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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6858240" data-attributes="member: 18333"><p>Session 11 – Across the Howling Plateau to Knife Point Gully</p><p></p><p>Wow..it has been a while since we last played. We all needed to get our bearings and knock off the cobwebs.</p><p></p><p>****</p><p></p><p>As the sun rose, the party awakened in the small cave of the Aarakocra. Valon, the Aarakocra leader, offered this location as a sanctuary to the party if needed, but he also warned them that they had remained hidden for a long time and they would not want anyone to alert the Feathergale Society, air cultists, Gnolls or any other threat to their presence. As they group members were deciding their course of action, they all heard the footsteps of a humanoid only a few feet away from their hidden cave. The figure turned out to be an Air Genasi sorcerer, named Tornade e’Safranaux. He humbled himself before the group and determined that the enemy of his enemy were friends. </p><p></p><p>When Tury told the group that he wanted to go back to Red Larch to check on it and to check on his wife, Kippipop, Zeed offered to go back with him. Valon offered one of his Aarakocra scouts to go with them as well. Then Foo revealed that the cleric who raised him from death back at The Feathergale Society had told him about their air god named Yan-C-Bin and he had asked Foo to consider saying prayers to that entity (interestingly when in trouble flying the Griffins while on the manticore hunt, Foo actually uttered a prayer to Yan-C-Bin). Pate remembered a little about this air god and told the group that most nature worshipers do not worship this god. This god was more ancient and also more tempestuous, rumored to be tainted by evil. This spooked Foo so he decided that he would go with Tury so that all the Gnomes could be together to face whatever the harsh wind might blow toward Red Larch. With that, Tury, Foo, Zeed and Lafka (one of the Aarakocra) set off toward Red Larch. (This is one way to take care of PCs when players aren’t around…also Tury’s player wanted to play a different character so we switched out Tury for Tornade).</p><p></p><p>As Hundar, Pate and Tornade were talking with the Aarakocra and deciding what to do, Valon saw some winged creatures take to the air far in the distance near the Feathergale Spire. The group lost sight of them, but soon after, Valon saw them again and he warned the others that they were getting closer to them. Fearing that this might be a search party or patrol looking for the party, the party decided to move away from the Aarakocra cave toward the river and the Howling Plateau. They traveled for a few hours, and when they saw the flying creatures, they ducked down into some vegetation to hide. As the creatures got closer, the group could tell that there were 3 hippogriffs each ridden by a Feathergale Knight. It seemed pretty clear that they were looking for them. Luckily, after moving a bit and then hiding again, the group remained undetected and the riders finally turned and flew back to the Spire. </p><p></p><p>The party’s new plan was to travel to Knife Point Gully where they had seen some of the robed figures when they looked through the looking glass on top of the Spire. They were pretty sure that the robed figures were similar to the monk-like humans who joined the Feathergale Knights when the Knights wanted to take the party up to the pinnacle of the spire to “stand trial.” </p><p></p><p>To continue, the adventurers had to get over the Lost River. Tornade told Hundar that if Hundar could carry Pate, Tornade could levitate them while he himself forded the river since even if he went under the water, he could hold his breath indefinitely. The others agreed so Tornade took one end of a rope as Hundar took the other. Then when Tornade manipulated the air around Hundar (who was carrying Pate), Hundar and Pate hovered in the air. Tornade held on to the rope and began swimming across towing the levitating Half-Orc who was about 20’ above. At first, Tornade was carried downstream and the levitating party members nearly smashed into the side of a rock mound that the river cut through. Struggling against the current, Tornade was eventually able to get to the other side although he was dragged along the rocky shore and took some damage before reaching safety.</p><p></p><p>The small group traveled for a few more hours when they were beset by a pack of hyenas and their Gnoll masters. Hundar rushed forth to engage and did a terrific job killing 2 hyenas pretty quickly. The Gnolls were not as easy to kill, however. Hundar took some wounds, but his tough skin and skill fighting in his armor (heavy armor master) kept him from suffering too badly. Tornade, using rays of frost and acid splash fought as best he could, but he took a vicious wound. Pate, using his powers of song to make a Gnoll howl with laughter for nearly a half minute helped them control the fight, and his healing also helped Tornade, who did not seem as hearty as either Hundar or Pate. During the battle, Pate and Tornade tried to keep their distance from foes, but after the Gnolls called out with their growling and howling, another Gnoll and his hyena attacked from a rock outcropping nearer to Pate and Tornade. Pate took an arrow to the side, and then he engaged with rapier and dagger against the new foes. Although each of the party members suffered wounds, they eventually dispatched the Gnoll threat. Hundar took one of the Gnoll longbows and 40 arrows while Tornade found that the Gnolls all wore similar necklaces of teeth, and the group found 20 gp coin as well. </p><p></p><p>The group continued toward the Gully and eventually approached within 100’ of the crevasse. Inside the canyon opening they could see 3 of the robed figures guarding an opening in the rock wall itself. After about 10 minutes of observation, one of the robed figures went into the opening and didn’t return. Now that there were only 2, the party decided to walk up to them and parlay. Hundar was the one to lead. </p><p></p><p>The blue cloaked humans were on guard, and they nearly didn’t believe Hundar when he asked for aid and told them that they had been to the Feathergale Spire and were guests. Pate chimed in to try to help by telling a tale while Hundar reached into his pocket and showed the cloaked humans the ring that Thurl Merroska gave him for returning to the Spire with the manticore head. After speaking for a while, the cloaked humans asked about all of them and when they pointed out the Air Genasi, they whispered to each other. Hundar barked at them and asked what they were talking about and they said that their lord Aerisi would be interested in meeting with the Air Genasi. After successful discussions, the party convinced the cultists to let them rest with them while Pate told them great stories. Then, after Tornade convinced the cultists that he was interested in finding out more about the cult so that he could join, the cultists offered to take them down to the main doors of their temple.</p><p></p><p>The party was led down a stone stairway that traveled down for miles. Eventually they came to a large cavern and saw a ruined city with some buildings peaking up over the walls around it. The cultists wrote a note that told the guards inside to take these people to see Aerisi. They gave the note to Tornade, and then they excused themselves so that they could go back up to stand guard back at Knife Point Gully. </p><p></p><p>Pate immediately wanted to try to add to the note something about getting payment for their services, but while he was trying to convince Tornade to let him alter the document (or at least try), the group saw that they were on a ledge in front of a great wall with a door in it. Dwarven faces carved in the stone leered at them. Both Pate and Tornade realized that this was an entrance to the ancient, ruined Dwarven city of Tyar-Besil. They also heard shrieks and cries of agony beyond the door that was open just a pinch. In addition to the shrieks and cries soft music could be heard in the distance.</p><p></p><p>That’s were we ended. </p><p></p><p>The party got really lucky when they avoided the hippogriffs and the riders. Hundar rolled a 3 for his first stealth check, but the rider who was looking in their direction rolled a 1. Then when they got closer, Hundar rolled a 5, but the rider rolled a 3. Their exploits gained them 2000 xp overall, and Tornade went from 2nd level to 3rd. The others are still 4th level.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6858240, member: 18333"] Session 11 – Across the Howling Plateau to Knife Point Gully Wow..it has been a while since we last played. We all needed to get our bearings and knock off the cobwebs. **** As the sun rose, the party awakened in the small cave of the Aarakocra. Valon, the Aarakocra leader, offered this location as a sanctuary to the party if needed, but he also warned them that they had remained hidden for a long time and they would not want anyone to alert the Feathergale Society, air cultists, Gnolls or any other threat to their presence. As they group members were deciding their course of action, they all heard the footsteps of a humanoid only a few feet away from their hidden cave. The figure turned out to be an Air Genasi sorcerer, named Tornade e’Safranaux. He humbled himself before the group and determined that the enemy of his enemy were friends. When Tury told the group that he wanted to go back to Red Larch to check on it and to check on his wife, Kippipop, Zeed offered to go back with him. Valon offered one of his Aarakocra scouts to go with them as well. Then Foo revealed that the cleric who raised him from death back at The Feathergale Society had told him about their air god named Yan-C-Bin and he had asked Foo to consider saying prayers to that entity (interestingly when in trouble flying the Griffins while on the manticore hunt, Foo actually uttered a prayer to Yan-C-Bin). Pate remembered a little about this air god and told the group that most nature worshipers do not worship this god. This god was more ancient and also more tempestuous, rumored to be tainted by evil. This spooked Foo so he decided that he would go with Tury so that all the Gnomes could be together to face whatever the harsh wind might blow toward Red Larch. With that, Tury, Foo, Zeed and Lafka (one of the Aarakocra) set off toward Red Larch. (This is one way to take care of PCs when players aren’t around…also Tury’s player wanted to play a different character so we switched out Tury for Tornade). As Hundar, Pate and Tornade were talking with the Aarakocra and deciding what to do, Valon saw some winged creatures take to the air far in the distance near the Feathergale Spire. The group lost sight of them, but soon after, Valon saw them again and he warned the others that they were getting closer to them. Fearing that this might be a search party or patrol looking for the party, the party decided to move away from the Aarakocra cave toward the river and the Howling Plateau. They traveled for a few hours, and when they saw the flying creatures, they ducked down into some vegetation to hide. As the creatures got closer, the group could tell that there were 3 hippogriffs each ridden by a Feathergale Knight. It seemed pretty clear that they were looking for them. Luckily, after moving a bit and then hiding again, the group remained undetected and the riders finally turned and flew back to the Spire. The party’s new plan was to travel to Knife Point Gully where they had seen some of the robed figures when they looked through the looking glass on top of the Spire. They were pretty sure that the robed figures were similar to the monk-like humans who joined the Feathergale Knights when the Knights wanted to take the party up to the pinnacle of the spire to “stand trial.” To continue, the adventurers had to get over the Lost River. Tornade told Hundar that if Hundar could carry Pate, Tornade could levitate them while he himself forded the river since even if he went under the water, he could hold his breath indefinitely. The others agreed so Tornade took one end of a rope as Hundar took the other. Then when Tornade manipulated the air around Hundar (who was carrying Pate), Hundar and Pate hovered in the air. Tornade held on to the rope and began swimming across towing the levitating Half-Orc who was about 20’ above. At first, Tornade was carried downstream and the levitating party members nearly smashed into the side of a rock mound that the river cut through. Struggling against the current, Tornade was eventually able to get to the other side although he was dragged along the rocky shore and took some damage before reaching safety. The small group traveled for a few more hours when they were beset by a pack of hyenas and their Gnoll masters. Hundar rushed forth to engage and did a terrific job killing 2 hyenas pretty quickly. The Gnolls were not as easy to kill, however. Hundar took some wounds, but his tough skin and skill fighting in his armor (heavy armor master) kept him from suffering too badly. Tornade, using rays of frost and acid splash fought as best he could, but he took a vicious wound. Pate, using his powers of song to make a Gnoll howl with laughter for nearly a half minute helped them control the fight, and his healing also helped Tornade, who did not seem as hearty as either Hundar or Pate. During the battle, Pate and Tornade tried to keep their distance from foes, but after the Gnolls called out with their growling and howling, another Gnoll and his hyena attacked from a rock outcropping nearer to Pate and Tornade. Pate took an arrow to the side, and then he engaged with rapier and dagger against the new foes. Although each of the party members suffered wounds, they eventually dispatched the Gnoll threat. Hundar took one of the Gnoll longbows and 40 arrows while Tornade found that the Gnolls all wore similar necklaces of teeth, and the group found 20 gp coin as well. The group continued toward the Gully and eventually approached within 100’ of the crevasse. Inside the canyon opening they could see 3 of the robed figures guarding an opening in the rock wall itself. After about 10 minutes of observation, one of the robed figures went into the opening and didn’t return. Now that there were only 2, the party decided to walk up to them and parlay. Hundar was the one to lead. The blue cloaked humans were on guard, and they nearly didn’t believe Hundar when he asked for aid and told them that they had been to the Feathergale Spire and were guests. Pate chimed in to try to help by telling a tale while Hundar reached into his pocket and showed the cloaked humans the ring that Thurl Merroska gave him for returning to the Spire with the manticore head. After speaking for a while, the cloaked humans asked about all of them and when they pointed out the Air Genasi, they whispered to each other. Hundar barked at them and asked what they were talking about and they said that their lord Aerisi would be interested in meeting with the Air Genasi. After successful discussions, the party convinced the cultists to let them rest with them while Pate told them great stories. Then, after Tornade convinced the cultists that he was interested in finding out more about the cult so that he could join, the cultists offered to take them down to the main doors of their temple. The party was led down a stone stairway that traveled down for miles. Eventually they came to a large cavern and saw a ruined city with some buildings peaking up over the walls around it. The cultists wrote a note that told the guards inside to take these people to see Aerisi. They gave the note to Tornade, and then they excused themselves so that they could go back up to stand guard back at Knife Point Gully. Pate immediately wanted to try to add to the note something about getting payment for their services, but while he was trying to convince Tornade to let him alter the document (or at least try), the group saw that they were on a ledge in front of a great wall with a door in it. Dwarven faces carved in the stone leered at them. Both Pate and Tornade realized that this was an entrance to the ancient, ruined Dwarven city of Tyar-Besil. They also heard shrieks and cries of agony beyond the door that was open just a pinch. In addition to the shrieks and cries soft music could be heard in the distance. That’s were we ended. The party got really lucky when they avoided the hippogriffs and the riders. Hundar rolled a 3 for his first stealth check, but the rider who was looking in their direction rolled a 1. Then when they got closer, Hundar rolled a 5, but the rider rolled a 3. Their exploits gained them 2000 xp overall, and Tornade went from 2nd level to 3rd. The others are still 4th level. 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