Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[RG] WD's Against the Orcs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Niehaus" data-source="post: 4440979" data-attributes="member: 75215"><p>[code] [FONT=Courier New][B][COLOR=Yellow]William Oaknob II[/COLOR]</p><p>[/B]Halfling Paladin 5 [B]</p><p>Alignment[/B]: Unaligned</p><p>[B]Deity:[/B] Sehanine</p><p></p><p>[B] Languages:[/B] Common, Elven</p><p>[B] Vision:[/B] Normal</p><p></p><p>[B]Ability Scores:[/B]</p><p>Str 8</p><p>Con 12</p><p>Dex 14 (+2 race)</p><p>Int 10</p><p>Wis 17 (+1 level)</p><p>Cha 19 [/FONT][FONT=Courier New](+2 race +1 level)[/FONT]</p><p>[FONT=Courier New] </p><p>[B]Combat[/B]:</p><p>[B]Init: [/B]+4</p><p>[B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15</p><p></p><p>[B]HP[/B]: 56 [B]Surges/day[/B]: 13</p><p>[B]Bloodied[/B]: 28 [B]Surge Value[/B]: 14</p><p> </p><p>[B]AC[/B] 23 (+2 level +2 shield +9 armor)</p><p>[B]Fort [/B]16 (+2 level +1 Con +2 amulet +1 class) </p><p>[B]Ref[/B] 19 (+2 level +2 Dex [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class +2 Shield)</p><p>[B]Will [/B]19 (+2 level +4 Wis [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class)</p><p></p><p>Speed 5</p><p>Resistances: +5 Fire +5 Necrotic</p><p></p><p>Action points: 1</p><p></p><p>[B]Basic Attacks:[/B]</p><p>Melee: +1 Lightning Short Sword: +5 vs. AC, 1d6+0 damage</p><p>Ranged: Sling: +6 vs. AC, 1d6+2 damage[B]</p><p></p><p>Attack Powers:[/B]</p><p>[COLOR=Lime]Bolstering Strike[/COLOR]</p><p>[/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B]</p><p>[B] Standard Action[/B] [B]Melee[/B] weapon</p><p>[B]Target[/B]: One creature</p><p>[B]Attack[/B]: +10 vs. AC</p><p>[I]Hit[/I]: 1[W] + 5 damage, and you gain temporary hit points equal to your Wisdom modifier.[FONT=Courier New]</p><p></p><p>[/FONT][FONT=Courier New][COLOR=Lime]Enfeebling Strike[/COLOR]</p><p>[/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B]</p><p>[B] Standard Action[/B] [B]Melee[/B] weapon</p><p>[B]Target[/B]: One creature</p><p>[B]Attack[/B]: +10 vs. AC</p><p>[I]Hit[/I]: 1[W] + 5 damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.</p><p>[FONT=Courier New]</p><p>[/FONT][FONT=Courier New]</p><p>[COLOR=Red]Fearsome Smite[/COLOR]</p><p>[/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Fear[/B], [B]Weapon[/B]</p><p>[B]Standard Action[/B] [B]Melee[/B] weapon</p><p>[B]Target[/B]: One creature </p><p>[B]Attack[/B]: +10 vs. AC</p><p>[I]Hit[/I]: 2[W] + 5 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.</p><p>[FONT=Courier New]</p><p></p><p>[/FONT][FONT=Courier New][COLOR=Red]Invigorating Smite[/COLOR]</p><p>[/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B], [B]Weapon[/B]</p><p>[B] Standard Action[/B] [B]Melee[/B] weapon</p><p>[B]Target[/B]: One creature</p><p>[B]Attack[/B]: +10 vs. Will</p><p>[I]Hit[/I]: 2[W] + 5 damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.</p><p></p><p>[FONT=Courier New][COLOR=Gray]On Pain of Death[/COLOR]</p><p>[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B]</p><p>[B]Standard Action[/B] [B]Ranged[/B] 5</p><p>[B]Target[/B]: One creature</p><p>[B]Attack[/B]: +7 vs. Will</p><p>[I]Hit[/I]: 3d8 + 5 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).</p><p>[I]Miss[/I]: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).[FONT=Courier New]</p><p></p><p>[/FONT][FONT=Courier New][COLOR=Gray]Hallowed Circle[/COLOR]</p><p>[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B]</p><p>[B]Standard Action[/B][B]</p><p>Close[/B] burst 3[B] Target[/B]: Each enemy in burst</p><p>[B]Attack[/B]: +7 vs. Reflex</p><p>[I]Hit[/I]: 2d6 + 5 damage.</p><p>[B]Effect[/B]: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.</p><p></p><p>[FONT=Courier New] </p><p>[B] Class / Racial Features and Utility Powers:[/B]</p><p>[/FONT]</p><p>[COLOR=Lime]Divine Challenge[/COLOR]</p><p>[B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Radiant[/B]</p><p>[B] Minor Action[/B] [B]Close[/B] burst 5</p><p>[B]Target[/B]: One creature in burst</p><p>[B]Effect[/B]: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p>While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.</p><p></p><p>On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.</p><p></p><p>You can use divine challenge once per turn.</p><p>[B]Special[/B]: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.</p><p></p><p>[COLOR=Lime]Lay on Hands</p><p>[/COLOR][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B]</p><p>[B] Minor Action[/B] [B]Melee[/B] touch</p><p>[B]Special[/B]: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.</p><p>[B]Target[/B]: One creature</p><p>[B]Effect[/B]: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.</p><p>[FONT=Courier New]</p><p>[COLOR=Red]Channel Divinity: Divine Mettle</p><p>[/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B]</p><p>[B]Minor Action [/B][B]Close[/B] burst 10[B]</p><p>Target[/B]: One creature in burst</p><p>[B]Effect[/B]: The target makes a saving throw with a bonus equal to your Charisma modifier.</p><p></p><p>[FONT=Courier New][COLOR=Red]Channel Divinity: Divine Strength</p><p>[/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B]</p><p>[B]Minor Action[/B][B] </p><p>Personal[/B] [B]Effect[/B]: Apply your Strength modifier as extra damage on your next attack this turn.</p><p>[FONT=Courier New][COLOR=Red]</p><p>Second Chance[/COLOR]</p><p>[/FONT][B]Encounter[/B]</p><p>[B]Immediate Interrupt[/B][B]</p><p>Personal[/B] [B]Effect[/B]: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.</p><p>[FONT=Courier New][COLOR=Gray]</p><p>Sacred Circle[/COLOR]</p><p>[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B]</p><p>[B] Standard Action[/B] [B]Close[/B] burst 3</p><p>[B]Effect[/B]: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.</p><p>[FONT=Courier New][B]</p><p></p><p>Magic Item Powers:[/B]</p><p>[COLOR=Orange]+1 Lightning Short Sword[/COLOR]</p><p> [/FONT][B]Critical[/B]: +1d6 lightning damage</p><p></p><p>Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.</p><p></p><p>Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.</p><p></p><p>[FONT=Courier New] [COLOR=Orange]</p><p>+1 Black Iron[COLOR=DarkOrange] Plate[/COLOR][/COLOR]</p><p> [/FONT][B]Property[/B]: Resist 5 fire.</p><p>[B]Property[/B]: Resist 5 necrotic.[FONT=Courier New]</p><p>[/FONT] </p><p>[FONT=Courier New][COLOR=Orange]+1 Sehanine's Crescent (holy symbol) [/COLOR]</p><p> Critical: +1d6 damage[B]</p><p></p><p>Race and Class Features:[/B]</p><p>Bold: +5 to saving throws vs fear</p><p>Nimble Reaction: +2 to AC vs Opportunity Attacks</p><p>Second Chance</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p>[B]Feats[/B]:</p><p>Lost in a Crowd</p><p>Toughness</p><p>Durable</p><p></p><p>[B]Skills[/B]:</p><p>Acrobatics: +2 (+2 level +2 Dex -4 armor +2 race)</p><p>Arcana: +2 (+2 level +0 Int)</p><p>Athletics: -3 (+2 level -1 Str -4 armor)</p><p>Bluff: +6 (+2 level +4 Cha)</p><p>Diplomacy: +11 (+2 level +4 Cha[/FONT][FONT=Courier New] +5 trained[/FONT][FONT=Courier New])</p><p>Dungeoneering: +5 (+2 level +3 Wis)</p><p>Endurance: -1 (+2 level +1 Con [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New])</p><p>Heal: +10 (+2 level +3 Wis [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])</p><p>History: +2 (+2 level +0 Int)</p><p>Insight: +5 (+2 level +3 Wis)</p><p>Intimidate: +11 (+2 level +4 Cha [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])</p><p>Nature: +5 (+2 level +3 Wis)</p><p>Perception: +5 (+2 level +3 Wis)</p><p>Religion: +7 (+2 level +0 Int [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])</p><p>Stealth: +0 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New])</p><p>Streetwise: +6 (+2 level +4 Cha)</p><p>Thievery: +2 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New] +2 race)</p><p></p><p>[B]Equipment[/B]: </p><p>Item Weight Cost</p><p>+1 Lightning Short Sword</p><p>+1 Black Iron Plate</p><p>+2 Amulet of Protection</p><p>+1 Sehanine's Crescent </p><p> Total Weight: 0 lbs.</p><p></p><p>Money: 563 gold </p><p></p><p>Healing Potion</p><p>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,</p><p>10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT] </p><p> </p><p>[/code]</p></blockquote><p></p>
[QUOTE="Niehaus, post: 4440979, member: 75215"] [code] [FONT=Courier New][B][COLOR=Yellow]William Oaknob II[/COLOR] [/B]Halfling Paladin 5 [B] Alignment[/B]: Unaligned [B]Deity:[/B] Sehanine [B] Languages:[/B] Common, Elven [B] Vision:[/B] Normal [B]Ability Scores:[/B] Str 8 Con 12 Dex 14 (+2 race) Int 10 Wis 17 (+1 level) Cha 19 [/FONT][FONT=Courier New](+2 race +1 level)[/FONT] [FONT=Courier New] [B]Combat[/B]: [B]Init: [/B]+4 [B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15 [B]HP[/B]: 56 [B]Surges/day[/B]: 13 [B]Bloodied[/B]: 28 [B]Surge Value[/B]: 14 [B]AC[/B] 23 (+2 level +2 shield +9 armor) [B]Fort [/B]16 (+2 level +1 Con +2 amulet +1 class) [B]Ref[/B] 19 (+2 level +2 Dex [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class +2 Shield) [B]Will [/B]19 (+2 level +4 Wis [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class) Speed 5 Resistances: +5 Fire +5 Necrotic Action points: 1 [B]Basic Attacks:[/B] Melee: +1 Lightning Short Sword: +5 vs. AC, 1d6+0 damage Ranged: Sling: +6 vs. AC, 1d6+2 damage[B] Attack Powers:[/B] [COLOR=Lime]Bolstering Strike[/COLOR] [/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B] [B] Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 1[W] + 5 damage, and you gain temporary hit points equal to your Wisdom modifier.[FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Lime]Enfeebling Strike[/COLOR] [/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Weapon[/B] [B] Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 1[W] + 5 damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn. [FONT=Courier New] [/FONT][FONT=Courier New] [COLOR=Red]Fearsome Smite[/COLOR] [/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Fear[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. AC [I]Hit[/I]: 2[W] + 5 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier. [FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Red]Invigorating Smite[/COLOR] [/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B], [B]Weapon[/B] [B] Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: +10 vs. Will [I]Hit[/I]: 2[W] + 5 damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier. [FONT=Courier New][COLOR=Gray]On Pain of Death[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B] [B]Standard Action[/B] [B]Ranged[/B] 5 [B]Target[/B]: One creature [B]Attack[/B]: +7 vs. Will [I]Hit[/I]: 3d8 + 5 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). [I]Miss[/I]: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).[FONT=Courier New] [/FONT][FONT=Courier New][COLOR=Gray]Hallowed Circle[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B] [B]Standard Action[/B][B] Close[/B] burst 3[B] Target[/B]: Each enemy in burst [B]Attack[/B]: +7 vs. Reflex [I]Hit[/I]: 2d6 + 5 damage. [B]Effect[/B]: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone. [FONT=Courier New] [B] Class / Racial Features and Utility Powers:[/B] [/FONT] [COLOR=Lime]Divine Challenge[/COLOR] [B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Radiant[/B] [B] Minor Action[/B] [B]Close[/B] burst 5 [B]Target[/B]: One creature in burst [B]Effect[/B]: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. [B]Special[/B]: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge. [COLOR=Lime]Lay on Hands [/COLOR][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Healing[/B] [B] Minor Action[/B] [B]Melee[/B] touch [B]Special[/B]: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. [B]Target[/B]: One creature [B]Effect[/B]: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. [FONT=Courier New] [COLOR=Red]Channel Divinity: Divine Mettle [/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B] [B]Minor Action [/B][B]Close[/B] burst 10[B] Target[/B]: One creature in burst [B]Effect[/B]: The target makes a saving throw with a bonus equal to your Charisma modifier. [FONT=Courier New][COLOR=Red]Channel Divinity: Divine Strength [/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B] [B]Minor Action[/B][B] Personal[/B] [B]Effect[/B]: Apply your Strength modifier as extra damage on your next attack this turn. [FONT=Courier New][COLOR=Red] Second Chance[/COLOR] [/FONT][B]Encounter[/B] [B]Immediate Interrupt[/B][B] Personal[/B] [B]Effect[/B]: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower. [FONT=Courier New][COLOR=Gray] Sacred Circle[/COLOR] [/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Divine[/B], [B]Implement[/B], [B]Zone[/B] [B] Standard Action[/B] [B]Close[/B] burst 3 [B]Effect[/B]: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC. [FONT=Courier New][B] Magic Item Powers:[/B] [COLOR=Orange]+1 Lightning Short Sword[/COLOR] [/FONT][B]Critical[/B]: +1d6 lightning damage Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. [FONT=Courier New] [COLOR=Orange] +1 Black Iron[COLOR=DarkOrange] Plate[/COLOR][/COLOR] [/FONT][B]Property[/B]: Resist 5 fire. [B]Property[/B]: Resist 5 necrotic.[FONT=Courier New] [/FONT] [FONT=Courier New][COLOR=Orange]+1 Sehanine's Crescent (holy symbol) [/COLOR] Critical: +1d6 damage[B] Race and Class Features:[/B] Bold: +5 to saving throws vs fear Nimble Reaction: +2 to AC vs Opportunity Attacks Second Chance Channel Divinity Divine Challenge Lay on Hands [B]Feats[/B]: Lost in a Crowd Toughness Durable [B]Skills[/B]: Acrobatics: +2 (+2 level +2 Dex -4 armor +2 race) Arcana: +2 (+2 level +0 Int) Athletics: -3 (+2 level -1 Str -4 armor) Bluff: +6 (+2 level +4 Cha) Diplomacy: +11 (+2 level +4 Cha[/FONT][FONT=Courier New] +5 trained[/FONT][FONT=Courier New]) Dungeoneering: +5 (+2 level +3 Wis) Endurance: -1 (+2 level +1 Con [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New]) Heal: +10 (+2 level +3 Wis [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) History: +2 (+2 level +0 Int) Insight: +5 (+2 level +3 Wis) Intimidate: +11 (+2 level +4 Cha [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) Nature: +5 (+2 level +3 Wis) Perception: +5 (+2 level +3 Wis) Religion: +7 (+2 level +0 Int [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New]) Stealth: +0 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New]) Streetwise: +6 (+2 level +4 Cha) Thievery: +2 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New] +2 race) [B]Equipment[/B]: Item Weight Cost +1 Lightning Short Sword +1 Black Iron Plate +2 Amulet of Protection +1 Sehanine's Crescent Total Weight: 0 lbs. Money: 563 gold Healing Potion Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT] [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RG] WD's Against the Orcs
Top