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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6716937" data-attributes="member: 18333"><p>Session 2 (About 2 ½ hours of play…including a quick level up time)</p><p></p><p>PCs (1st Level – Leveling up to 2nd Level)</p><p></p><p>Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists)</p><p>Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley)</p><p>Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on)</p><p>Turytopple the Gnome Paladin (A gnome trying to fight evil)</p><p>Kippipop the Gnome Sorcerer (Looking for mystery and lore)</p><p>Namfoodle “Foo” the Gnome Rogue (Trying to find riches)</p><p></p><p>The party spent the night in a bandit cave they cleared and got a good night’s sleep. The next day was a crisp and clear spring day making it a great day for travel so the party continued on their way south toward Red Larch. After nearly a day of travel they could see the town before them. They also saw an ominous black cloud move quickly over the Sumber Hills over the town and a fierce rain began pelting them. Without warning, the rain turned to hail, and as the group trekked closer to Red Larch, the hail got bigger and bigger. Tury put his shield over Kippi to protect her as Kippi studied the strange storm. She knew it wasn’t magical, yet it was strange that the weather would change so quickly and become so violent. Hundar, Foo, Pate and Zeed all began running toward Red Larch seeking refuge as they all got battered by the now painful pieces of hail. Tury did protect Kippi, but he got banged up and nearly lost his footing (hit twice down to 1 hp), so he continued to run and use his healing magic to bolster his step. Pate, Hundar, Zeed and Foo all got hit, but they were all able to make it to the Helm at Highsun, a two story tavern that seemed crowded and lively. </p><p></p><p>Inside, the dimly lit, wood paneled taproom was astir with what seemed like 40 or 50 patrons. The place was crowded and loud and there were no empty tables at all. The patrons looked quickly toward the party as it entered, but their revels at happy hour were not broken so they went back to their drinks, their games, their conversations. With a quick scan of the room, it was Hundar who noticed one table where a few humans and a half-orc female warrior were trading stories and rolling dice. Pate slipped into the room and headed straight towards a musician who was playing a lyre. Pate was not impressed. </p><p></p><p>The party moved up to the long bar at the back of the establishment and Tury got the bartender’s attention by flipping a gold piece up on to the bar. He ordered hot drinks for everyone in the party, and the bartender, a rotund man, called to another as he helped other patrons. The other man, started talking to Tury and the group. He was one of the owners, Garlen Harlathurl, and as he spoke the party learned that the weather’s been acting strangely for about 2 weeks. Another patron, sitting next to them, chimed in and said that Mintra Mahndyvvewr’s grandaughter, Pell told some strange story about a ghost she saw out by an old tomb. Then Garlen mentioned that lots of new folk had been coming to Red Larch, boarding at Mother Yanlantah’s down the way. He said they were rowdy folk who drank hard and sometimes a bit too loud for his own liking. With that, Tury noticed that Garlen was looking at one of the tables with a snear. After a little more small talk, learning about the Swinging Sword Inn across the street and some other places of interest like Mandyvvewr’s Poultry down The Long Road, everyone heard the crashing of glasses in the middle of the tavern. It seemed that one of the serving girls had dropped a tray of glasses right near the table with the rude men Garlen was talking about earlier. She picked up some of the broken glassware and then stormed right by the party behind the bar, muttering under her breath how those guys need to keep their hands to themselves. When Tury heard this, he asked his pal, Foo, to sneak over toward that table to give a listen to what those rude men were on about. Foo disappeared into the crowd and got close enough to hear them talking about their work at the mines and their desire to stay close to the black earth. One of them teased another for pinching the serving girl’s bottom, and they all laughed pigishly.</p><p></p><p>Before too much longer, the ground began to shake and everyone in the Helm got quiet. The tremor felt more like a small earthquake, and after a few seconds everyone could hear a grinding outside the front door and a high pitched cry for help. It sounded like a little boy. Hundar was the first to bound out of the tavern, hurdling patrons, tables and the like. When he got outside he found that the storm had passed, and the sun was setting, but there was a 20’ crater in them middle of the road. He ran up to the edge, but lost his footing as the ground around the edge crumbled away. He tumbled down some of the crumbling dirt into a pit 20’ down. At the bottom he saw that the pit opened up into a larger cavern. He also saw a frightened little boy who said he was just going to the Helm to find his daddy when the ground just gave way beneath him. </p><p></p><p>By this time, a crowd of people all stood around the sink hole in the road and the rest of the party was trying to look down into the hole. Tury got out a rope, fastened it to a hitching post near the tavern and then lowered it down the hole. The others got close and noticed that three of the townsfolk were trying to push everyone back away from the hole. One even came up to Tury and told the Gnome to move back. Tury could tell that the guy seemed to want to keep everyone from seeing what was in the hole. He even caught the guy looking over to a few other men that were trying to keep people back. Kippi and Tury gave that fella an earful of Gnome speak, and Tury was able to convince the guy to let him pull up his companion who had fallen into the hole. With that, Hundar, little boy in tow, climbed out of the hole and released the little fella, who promptly ran off to find his dad. </p><p></p><p>Tury, without missing a beat, told Kippi to stay up top while he went below to check out the area under the sink hole, which looked like a more open cavern area. Then Tury went down the hole. Kippi did not stay up top. She slid down, and so did Foo and Hundar. Zeed, the Aarakocra, and Pate the Bard, stayed behind (because they could not play longer, etc.).</p><p></p><p>Down below, the party found a tunnel leading far to the north and a stone doorway to the east. Curious, Tury led the way toward the stone doorway. When the group got closer they saw some used black cloaks hanging on pegs near the doorway. Foo checked the door for traps and locks and was surprised to find that the doors just pushed open, no locks, no traps. Then Tury pushed the doors open and led the group down a long man-made corridor until he came to two Dwarves carved in stone blocks looking at each other on opposite sides of the longer corridor. Foo checked them out and could not find any traps or hidden features, but they all noticed that there was a 6” gap on either side of the stone. Tury put his shield in one of the gaps and used it to leverage the stone, which pivoted and revealed a hidden passage to the south. The party moved down the passage and began to smell a horrible odor. Tury and Foo could tell that this odor was worse than any out house they had ever visited. Foo took the opportunity to sneak ahead to scout, and he found a hole in the ground where the odor was most rank. This undoubtedly was a latrine so the party backtracked and went to the other stone door on the north.</p><p></p><p>They wound their way up another small tunnel behind the other pivoting door, and Tury was the first to come to a 20’ x 20’ chamber. In the middle of the room there was a pile of corpses and two giant rats were feeding upon them. Tury could hear the scuttling of claws on stone in other parts of the room, but before he could really say much, Kippi moved right into the room and fired a frosty ray at one of the rats in the corner of the room. Since she was now exposed, three rats attacked her, but miraculously none of them could bit her. Then the others joined the fray and began to take down the rats. Hundar had some horrible luck, swinging wildly and missing a number of times. Foo got bitten once, but right after, he made some chittering noises to speak with the rats. Lo and behold, Foo got the rats to back away. Kippi was impressed by this, she too could speak with animals, and she realized that her friend was actually talking to the larger rodents. Hundar didn’t care. He kept on swinging, but couldn’t hit any of the rats. Tury took this time to inspect one of the corpses. That’s when he noticed that a strange symbol was carved into the forehead of the skull, a triangle shaped rune with a single line in the middle of the triangle, perpendicular to the base. Kippi fired her frosty ray once again, and froze one of the rats in place while Foo continued to speak with the rats to get the others to back away even more. Then he tried to befriend the most injured rat, and the rat seemed to take a liking to the Gnome. Hundar, not understanding all of what was happening, and angered by his inability to hit these creatures, swung his warhammer at the friendly rat and smashed it to a pulp. Foo was devastated by this, but Tury promised to make him a mechanical rat. So, before moving on, the party took 10 minutes to let Tury construct a mechanical rat for Foo to keep.</p><p></p><p>During that time, Hundar heard some shouts back from the way they had already come. People were searching for them. “Which way did they go?”</p><p></p><p>Hundar told the others and then worked his way back to the bend in the tunnel to see if he could see anyone there. He couldn’t make anything out although he could still hear some conversation behind the pivoting stone Dwarf door. The party decided to head back to see who had come after them. When they got close to the door, they saw the flickering of torchlight beyond. Hundar charged out to find 6 humanoids in robes…two with torches and scimitars, the others with scimitars as well. The cloaked humanoids said that they were “The Bringers of Woe” and nobody but the “Believers” should be there. They were going to make sure that the intruders would never leave. Hundar was hit badly by one of the men (crit double sixes!) Three others engaged as others fired crossbow bolts. Hundar stood his ground as Tury came to help…then Kippi and then Foo. Kippi tried to put the “Bringers of Woe” to sleep, but only 1 fell. Tury got hit with a crossbow bolt right in the chest (another crit), and then Foo stepped in to stab and kill one of the foes. </p><p></p><p>That’s were we ended for the night….mid battle.</p><p></p><p>Comments</p><p></p><p>After the party saved the little boy, I awarded them 300 xp, which got them each to level 2. We spent about 10 minutes leveling up and then kept playing. I like how easy it is to level up in 5e (especially with Fantasy Grounds character sheets in the FG gametable).</p><p></p><p>Hundar had horrible luck, missing nearly every attack he made.</p><p></p><p>Kippi’s sleep spell kind of fizzled, only rolling 15 hp worth of sleep.</p><p></p><p>The group did a lot of roleplaying and found some important information in town and in the dungeon.</p><p></p><p>Pate’s player was not around tonight, and Zeed’s player had to bow out early, so we just had those two PCs stay in town.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6716937, member: 18333"] Session 2 (About 2 ½ hours of play…including a quick level up time) PCs (1st Level – Leveling up to 2nd Level) Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists) Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley) Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on) Turytopple the Gnome Paladin (A gnome trying to fight evil) Kippipop the Gnome Sorcerer (Looking for mystery and lore) Namfoodle “Foo” the Gnome Rogue (Trying to find riches) The party spent the night in a bandit cave they cleared and got a good night’s sleep. The next day was a crisp and clear spring day making it a great day for travel so the party continued on their way south toward Red Larch. After nearly a day of travel they could see the town before them. They also saw an ominous black cloud move quickly over the Sumber Hills over the town and a fierce rain began pelting them. Without warning, the rain turned to hail, and as the group trekked closer to Red Larch, the hail got bigger and bigger. Tury put his shield over Kippi to protect her as Kippi studied the strange storm. She knew it wasn’t magical, yet it was strange that the weather would change so quickly and become so violent. Hundar, Foo, Pate and Zeed all began running toward Red Larch seeking refuge as they all got battered by the now painful pieces of hail. Tury did protect Kippi, but he got banged up and nearly lost his footing (hit twice down to 1 hp), so he continued to run and use his healing magic to bolster his step. Pate, Hundar, Zeed and Foo all got hit, but they were all able to make it to the Helm at Highsun, a two story tavern that seemed crowded and lively. Inside, the dimly lit, wood paneled taproom was astir with what seemed like 40 or 50 patrons. The place was crowded and loud and there were no empty tables at all. The patrons looked quickly toward the party as it entered, but their revels at happy hour were not broken so they went back to their drinks, their games, their conversations. With a quick scan of the room, it was Hundar who noticed one table where a few humans and a half-orc female warrior were trading stories and rolling dice. Pate slipped into the room and headed straight towards a musician who was playing a lyre. Pate was not impressed. The party moved up to the long bar at the back of the establishment and Tury got the bartender’s attention by flipping a gold piece up on to the bar. He ordered hot drinks for everyone in the party, and the bartender, a rotund man, called to another as he helped other patrons. The other man, started talking to Tury and the group. He was one of the owners, Garlen Harlathurl, and as he spoke the party learned that the weather’s been acting strangely for about 2 weeks. Another patron, sitting next to them, chimed in and said that Mintra Mahndyvvewr’s grandaughter, Pell told some strange story about a ghost she saw out by an old tomb. Then Garlen mentioned that lots of new folk had been coming to Red Larch, boarding at Mother Yanlantah’s down the way. He said they were rowdy folk who drank hard and sometimes a bit too loud for his own liking. With that, Tury noticed that Garlen was looking at one of the tables with a snear. After a little more small talk, learning about the Swinging Sword Inn across the street and some other places of interest like Mandyvvewr’s Poultry down The Long Road, everyone heard the crashing of glasses in the middle of the tavern. It seemed that one of the serving girls had dropped a tray of glasses right near the table with the rude men Garlen was talking about earlier. She picked up some of the broken glassware and then stormed right by the party behind the bar, muttering under her breath how those guys need to keep their hands to themselves. When Tury heard this, he asked his pal, Foo, to sneak over toward that table to give a listen to what those rude men were on about. Foo disappeared into the crowd and got close enough to hear them talking about their work at the mines and their desire to stay close to the black earth. One of them teased another for pinching the serving girl’s bottom, and they all laughed pigishly. Before too much longer, the ground began to shake and everyone in the Helm got quiet. The tremor felt more like a small earthquake, and after a few seconds everyone could hear a grinding outside the front door and a high pitched cry for help. It sounded like a little boy. Hundar was the first to bound out of the tavern, hurdling patrons, tables and the like. When he got outside he found that the storm had passed, and the sun was setting, but there was a 20’ crater in them middle of the road. He ran up to the edge, but lost his footing as the ground around the edge crumbled away. He tumbled down some of the crumbling dirt into a pit 20’ down. At the bottom he saw that the pit opened up into a larger cavern. He also saw a frightened little boy who said he was just going to the Helm to find his daddy when the ground just gave way beneath him. By this time, a crowd of people all stood around the sink hole in the road and the rest of the party was trying to look down into the hole. Tury got out a rope, fastened it to a hitching post near the tavern and then lowered it down the hole. The others got close and noticed that three of the townsfolk were trying to push everyone back away from the hole. One even came up to Tury and told the Gnome to move back. Tury could tell that the guy seemed to want to keep everyone from seeing what was in the hole. He even caught the guy looking over to a few other men that were trying to keep people back. Kippi and Tury gave that fella an earful of Gnome speak, and Tury was able to convince the guy to let him pull up his companion who had fallen into the hole. With that, Hundar, little boy in tow, climbed out of the hole and released the little fella, who promptly ran off to find his dad. Tury, without missing a beat, told Kippi to stay up top while he went below to check out the area under the sink hole, which looked like a more open cavern area. Then Tury went down the hole. Kippi did not stay up top. She slid down, and so did Foo and Hundar. Zeed, the Aarakocra, and Pate the Bard, stayed behind (because they could not play longer, etc.). Down below, the party found a tunnel leading far to the north and a stone doorway to the east. Curious, Tury led the way toward the stone doorway. When the group got closer they saw some used black cloaks hanging on pegs near the doorway. Foo checked the door for traps and locks and was surprised to find that the doors just pushed open, no locks, no traps. Then Tury pushed the doors open and led the group down a long man-made corridor until he came to two Dwarves carved in stone blocks looking at each other on opposite sides of the longer corridor. Foo checked them out and could not find any traps or hidden features, but they all noticed that there was a 6” gap on either side of the stone. Tury put his shield in one of the gaps and used it to leverage the stone, which pivoted and revealed a hidden passage to the south. The party moved down the passage and began to smell a horrible odor. Tury and Foo could tell that this odor was worse than any out house they had ever visited. Foo took the opportunity to sneak ahead to scout, and he found a hole in the ground where the odor was most rank. This undoubtedly was a latrine so the party backtracked and went to the other stone door on the north. They wound their way up another small tunnel behind the other pivoting door, and Tury was the first to come to a 20’ x 20’ chamber. In the middle of the room there was a pile of corpses and two giant rats were feeding upon them. Tury could hear the scuttling of claws on stone in other parts of the room, but before he could really say much, Kippi moved right into the room and fired a frosty ray at one of the rats in the corner of the room. Since she was now exposed, three rats attacked her, but miraculously none of them could bit her. Then the others joined the fray and began to take down the rats. Hundar had some horrible luck, swinging wildly and missing a number of times. Foo got bitten once, but right after, he made some chittering noises to speak with the rats. Lo and behold, Foo got the rats to back away. Kippi was impressed by this, she too could speak with animals, and she realized that her friend was actually talking to the larger rodents. Hundar didn’t care. He kept on swinging, but couldn’t hit any of the rats. Tury took this time to inspect one of the corpses. That’s when he noticed that a strange symbol was carved into the forehead of the skull, a triangle shaped rune with a single line in the middle of the triangle, perpendicular to the base. Kippi fired her frosty ray once again, and froze one of the rats in place while Foo continued to speak with the rats to get the others to back away even more. Then he tried to befriend the most injured rat, and the rat seemed to take a liking to the Gnome. Hundar, not understanding all of what was happening, and angered by his inability to hit these creatures, swung his warhammer at the friendly rat and smashed it to a pulp. Foo was devastated by this, but Tury promised to make him a mechanical rat. So, before moving on, the party took 10 minutes to let Tury construct a mechanical rat for Foo to keep. During that time, Hundar heard some shouts back from the way they had already come. People were searching for them. “Which way did they go?” Hundar told the others and then worked his way back to the bend in the tunnel to see if he could see anyone there. He couldn’t make anything out although he could still hear some conversation behind the pivoting stone Dwarf door. The party decided to head back to see who had come after them. When they got close to the door, they saw the flickering of torchlight beyond. Hundar charged out to find 6 humanoids in robes…two with torches and scimitars, the others with scimitars as well. The cloaked humanoids said that they were “The Bringers of Woe” and nobody but the “Believers” should be there. They were going to make sure that the intruders would never leave. Hundar was hit badly by one of the men (crit double sixes!) Three others engaged as others fired crossbow bolts. Hundar stood his ground as Tury came to help…then Kippi and then Foo. Kippi tried to put the “Bringers of Woe” to sleep, but only 1 fell. Tury got hit with a crossbow bolt right in the chest (another crit), and then Foo stepped in to stab and kill one of the foes. That’s were we ended for the night….mid battle. Comments After the party saved the little boy, I awarded them 300 xp, which got them each to level 2. We spent about 10 minutes leveling up and then kept playing. I like how easy it is to level up in 5e (especially with Fantasy Grounds character sheets in the FG gametable). Hundar had horrible luck, missing nearly every attack he made. Kippi’s sleep spell kind of fizzled, only rolling 15 hp worth of sleep. The group did a lot of roleplaying and found some important information in town and in the dungeon. Pate’s player was not around tonight, and Zeed’s player had to bow out early, so we just had those two PCs stay in town. 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