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[RG] - Sons of Gruush
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<blockquote data-quote="Legildur" data-source="post: 4314496" data-attributes="member: 1258"><p><strong>Baelathavin</strong>[CODE]Elf Wizard 4</p><p>[B]Neutral Good[/B]</p><p>Experience: 6000 (10,000)</p><p></p><p>[B]STR:[/B] 10 [+0] (2 points) </p><p>[B]DEX:[/B] 16 [+3] (6 points +2 racial) </p><p>[B]CON:[/B] 14 [+2] (8 points -2 racial + 1 level) </p><p>[B]INT:[/B] 16 [+3] (10 points) </p><p>[B]WIS:[/B] 12 [+1] (4 points) </p><p>[B]CHA:[/B] 10 [+0] (2 points)</p><p></p><p>[B]Hit Points:[/B] 21</p><p>[B]Hit Dice:[/B] 4d4+8</p><p>[B]Armor Class:[/B] 13 (10 base +3 Dex)</p><p>[B]Initiative:[/B] +3</p><p>[B]BAB:[/B] +2</p><p>- [b]Melee:[/B] +2</p><p>- [b]Ranged:[/B] +5</p><p></p><p>[B]Speed:[/B] 30ft</p><p></p><p>[B]FORT:[/B] +3 (1 Base + 2 Con)</p><p>[B]REFL:[/B] +4 (1 Base + 3 Dex)</p><p>[B]WILL:[/B] +5 (4 Base + 1 Wis)</p><p></p><p>[u][B]Abilities:[/B][/u][size=1] </p><p>- [i]Immunity to sleep effects</p><p>- +2 racial saving throw bonus against enchantment spells or effects</p><p>- Low-light vision</p><p>- +2 racial bonus on Listen, Search and Spot checks</p><p>- Automatic Search for secret and concealed doors</p><p>- Favored Class: Wizard</p><p>- cast arcane spells from Wizard spell list</p><p>- Proficient in the club, dagger, heavy crossbow, light crossbow, quarterstaff, longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)</p><p>- not proficient with any type of armor or shield</p><p>- familiar</p><p>[/i][/size]</p><p></p><p>[u][B]Feats:[/B][/u][size=1]</p><p>1st Level</p><p>- [i]Point Blank Shot</p><p>- Scribe Scroll[/i]</p><p>3rd Level</p><p>- [i]Precise Shot[/i][/size]</p><p> </p><p>[u][B]Skills:[/B][/u][size=1]</p><p>Concentration (Con) +9 (7 ranks, +2 Con)</p><p>Decipher Script (Int) +10 (7 ranks, +3 Int)</p><p>Knowledge (arcana) (Int) +10 (7 ranks, +3 Int)</p><p>Knowledge (history) (Int) +10 (7 ranks, +3 Int)</p><p>Listen* (Wis) +3 (0 ranks, +2 racial, +1 Wis)</p><p>Search* (Int) +5 (0 ranks, +3 Int, +2 racial)</p><p>Spellcraft (Int) +12 (7 ranks, +3 Int, +2 synergy)</p><p>Spot* (Wis) +3 (0 ranks, +2 racial, +1 Wis)</p><p></p><p>* Cross Class skill</p><p></p><p>[u][B]Languages:[/B][/u][size=1]</p><p>- [i]Common</p><p>- Draconic</p><p>- Elven</p><p>- Orc</p><p>- Goblin[/i][/size]</p><p></p><p>[B]Age:[/B] 142</p><p>[B]Gender:[/B] male</p><p>[B]Height:[/B] 5'1" </p><p>[B]Weight:[/B] 101lbs</p><p>[B]Eyes:[/B] pale blue</p><p>[B]Hair:[/B] light brown</p><p>[B]Skin:[/B] pale</p><p></p><p>[u][b]Spells:[/b][/u][size=1]</p><p>[b]Caster Level:[/b] 1st</p><p>[b]Save DC:[/b] 12 + Spell Level</p><p>[b]Spells Per Day:[/b] 5/4</p><p>[b]Spells Known:[/b]</p><p>[b]Cantrips –[/b] Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.</p><p>[b]1st level –[/b] Enlarge Person, Grease, Magic Missile, Mage Armor, Obscuring Mist, Shield, Identify, Color Spray, True Strike.</p><p>[b]2nd level –[/b] Glitterdust, Web, Invisibility, Scorching Ray, See Invisibility.[/size]</p><p></p><p>[U][B]Equipment:[/B][/U][size=1]5400</p><p>[b]Melee weapons[/b]</p><p>-[b]Dagger[/b] +2 (1d4+0, 19-20/x2) [i][/i] (2gp, 1lb)</p><p></p><p>[b]Ranged weapons[/b]</p><p>-[b] +1 Longbow[/b] +6 (1d8+1, 20/x3, 100ft.) [i][/i] (2375gp, 3lb)</p><p>- +7 (1d8+2) if within 30ft (Point Blank Shot)</p><p>- arrows (60) (6gp, 6lb)</p><p></p><p> [b]Miscellaneous Magical[/b]</p><p>-[B] Quiver of Ehlonna[/B] (1800gp, 2lb)</p><p>-[B] Pearl of Power (1st level)[/B] (1000gp, 0lb)</p><p></p><p>[b]Potions[/b]</p><p>-Type (gp)</p><p></p><p>[b]Wands, Staffs or Wands[/b]</p><p>-Type (XX/50chg) (gp, 1oz)</p><p></p><p>[b]Scrolls[/b]</p><p>- Enlarge Person (25gp)</p><p>- Identify (125gp)</p><p>- Comprehend Languages (25gp)</p><p></p><p>[b]Mundane equipment[/b]</p><p>-Traveler’s Outfit (5gp, 0lb)</p><p>-Backpack (2gp, 2lb)</p><p>-Bedroll (0.1gp, 5lb)</p><p>-Flint & steel (1gp, 0lb)</p><p>-Pouch, belt (1gp, 0lb)</p><p>-Rations (trail) 6 (3gp, 6lb)</p><p>-Sunrod (2) (4gp, 2lb)</p><p>-Tindertwig (1gp, 0lb)</p><p>-Waterskin (1gp, 4lb)</p><p></p><p>Weight Carried: 22lb Medium (<33lb=light, 34-66lb=medium, 67-100lb=heavy)</p><p>Remain money: 23.9gp[/size] </p><p></p><p>[b][u]Special Equipment[/u][/b]</p><p>[size=1][b]?[/b]</p><p>[I]Effect[/I]: .</p><p>[I]Cost[/I]: gp[/size]</p><p></p><p>[U][B]Spells[/B][/U]</p><p>[size=1][B]1st-Level Spells[/B]</p><p>[/size][/CODE]</p><p>[SBLOCK=Description]</p><p>At two fingers over five feet in height, Baelathavin stands at average height. He is lightly built, even by elven standards. His light brown hair is something a little different in color to your typical elf, and in being cut short it and well trimmed, his appearance is atypical for an elf. The pale skin is mostly shrouded with traveling clothes. His pale blue eyes are nothing remarkable.</p><p></p><p>A simple backpack rests between his shoulders, with only a longbow and a dagger as weapons.[/SBLOCK][SBLOCK=Personality]</p><p>Obviously intelligent, and with a quick tongue, Bael (as he prefers to be known) sometimes says a little too much. While he has an aura of strength of personality, he often alienates people by speaking first before his brain is engaged. This is a constant source of frustration to Bael.[/SBLOCK][SBLOCK=Background]</p><p>As a son of two plantation workers, Bael was often left to his own devices during the day. Whilst his parents were specialists engaged in the growing, harvesting and drying of tobacco for one of the nearby plantations, these were still demanding jobs, and so Bael had much time on his hands to pursue his own interests.</p><p></p><p>Eventually seeking to pay his own way, the allure of the magical arts called, and since graduating, he has been actively involved in various pursuits of varying degrees of legitimacy.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Legildur, post: 4314496, member: 1258"] [B]Baelathavin[/B][CODE]Elf Wizard 4 [B]Neutral Good[/B] Experience: 6000 (10,000) [B]STR:[/B] 10 [+0] (2 points) [B]DEX:[/B] 16 [+3] (6 points +2 racial) [B]CON:[/B] 14 [+2] (8 points -2 racial + 1 level) [B]INT:[/B] 16 [+3] (10 points) [B]WIS:[/B] 12 [+1] (4 points) [B]CHA:[/B] 10 [+0] (2 points) [B]Hit Points:[/B] 21 [B]Hit Dice:[/B] 4d4+8 [B]Armor Class:[/B] 13 (10 base +3 Dex) [B]Initiative:[/B] +3 [B]BAB:[/B] +2 - [b]Melee:[/B] +2 - [b]Ranged:[/B] +5 [B]Speed:[/B] 30ft [B]FORT:[/B] +3 (1 Base + 2 Con) [B]REFL:[/B] +4 (1 Base + 3 Dex) [B]WILL:[/B] +5 (4 Base + 1 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Immunity to sleep effects - +2 racial saving throw bonus against enchantment spells or effects - Low-light vision - +2 racial bonus on Listen, Search and Spot checks - Automatic Search for secret and concealed doors - Favored Class: Wizard - cast arcane spells from Wizard spell list - Proficient in the club, dagger, heavy crossbow, light crossbow, quarterstaff, longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) - not proficient with any type of armor or shield - familiar [/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Point Blank Shot - Scribe Scroll[/i] 3rd Level - [i]Precise Shot[/i][/size] [u][B]Skills:[/B][/u][size=1] Concentration (Con) +9 (7 ranks, +2 Con) Decipher Script (Int) +10 (7 ranks, +3 Int) Knowledge (arcana) (Int) +10 (7 ranks, +3 Int) Knowledge (history) (Int) +10 (7 ranks, +3 Int) Listen* (Wis) +3 (0 ranks, +2 racial, +1 Wis) Search* (Int) +5 (0 ranks, +3 Int, +2 racial) Spellcraft (Int) +12 (7 ranks, +3 Int, +2 synergy) Spot* (Wis) +3 (0 ranks, +2 racial, +1 Wis) * Cross Class skill [u][B]Languages:[/B][/u][size=1] - [i]Common - Draconic - Elven - Orc - Goblin[/i][/size] [B]Age:[/B] 142 [B]Gender:[/B] male [B]Height:[/B] 5'1" [B]Weight:[/B] 101lbs [B]Eyes:[/B] pale blue [B]Hair:[/B] light brown [B]Skin:[/B] pale [u][b]Spells:[/b][/u][size=1] [b]Caster Level:[/b] 1st [b]Save DC:[/b] 12 + Spell Level [b]Spells Per Day:[/b] 5/4 [b]Spells Known:[/b] [b]Cantrips –[/b] Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. [b]1st level –[/b] Enlarge Person, Grease, Magic Missile, Mage Armor, Obscuring Mist, Shield, Identify, Color Spray, True Strike. [b]2nd level –[/b] Glitterdust, Web, Invisibility, Scorching Ray, See Invisibility.[/size] [U][B]Equipment:[/B][/U][size=1]5400 [b]Melee weapons[/b] -[b]Dagger[/b] +2 (1d4+0, 19-20/x2) [i][/i] (2gp, 1lb) [b]Ranged weapons[/b] -[b] +1 Longbow[/b] +6 (1d8+1, 20/x3, 100ft.) [i][/i] (2375gp, 3lb) - +7 (1d8+2) if within 30ft (Point Blank Shot) - arrows (60) (6gp, 6lb) [b]Miscellaneous Magical[/b] -[B] Quiver of Ehlonna[/B] (1800gp, 2lb) -[B] Pearl of Power (1st level)[/B] (1000gp, 0lb) [b]Potions[/b] -Type (gp) [b]Wands, Staffs or Wands[/b] -Type (XX/50chg) (gp, 1oz) [b]Scrolls[/b] - Enlarge Person (25gp) - Identify (125gp) - Comprehend Languages (25gp) [b]Mundane equipment[/b] -Traveler’s Outfit (5gp, 0lb) -Backpack (2gp, 2lb) -Bedroll (0.1gp, 5lb) -Flint & steel (1gp, 0lb) -Pouch, belt (1gp, 0lb) -Rations (trail) 6 (3gp, 6lb) -Sunrod (2) (4gp, 2lb) -Tindertwig (1gp, 0lb) -Waterskin (1gp, 4lb) Weight Carried: 22lb Medium (<33lb=light, 34-66lb=medium, 67-100lb=heavy) Remain money: 23.9gp[/size] [b][u]Special Equipment[/u][/b] [size=1][b]?[/b] [I]Effect[/I]: . [I]Cost[/I]: gp[/size] [U][B]Spells[/B][/U] [size=1][B]1st-Level Spells[/B] [/size][/CODE] [SBLOCK=Description] At two fingers over five feet in height, Baelathavin stands at average height. He is lightly built, even by elven standards. His light brown hair is something a little different in color to your typical elf, and in being cut short it and well trimmed, his appearance is atypical for an elf. The pale skin is mostly shrouded with traveling clothes. His pale blue eyes are nothing remarkable. A simple backpack rests between his shoulders, with only a longbow and a dagger as weapons.[/SBLOCK][SBLOCK=Personality] Obviously intelligent, and with a quick tongue, Bael (as he prefers to be known) sometimes says a little too much. While he has an aura of strength of personality, he often alienates people by speaking first before his brain is engaged. This is a constant source of frustration to Bael.[/SBLOCK][SBLOCK=Background] As a son of two plantation workers, Bael was often left to his own devices during the day. Whilst his parents were specialists engaged in the growing, harvesting and drying of tobacco for one of the nearby plantations, these were still demanding jobs, and so Bael had much time on his hands to pursue his own interests. Eventually seeking to pay his own way, the allure of the magical arts called, and since graduating, he has been actively involved in various pursuits of varying degrees of legitimacy.[/SBLOCK] [/QUOTE]
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