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[RG] Uller's Out of the Abyss
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<blockquote data-quote="Herobizkit" data-source="post: 6715221" data-attributes="member: 36150"><p>Here's a rough outline of Bertram "Tunnel Rat" Thornberry</p><p></p><p>Halfling Ranger 1 </p><p>Background: Outlander</p><p>Alignment: Chaotic Neutral (formerly Neutral Good)</p><p>Str 12 (+1)</p><p>Dex 16 (+3)</p><p>Con 14 (+2)</p><p>Int 12 (+1)</p><p>Wis 14 (+1)</p><p>Cha 8 (-1)</p><p></p><p>HP 12 (1d10+2)</p><p>AC 13 (14 leather)</p><p>Prof Bonus +2</p><p>Init +3</p><p>Speed: 25 Ft</p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: Simple, Martial</p><p>Armor: Light, Medium, and Shields</p><p>Saves: Strength and Dexterity</p><p></p><p>Race</p><p>-------</p><p>Halfling, Stout</p><p>- +2 Dex and +1 Con</p><p>- Speed 25 feet</p><p>- Nimbleness: can move through space of any creature Med or larger</p><p>- Lucky: reroll 1 on an attack roll, skill check or saving throw</p><p>- Advantage on saves againt being frightened</p><p>- Advantage on poison saves; resistance to poison damage</p><p></p><p>Ranger</p><p>Favored enemy: Goblins and Kobolds</p><p>Favored terrain: Underdark</p><p></p><p>Skills</p><p>-------</p><p>Athletics (STR) +3</p><p>Investigation (INT) +3 (+5 if in Underdark)</p><p>Perception (WIS) +4 (+6 if in Underdark)</p><p>Stealth (DEX) +5</p><p>Survival (WIS) +4 (+6 if in Underdark)</p><p></p><p>Languages</p><p>----------</p><p>Common, Halfling, Goblin</p><p></p><p>Equipment</p><p>-------------</p><p>Money: 10gp</p><p></p><p>Weapons</p><p>--------</p><p>Shortsword +5 Attack 1d6+3 piercing and 1d6 piercing off-hand</p><p>Shortbow +5 Attack 1d6+3 piercing (Range 80/320)</p><p>Staff +3 Attack 1d6+1 bludgeoning or 1d8+1 two-handed</p><p></p><p>Armor</p><p>------</p><p>Leather</p><p></p><p>Others</p><p>-----</p><p>a dungeoneer's pack, a pair of short swords, a shortbow, 20 arrows with quiver, a staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, belt pouch</p><p></p><p>Characteristics</p><p>-----</p><p>Feature: Wanderer</p><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p>Personality:</p><p> I've lost too many friends, and I'm slow to make new ones.</p><p>I'm haunted by memories of war. I can't get the images of violence out of my mind.</p><p></p><p>Ideal: </p><p>Nation. My people are all that matter.</p><p></p><p>Bond:</p><p>I will bring terrible wrath down on the evildoers who destroyed my homeland.</p><p></p><p>Okay, this time for sure...</p><p></p><p>six-sided - (1d6)[3]</p><p>dee-20 - (1d20)[13]</p><p></p><p>Background:</p><p>[sblock]"There was a time when I saw daylight, when my tribe wandered the plains with the changing of the seasons. Then we came upon a paradise, an oasis among the foothills, lush and green with a lake full of fish and high mountain walls to protect us from the winter's winds.</p><p></p><p>Those hills were home to all sorts of vermin below the surface, however. Goblins. Kobolds. Rats the size of dogs. We didn't know where they were coming from; I volunteered to find out. I dedicated my time to crawling through burrows and warrens, mazes of darkness and rock, seeking out these meddlesome pests. </p><p></p><p>One day, can't remember when now, I returned from a hunt to find my tribe under attack. I couldn't believe my eyes to see Elves, their blades glinting in the moonlight, skin as black as the sky above. I couldn't understand their speech, but they sounded like they were laughing, maybe even singing... in the blink of an eye, my tribe lay strewn about, killed to the last.</p><p></p><p>I wanted to rush them, to avenge their deaths with my own blades... but no. No, I chose to judge these... these Drow... not as Elves, but as monsters. As vermin. And they needed to be exterminated.</p><p></p><p>I followed them as they returned below ground, tracked them for days before I realized that they must have known I was following them all along... Maybe they had a rear guard, or they sent someone to double-back on me. Next thing I knew, I felt a crack on the back of my head, and then... </p><p></p><p>Well, here I am. Prisoner of these... creatures. Now I'm trapped within their cells, tortured, beaten, forced to play their twisted games...</p><p></p><p>It doesn't matter what you do with my flesh, you bastards. You're all going to be stuck like squealing kobolds and flayed for what you've done to my people.</p><p></p><p>All I need to do is wait. Wait... and survive."[/sblock]</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6715221, member: 36150"] Here's a rough outline of Bertram "Tunnel Rat" Thornberry Halfling Ranger 1 Background: Outlander Alignment: Chaotic Neutral (formerly Neutral Good) Str 12 (+1) Dex 16 (+3) Con 14 (+2) Int 12 (+1) Wis 14 (+1) Cha 8 (-1) HP 12 (1d10+2) AC 13 (14 leather) Prof Bonus +2 Init +3 Speed: 25 Ft Proficiencies -------------- Weapons: Simple, Martial Armor: Light, Medium, and Shields Saves: Strength and Dexterity Race ------- Halfling, Stout - +2 Dex and +1 Con - Speed 25 feet - Nimbleness: can move through space of any creature Med or larger - Lucky: reroll 1 on an attack roll, skill check or saving throw - Advantage on saves againt being frightened - Advantage on poison saves; resistance to poison damage Ranger Favored enemy: Goblins and Kobolds Favored terrain: Underdark Skills ------- Athletics (STR) +3 Investigation (INT) +3 (+5 if in Underdark) Perception (WIS) +4 (+6 if in Underdark) Stealth (DEX) +5 Survival (WIS) +4 (+6 if in Underdark) Languages ---------- Common, Halfling, Goblin Equipment ------------- Money: 10gp Weapons -------- Shortsword +5 Attack 1d6+3 piercing and 1d6 piercing off-hand Shortbow +5 Attack 1d6+3 piercing (Range 80/320) Staff +3 Attack 1d6+1 bludgeoning or 1d8+1 two-handed Armor ------ Leather Others ----- a dungeoneer's pack, a pair of short swords, a shortbow, 20 arrows with quiver, a staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, belt pouch Characteristics ----- Feature: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Personality: I've lost too many friends, and I'm slow to make new ones. I'm haunted by memories of war. I can't get the images of violence out of my mind. Ideal: Nation. My people are all that matter. Bond: I will bring terrible wrath down on the evildoers who destroyed my homeland. Okay, this time for sure... six-sided - (1d6)[3] dee-20 - (1d20)[13] Background: [sblock]"There was a time when I saw daylight, when my tribe wandered the plains with the changing of the seasons. Then we came upon a paradise, an oasis among the foothills, lush and green with a lake full of fish and high mountain walls to protect us from the winter's winds. Those hills were home to all sorts of vermin below the surface, however. Goblins. Kobolds. Rats the size of dogs. We didn't know where they were coming from; I volunteered to find out. I dedicated my time to crawling through burrows and warrens, mazes of darkness and rock, seeking out these meddlesome pests. One day, can't remember when now, I returned from a hunt to find my tribe under attack. I couldn't believe my eyes to see Elves, their blades glinting in the moonlight, skin as black as the sky above. I couldn't understand their speech, but they sounded like they were laughing, maybe even singing... in the blink of an eye, my tribe lay strewn about, killed to the last. I wanted to rush them, to avenge their deaths with my own blades... but no. No, I chose to judge these... these Drow... not as Elves, but as monsters. As vermin. And they needed to be exterminated. I followed them as they returned below ground, tracked them for days before I realized that they must have known I was following them all along... Maybe they had a rear guard, or they sent someone to double-back on me. Next thing I knew, I felt a crack on the back of my head, and then... Well, here I am. Prisoner of these... creatures. Now I'm trapped within their cells, tortured, beaten, forced to play their twisted games... It doesn't matter what you do with my flesh, you bastards. You're all going to be stuck like squealing kobolds and flayed for what you've done to my people. All I need to do is wait. Wait... and survive."[/sblock] [/QUOTE]
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