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[RG] The Second K'ril Incursion Characters (SW Saga, KotOR era)
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<blockquote data-quote="Douane" data-source="post: 3863507" data-attributes="member: 157"><p><strong><span style="color: PaleGreen">Sianni Amersu (Siannia'mersu in Ryl)</span></strong></p><p>Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1</p><p></p><p>Like many other Twi'lek girls Sianni was trained in her childhood as a dancing slave and then sold off-planet when Clan Amersu, head-clan of Dox'pa on Ryloth, judged that the number of non-profitable females among their ranks had grown just too large. However, very unlike her fellows in misery, Sianni had decided early on to not accept this as her lot in life. </p><p></p><p>After being purchased by minor crime boss Dandlin, Sianni routinely tried to flee again and again, only to be (re-)captured almost as routinely. She only escaped harsher punishments because of Dandlin's reluctance to "damage the merchandise". In the chaos surrounding his death in the now infamous (and often laughed-about) "pool party" incident, Sianni finally managed to escape.</p><p></p><p>Looking for protection from any of Dandlin's associates who might decide to recover the lost "merchandise", sought out and petitioned the Jedi Order to join. The gentle rejection and explanation that it wouldn't really work out for her didn't exactly endear them to her. After drifting through the galaxy for months, supporting herself with thievery and other unsavory activities, Sianni realized that she needed to overcome the "little dancing girl" stigma if she were to go anywhere. She determined that there were essentially two roads to 'Respect', one was money, the other being feared for one's fighting skills. For prudential reasons she decided to use the latter to get the former and sought out the local mercenary guild to demand work. When one of the oldtimers there offered her the most obvious job, it took three others to tear the screaming and flailing "little dancing girl" off before she could choke the life out of him.</p><p></p><p>This determination earned her an apprenticeship with a contact of a guild, a (legal) arms dealer who, being too old for <em>that</em>, offered to show her the ropes of weapon practice and the mercenary trade. Oddly enough, his business suddenly began to spike after he put Sianni behind the counter.</p><p></p><p>The Twi'lek girl was a quick study and she learned soon enough that a charming smile got her much better sales than slapping customers with a lek for their insinuations. Her natural agility, only honed by her dancing training, also stood her in good stead as she learned to use blasters. She even mastered the rare skill of using two blaster pistols at the same time.</p><p></p><p>Still wary of the possibility of Dandlin's associates coming after her, she at long last came to realize one eternal truth - in his line of work dead men had no friends. His immediate superior had simply reabsorbed his assets and doled them out to another fawning underling.</p><p></p><p>Feeling truly free of the dark cloud she had been under since her escape for the very first time Sianni began to wonder whether she could now finally start to really live. Out of the obligation she felt to the old man who had taken her in, she never acted upon that impulse till his sudden and unexpected death a few months later. Sianni was almost struck speechless when his will left her the shop but advised her at the same time to sell it and move on. After a bit of deliberation she followed his final wish and sold the shop back to the guild, only to lose most of the money in one of her "patented" (hare-brained) 'win-guaranteed' sabacc schemes.</p><p></p><p>Since then she has mostly worked as freelance mercenary and bodyguard. For this Sianni revived the "little dancing girl" again as there was no more potent cover for a bodyguard - nobody ever expects the dancing simpleton to be a blaster-wielding she-devil. Still, work is work but nothing more and thus she maintains a strict "Hands/Paws off!" policy.</p><p></p><p>In the line of her job she has crossed paths with Jedi on one or two occasions, teaching her two important things: Jedi are not immune to stun-bolts and not all Jedi are arrogant, "holier-than-thou" jerks. Especially the latter stills sends an uncomfortable shiver down her spine.</p><p></p><p></p><p><u>Special:</u></p><p>From the Twi'lek point-of-view, Sianni is a stunning beauty, thanks to her two biggest <em>assets</em> - her lekku are especially long and supple and are unusually dextrous. This in turn has lead her to develop a strange habit: Like some humans talk with their mouths and their hands, Sianni speaks often both verbally and with her lekku at same time.</p><p></p><p>On the downside, the mutation of her lekku also affects her memory retention as they are not as efficient as normal braintails in storing memories.</p><p></p><p></p><p></p><p>[sblock=Sianni Amersu (Siannia'mersu)]</p><p>Medium Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1</p><p>Destiny (Discovery) 4; Force Points 10</p><p>Init +13; Senses Perception +7, Low-Light Vision</p><p>Languages Basic, Ryl, Lekku, Twi'lek, Huttese, Rude Brain Tail Gestures</p><p>–––––––––––––––––––––––––</p><p>Defense Ref 26 (flat-footed 22), Fort 24, Will 18; Great Fortitude</p><p>HP 85, Threshold 24</p><p>–––––––––––––––––––––––––</p><p>Speed 6 squares</p><p>Base Attack Bonus +7</p><p>Ranged heavy blaster pistol +13 (3d8+4 energy) [heavy blaster pistol]</p><p>Ranged heavy blaster pistol +10/+10 (3d8+4 energy) [heavy blaster pistol w/ Double Attack]</p><p>Ranged heavy blaster pistol +13/+13 (3d8+4 energy) [Dual heavy blaster pistols]</p><p>Ranged heavy blaster pistol +8/+8/+8 (3d8+4 energy) [Dual heavy blaster pistols w/ Double Attack]</p><p>Ranged holdout blaster pistol +13 (3d4+4 energy) [holdout blaster pistol]</p><p>Ranged holdout blaster pistol +10/+10 (3d4+4 energy) [holdout blaster pistol w/Double Attack]</p><p>Ranged holdout blaster pistol +13/+13 (3d4+4 energy) [Dual holdout blaster pistols]</p><p>Ranged holdout blaster pistol +8/+8/+8 (3d4+4 energy) [Dual holdout blaster pistols w/ Double Attack]</p><p>Atk: Point Blank Shot, Precise Shot, Devastating Attack</p><p>SQ: Disruptive, Draw Fire, Harm's Way</p><p>Force Powers Known: - </p><p>–––––––––––––––––––––––––</p><p>Abilities: Str 10, Dex 18, Con 14, Int 16, Wis 6, Cha 16</p><p></p><p>Talents: Disruptive, Draw Fire, Harm's Way, Devastating Attack (Pistols); Multiattack Proficiency (Pistols)</p><p></p><p>Feats: Point Blank Shot, Dual Weapon Mastery I, Dual Weapon Mastery II, Precise Shot, Quick Draw, Double Attack, Weapon Focus (Pistols), Weapon Prof (Pistols, Simple)</p><p></p><p>Skills: Acrobatics +13, Deception +12 (may re-roll), Gather Information +12, Initiative +13, Mechanics +12, Perception +7, Persuasion +12, Stealth +13</p><p></p><p>Possessions: comlink (short-range, encrypted, holo-enabled) [built into headpiece], recording unit (holo) [built into headpiece], comlink (long-range, video-enabled, miniaturized), code cylinder, datapad, holoprojector (personal), utility vest, utility belt, aquata breather, medpac, binder cuffs (2), bandolier, liquid cable dispenser, security kit, power recharger heavy blaster pistols (2)* [Licensed], hold-out blaster pistols (2) [Licensed], thigh holsters (2), concealed holsters (2), knives (2), power packs (10), energy cells (6), Bounty Hunter License [500 Cr], Mercenary License [500 Cr], Bodyguard License [500 Cr], Tott Doneeta's (fake) holocron; 1630 credits</p><p></p><p>* Both modified for accuaracy (+1 to hit); both fitted with standard targeting scopes</p><p>–––––––––––––––––––––––––</p><p>Experience 28,000</p><p>–––––––––––––––––––––––––</p><p>Age 23</p><p>Height 1.73m, Weight 64kg</p><p>[/sblock]</p><p></p><p>Sianni in a rare happy moment:</p></blockquote><p></p>
[QUOTE="Douane, post: 3863507, member: 157"] [B][COLOR=PaleGreen]Sianni Amersu (Siannia'mersu in Ryl)[/COLOR][/B] Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1 Like many other Twi'lek girls Sianni was trained in her childhood as a dancing slave and then sold off-planet when Clan Amersu, head-clan of Dox'pa on Ryloth, judged that the number of non-profitable females among their ranks had grown just too large. However, very unlike her fellows in misery, Sianni had decided early on to not accept this as her lot in life. After being purchased by minor crime boss Dandlin, Sianni routinely tried to flee again and again, only to be (re-)captured almost as routinely. She only escaped harsher punishments because of Dandlin's reluctance to "damage the merchandise". In the chaos surrounding his death in the now infamous (and often laughed-about) "pool party" incident, Sianni finally managed to escape. Looking for protection from any of Dandlin's associates who might decide to recover the lost "merchandise", sought out and petitioned the Jedi Order to join. The gentle rejection and explanation that it wouldn't really work out for her didn't exactly endear them to her. After drifting through the galaxy for months, supporting herself with thievery and other unsavory activities, Sianni realized that she needed to overcome the "little dancing girl" stigma if she were to go anywhere. She determined that there were essentially two roads to 'Respect', one was money, the other being feared for one's fighting skills. For prudential reasons she decided to use the latter to get the former and sought out the local mercenary guild to demand work. When one of the oldtimers there offered her the most obvious job, it took three others to tear the screaming and flailing "little dancing girl" off before she could choke the life out of him. This determination earned her an apprenticeship with a contact of a guild, a (legal) arms dealer who, being too old for [i]that[/i], offered to show her the ropes of weapon practice and the mercenary trade. Oddly enough, his business suddenly began to spike after he put Sianni behind the counter. The Twi'lek girl was a quick study and she learned soon enough that a charming smile got her much better sales than slapping customers with a lek for their insinuations. Her natural agility, only honed by her dancing training, also stood her in good stead as she learned to use blasters. She even mastered the rare skill of using two blaster pistols at the same time. Still wary of the possibility of Dandlin's associates coming after her, she at long last came to realize one eternal truth - in his line of work dead men had no friends. His immediate superior had simply reabsorbed his assets and doled them out to another fawning underling. Feeling truly free of the dark cloud she had been under since her escape for the very first time Sianni began to wonder whether she could now finally start to really live. Out of the obligation she felt to the old man who had taken her in, she never acted upon that impulse till his sudden and unexpected death a few months later. Sianni was almost struck speechless when his will left her the shop but advised her at the same time to sell it and move on. After a bit of deliberation she followed his final wish and sold the shop back to the guild, only to lose most of the money in one of her "patented" (hare-brained) 'win-guaranteed' sabacc schemes. Since then she has mostly worked as freelance mercenary and bodyguard. For this Sianni revived the "little dancing girl" again as there was no more potent cover for a bodyguard - nobody ever expects the dancing simpleton to be a blaster-wielding she-devil. Still, work is work but nothing more and thus she maintains a strict "Hands/Paws off!" policy. In the line of her job she has crossed paths with Jedi on one or two occasions, teaching her two important things: Jedi are not immune to stun-bolts and not all Jedi are arrogant, "holier-than-thou" jerks. Especially the latter stills sends an uncomfortable shiver down her spine. [U]Special:[/U] From the Twi'lek point-of-view, Sianni is a stunning beauty, thanks to her two biggest [I]assets[/I] - her lekku are especially long and supple and are unusually dextrous. This in turn has lead her to develop a strange habit: Like some humans talk with their mouths and their hands, Sianni speaks often both verbally and with her lekku at same time. On the downside, the mutation of her lekku also affects her memory retention as they are not as efficient as normal braintails in storing memories. [sblock=Sianni Amersu (Siannia'mersu)] Medium Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1 Destiny (Discovery) 4; Force Points 10 Init +13; Senses Perception +7, Low-Light Vision Languages Basic, Ryl, Lekku, Twi'lek, Huttese, Rude Brain Tail Gestures ––––––––––––––––––––––––– Defense Ref 26 (flat-footed 22), Fort 24, Will 18; Great Fortitude HP 85, Threshold 24 ––––––––––––––––––––––––– Speed 6 squares Base Attack Bonus +7 Ranged heavy blaster pistol +13 (3d8+4 energy) [heavy blaster pistol] Ranged heavy blaster pistol +10/+10 (3d8+4 energy) [heavy blaster pistol w/ Double Attack] Ranged heavy blaster pistol +13/+13 (3d8+4 energy) [Dual heavy blaster pistols] Ranged heavy blaster pistol +8/+8/+8 (3d8+4 energy) [Dual heavy blaster pistols w/ Double Attack] Ranged holdout blaster pistol +13 (3d4+4 energy) [holdout blaster pistol] Ranged holdout blaster pistol +10/+10 (3d4+4 energy) [holdout blaster pistol w/Double Attack] Ranged holdout blaster pistol +13/+13 (3d4+4 energy) [Dual holdout blaster pistols] Ranged holdout blaster pistol +8/+8/+8 (3d4+4 energy) [Dual holdout blaster pistols w/ Double Attack] Atk: Point Blank Shot, Precise Shot, Devastating Attack SQ: Disruptive, Draw Fire, Harm's Way Force Powers Known: - ––––––––––––––––––––––––– Abilities: Str 10, Dex 18, Con 14, Int 16, Wis 6, Cha 16 Talents: Disruptive, Draw Fire, Harm's Way, Devastating Attack (Pistols); Multiattack Proficiency (Pistols) Feats: Point Blank Shot, Dual Weapon Mastery I, Dual Weapon Mastery II, Precise Shot, Quick Draw, Double Attack, Weapon Focus (Pistols), Weapon Prof (Pistols, Simple) Skills: Acrobatics +13, Deception +12 (may re-roll), Gather Information +12, Initiative +13, Mechanics +12, Perception +7, Persuasion +12, Stealth +13 Possessions: comlink (short-range, encrypted, holo-enabled) [built into headpiece], recording unit (holo) [built into headpiece], comlink (long-range, video-enabled, miniaturized), code cylinder, datapad, holoprojector (personal), utility vest, utility belt, aquata breather, medpac, binder cuffs (2), bandolier, liquid cable dispenser, security kit, power recharger heavy blaster pistols (2)* [Licensed], hold-out blaster pistols (2) [Licensed], thigh holsters (2), concealed holsters (2), knives (2), power packs (10), energy cells (6), Bounty Hunter License [500 Cr], Mercenary License [500 Cr], Bodyguard License [500 Cr], Tott Doneeta's (fake) holocron; 1630 credits * Both modified for accuaracy (+1 to hit); both fitted with standard targeting scopes ––––––––––––––––––––––––– Experience 28,000 ––––––––––––––––––––––––– Age 23 Height 1.73m, Weight 64kg [/sblock] Sianni in a rare happy moment: [/QUOTE]
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[RG] The Second K'ril Incursion Characters (SW Saga, KotOR era)
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