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(RG) Vault of the Dracolich Basecamp
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<blockquote data-quote="eayres33" data-source="post: 7089730" data-attributes="member: 6808932"><p>Drako Sateen</p><p>Half-Elf Great Old One Warlock 7</p><p>Sage, Discredited Academic CN</p><p></p><p>[sblock=Personality]</p><p>Traits: I’m willing to listen to every side of an argument before I make my own judgment.</p><p>Ideal: Nothing Should fetter the infinite possibility inherent in all existence.</p><p>Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.</p><p>Flaw: Unlocking an ancient mystery is worth the price of a civilization.</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Age: 40</p><p>Height: 6’1”</p><p>Weight 135 lbs</p><p>Hair: Black</p><p>Eyes: Green</p><p>Skin: light</p><p>Description: Draco is a tall and thin Half-Elf who wears a black hooded tunic and robes with royal purple accents. Around his neck Draco wears a necklace with a dark green crystal incased in black metal, it appears as though black tentacles are trying to crush the crystal.</p><p>[/sblock]</p><p></p><p>[sblock=Stats,Skills,Proficiencies]</p><p>Stats</p><p>Strength 8 (-1) Dexterity 16 (+3) Constitution 14 (+2)</p><p>Intelligence 12 (+1) Wisdom 10 (0) Charisma 18 (+4)</p><p></p><p>Saving Throws</p><p>Strength -1</p><p>Dexterity +3</p><p>Constitution+2</p><p>Intelligence +1</p><p><strong>Wisdom</strong> +3</p><p><strong>Charisma</strong> +7</p><p></p><p>Skills</p><p>Acrobatics +3</p><p>Animal Handling +0</p><p><strong>Arcana </strong>+4</p><p>Athletics -1</p><p><strong>Deception</strong> +7</p><p><strong>History</strong> +4</p><p>Insight 0</p><p>Intimidation +4</p><p><strong>Investigation </strong>+4</p><p>Medicine 0</p><p>Nature +1</p><p><strong>Perception</strong> +3</p><p>Performance +4</p><p>Persuasion +4</p><p>Religion +1</p><p>Sleight of Hand +3</p><p><strong>Stealth</strong> +6</p><p>Survival +4</p><p></p><p>Proficiencies</p><p>Armor: light armor</p><p>Weapons: Simple Weapons, Pact Weapon Black Tentacle Rapier</p><p>Tools: none</p><p>Languages: Common, Elvish, Dwarvish, Draconic, Goblin</p><p>[/sblock]</p><p></p><p>[sblock=Combat]</p><p>Initiative: +3</p><p>AC: 16 with Mage Armor, otherwise 13</p><p>HP: 52</p><p>Hit Dice: 7d8</p><p>Speed: 30</p><p>Size: Medium</p><p>Passive Perception: 13</p><p>Attacks</p><p>Black Tentacle Rapier +5/ 1d8 +3 magical </p><p>Daggers +5/ 1d4+3 piercing ranged 20/60</p><p>Eldritch Blast +6/ 1d10+3 force damage range 120 ft</p><p>[/sblock]</p><p></p><p>[sblock=Features]</p><p>Class Features</p><p>Pact Magic: Warlock Spells</p><p>Spell Save DC 15</p><p>Spell Attack Bonus: +7</p><p>Cantrips (3)</p><p>Eldritch Blast</p><p>Mage Hand</p><p>Minor Image</p><p>Spells Level 4 (8)</p><p>Invisibility</p><p>Misty Step</p><p>Shatter</p><p>Hunger of Hadar</p><p>Remove Curse</p><p>Fly</p><p>Fear</p><p>Banishment</p><p>Spell Slots 2 3rd level slots</p><p>Eldritch Invocations (4)</p><p>Agonizing Blast</p><p>Armor of Shadows</p><p>Thirsting Blade</p><p>Sculptor of Flesh (polymorph)</p><p>Pact of the Blade</p><p>The Great Old One Patron</p><p>Awakened Mind</p><p>Entropic Ward - when a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make if before the end of your next turn. Recharges on short rest.</p><p>Race Features</p><p>Darkvision 60ft</p><p>Fey Ancestry</p><p>Background Sage Feature: Researcher</p><p>When you attempt to learn or recall a piece of lore, if you do not know the information, you often know where and from whom you can obtain it. </p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>2 daggers</p><p>Backpack</p><p>Crowbar</p><p>Hammer</p><p>10 pitons</p><p>10 torches</p><p>Tinderbox</p><p>10 days of rations</p><p>2 waterskins</p><p>50ft of hempen rope</p><p>2 crystals (arcane focus) one on necklace on hidden on person</p><p>Caltrops (20)</p><p>Bedroll</p><p>Mess kit</p><p>Pot</p><p>Sack</p><p>2 sets of traveler’s clothes</p><p>Flask</p><p>Tankard</p><p>Money: 319 GP, 8 SP, 95 Copper Pieces</p><p>[/sblock]</p><p></p><p>[sblock=Bio]</p><p>Drako was born to a drunken father, and a mother who was one of the most famous wizards of her era. Drako studied hard, but he struggled to past the tests, he would know thousands of spells almost to the letter but would always forget one element of the spell, or mix up the order. </p><p></p><p>Drako spent almost 18 hours a day studying arcane and lore but he was never able to learn the secrets that he longed for. After many long years of study without his desired results Drako started looking for an easier way, he discovered that there was a cult of a Great Old One in his city. Joining the cult under an assumed name Drako finally found what he was looking for; Drako came face to face with a being from the great beyond and was granted some of the secrets of its power.</p><p></p><p>Drako’s patron demanded that Drako repay it by supplying the constantly expanding knowledge of this world, and Drako struggled to meet his patron’s demands. </p><p></p><p></p><p></p><p> </p><p>[/sblock]</p><p>[sblock=Mini Stats]</p><p>Initiative: +3</p><p>AC 16 (with Mage armor)</p><p>HP 31/31</p><p>Spell Slots 2nd 2/2</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7089730, member: 6808932"] Drako Sateen Half-Elf Great Old One Warlock 7 Sage, Discredited Academic CN [sblock=Personality] Traits: I’m willing to listen to every side of an argument before I make my own judgment. Ideal: Nothing Should fetter the infinite possibility inherent in all existence. Bond: I sold my soul for knowledge. I hope to do great deeds and win it back. Flaw: Unlocking an ancient mystery is worth the price of a civilization. [/sblock] [sblock=Appearance] Age: 40 Height: 6’1” Weight 135 lbs Hair: Black Eyes: Green Skin: light Description: Draco is a tall and thin Half-Elf who wears a black hooded tunic and robes with royal purple accents. Around his neck Draco wears a necklace with a dark green crystal incased in black metal, it appears as though black tentacles are trying to crush the crystal. [/sblock] [sblock=Stats,Skills,Proficiencies] Stats Strength 8 (-1) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 10 (0) Charisma 18 (+4) Saving Throws Strength -1 Dexterity +3 Constitution+2 Intelligence +1 [B]Wisdom[/B] +3 [B]Charisma[/B] +7 Skills Acrobatics +3 Animal Handling +0 [B]Arcana [/B]+4 Athletics -1 [B]Deception[/B] +7 [B]History[/B] +4 Insight 0 Intimidation +4 [B]Investigation [/B]+4 Medicine 0 Nature +1 [B]Perception[/B] +3 Performance +4 Persuasion +4 Religion +1 Sleight of Hand +3 [B]Stealth[/B] +6 Survival +4 Proficiencies Armor: light armor Weapons: Simple Weapons, Pact Weapon Black Tentacle Rapier Tools: none Languages: Common, Elvish, Dwarvish, Draconic, Goblin [/sblock] [sblock=Combat] Initiative: +3 AC: 16 with Mage Armor, otherwise 13 HP: 52 Hit Dice: 7d8 Speed: 30 Size: Medium Passive Perception: 13 Attacks Black Tentacle Rapier +5/ 1d8 +3 magical Daggers +5/ 1d4+3 piercing ranged 20/60 Eldritch Blast +6/ 1d10+3 force damage range 120 ft [/sblock] [sblock=Features] Class Features Pact Magic: Warlock Spells Spell Save DC 15 Spell Attack Bonus: +7 Cantrips (3) Eldritch Blast Mage Hand Minor Image Spells Level 4 (8) Invisibility Misty Step Shatter Hunger of Hadar Remove Curse Fly Fear Banishment Spell Slots 2 3rd level slots Eldritch Invocations (4) Agonizing Blast Armor of Shadows Thirsting Blade Sculptor of Flesh (polymorph) Pact of the Blade The Great Old One Patron Awakened Mind Entropic Ward - when a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make if before the end of your next turn. Recharges on short rest. Race Features Darkvision 60ft Fey Ancestry Background Sage Feature: Researcher When you attempt to learn or recall a piece of lore, if you do not know the information, you often know where and from whom you can obtain it. [/sblock] [sblock=Equipment] 2 daggers Backpack Crowbar Hammer 10 pitons 10 torches Tinderbox 10 days of rations 2 waterskins 50ft of hempen rope 2 crystals (arcane focus) one on necklace on hidden on person Caltrops (20) Bedroll Mess kit Pot Sack 2 sets of traveler’s clothes Flask Tankard Money: 319 GP, 8 SP, 95 Copper Pieces [/sblock] [sblock=Bio] Drako was born to a drunken father, and a mother who was one of the most famous wizards of her era. Drako studied hard, but he struggled to past the tests, he would know thousands of spells almost to the letter but would always forget one element of the spell, or mix up the order. Drako spent almost 18 hours a day studying arcane and lore but he was never able to learn the secrets that he longed for. After many long years of study without his desired results Drako started looking for an easier way, he discovered that there was a cult of a Great Old One in his city. Joining the cult under an assumed name Drako finally found what he was looking for; Drako came face to face with a being from the great beyond and was granted some of the secrets of its power. Drako’s patron demanded that Drako repay it by supplying the constantly expanding knowledge of this world, and Drako struggled to meet his patron’s demands. [/sblock] [sblock=Mini Stats] Initiative: +3 AC 16 (with Mage armor) HP 31/31 Spell Slots 2nd 2/2 [/sblock] [/QUOTE]
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