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Rhasta's Guide to Quick Gold @ Low Levels.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5428119" data-attributes="member: 35909"><p>This one was always ingenious, though sure to make the DM angry. Easy to counter by the prospective customer demanding to leave it in the stables for the day to prove that it's real and not going poof.</p><p></p><p></p><p></p><p>That's what Nystul's Magic Aura is for.</p><p></p><p></p><p></p><p>Interesting.</p><p></p><p></p><p></p><p>In D&D there are higher level characters, that's why. And if a person is worth enough to ransom, he's worth enouth for the people you're in contact with about the ransom to hire a bunch of people to kill your asses in return for the ransom money themselves (if you're going to lose money, may as well at least spend it to murder the bastards that kidnapped you). Not to mention the problem of the randomly passing by band of do-gooders.</p><p></p><p></p><p></p><p>Back in 3.0 when I was just starting to play, I actually made a very, very complex set of rules for Profession (pimp). It was a charisma based skill, andyou only earned money nights you were in town. There was a masterwork tools bonus for the pimp ensemble (cape, flashy clothes and hat, cane...), you could every so many ranks buy a hired goon to boost your earnings (the nightly payouts assumed some people didn't pay; the goons helped to recoup that loss), rules for DCs to convince creatures to work under you (orcs were low DC; Nymphs epically high, etc...), and so on.... Seriously, it was like 2 pages long.</p><p></p><p></p><p></p><p>Not sure how that makes money. And by level 5-6 when you're casting that, you could be reliably crafting magic items anyway. So...yeah.</p><p></p><p></p><p></p><p>That sounds like a collassally stupid idea...</p><p></p><p></p><p></p><p>What illusion? Image spells need concentration and Sequester, Mirage Arcana, Illusory Wall, etc... are all not "low level." If the smuggling operation is good, probably easier and lower level required to simply buy off the guards.</p><p></p><p></p><p></p><p>Heh, this makes me think of the losers who pay real, existent dollars in order to buy completely fictional gold for their World of Warcraft games. "Hey, DM! If I pay you $50 can my character start with a +1 sword?"</p><p></p><p></p><p></p><p>One time we started an Eberron game at level 5 and I was a Changeling Rogue. We had some off time before setting out on our first adventure, and I spent it crafting a masterwork bow. I then forged documentation claiming it to be made by [that world's most famous bowyer] and that it was a rare one of a kind collectible type item. Then I used my bluff and diplomacy to sell it for the "bargain" price of 900 gp. And then quickly walked away and changed my clothes and shapechanged into a different type of humanoid.</p><p></p><p>Another time, the whole party put on a carnival show featuring our undead elephant doing tricks along with other zombies and such, called "Circe de Necro." The Bard used his music and spells to lure people to it and then kept the lot of them Fascinated with the mediocre entertainment (as in the bard song) while myself (a different rogue; I like rogues) and the monk snuck around the mostly deserted city and looted peoples' houses. That DM was kind of laid back exact opposite of a RBDM type, so we ended up getting away with it and making a tens of thousands of gp in loot. At around level 8.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5428119, member: 35909"] This one was always ingenious, though sure to make the DM angry. Easy to counter by the prospective customer demanding to leave it in the stables for the day to prove that it's real and not going poof. That's what Nystul's Magic Aura is for. Interesting. In D&D there are higher level characters, that's why. And if a person is worth enough to ransom, he's worth enouth for the people you're in contact with about the ransom to hire a bunch of people to kill your asses in return for the ransom money themselves (if you're going to lose money, may as well at least spend it to murder the bastards that kidnapped you). Not to mention the problem of the randomly passing by band of do-gooders. Back in 3.0 when I was just starting to play, I actually made a very, very complex set of rules for Profession (pimp). It was a charisma based skill, andyou only earned money nights you were in town. There was a masterwork tools bonus for the pimp ensemble (cape, flashy clothes and hat, cane...), you could every so many ranks buy a hired goon to boost your earnings (the nightly payouts assumed some people didn't pay; the goons helped to recoup that loss), rules for DCs to convince creatures to work under you (orcs were low DC; Nymphs epically high, etc...), and so on.... Seriously, it was like 2 pages long. Not sure how that makes money. And by level 5-6 when you're casting that, you could be reliably crafting magic items anyway. So...yeah. That sounds like a collassally stupid idea... What illusion? Image spells need concentration and Sequester, Mirage Arcana, Illusory Wall, etc... are all not "low level." If the smuggling operation is good, probably easier and lower level required to simply buy off the guards. Heh, this makes me think of the losers who pay real, existent dollars in order to buy completely fictional gold for their World of Warcraft games. "Hey, DM! If I pay you $50 can my character start with a +1 sword?" One time we started an Eberron game at level 5 and I was a Changeling Rogue. We had some off time before setting out on our first adventure, and I spent it crafting a masterwork bow. I then forged documentation claiming it to be made by [that world's most famous bowyer] and that it was a rare one of a kind collectible type item. Then I used my bluff and diplomacy to sell it for the "bargain" price of 900 gp. And then quickly walked away and changed my clothes and shapechanged into a different type of humanoid. Another time, the whole party put on a carnival show featuring our undead elephant doing tricks along with other zombies and such, called "Circe de Necro." The Bard used his music and spells to lure people to it and then kept the lot of them Fascinated with the mediocre entertainment (as in the bard song) while myself (a different rogue; I like rogues) and the monk snuck around the mostly deserted city and looted peoples' houses. That DM was kind of laid back exact opposite of a RBDM type, so we ended up getting away with it and making a tens of thousands of gp in loot. At around level 8. [/QUOTE]
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