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[RG] - Sons of Gruush
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<blockquote data-quote="renau1g" data-source="post: 4301785" data-attributes="member: 54810"><p>[code][B]Name:[/B] Kergan Bloodhammer</p><p>[B]Class:[/B] Rogue 1 / Fighter 2/ Ranger 1 [b]Starting Level[/b]: 4</p><p>[B]Race:[/B] Dwarf</p><p>[B]Region of Origin:[/b] </p><p>[B]Size:[/B] M</p><p>[B]Gender:[/B] M</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Moradin</p><p></p><p>[B]Str:[/B] 17 +3 (10p.) [B]Level:[/B] 4 [B]XP[/B]: XXXX</p><p>[B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +3 [B]HP:[/B] 40 (6+5+7+6+16)</p><p>[B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +6 </p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] 1 Str</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +5 </p><p>[B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -18 </p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +4 +1 +X +X +X 24</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 23</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +9 +5 +4 </p><p>[B]Ref:[/B] +5 +4 +1 </p><p>[B]Will:[/B] +0 +0 +0 </p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>+1 Dwarven Waraxe +6 1d10+4 20/x2 </p><p>(Vs. Orcs +7 to hit & 1d10+6 damage)</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Elven, Giant, Goblin, Orc, Sylvan, Gnome, Halfling, Terran (Spent 12 skill points to learn 6 new languages)</p><p></p><p>[B]Abilities:[/B] </p><p>Dwarf:</p><p>+2 constitution / -2 charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Ranger:</p><p>Favored enemies</p><p>Track as bonus feat (already included)</p><p>Favored Enemies:</p><p>Humanoids (orc) +2</p><p></p><p>Rogue:</p><p>Sneak Attack +1d6</p><p>Trapfinding</p><p></p><p></p><p>[B]Feats: [/B] </p><p></p><p>Power Attack </p><p>Cleave </p><p>Improved Initiative </p><p>Track [free to rangers] </p><p>Weapon Focus x1 Weapon(s): Dwarven Waraxe</p><p></p><p></p><p>[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Disable Device +8 +2 4 +2[MW Thieves Tools] </p><p>Knowledge (dungeoneering) +7 +2 5</p><p>Knowledge (nature) +7 +2 5</p><p>Listen +7 +0 7</p><p>Open Lock +7 +1 4 +2[MW Thieves Tools] </p><p>Search +9 +2 7</p><p>Spot +7 +0 7</p><p>Survival +5 +0 5</p><p></p><p>[B]Notes:[/B]</p><p>This character also has 6 ranks in Speak Languages. (12 skill points total)</p><p>Know Dungeoneering >=5 ranks gives +2 on survival checks underground.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Fullplate 2,650gp 50lb</p><p>MW Tower Shield 180gp 45lb</p><p>+1 Dwarven Waraxe 2,330gp 8lb</p><p>Potion of CLW (x2) 100gp -lb</p><p>MW Thieves Tools 100gp 2lb</p><p>Misc. Adventuring Gear 35gp 20lbs</p><p></p><p>[B]Total Weight:[/B]125lb [B]Money:[/B] 4gp</p><p></p><p>[/CODE]</p><p></p><p><strong>History:</strong> Kergen was born into poverty, his father couldn't make ends meet and his mother had died early in his life. He took to the streets as early as he could remember, and growing up in a human city it was easy to find others like him. Kergen soon ran with a pack of pickpockets and cutpurses, but he was never very capable as a sneak. He was caught by the local constabulary and was to be hanged for his crimes. Hanging from the gallows, Kergen held on as long as he could when a freak summer storm struck. The howling winds blew the structure over, and Kergen managed to free himself under the cover of the storm. The scar still burns a fierce red to this day and he wears high-collared shirts to cover it.</p><p></p><p>He left the settlement and travelled from town to town, spending little time in any one place for fear of bounty hunters (not realizing that his petty crime wouldn't warrant such extreme measures). Kergen spent time serving on local militias and was trained in a variety of weapons during his travels. </p><p></p><p>Kergen found that he enjoyed the time he spent away from the towns, travelling was his calling and so he continued. Kergen ran across a human living in the forest, who taught him about different aspects of nature and a respect for nature. Kergen settled in this forest with the human and finally found peace for his troubled soul, the human didn't judge him on his past life. One day a group of orcs attacked and caught the duo by surprise, Kergen and the ranger fought fiercely and drove them back. The wounds they suffered were great, and eventually the human succumbed to his wounds, leaving Kergen to recover alone. Once his strength returned, Kergen's soul burned for vengence and he began a one-man war against the orcs of the area. After procuring a set of magical platemail from a local city, Kergan trampled through the forest slaying orcs with no heed for his own safety. Eventually, he slew the small band of raiders and so turned his attentions to tracking where they came from. His tracking led him to the region of Thar and the city of Melvaunt. Having heard the rumours about missing nobles, Kergen decides to inquire as his coin purse is low and he could use some additional supplies to continue his war.</p></blockquote><p></p>
[QUOTE="renau1g, post: 4301785, member: 54810"] [code][B]Name:[/B] Kergan Bloodhammer [B]Class:[/B] Rogue 1 / Fighter 2/ Ranger 1 [b]Starting Level[/b]: 4 [B]Race:[/B] Dwarf [B]Region of Origin:[/b] [B]Size:[/B] M [B]Gender:[/B] M [B]Alignment:[/B] CG [B]Deity:[/B] Moradin [B]Str:[/B] 17 +3 (10p.) [B]Level:[/B] 4 [B]XP[/B]: XXXX [B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +3 [B]HP:[/B] 40 (6+5+7+6+16) [B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +6 [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] 1 Str [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +5 [B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -18 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +4 +1 +X +X +X 24 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 23 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +9 +5 +4 [B]Ref:[/B] +5 +4 +1 [B]Will:[/B] +0 +0 +0 [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] +1 Dwarven Waraxe +6 1d10+4 20/x2 (Vs. Orcs +7 to hit & 1d10+6 damage) [B]Notes:[/B] [B]Languages:[/B] Common, Dwarven, Elven, Giant, Goblin, Orc, Sylvan, Gnome, Halfling, Terran (Spent 12 skill points to learn 6 new languages) [B]Abilities:[/B] Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Ranger: Favored enemies Track as bonus feat (already included) Favored Enemies: Humanoids (orc) +2 Rogue: Sneak Attack +1d6 Trapfinding [B]Feats: [/B] Power Attack Cleave Improved Initiative Track [free to rangers] Weapon Focus x1 Weapon(s): Dwarven Waraxe [B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/4 [B]Skills Total Ranks Mod Misc[/B] Disable Device +8 +2 4 +2[MW Thieves Tools] Knowledge (dungeoneering) +7 +2 5 Knowledge (nature) +7 +2 5 Listen +7 +0 7 Open Lock +7 +1 4 +2[MW Thieves Tools] Search +9 +2 7 Spot +7 +0 7 Survival +5 +0 5 [B]Notes:[/B] This character also has 6 ranks in Speak Languages. (12 skill points total) Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Nature >=5 ranks gives +2 on survival checks above ground. Search >=5 ranks gives +2 on survival checks while tracking. [B]Equipment: Cost Weight[/B] +1 Fullplate 2,650gp 50lb MW Tower Shield 180gp 45lb +1 Dwarven Waraxe 2,330gp 8lb Potion of CLW (x2) 100gp -lb MW Thieves Tools 100gp 2lb Misc. Adventuring Gear 35gp 20lbs [B]Total Weight:[/B]125lb [B]Money:[/B] 4gp [/CODE] [b]History:[/b] Kergen was born into poverty, his father couldn't make ends meet and his mother had died early in his life. He took to the streets as early as he could remember, and growing up in a human city it was easy to find others like him. Kergen soon ran with a pack of pickpockets and cutpurses, but he was never very capable as a sneak. He was caught by the local constabulary and was to be hanged for his crimes. Hanging from the gallows, Kergen held on as long as he could when a freak summer storm struck. The howling winds blew the structure over, and Kergen managed to free himself under the cover of the storm. The scar still burns a fierce red to this day and he wears high-collared shirts to cover it. He left the settlement and travelled from town to town, spending little time in any one place for fear of bounty hunters (not realizing that his petty crime wouldn't warrant such extreme measures). Kergen spent time serving on local militias and was trained in a variety of weapons during his travels. Kergen found that he enjoyed the time he spent away from the towns, travelling was his calling and so he continued. Kergen ran across a human living in the forest, who taught him about different aspects of nature and a respect for nature. Kergen settled in this forest with the human and finally found peace for his troubled soul, the human didn't judge him on his past life. One day a group of orcs attacked and caught the duo by surprise, Kergen and the ranger fought fiercely and drove them back. The wounds they suffered were great, and eventually the human succumbed to his wounds, leaving Kergen to recover alone. Once his strength returned, Kergen's soul burned for vengence and he began a one-man war against the orcs of the area. After procuring a set of magical platemail from a local city, Kergan trampled through the forest slaying orcs with no heed for his own safety. Eventually, he slew the small band of raiders and so turned his attentions to tracking where they came from. His tracking led him to the region of Thar and the city of Melvaunt. Having heard the rumours about missing nobles, Kergen decides to inquire as his coin purse is low and he could use some additional supplies to continue his war. [/QUOTE]
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