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[RG] The Second K'ril Incursion Characters (SW Saga, KotOR era)
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<blockquote data-quote="stonegod" data-source="post: 3857838" data-attributes="member: 36973"><p><strong><span style="color: lime">Tomalor</span></strong></p><p>Ithorian Male Scoundrel 7/Force Adept 1</p><p></p><p>Tomalor was born to a herd of Ithorians that had been part of the resettling of Telos. He demonstrated a natural knack for mechanics from an early age. In fact, his ability to build and construct things almost seemed supernatural at times. His people thought little of it, and apprenticed him to a Sullustan named Nepu who was known for his driod salvage business. </p><p></p><p>Nepu was a skilled if not kind master, and Tomalor soon grew in prowess. But, as time went on, more an more unusual things would occur around him. Tomalor would sometimes 'see inside' the machine, or unconsciously call tools from far distances, or similar occurrences. The Jedi had other problems in the Galaxy, so Nepu put it off as some freakish behavior he tried not to think about. But ignoring it did not make it go away.</p><p></p><p>Things came to ahead a year and a half ago. On a salvage expedition in the far north of Telos, Nepu and Tomalor were beset by Trandoshan raiders. In the middle of the fight, Tomalor lashed out in anger, flinging Nepu's prized astrometric droid with nothing but his mind and crushing another raider with a similar 'trick.' It was too much for Nepu, who immediately threw the Ithorian out.</p><p></p><p>Tomalor found himself ousted, and confronted with his unusual abilities he was trying to get a grip on. He took his self-made droids and stole the unusual red-colored model they had found in the polar regions, the one marked with the words 'Aitch Cay'. Tomalor set out on his own, trying to understand what was going on.</p><p></p><p>And that was when the strange ones approached him....</p><p></p><p>With his new friends help, he found a new attunement with machines, and was able to get Aitch up and running. He made several modifications on the droid, but was never able to get it to its original working order. His new friends were pleased, and seemed particularly enthusiastic about Aitch. However, Tomalar soon found out things about his friends that scared him, and learned of their plans for fully restoring Aitch to a dreadful purpose. Thus, the kindly Ithorian fled while he still could, taking Aitch with him so as not to let it fall into his "friend's" hands.</p><p></p><p><strong>Notes</strong></p><p></p><p>Tomalor's done. Fixed a few bugs and made him less of a pilot and more of a techie; can nowfind things either on the black-market or legally. Not really a combat monster unless he uses his force training, which he does when afraid. Aitch is a B2 Series Super Battle Droid as a base and then is heavily customized.</p><p></p><p>[sblock=Tomalor]<span style="color: lime">Tomalor</span></p><p>Medium Male Ithorian Scoundrel 7/Force Adept 1, CL 8</p><p><strong>Destiny</strong> (Redemption of Aitch) 4; <strong>Force Points</strong> 9/10</p><p><strong>Init</strong> +4; <strong>Senses</strong> Perception +13</p><p><strong>Languages</strong> Basic, Binary, Ithorese, Ryl, Sullustese</p><p>–––––––––––––––––––––––––</p><p><strong>Defense</strong> Ref 21 (flat-footed 21), Fort 20, Will 28; Force Talisman (Ref), Iron Will</p><p><strong>hp</strong> 51, <strong>Threshold</strong> 21</p><p>–––––––––––––––––––––––––</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +5 (1d4) or</p><p><strong>Ranged</strong> blaster pistol +5 (3d6 energy)</p><p><strong>Base Atk</strong> +5, <strong>Grp</strong> +5</p><p><strong>Atk Options</strong> Personalized Modifications, Precise Shot, Point Blank Shot</p><p><strong>Special Abilities</strong> Bellow, Fast Repairs, Personalized Modifications, Telekinetic Savant</p><p><strong>Force Powers Known</strong> (Use the Force +18): <em>battle strike</em> (2), <em>farseeing, force grip</em> (2), <em>force thrust, move object</em> (2), <em>negate energy, rebuke</em></p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong> Str 10, Dex 10, Con 10, Int 16, Wis 18, Cha 18</p><p><strong>Talents</strong> Fast Repairs, Force Mechanic, Force Talisman, Personalized Modifications, Telekinetic Savant</p><p><strong>Feats</strong> Force Sensitivity, Force Training (2), Precise Shot, Point Blank Shot, Skill Focus (Use the Force), Tech Specialist, Weapon Prof (pistols, simple)</p><p><strong>Skills</strong> Gather Information +13, Knowledge (Bureaucracy, Technology) +12, Mechanics +12, Perception +13, Use Computer +12, Use the Force +18</p><p><strong>Possessions</strong> comlink (long-range, miniaturized), datapad, fusion lantern, hip holsters, pocket scrambler, power packs (5), power recharger, security kit, tool kit; 595 credits</p><p>–––––––––––––––––––––––––</p><p><strong>Experience</strong> 28,000</p><p>–––––––––––––––––––––––––</p><p><strong>Age</strong> 27</p><p><strong>Height</strong> 2.3m, <strong>Weight 100kg</strong>[/sblock][sblock=Aitch Cay]<span style="color: red">Aitch Cay</span></p><p>Medium droid (4th-degree) nonheroic 6, CL 2</p><p><strong>Init </strong>+3; <strong>Senses</strong> Perception +8</p><p><strong>Languages</strong> Basic, Binary</p><p>–––––––––––––––––––––––––</p><p><strong>Defense </strong>Ref 18 (flat-footed 16), Fort 12, Will 10</p><p><strong>hp </strong>21, <strong>Threshold</strong> 12</p><p><strong>Immune</strong> droid traits</p><p>–––––––––––––––––––––––––</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +6 (1d3+2) or</p><p><strong>Ranged</strong> heavy blaster rifle +6 (3d10) or</p><p><strong>Ranged</strong> heavy blaster rifle +4 (4d10) with Rapid Shot</p><p><strong>Base Atk</strong> +4, <strong>Grp</strong> +6</p><p><strong>Atk Options</strong> autofire (heavy blaster rifle), Rapid Shot, Precise Shot, Point Blank Shot</p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong> Str 14, Dex 15, Con --, Int 10, Wis 11, Cha 7</p><p><strong>Feats</strong> Armor Proficiency (light), Rapid Shot, Toughness, Precise Shot, Point Blank Shot, Weapon Proficiency (heavy weapons, rifles)</p><p><strong>Skills</strong> Perception +8</p><p><strong>Systems</strong> walking locomotion, 2 hand appendages, heuristic processor, integrated comlink, locked access, vocabulator, plasteel shell (+2 armor)</p><p><strong>Possessions</strong> heavy blaster rifle</p><p><strong>Cost</strong> 3300 base + 2250 (heuristic processor in trade for remote receiver, backup processor, and synchronized fire circuits) + 55 (locked access) + 1000 (Enhanced Dexterity) + 1300 (swap for heavy blaster rifle) + 2225 (swap for quadanium plating) + 1000 (Protective Armor)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 3857838, member: 36973"] [b][color=lime]Tomalor[/color][/b] Ithorian Male Scoundrel 7/Force Adept 1 Tomalor was born to a herd of Ithorians that had been part of the resettling of Telos. He demonstrated a natural knack for mechanics from an early age. In fact, his ability to build and construct things almost seemed supernatural at times. His people thought little of it, and apprenticed him to a Sullustan named Nepu who was known for his driod salvage business. Nepu was a skilled if not kind master, and Tomalor soon grew in prowess. But, as time went on, more an more unusual things would occur around him. Tomalor would sometimes 'see inside' the machine, or unconsciously call tools from far distances, or similar occurrences. The Jedi had other problems in the Galaxy, so Nepu put it off as some freakish behavior he tried not to think about. But ignoring it did not make it go away. Things came to ahead a year and a half ago. On a salvage expedition in the far north of Telos, Nepu and Tomalor were beset by Trandoshan raiders. In the middle of the fight, Tomalor lashed out in anger, flinging Nepu's prized astrometric droid with nothing but his mind and crushing another raider with a similar 'trick.' It was too much for Nepu, who immediately threw the Ithorian out. Tomalor found himself ousted, and confronted with his unusual abilities he was trying to get a grip on. He took his self-made droids and stole the unusual red-colored model they had found in the polar regions, the one marked with the words 'Aitch Cay'. Tomalor set out on his own, trying to understand what was going on. And that was when the strange ones approached him.... With his new friends help, he found a new attunement with machines, and was able to get Aitch up and running. He made several modifications on the droid, but was never able to get it to its original working order. His new friends were pleased, and seemed particularly enthusiastic about Aitch. However, Tomalar soon found out things about his friends that scared him, and learned of their plans for fully restoring Aitch to a dreadful purpose. Thus, the kindly Ithorian fled while he still could, taking Aitch with him so as not to let it fall into his "friend's" hands. [b]Notes[/b] Tomalor's done. Fixed a few bugs and made him less of a pilot and more of a techie; can nowfind things either on the black-market or legally. Not really a combat monster unless he uses his force training, which he does when afraid. Aitch is a B2 Series Super Battle Droid as a base and then is heavily customized. [sblock=Tomalor][color=lime]Tomalor[/color] Medium Male Ithorian Scoundrel 7/Force Adept 1, CL 8 [B]Destiny[/b] (Redemption of Aitch) 4; [b]Force Points[/b] 9/10 [B]Init[/b] +4; [B]Senses[/b] Perception +13 [B]Languages[/b] Basic, Binary, Ithorese, Ryl, Sullustese ––––––––––––––––––––––––– [B]Defense[/b] Ref 21 (flat-footed 21), Fort 20, Will 28; Force Talisman (Ref), Iron Will [B]hp[/b] 51, [B]Threshold[/b] 21 ––––––––––––––––––––––––– [B]Speed[/b] 6 squares [B]Melee[/b] unarmed +5 (1d4) or [B]Ranged[/b] blaster pistol +5 (3d6 energy) [B]Base Atk[/b] +5, [B]Grp[/b] +5 [B]Atk Options[/b] Personalized Modifications, Precise Shot, Point Blank Shot [B]Special Abilities[/b] Bellow, Fast Repairs, Personalized Modifications, Telekinetic Savant [b]Force Powers Known[/b] (Use the Force +18): [i]battle strike[/i] (2), [i]farseeing, force grip[/i] (2), [i]force thrust, move object[/i] (2), [i]negate energy, rebuke[/i] ––––––––––––––––––––––––– [B]Abilities[/b] Str 10, Dex 10, Con 10, Int 16, Wis 18, Cha 18 [B]Talents[/b] Fast Repairs, Force Mechanic, Force Talisman, Personalized Modifications, Telekinetic Savant [B]Feats[/b] Force Sensitivity, Force Training (2), Precise Shot, Point Blank Shot, Skill Focus (Use the Force), Tech Specialist, Weapon Prof (pistols, simple) [B]Skills[/b] Gather Information +13, Knowledge (Bureaucracy, Technology) +12, Mechanics +12, Perception +13, Use Computer +12, Use the Force +18 [B]Possessions[/b] comlink (long-range, miniaturized), datapad, fusion lantern, hip holsters, pocket scrambler, power packs (5), power recharger, security kit, tool kit; 595 credits ––––––––––––––––––––––––– [B]Experience[/b] 28,000 ––––––––––––––––––––––––– [B]Age[/b] 27 [B]Height[/b] 2.3m, [b]Weight 100kg[/b][/sblock][sblock=Aitch Cay][color=red]Aitch Cay[/color] Medium droid (4th-degree) nonheroic 6, CL 2 [B]Init [/b]+3; [b]Senses[/b] Perception +8 [B]Languages[/b] Basic, Binary ––––––––––––––––––––––––– [B]Defense [/b]Ref 18 (flat-footed 16), Fort 12, Will 10 [B]hp [/b]21, [B]Threshold[/b] 12 [B]Immune[/b] droid traits ––––––––––––––––––––––––– [B]Speed[/b] 6 squares [B]Melee[/b] unarmed +6 (1d3+2) or [B]Ranged[/b] heavy blaster rifle +6 (3d10) or [B]Ranged[/b] heavy blaster rifle +4 (4d10) with Rapid Shot [B]Base Atk[/b] +4, [B]Grp[/b] +6 [B]Atk Options[/b] autofire (heavy blaster rifle), Rapid Shot, Precise Shot, Point Blank Shot ––––––––––––––––––––––––– [B]Abilities[/b] Str 14, Dex 15, Con --, Int 10, Wis 11, Cha 7 [B]Feats[/b] Armor Proficiency (light), Rapid Shot, Toughness, Precise Shot, Point Blank Shot, Weapon Proficiency (heavy weapons, rifles) [B]Skills[/b] Perception +8 [B]Systems[/b] walking locomotion, 2 hand appendages, heuristic processor, integrated comlink, locked access, vocabulator, plasteel shell (+2 armor) [B]Possessions[/b] heavy blaster rifle [B]Cost[/b] 3300 base + 2250 (heuristic processor in trade for remote receiver, backup processor, and synchronized fire circuits) + 55 (locked access) + 1000 (Enhanced Dexterity) + 1300 (swap for heavy blaster rifle) + 2225 (swap for quadanium plating) + 1000 (Protective Armor) [/sblock] [/QUOTE]
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[RG] The Second K'ril Incursion Characters (SW Saga, KotOR era)
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