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[RG] - Sons of Gruush
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<blockquote data-quote="Azun_the_zeal" data-source="post: 3654098" data-attributes="member: 53411"><p>Yappy</p><p></p><p>Male Kobold Sorcerer 4</p><p>Chaotic Good</p><p></p><p>Strength 4 (-3)</p><p>Dexterity 16 (+3)</p><p>Constitution 12 (+1)</p><p>Intelligence 10 (+0)</p><p>Wisdom 10 (+0)</p><p>Charisma 19 (+4)</p><p></p><p>Total Hit Points: 18</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +3 [dexterity] +1 [small] +1 [kobold] +1 [Ring of Protection]</p><p></p><p>Touch AC: 15</p><p>Flat-footed: 13</p><p></p><p>Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]</p><p>Fortitude save: +2 = 1 [base] +1 [constitution]</p><p>Reflex save: +4 = 1 [base] +3 [dexterity]</p><p>Will save: +4 = 4 [base]</p><p>Attack (handheld): +0 = 2 [base] -3 [strength] +1 [small]</p><p>Attack (unarmed): +0 = 2 [base] -3 [strength] +1 [small]</p><p>Attack (missile): +6 = 2 [base] +3 [dexterity] +1 [small]</p><p>Grapple check: -5 = 2 [base] -3 [strength] -4 [small]</p><p></p><p>Sickle [1d4, crit x2, 1 lb, light, slashing]</p><p></p><p>Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]</p><p></p><p>Feats:</p><p></p><p>Improved Initiative</p><p>Draconic Reservoir</p><p></p><p>Skills:</p><p></p><p>Appraise Int 0 = +0</p><p>Balance Dex* 3 = +3</p><p>Bluff Cha 11 = +4+7</p><p>Climb Str* -3 = -3</p><p>Concentration Con 8 = +1+7</p><p>Craft_1 Int 0 = +0</p><p>Craft_2 Int 0 = +0</p><p>Craft_3 Int 0 = +0</p><p>Diplomacy Cha 6 = +4 +2 [bluff]</p><p>Disguise Cha 4 = +4</p><p>Escape Artist Dex* 3 = +3</p><p>Forgery Int 0 = +0</p><p>Gather Information Cha 4 = +4</p><p>Heal Wis 0 = +0</p><p>Hide Dex* 7 =+3 +4 [small]</p><p>Intimidate Cha 6 = +4+2 [bluff]</p><p>Jump Str* -3 = -3</p><p>Listen Wis 0 = +0</p><p>Move Silently Dex* 3 = +3</p><p>Perform Cha 4 = +4</p><p>Ride Dex 3 = +3</p><p>Search Int 2 = +0 +2 [kobold]</p><p>Sense Motive Wis 0 = +0</p><p>Spot Wis 0 = +0</p><p>Survival Wis 0 = +0</p><p>Swim Str** -3 = -3</p><p>Use Rope Dex 3 = +3</p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Bluff >=5 ranks gives +2 on disguise checks to act in character.</p><p></p><p>Zero-level Sorcerer spells: 6 per day</p><p>Message</p><p>Daze</p><p>Light</p><p>Ghost Sound</p><p>Read Magic</p><p>Detect Magic</p><p></p><p>First-level Sorcerer spells: 7 (6+1) per day</p><p>Magic Missile</p><p>Silent Image</p><p>Charm Person</p><p></p><p>Second-level Sorcerer spells: 4 (3+1) per day</p><p>Glitter Dust</p><p></p><p>Kobold:</p><p></p><p>* +2 dexterity, -4 strength, -2 constitution (already included)</p><p></p><p>* Darkvision (see 60 feet in pitch-dark)</p><p></p><p>* +1 natural armor bonus (already included)</p><p></p><p>* +2 on craft -- trapmaking; +2 profession -- miner</p><p></p><p>* +2 on search (already included)</p><p></p><p>* Dazzled in bright light</p><p></p><p>Sorcerer:</p><p></p><p>* Familiar: None at the moment.</p><p></p><p>Mage Armor 3/day spell-like ability</p><p></p><p>Yappy 's Equipment:</p><p></p><p>3 lb</p><p>1 lb</p><p>2 lb</p><p>2 lb</p><p>_____</p><p>8 lb</p><p>Weapons / Armor / Shield (from above)</p><p>Crossbow bolts (quiver of 10) x1</p><p>Backpack</p><p>Spell component pouch</p><p></p><p>Total</p><p></p><p>Also...</p><p></p><p>Waterskin and a day worth of trail rations.</p><p>Wand of enfeeblement</p><p>Wand of burning hands</p><p>Scroll of see invisibility x2</p><p>Cloak of Resistance +1</p><p>Ring of Protection +1</p><p>Potion of cure light wounds x4</p><p>1400gp left</p><p></p><p>Light Load:10lb. or less</p><p>Medium Load:11-19 lb.</p><p>Heavy load:20-30 lb.</p><p>Lift over head:30 lb.</p><p>Lift off ground:60 lb.</p><p>Push or drag:150 lb.</p><p></p><p>Languages: Common Draconic</p><p></p><p></p><p>Size: Small</p><p>Height: 3' 0"</p><p>Weight: 30 lb</p><p>Skin: Brown</p><p>Eyes: Red</p><p>Hair: None</p><p></p><p>Background:</p><p></p><p>As a young child, Yappy the Kobold was loved and adored by the people in his village. But then he had to take the Lesser Draconic Ritual. . . it began change from there. After he accomplished the rigorous task, it left him feeble and therefore taunted by everyone he loved including meepa whom he had dated for two years.</p><p></p><p>Feeling betrayed and rejected, he ran away into a certain Elven village where he ran into an exhausted Orc named Thokk who was wielding a huge sword beyond his belief. The two adventured for sometime, defeating numerous enemies and that is where they are now.</p></blockquote><p></p>
[QUOTE="Azun_the_zeal, post: 3654098, member: 53411"] Yappy Male Kobold Sorcerer 4 Chaotic Good Strength 4 (-3) Dexterity 16 (+3) Constitution 12 (+1) Intelligence 10 (+0) Wisdom 10 (+0) Charisma 19 (+4) Total Hit Points: 18 Speed: 30 feet Armor Class: 16 = 10 +3 [dexterity] +1 [small] +1 [kobold] +1 [Ring of Protection] Touch AC: 15 Flat-footed: 13 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +4 = 1 [base] +3 [dexterity] Will save: +4 = 4 [base] Attack (handheld): +0 = 2 [base] -3 [strength] +1 [small] Attack (unarmed): +0 = 2 [base] -3 [strength] +1 [small] Attack (missile): +6 = 2 [base] +3 [dexterity] +1 [small] Grapple check: -5 = 2 [base] -3 [strength] -4 [small] Sickle [1d4, crit x2, 1 lb, light, slashing] Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]] Feats: Improved Initiative Draconic Reservoir Skills: Appraise Int 0 = +0 Balance Dex* 3 = +3 Bluff Cha 11 = +4+7 Climb Str* -3 = -3 Concentration Con 8 = +1+7 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 6 = +4 +2 [bluff] Disguise Cha 4 = +4 Escape Artist Dex* 3 = +3 Forgery Int 0 = +0 Gather Information Cha 4 = +4 Heal Wis 0 = +0 Hide Dex* 7 =+3 +4 [small] Intimidate Cha 6 = +4+2 [bluff] Jump Str* -3 = -3 Listen Wis 0 = +0 Move Silently Dex* 3 = +3 Perform Cha 4 = +4 Ride Dex 3 = +3 Search Int 2 = +0 +2 [kobold] Sense Motive Wis 0 = +0 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** -3 = -3 Use Rope Dex 3 = +3 * = check penalty for wearing armor Bluff >=5 ranks gives +2 on disguise checks to act in character. Zero-level Sorcerer spells: 6 per day Message Daze Light Ghost Sound Read Magic Detect Magic First-level Sorcerer spells: 7 (6+1) per day Magic Missile Silent Image Charm Person Second-level Sorcerer spells: 4 (3+1) per day Glitter Dust Kobold: * +2 dexterity, -4 strength, -2 constitution (already included) * Darkvision (see 60 feet in pitch-dark) * +1 natural armor bonus (already included) * +2 on craft -- trapmaking; +2 profession -- miner * +2 on search (already included) * Dazzled in bright light Sorcerer: * Familiar: None at the moment. Mage Armor 3/day spell-like ability Yappy 's Equipment: 3 lb 1 lb 2 lb 2 lb _____ 8 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x1 Backpack Spell component pouch Total Also... Waterskin and a day worth of trail rations. Wand of enfeeblement Wand of burning hands Scroll of see invisibility x2 Cloak of Resistance +1 Ring of Protection +1 Potion of cure light wounds x4 1400gp left Light Load:10lb. or less Medium Load:11-19 lb. Heavy load:20-30 lb. Lift over head:30 lb. Lift off ground:60 lb. Push or drag:150 lb. Languages: Common Draconic Size: Small Height: 3' 0" Weight: 30 lb Skin: Brown Eyes: Red Hair: None Background: As a young child, Yappy the Kobold was loved and adored by the people in his village. But then he had to take the Lesser Draconic Ritual. . . it began change from there. After he accomplished the rigorous task, it left him feeble and therefore taunted by everyone he loved including meepa whom he had dated for two years. Feeling betrayed and rejected, he ran away into a certain Elven village where he ran into an exhausted Orc named Thokk who was wielding a huge sword beyond his belief. The two adventured for sometime, defeating numerous enemies and that is where they are now. [/QUOTE]
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