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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6716938" data-attributes="member: 18333"><p>Session 3 – The Tomb of Moving Stones</p><p></p><p>PCs (2nd Level)</p><p></p><p>Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists)</p><p>Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley)</p><p>Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on)</p><p>Turytopple the Gnome Paladin (A gnome trying to fight evil)</p><p>Kippipop the Gnome Sorcerer (Looking for mystery and lore)</p><p>Namfoodle “Foo” the Gnome Rogue (Trying to find riches)</p><p>Pate and Zeed remained at the sink hole in the street while the others had been gone underneath for about an hour.</p><p></p><p>The party was exploring the corridors beneath the sink hole, in mid combat with 6 Bringers of Woe, robed men wielding scimitars and light crossbows. The Bringers of Woe told the group they would never let them leave this place alive because they were not “Believers.” At one point, two of the Bringers of Woe tried to push Hundar to the east, down a corridor they had not traveled yet, but Hundar stood his ground. Tury was hurt by one, but Foo and Kippipop avoided taking damage. Tury kept telling Kippi to stay back, but Kippi kept on running up to be with her husband. They bantered at high speed, simultaneously showing their excitement, their irritation and their love. In between sentences, Kippi used her ray of frost to slightly freeze some of the foes. Hundar smashed them with his warhammer, and Tury fought with rapier. Foo alternated between short bow and rapier/dagger combination. He also chased down a fleeing Bringer of Woe so that it could not escape. </p><p></p><p>At one point, Tury was hurt pretty badly (3 hp) so he had to use a healing spell on himself as he stood against two Bringers of Woe. Kippi helped out with a sleep spell, but only put an injured one of the foes to sleep. While they were fighting, one of the Bringers of Woe yelled out, “Grund, get ready number 1.” Then later, he yelled out, “Grund, get out here and help us take out these intruders.” At that point, Grund, a half-orc, came running down the east corridor about half way to the party. He seemed confused and asked the Bringers of Woe what he should do. One Bringer of Woe was able to run from Hundar and eventually make it to the door about 100’ to the east. He told Grund to take care of them as he disappeared into the next room. Hundar charged closer to Grund, and tried to intimidate Grund saying that he and Grund were the same race, he should not fight “or I’ll break you.” (something like that). Grund seemed affected by that so he ran back to the east. Tury, Kippi and Foo finished off the other Bringers of Woe to the west and started back to the east when they heard a clanking of chains and the slamming of a metal cage that had dropped from the ceiling to trap Hundar in a 10’x10’ rusty iron cell.</p><p></p><p>Hundar didn’t like this. He used all his effort to smash the bars on the eastern side of the cage as hard as he could (used his action surge too). Two hits from his warhammer broke the cage open so he was able to move further to the east. Unfortunately, that separated him from the rest of the party. The others were just about to move up when another cage fell from the ceiling right before the other cage. Now there were two metal cages blocking their path so Tury inspected the cage. Kippi was amazed at what was happening and quite transfixed by the way Tury babbled about the design and mechanisms he though might run this strange cage trap. She just sat and watched her husband figure out what to do. Foo stayed back a little near the Dwarven statue doors that the party had gone through earlier and Tury threw some rope to the top of the first cage to try to snag the top of the cage so that they could try to lift it from the top and bottom. Foo caught the other end of the rope and pulled. He was able to pull it up and then he wedged the end of the rope through the statue to hold the first cage up. Later, they tried to raise the next one, but they had a little more trouble at first. Eventually, Foo hoisted this one up about 3’, enough for Tury and Kippi to crawl under and scuttle closer to Hundar.</p><p></p><p>Hundar ran into the next room and got behind the Bringer of Woe who had been working chains to drop the cages. That Bringer of Woe told Grund to attack, and Grund, very confused, decided to take one swing at Hundar. He hit Hundar, but only grazed him. It seemed as if Grund was attacking half-heartedly. Hundar didn’t waste any time. He smashed the Bringer of Woe and crumpled him into a heap. Then he tried to calm Grund. </p><p></p><p>In that room, Hundar saw an 8’ standing stone in the middle of the large chamber, a pile of rocks only 10’ from him with a small boy pinned under them, face down. He took some time to speak with Grund and get him to put his mace away. Speaking in Orcish calmed Grund and the two sat down together next to a door on the eastern side of the room. When the others came in, they didn’t know what to think. Hundar had moved to the boy and was calling for Grund to help him remove some of the rocks. At first, Tury thought that Grund was an enemy, but after seeing Grund obey Hundar, he realized that they were now allies. Together the party started taking rocks off the boy. Namfoo noticed that there was an inscription on the standing stone in the middle of the room that read, “Displease not the Delvers.” </p><p></p><p>The party found that the boy was alive, and as soon as the party neared, he asked for water. Tury placed his hands on the boy’s shoulder and restored some of his health by using his divine gift. Then Kippipop gave the boy some water. Feeling better, the boy told the group that he wanted them to leave the rocks on him. He was being punished by his dad. Hundar tried to intimidate the boy, and Tury tried to soothe the boy. It was kind of a little battle of minds. The boy told Hundar his name was Braelon, but then he started to get frightened. Tury’s gentle approach calmed the boy and got him talking. Braelon told them that his dad was Ratharr, one of the towns’ people of power, a “Believer.” The dad was a co-owner of a knick-nack, used equipment shop called Vallivoe’s Sundries. Vallivoe was not a believer though. From Braelon and Grund, the party found out that the Believers were a secret society of power brokers in the town. They also found out that Marlandro Gaelkur (the barber), Illmeth Waelvur and some others that Grund could not name were “Believers,” and they often come down here for meetings and to read the moving stones. There was a chamber to the east that had moving stones, but Braelon said he never saw it. He said that the Believers were starting to think more about listening to the stones and praying to Earth gods because the stones were sending them messages that helped them predict strange occurrences, like the earthquake that opened up the sink hole. </p><p></p><p>Tury and Hundar had a conversation about what to do with Grund and Braelon, and after Grund and Braelon chimed in, Tury gave Grund 5 gp and told him that he and Braelon should get out of here and hide. Grund said they could hide by the market place where he sold pickles. He knew a good spot. Braelon told the party about the tunnel that led to the Wagoneer’s shop basement. With that, Foo scouted the way back alone to make sure that there was no trouble lurking in shadows. He saw that there were still townspeople in the street above where the sink hole opened, so he hid in shadows and snuck up the northern tunnel until he found the door to the Wagoneer’s shop. He listened to the door and then jimmied the door open to see that there was nobody in the shop basement. It was after hours and presumably nobody was working. Tury asked Kippi to write a note for Grund that told Pate and Zeed and anyone else who might read it that Grund was very helpful and was doing the right thing. He was not a Believer and should be treated well. Grund took the gold and the note and he and Braelon exited the Tomb of the Moving Stones.</p><p></p><p>The party members looked around the room a bit and decided that they would continue to the east to delve further into this mystery.</p><p></p><p>Comments</p><p></p><p>I like the way this part of the adventure was written, the trap cages, the roleplaying of Grund and Braelon. Of course, I changed a few things to keep the game flowing (there are so many NPCs and locations in the town, it is hard to keep it all straight and know which NPCs are at which place, etc.)</p><p></p><p>We played for about 2 hours. The one battle with the 6 Bringers of Woe (well…5 during this session because we started mid-battle with 1 already dead), took longer than I expected. The entire thing went 14 rounds. It was neat how I had the foes run away and that forced the party to split up a bit. Foo went east, Hundar went west, the others stayed in the center. Then, when Hundar was under a cage, wham! The Bringer of Woe that took Grund’s place by the chains dropped a cage on him. When the others were under cages, I decided to drop a cage randomly since the foe didn’t know where they were. The cages were an interesting obstacle. (I also only dropped 1 cage per turn…the book says he can drop 2, but since it wasn’t Grund operating the chains, and I didn’t want to trap too many PCs, I made the Bringer of Woe only drop 1).</p><p></p><p>Again, I have to compliment players for roleplaying. The Gnomes and Hundar are really starting to establish a party dynamic that includes a few very specific personalities with some light conflict, but also some excellent teamwork. I’m trying to encourage the bonding of PCs, so I’m hoping that as they adventure together, each PC bonds more and more with each other.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6716938, member: 18333"] Session 3 – The Tomb of Moving Stones PCs (2nd Level) Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists) Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley) Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on) Turytopple the Gnome Paladin (A gnome trying to fight evil) Kippipop the Gnome Sorcerer (Looking for mystery and lore) Namfoodle “Foo” the Gnome Rogue (Trying to find riches) Pate and Zeed remained at the sink hole in the street while the others had been gone underneath for about an hour. The party was exploring the corridors beneath the sink hole, in mid combat with 6 Bringers of Woe, robed men wielding scimitars and light crossbows. The Bringers of Woe told the group they would never let them leave this place alive because they were not “Believers.” At one point, two of the Bringers of Woe tried to push Hundar to the east, down a corridor they had not traveled yet, but Hundar stood his ground. Tury was hurt by one, but Foo and Kippipop avoided taking damage. Tury kept telling Kippi to stay back, but Kippi kept on running up to be with her husband. They bantered at high speed, simultaneously showing their excitement, their irritation and their love. In between sentences, Kippi used her ray of frost to slightly freeze some of the foes. Hundar smashed them with his warhammer, and Tury fought with rapier. Foo alternated between short bow and rapier/dagger combination. He also chased down a fleeing Bringer of Woe so that it could not escape. At one point, Tury was hurt pretty badly (3 hp) so he had to use a healing spell on himself as he stood against two Bringers of Woe. Kippi helped out with a sleep spell, but only put an injured one of the foes to sleep. While they were fighting, one of the Bringers of Woe yelled out, “Grund, get ready number 1.” Then later, he yelled out, “Grund, get out here and help us take out these intruders.” At that point, Grund, a half-orc, came running down the east corridor about half way to the party. He seemed confused and asked the Bringers of Woe what he should do. One Bringer of Woe was able to run from Hundar and eventually make it to the door about 100’ to the east. He told Grund to take care of them as he disappeared into the next room. Hundar charged closer to Grund, and tried to intimidate Grund saying that he and Grund were the same race, he should not fight “or I’ll break you.” (something like that). Grund seemed affected by that so he ran back to the east. Tury, Kippi and Foo finished off the other Bringers of Woe to the west and started back to the east when they heard a clanking of chains and the slamming of a metal cage that had dropped from the ceiling to trap Hundar in a 10’x10’ rusty iron cell. Hundar didn’t like this. He used all his effort to smash the bars on the eastern side of the cage as hard as he could (used his action surge too). Two hits from his warhammer broke the cage open so he was able to move further to the east. Unfortunately, that separated him from the rest of the party. The others were just about to move up when another cage fell from the ceiling right before the other cage. Now there were two metal cages blocking their path so Tury inspected the cage. Kippi was amazed at what was happening and quite transfixed by the way Tury babbled about the design and mechanisms he though might run this strange cage trap. She just sat and watched her husband figure out what to do. Foo stayed back a little near the Dwarven statue doors that the party had gone through earlier and Tury threw some rope to the top of the first cage to try to snag the top of the cage so that they could try to lift it from the top and bottom. Foo caught the other end of the rope and pulled. He was able to pull it up and then he wedged the end of the rope through the statue to hold the first cage up. Later, they tried to raise the next one, but they had a little more trouble at first. Eventually, Foo hoisted this one up about 3’, enough for Tury and Kippi to crawl under and scuttle closer to Hundar. Hundar ran into the next room and got behind the Bringer of Woe who had been working chains to drop the cages. That Bringer of Woe told Grund to attack, and Grund, very confused, decided to take one swing at Hundar. He hit Hundar, but only grazed him. It seemed as if Grund was attacking half-heartedly. Hundar didn’t waste any time. He smashed the Bringer of Woe and crumpled him into a heap. Then he tried to calm Grund. In that room, Hundar saw an 8’ standing stone in the middle of the large chamber, a pile of rocks only 10’ from him with a small boy pinned under them, face down. He took some time to speak with Grund and get him to put his mace away. Speaking in Orcish calmed Grund and the two sat down together next to a door on the eastern side of the room. When the others came in, they didn’t know what to think. Hundar had moved to the boy and was calling for Grund to help him remove some of the rocks. At first, Tury thought that Grund was an enemy, but after seeing Grund obey Hundar, he realized that they were now allies. Together the party started taking rocks off the boy. Namfoo noticed that there was an inscription on the standing stone in the middle of the room that read, “Displease not the Delvers.” The party found that the boy was alive, and as soon as the party neared, he asked for water. Tury placed his hands on the boy’s shoulder and restored some of his health by using his divine gift. Then Kippipop gave the boy some water. Feeling better, the boy told the group that he wanted them to leave the rocks on him. He was being punished by his dad. Hundar tried to intimidate the boy, and Tury tried to soothe the boy. It was kind of a little battle of minds. The boy told Hundar his name was Braelon, but then he started to get frightened. Tury’s gentle approach calmed the boy and got him talking. Braelon told them that his dad was Ratharr, one of the towns’ people of power, a “Believer.” The dad was a co-owner of a knick-nack, used equipment shop called Vallivoe’s Sundries. Vallivoe was not a believer though. From Braelon and Grund, the party found out that the Believers were a secret society of power brokers in the town. They also found out that Marlandro Gaelkur (the barber), Illmeth Waelvur and some others that Grund could not name were “Believers,” and they often come down here for meetings and to read the moving stones. There was a chamber to the east that had moving stones, but Braelon said he never saw it. He said that the Believers were starting to think more about listening to the stones and praying to Earth gods because the stones were sending them messages that helped them predict strange occurrences, like the earthquake that opened up the sink hole. Tury and Hundar had a conversation about what to do with Grund and Braelon, and after Grund and Braelon chimed in, Tury gave Grund 5 gp and told him that he and Braelon should get out of here and hide. Grund said they could hide by the market place where he sold pickles. He knew a good spot. Braelon told the party about the tunnel that led to the Wagoneer’s shop basement. With that, Foo scouted the way back alone to make sure that there was no trouble lurking in shadows. He saw that there were still townspeople in the street above where the sink hole opened, so he hid in shadows and snuck up the northern tunnel until he found the door to the Wagoneer’s shop. He listened to the door and then jimmied the door open to see that there was nobody in the shop basement. It was after hours and presumably nobody was working. Tury asked Kippi to write a note for Grund that told Pate and Zeed and anyone else who might read it that Grund was very helpful and was doing the right thing. He was not a Believer and should be treated well. Grund took the gold and the note and he and Braelon exited the Tomb of the Moving Stones. The party members looked around the room a bit and decided that they would continue to the east to delve further into this mystery. Comments I like the way this part of the adventure was written, the trap cages, the roleplaying of Grund and Braelon. Of course, I changed a few things to keep the game flowing (there are so many NPCs and locations in the town, it is hard to keep it all straight and know which NPCs are at which place, etc.) We played for about 2 hours. The one battle with the 6 Bringers of Woe (well…5 during this session because we started mid-battle with 1 already dead), took longer than I expected. The entire thing went 14 rounds. It was neat how I had the foes run away and that forced the party to split up a bit. Foo went east, Hundar went west, the others stayed in the center. Then, when Hundar was under a cage, wham! The Bringer of Woe that took Grund’s place by the chains dropped a cage on him. When the others were under cages, I decided to drop a cage randomly since the foe didn’t know where they were. The cages were an interesting obstacle. (I also only dropped 1 cage per turn…the book says he can drop 2, but since it wasn’t Grund operating the chains, and I didn’t want to trap too many PCs, I made the Bringer of Woe only drop 1). Again, I have to compliment players for roleplaying. The Gnomes and Hundar are really starting to establish a party dynamic that includes a few very specific personalities with some light conflict, but also some excellent teamwork. I’m trying to encourage the bonding of PCs, so I’m hoping that as they adventure together, each PC bonds more and more with each other. [/QUOTE]
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