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RG: Touch of Madess
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<blockquote data-quote="Erekose13" data-source="post: 4856543" data-attributes="member: 3387"><p>[sblock=full character sheet]<span style="font-size: 12px">[Phaeryn Duskhaunt]</span></p><p>Male Revenant Monk 10</p><p>Alignment: Unaligned</p><p></p><p>Initiative +14; Senses Perception 26, Insight 19</p><p>Vision: Low-Light</p><p>HP 77; Bloodied 38; Healing Surge 19; Surges/Day 9</p><p>AC 25*; Fort 21, Ref 23, Will 23</p><p>*+2 vs. OAs</p><p>Speed 6 [+3 when bloodied]</p><p>Action Points 1[sblock=General]Racial Features:</p><p>Undead</p><p>Past Life [Elf]</p><p>Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death</p><p>saving throw.</p><p>Dark Reaping (see below)</p><p></p><p>Class Features:</p><p>Centered Flurry of Blows - Deal wisdom modifier (+4) damage and slide 1 if it is not your target</p><p>Mental Equilibrium - +1 to Fortitude</p><p>Unarmed Combatant - Gain Monk Unarmed Strike +3 attack, 1d8 damage</p><p>Unarmored Defense - +2 AC in cloth armor</p><p></p><p>Magical Items Proprieties:</p><p>Life Drinker Monk Unarmed Strike: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points.</p><p></p><p>Armor:</p><p>Magic Githweave Armor +3 [+5AC]</p><p></p><p>Weapon:</p><p>Basic Melee +11 vs AC 1d8+2 (Monk Unarmed)</p><p>Basic Ranged +11 vs AC 1d10+6 (Longbow)</p><p></p><p>-----------------------------------------------------------------</p><p>Str 11 (+0/+5) Con 15 (+2/+7)</p><p>Dex 20 (+5/+10) Int 10 (+0/+5)</p><p>Wis 18 (+4/+9) Cha 8 (-1/+4)</p><p></p><p>Languages Common, Elven</p><p></p><p>Feats:</p><p>Weapon Expertise (Unarmed) - Gain bonus to attack rolls when unarmed.</p><p>Toughness - Gain 5 additional hit points per tier</p><p>Elf Soul - You gain the elven accuracy elf racial power (Player's Handbook, page 40). In a given encounter, you can use your elven accuracy racial power or your dark reaping racial power.</p><p>Bloodied Fleetness - +1 speed while bloodied</p><p>Defensive Mobility - +2 to AC against opportunity attacks</p><p>Improved Initiative - +4 to initiative checks</p><p></p><p>Skills:</p><p>Acrobatics +15*, Athletics +10*, Endurance +14*, Perception +16*, Stealth +10, Thievery +10 </p><p>* Trained Skill</p><p></p><p>Gear </p><p>Lifedrinker Monk Unarmed Strike +2</p><p>Distance Longbow +1</p><p>Magic Githweave Armor +3</p><p>Boots of Furious Speed</p><p>Ornament of Alertness +2</p><p>Potion of Vigor (2)</p><p>Firestorm Arrow +1 (2)</p><p>Normal Arrows (30)</p><p>Climber's Kit</p><p>Adventurer's Kit</p><p>[21/110lbs][/sblock][sblock=At Will Powers]<span style="color: green">Centered Flurry of Blows</span></p><p>Free - Implement, Psionic - Melee touch</p><p>Trigger: You hit with an attack during your turn </p><p>Effect: The target takes damage equal to your Wisdom modifier (+4). If the target was not a target of the triggering attack, you can slide the target 1 square to a square adjacent to you.</p><p>Special: You can use this power only once per round.</p><p></p><p><span style="color: green">Dragon's Tail</span></p><p>Standard - Full Discipline, Implement, Psionic - Melee touch</p><p>Attack: +12 vs. Fortitude</p><p>Hit: 1d6 + 7 damage, and you knock the target prone.</p><p>Movement Technique</p><p>Move Action Personal</p><p>Effect: You swap places with an adjacent ally or an adjacent prone enemy.</p><p></p><p><span style="color: green">Dancing Cobra</span></p><p>Standard - Full Discipline, Psionic, Weapon - Melee weapon</p><p>Attack: 16 vs. Reflex</p><p>Hit: 1d8+7. The attack deals extra damage equal to your Wisdom modifier (+4) if the target made an opportunity attack</p><p>against you during this turn.</p><p>Movement Technique</p><p>Move Action Personal</p><p>Effect: You move your speed +2.[/sblock][sblock=Encounter Powers]<span style="color: red">Drunken Monkey</span></p><p>Standard - Full Discipline, Implement, Psionic - Melee touch</p><p>Attack: +12 vs. Will</p><p>Hit: 1d6+7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against an enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier (+4).</p><p>Movement Technique</p><p>Move Action Personal</p><p>Effect: You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks triggered by the movement. The power bonus equals your Wisdom modifier (+4).</p><p></p><p><span style="color: red">Dance of Swords</span></p><p>Standard - Full Discipline, Psionic, Weapon - Melee weapon</p><p>Attack: +16 vs. Reflex</p><p>Hit: 2d8+7 damage. The attack deals extra damage equal to twice the number of enemies adjacent to you.</p><p>Movement Technique</p><p>Move Action Personal</p><p>Effect: You move your speed + 2. If any enemy makes an opportunity attack provoked by this movement and misses you, you gain combat advantage against that enemy until the end of this turn.</p><p></p><p><span style="color: red">Strike the Avalanche</span></p><p>Standard - Full Discipline, Implement, Psionic - Melee touch</p><p>Attack: +12 vs. Fort</p><p>Hit: 1d10+7 damage, and you slide the primary target a number of squares equal to your Wisdom modifier (+4). Then make a secondary attack.</p><p>Secondary Target: Each enemy adjacent to the primary target</p><p>Secondary Attack: +12 vs. Fortitude</p><p>Hit: The secondary target is knocked prone.</p><p>Movement Technique</p><p>Move Action Personal</p><p>Effect: You move your speed + 2. During this movement, you don't provoke opportunity attacks from prone enemies.</p><p></p><p><span style="color: red">Dark Reaper</span></p><p>Free - Necrotic</p><p>Trigger: A creature within 5 squares of you is reduced to 0 hit points</p><p>Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8+2 necrotic damage.</p><p></p><p><span style="color: red">Elven Accuracy</span></p><p>Free</p><p>Reroll one attack roll.</p><p></p><p><span style="color: red">Leaf on the Wind</span></p><p>Immediate Interrupt - Psionic - Personal</p><p>Trigger: You are pulled, pushed, or slid</p><p>Effect: Instead of being affected by the forced movement, you shift the number of squares it would have moved you.</p><p></p><p><span style="color: red">Purifying Meditation</span></p><p>Minor - Psionic - Personal</p><p>You make a saving throw with a +4 bonus</p><p></p><p><span style="color: red">Iron Dragon Defense</span></p><p>Trigger: You take damage</p><p>Effect: The damage is reduced by 14[/sblock][sblock=Daily Powers]<span style="color: gray">Masterful Spiral</span></p><p>Standard - Force, Implement, Psionic, Stance - Close burst 2</p><p>Attack: +12 vs. Reflex</p><p>Hit: 2d6+7 force damage.</p><p>Miss: Half damage.</p><p>Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.</p><p></p><p><span style="color: gray">One Hundred Leaves</span></p><p>Standard - Implement, Psionic - Close blast 3</p><p>Attack: +12 vs. Reflex</p><p>Hit: 1d10+7 damage, and you push the target 2 squares.</p><p>Miss: Half damage, and you push the target 1 square.</p><p>Effect: Until the end of your next turn, you can target one additional creature with your Flurry of Blows power.</p><p></p><p><span style="color: gray">Strength to Weakness</span></p><p>Standard - Implement, Psionic - Melee touch</p><p>Attack: +12 vs. Fortitude or Reflex</p><p>Hit: Ongoing damage equal to 20 (save ends).</p><p>Miss: Ongoing 10 damage (save ends).</p><p></p><p><span style="color: gray">Boots of Furious Speed - Item</span></p><p>Immediate Reaction</p><p>Use this power when you become bloodied. Shift a number of squares equal to half your speed.</p><p></p><p><span style="color: gray">Ornament of Alertness - Item</span></p><p>Minor </p><p>Until the end of the encounter, enemies don't gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.[/sblock][Sblock=Consumables]<span style="color: Orange">Potion of Vigor</span></p><p>Minor </p><p>Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain 15 temporary hit points.[/sblock][/sblock][sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Phaeryn Duskhaunt, level 10</p><p>Revenant, Monk</p><p>Build: Centered Breath Monk</p><p>Monastic Tradition: Centered Breath</p><p>Background: Birth - Cursed (+2 to Religion)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 20, Int 10, Wis 18, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 15, Dex 18, Int 10, Wis 16, Cha 8.</p><p></p><p>AC: 25 Fort: 21 Reflex: 23 Will: 23</p><p>HP: 77 Surges: 9 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Endurance +14, Athletics +10, Perception +16, Acrobatics +15</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, Heal +9, History +5, Insight +9, Intimidate +6, Nature +9, Religion +7, Stealth +10, Streetwise +4, Thievery +10</p><p></p><p>FEATS</p><p>Level 1: Weapon Expertise (Unarmed)</p><p>Level 2: Toughness</p><p>Level 4: Elf Soul</p><p>Level 6: Bloodied Fleetness</p><p>Level 8: Defensive Mobility</p><p>Level 10: Improved Initiative</p><p></p><p>POWERS</p><p>Monk at-will 1: Dancing Cobra</p><p>Monk at-will 1: Dragon's Tail</p><p>Monk encounter 1: Drunken Monkey</p><p>Monk daily 1: Masterful Spiral</p><p>Monk utility 2: Monk Leaf on the Wind</p><p>Monk encounter 3: Dance of Swords</p><p>Monk daily 5: One Hundred Leaves</p><p>Monk utility 6: Purifying Meditation</p><p>Monk encounter 7: Strike the Avalanche</p><p>Monk daily 9: Strength to Weakness</p><p>Monk utility 10: Iron Dragon Defense</p><p></p><p>ITEMS</p><p>Boots of Furious Speed (heroic tier), Ornament of Alertness +2, Magic Githweave Armor +3, Lifedrinker Monk Unarmed Strike +2, Potion of Vigor (heroic tier) (2), Distance Longbow +1, Arrows (30), Adventurer's Kit, Climber's Kit, Firestorm Arrow +1 (2)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Combat Statblock]<strong>Phaeryn Duskhaunt; Revenant Monk 10</strong></p><p><strong>Passive Perception</strong>: 26, <strong>Passive Insight</strong>: 19; low-light</p><p><strong>AC</strong>:25, <strong>Fort</strong>:21, <strong>Ref</strong>:23, <strong>Will</strong>:23 -- <strong>Speed</strong>: 6</p><p><strong>HP</strong>:77/77, <strong>Bloodied</strong>:38, <strong>Surge Value</strong>:19, <strong>Surges Per-Day</strong> 9/9</p><p><strong>Initiative</strong>: +14 <strong>Action Points</strong>: 1 <strong>Second Wind</strong>: Un-Used</p><p></p><p><strong>Minor</strong></p><p><span style="color: red">Dark Reaping</span></p><p><span style="color: DeepSkyBlue">Purifying Meditation [Encounter]</span></p><p><span style="color: Orange">Ornament of Alertness [Daily]</span></p><p><span style="color: Orange">Potion of Vigor [Consumable]</span></p><p></p><p><strong>Standard</strong></p><p><span style="color: SeaGreen">Dragon's Tail</span></p><p><span style="color: SeaGreen">Dancing Cobra</span></p><p><span style="color: Red">Drunken Monkey</span></p><p><span style="color: Red">Dance of Swords</span></p><p><span style="color: Red">Strike the Avalanche</span></p><p><span style="color: DimGray">Masterful Strike</span></p><p><span style="color: DimGray">One Hundred Leaves</span></p><p><span style="color: DimGray">Strength to Weakness</span></p><p></p><p><strong>Free</strong></p><p><span style="color: SeaGreen">Centered Furry of Blows</span></p><p></p><p><strong>Move</strong></p><p><span style="color: SeaGreen">Dragon's Tail Movement</span></p><p><span style="color: SeaGreen">Dancing Cobra</span></p><p><span style="color: Red">Drunken Monkey</span></p><p><span style="color: Red">Dance of Swords</span></p><p><span style="color: Red">Strike the Avalanche</span></p><p></p><p><strong>Immediate Interrupt </strong></p><p><span style="color: DeepSkyBlue">Monk Leaf on the Wind [Encounter]</span></p><p><span style="color: DeepSkyBlue">Iron Dragon Defense [Encounter]</span></p><p></p><p><strong>Immediate Reaction</strong></p><p><span style="color: Orange">Boots of Furious Speed [Daily]</span></p><p></p><p><strong>Properties</strong></p><p><span style="color: Orange">Lifedrinker Monk Unarmed Strike</span></p><p><span style="color: Orange">Boots of Furious Speed</span></p><p>[/sblock][sblock=Background]- Failed to stop the fomorian Lord Gryme of the Seventh Fist from enslaving the Windlings.</p><p>- cursed by the Bralani of the Moon's Tide to spend a cycle unliving.</p><p>- seeks an end to his unliving birth and return to the Moon's graces.</p><p>- is currently looking for one of Ioun's angels, said to frequent festivals in the name of his mistress.</p><p>- as a monk, knowledge and wisdom drive Phaeryn's approach to anything, thus his desire to find help from Ioun.</p><p>- During his cycle amongst the living, Phaeryn was the head of a small elven monestary on the edge of the Feywild.</p><p>- The monestary watched over glades where the reclusive Windlings dwelt.</p><p>- The windlings are diminuitive fey spirits who worship the moon and her aspects.</p><p>- he is not a bad guy, but non-fey are less important to him so he might appear calous to some.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 4856543, member: 3387"] [sblock=full character sheet][size=3][Phaeryn Duskhaunt][/size] Male Revenant Monk 10 Alignment: Unaligned Initiative +14; Senses Perception 26, Insight 19 Vision: Low-Light HP 77; Bloodied 38; Healing Surge 19; Surges/Day 9 AC 25*; Fort 21, Ref 23, Will 23 *+2 vs. OAs Speed 6 [+3 when bloodied] Action Points 1[sblock=General]Racial Features: Undead Past Life [Elf] Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw. Dark Reaping (see below) Class Features: Centered Flurry of Blows - Deal wisdom modifier (+4) damage and slide 1 if it is not your target Mental Equilibrium - +1 to Fortitude Unarmed Combatant - Gain Monk Unarmed Strike +3 attack, 1d8 damage Unarmored Defense - +2 AC in cloth armor Magical Items Proprieties: Life Drinker Monk Unarmed Strike: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points. Armor: Magic Githweave Armor +3 [+5AC] Weapon: Basic Melee +11 vs AC 1d8+2 (Monk Unarmed) Basic Ranged +11 vs AC 1d10+6 (Longbow) ----------------------------------------------------------------- Str 11 (+0/+5) Con 15 (+2/+7) Dex 20 (+5/+10) Int 10 (+0/+5) Wis 18 (+4/+9) Cha 8 (-1/+4) Languages Common, Elven Feats: Weapon Expertise (Unarmed) - Gain bonus to attack rolls when unarmed. Toughness - Gain 5 additional hit points per tier Elf Soul - You gain the elven accuracy elf racial power (Player's Handbook, page 40). In a given encounter, you can use your elven accuracy racial power or your dark reaping racial power. Bloodied Fleetness - +1 speed while bloodied Defensive Mobility - +2 to AC against opportunity attacks Improved Initiative - +4 to initiative checks Skills: Acrobatics +15*, Athletics +10*, Endurance +14*, Perception +16*, Stealth +10, Thievery +10 * Trained Skill Gear Lifedrinker Monk Unarmed Strike +2 Distance Longbow +1 Magic Githweave Armor +3 Boots of Furious Speed Ornament of Alertness +2 Potion of Vigor (2) Firestorm Arrow +1 (2) Normal Arrows (30) Climber's Kit Adventurer's Kit [21/110lbs][/sblock][sblock=At Will Powers][color=green]Centered Flurry of Blows[/color] Free - Implement, Psionic - Melee touch Trigger: You hit with an attack during your turn Effect: The target takes damage equal to your Wisdom modifier (+4). If the target was not a target of the triggering attack, you can slide the target 1 square to a square adjacent to you. Special: You can use this power only once per round. [color=green]Dragon's Tail[/color] Standard - Full Discipline, Implement, Psionic - Melee touch Attack: +12 vs. Fortitude Hit: 1d6 + 7 damage, and you knock the target prone. Movement Technique Move Action Personal Effect: You swap places with an adjacent ally or an adjacent prone enemy. [color=green]Dancing Cobra[/color] Standard - Full Discipline, Psionic, Weapon - Melee weapon Attack: 16 vs. Reflex Hit: 1d8+7. The attack deals extra damage equal to your Wisdom modifier (+4) if the target made an opportunity attack against you during this turn. Movement Technique Move Action Personal Effect: You move your speed +2.[/sblock][sblock=Encounter Powers][color=red]Drunken Monkey[/color] Standard - Full Discipline, Implement, Psionic - Melee touch Attack: +12 vs. Will Hit: 1d6+7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against an enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier (+4). Movement Technique Move Action Personal Effect: You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks triggered by the movement. The power bonus equals your Wisdom modifier (+4). [color=red]Dance of Swords[/color] Standard - Full Discipline, Psionic, Weapon - Melee weapon Attack: +16 vs. Reflex Hit: 2d8+7 damage. The attack deals extra damage equal to twice the number of enemies adjacent to you. Movement Technique Move Action Personal Effect: You move your speed + 2. If any enemy makes an opportunity attack provoked by this movement and misses you, you gain combat advantage against that enemy until the end of this turn. [color=red]Strike the Avalanche[/color] Standard - Full Discipline, Implement, Psionic - Melee touch Attack: +12 vs. Fort Hit: 1d10+7 damage, and you slide the primary target a number of squares equal to your Wisdom modifier (+4). Then make a secondary attack. Secondary Target: Each enemy adjacent to the primary target Secondary Attack: +12 vs. Fortitude Hit: The secondary target is knocked prone. Movement Technique Move Action Personal Effect: You move your speed + 2. During this movement, you don't provoke opportunity attacks from prone enemies. [color=red]Dark Reaper[/color] Free - Necrotic Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8+2 necrotic damage. [color=red]Elven Accuracy[/color] Free Reroll one attack roll. [color=red]Leaf on the Wind[/color] Immediate Interrupt - Psionic - Personal Trigger: You are pulled, pushed, or slid Effect: Instead of being affected by the forced movement, you shift the number of squares it would have moved you. [color=red]Purifying Meditation[/color] Minor - Psionic - Personal You make a saving throw with a +4 bonus [color=red]Iron Dragon Defense[/color] Trigger: You take damage Effect: The damage is reduced by 14[/sblock][sblock=Daily Powers][color=gray]Masterful Spiral[/color] Standard - Force, Implement, Psionic, Stance - Close burst 2 Attack: +12 vs. Reflex Hit: 2d6+7 force damage. Miss: Half damage. Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1. [color=gray]One Hundred Leaves[/color] Standard - Implement, Psionic - Close blast 3 Attack: +12 vs. Reflex Hit: 1d10+7 damage, and you push the target 2 squares. Miss: Half damage, and you push the target 1 square. Effect: Until the end of your next turn, you can target one additional creature with your Flurry of Blows power. [color=gray]Strength to Weakness[/color] Standard - Implement, Psionic - Melee touch Attack: +12 vs. Fortitude or Reflex Hit: Ongoing damage equal to 20 (save ends). Miss: Ongoing 10 damage (save ends). [color=gray]Boots of Furious Speed - Item[/color] Immediate Reaction Use this power when you become bloodied. Shift a number of squares equal to half your speed. [color=gray]Ornament of Alertness - Item[/color] Minor Until the end of the encounter, enemies don't gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.[/sblock][Sblock=Consumables][color=Orange]Potion of Vigor[/color] Minor Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain 15 temporary hit points.[/sblock][/sblock][sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Phaeryn Duskhaunt, level 10 Revenant, Monk Build: Centered Breath Monk Monastic Tradition: Centered Breath Background: Birth - Cursed (+2 to Religion) FINAL ABILITY SCORES Str 11, Con 15, Dex 20, Int 10, Wis 18, Cha 8. STARTING ABILITY SCORES Str 11, Con 15, Dex 18, Int 10, Wis 16, Cha 8. AC: 25 Fort: 21 Reflex: 23 Will: 23 HP: 77 Surges: 9 Surge Value: 19 TRAINED SKILLS Endurance +14, Athletics +10, Perception +16, Acrobatics +15 UNTRAINED SKILLS Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, Heal +9, History +5, Insight +9, Intimidate +6, Nature +9, Religion +7, Stealth +10, Streetwise +4, Thievery +10 FEATS Level 1: Weapon Expertise (Unarmed) Level 2: Toughness Level 4: Elf Soul Level 6: Bloodied Fleetness Level 8: Defensive Mobility Level 10: Improved Initiative POWERS Monk at-will 1: Dancing Cobra Monk at-will 1: Dragon's Tail Monk encounter 1: Drunken Monkey Monk daily 1: Masterful Spiral Monk utility 2: Monk Leaf on the Wind Monk encounter 3: Dance of Swords Monk daily 5: One Hundred Leaves Monk utility 6: Purifying Meditation Monk encounter 7: Strike the Avalanche Monk daily 9: Strength to Weakness Monk utility 10: Iron Dragon Defense ITEMS Boots of Furious Speed (heroic tier), Ornament of Alertness +2, Magic Githweave Armor +3, Lifedrinker Monk Unarmed Strike +2, Potion of Vigor (heroic tier) (2), Distance Longbow +1, Arrows (30), Adventurer's Kit, Climber's Kit, Firestorm Arrow +1 (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Combat Statblock][B]Phaeryn Duskhaunt; Revenant Monk 10[/B] [B]Passive Perception[/B]: 26, [B]Passive Insight[/B]: 19; low-light [B]AC[/B]:25, [B]Fort[/B]:21, [B]Ref[/B]:23, [B]Will[/B]:23 -- [B]Speed[/B]: 6 [B]HP[/B]:77/77, [B]Bloodied[/B]:38, [B]Surge Value[/B]:19, [B]Surges Per-Day[/B] 9/9 [B]Initiative[/B]: +14 [B]Action Points[/B]: 1 [B]Second Wind[/B]: Un-Used [B]Minor[/B] [color="red"]Dark Reaping[/color] [COLOR="DeepSkyBlue"]Purifying Meditation [Encounter][/COLOR] [COLOR="Orange"]Ornament of Alertness [Daily][/COLOR] [COLOR="Orange"]Potion of Vigor [Consumable][/COLOR] [B]Standard[/B] [COLOR="SeaGreen"]Dragon's Tail[/COLOR] [COLOR="SeaGreen"]Dancing Cobra[/COLOR] [COLOR="Red"]Drunken Monkey[/COLOR] [COLOR="Red"]Dance of Swords[/COLOR] [COLOR="Red"]Strike the Avalanche[/COLOR] [COLOR="DimGray"]Masterful Strike[/COLOR] [COLOR="DimGray"]One Hundred Leaves[/COLOR] [COLOR="DimGray"]Strength to Weakness[/COLOR] [B]Free[/B] [COLOR="SeaGreen"]Centered Furry of Blows[/COLOR] [B]Move[/B] [COLOR="SeaGreen"]Dragon's Tail Movement[/COLOR] [COLOR="SeaGreen"]Dancing Cobra[/COLOR] [COLOR="Red"]Drunken Monkey[/COLOR] [COLOR="Red"]Dance of Swords[/COLOR] [COLOR="Red"]Strike the Avalanche[/COLOR] [B]Immediate Interrupt [/B] [COLOR="DeepSkyBlue"]Monk Leaf on the Wind [Encounter][/COLOR] [COLOR="DeepSkyBlue"]Iron Dragon Defense [Encounter][/COLOR] [B]Immediate Reaction[/B] [COLOR="Orange"]Boots of Furious Speed [Daily][/COLOR] [B]Properties[/B] [COLOR="Orange"]Lifedrinker Monk Unarmed Strike[/COLOR] [COLOR="Orange"]Boots of Furious Speed[/COLOR] [/sblock][sblock=Background]- Failed to stop the fomorian Lord Gryme of the Seventh Fist from enslaving the Windlings. - cursed by the Bralani of the Moon's Tide to spend a cycle unliving. - seeks an end to his unliving birth and return to the Moon's graces. - is currently looking for one of Ioun's angels, said to frequent festivals in the name of his mistress. - as a monk, knowledge and wisdom drive Phaeryn's approach to anything, thus his desire to find help from Ioun. - During his cycle amongst the living, Phaeryn was the head of a small elven monestary on the edge of the Feywild. - The monestary watched over glades where the reclusive Windlings dwelt. - The windlings are diminuitive fey spirits who worship the moon and her aspects. - he is not a bad guy, but non-fey are less important to him so he might appear calous to some.[/sblock] [/QUOTE]
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