.</p><p><strong>Size:</strong> Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.</p><p><strong>Speed:</strong> Your base walking speed is 30 feet.</p><p><strong>Darkvision:</strong> Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong>Menacing:</strong> You gain proficiency in the Intimidation skill.</p><p><strong>Relentless Endurance: </strong> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p><strong>Savage Attacks</strong> When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.</p><p><strong>Languages</strong> You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.</p><p>[/spoiler]</p><p></p><p>[spoiler=Background: Soldier]</p><p>Skills: Athletics and Intimidation (replaced by Sleight of Hand)</p><p>Proficiencies: Gaming set (dice), vehicles (land)</p><p>Equipment:</p><ul> <li data-xf-list-type="ul">An insignia of rank</li> <li data-xf-list-type="ul">a trophy taken from a fallen enemy</li> <li data-xf-list-type="ul">a set of bone dice</li> <li data-xf-list-type="ul">a set of common clothes</li> <li data-xf-list-type="ul">a pouch containing 10gp</li> </ul><p></p><p>Feature: Military rank</p><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p>[/spoiler]</p><p></p><p>Skill Proficiencies: Animal Handling (Primal Knowledge), Athletics (Soldier), Intimidation (Half-orc), Nature(Barbarian), Perception(Barbarian), Sleight of Hand(Soldier)</p><table style='width: 100%'><tr><td>Skill</td><td>Attribute</td><td>Mod</td><td>Proficiency</td><td>Total</td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+2</td><td></td><td>+0</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Arcana</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Athletics</td><td>STR</td><td>+3</td><td>+3</td><td>+6</td></tr><tr><td>Deception</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>History</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Intimidation</td><td>CHA</td><td>-1</td><td>+3</td><td>+2</td></tr><tr><td>Investigation</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Nature</td><td>INT</td><td>-1</td><td>+3</td><td>+2</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Performance</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Persuasion</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Religion</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+2</td><td>+3</td><td>+5</td></tr><tr><td>Stealth</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p>[spoiler=Equipment]</p><p></p><p></p><p>[/spoiler]</p><p></p><p></p><p>[spoiler="Image"]</p><p>[ATTACH=full]149779[/ATTACH]</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler="Description and History"]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8445040, member: 24380"] [COLOR=rgb(147, 101, 184)][SIZE=5]Lunn Dornuk [/SIZE][/COLOR] Wild mage 6 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type (Subtype): [/B]Humanoid (Half-orc) [B]Init[/B]: +2 [B]Passive Perception[/B]: 14 [B]Passive Investigation:[/B] 9 [B]Passive Insight:[/B] 11 [CODE]Str: 16 (+) 7pts (+2 racial) Dex: 14 (+2) 7pts Con: 18 (+4) 9pts (+1 racial +2@4th) Int: 8 (-1) 0pts Wis: 12 (+1) 4pts Cha: 8 (-1) 0pts [/CODE] [B]HP: [/B]71 [B]AC: [/B]16 (+2 with the shield) [B]Melee: [/B] Greataxe: +6 / 1d12+3 Battleaxe: +6 / 1d8+3 P Handaxe: +6 / 1d6+3 S Dagger: +6 / 1d4+3 P [B]Ranged:[/B] Handaxe: +5 /1d6+3 (20/60) Dagger: +5 / 1d4+5 (20/60) [spoiler=Barbarian] [B]Armor:[/B] Light Armor, Medium Armor, Shields [B]Weapons:[/B] Simple Weapons, Martial Weapons [B]Tools: [/B]none [B]Skills: [/B]Choose two skills from [S]Acrobatics[/S], [S]Animal Handling[/S], [B]Athletics[/B], [S]Intimidation[/S], [S]Nature[/S] [B]Perception[/B], and [S]Survival[/S] [B]Saving Throw: [/B]Strength, Constitution [B]Saves: Str +6, Dex +2, Con +7, Int -1, Wis +1, Cha -1 Starting Equipment:[/B] [LIST] [*]Greataxe [*]Handaxe x2 [/LIST] [spoiler=Explorers pack] A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope [/spoiler] [B]Rage (4/day): [/B] advantage on Str checks and saves; bonus damage +2, resist B, S, P damage [B]Unarmored Defense: [/B] AC = 10 + dex + con [B]Reckless attack: [/B] when you make your first attack on your turn, have advantage on attacks using Strength, but attacks against you also have advantage [B]Danger Sense: [/B] advantage on Dex saves while not blinded, deafened or incapacitated [B]Primal knowledge: [/B] Animal Handling [B]Extra attack Fast Movement[/B] +10 feet Path of Wild Magic [B]Magic awareness (3/day): [/B]detect magic within 60' that isn't behind total cover, when you sense a spell, you learn which school it belongs to [B]Wild Surge: [/B] DC 15 [B]Bolstering Magic 3/day: [/B] action to either grant 1d3 bonus to attacks or ability checks for 10 minutes OR recover on spells slot of 1d3 level [/spoiler] Trinket: [URL='http://roll.coyotecode.net/lookup.php?rollid=255850']Trinket: 1D100 = [33] = 33[/URL] A little black book that records your dreams, and yours alone, when you sleep Traits: I let people underestimate me, revealing my full competency only to those close to me Ideal: Legacy. I must do something great so that I'm remembered. Bond: I fight for those who cannot fight for themselves Flaw: I have little respect for anyone who is not a proven warrior. [B]Languages[/B]: Common, Orc [spoiler=Racial Abilities: Half-orc] [B]Ability Score Increase:[/B] Your Constitution score increases by 1. [B]Ability Score Increase:[/B] Your Strength score increases by 2. [B]Age:[/B] Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. [B]Alignment:[/B] Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. [B]Size:[/B] Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. [B]Speed:[/B] Your base walking speed is 30 feet. [B]Darkvision:[/B] Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Menacing:[/B] You gain proficiency in the Intimidation skill. [B]Relentless Endurance: [/B] When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. [B]Savage Attacks[/B] When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. [B]Languages[/B] You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script. [/spoiler] [spoiler=Background: Soldier] Skills: Athletics and Intimidation (replaced by Sleight of Hand) Proficiencies: Gaming set (dice), vehicles (land) Equipment: [LIST] [*]An insignia of rank [*]a trophy taken from a fallen enemy [*]a set of bone dice [*]a set of common clothes [*]a pouch containing 10gp [/LIST] Feature: Military rank You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/spoiler] Skill Proficiencies: Animal Handling (Primal Knowledge), Athletics (Soldier), Intimidation (Half-orc), Nature(Barbarian), Perception(Barbarian), Sleight of Hand(Soldier) [TABLE] [TR] [TD]Skill[/TD] [TD]Attribute[/TD] [TD]Mod[/TD] [TD]Proficiency[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]+3[/TD] [TD]+3[/TD] [TD]+6[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD]+3[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD]+3[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD]+3[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [/TABLE] [spoiler=Equipment] [/spoiler] [spoiler="Image"] [ATTACH type="full"]149779[/ATTACH] [/spoiler] [spoiler="Description and History"] [/spoiler] [/QUOTE]
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