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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6887269" data-attributes="member: 18333"><p>Session 17 – Searching Rivergard Keep and the Dark Stream</p><p></p><p>It was nearly midnight, and the party was exhausted, but before they could rest, they searched the upstairs area in the main house of the keep. Hundar smashed in both a north and south door to reveal a library and a bunk room. Pate and Tornade went into the library and found a number of books on the shelves, a desk, a chair and a chest. Strangely, there was also some water on the floor, which Pate investigated and found it to be river water. Hundar searched the bunk house finding nothing of value, but another door and a window that overlooked the courtyard. Hundar went out the other door and found himself on the wall of the keep while Pate and Tornade found a secret door in the library that led into Jolliver Grimjaw’s room. Foo and Zeed guarded the party’s rear.</p><p></p><p>As Hundar was outside on the wall, he heard a rhythmic banging of metal on metal coming from the harbor near where they had moored their boat when they arrived. He shouted to the others and ran down to the bluff to look down into the harbor. Pate and Tornade ran after him, with Foo and Zeed right behind them. Hundar could see three reavers on their boat with a strange looking old man with a glittering eye toward the back of the boat. There was also a fathomer on the stairway directing the others. It seemed as if they had moved the boat closer to the grate that blocked the stream that led into the bluff and one of the reavers was smashing at the lock of the grate to try to get it open. Hundar wasted no time and leapt down from the bluff falling 20’ to land on one of the reavers. He fell prone and took some damage, but he also delivered some damage to the reaver. Then he stabbed at the reaver with Windvane, killing it. He also stabbed at another reaver and took it down too, but when he stood and shifted toward the old man with the glittering eye, he felt a cold mist penetrate his body draining some of this health. The shiver also tried to induce fear in Hundar, but Hundar resisted. As the fight went on, the fathomer told the others to get the gate open so they could get to the temple.</p><p></p><p>The others arrived and Tornade conjured a barrage of minute meteors to hurt both the one-eyed shiver and the fathomer. The fathomer hexed Tornade and hit him with a damaging eldritch blast, causing Tornade to lose his concentration. Pate viciously mocked the shiver while Hundar stabbed at him and hit once. The shiver tried to grasp Hundar by the neck, but Hundar was able to parry his attack. Foo arrived and sneak attacked the remaining reaver, killing him. Zeed hurt the shiver too. Since Tornade was hexed, he backed away from the bluff so that the fathomer could not see him. Pate ran down the stairway and attacked the fathomer with his rapier and dagger hitting with one of the two attacks. Pretty soon, the shiver was dead, but Hundar took a little more cold damage in the process. Hundar also jumped from the boat to engage the fathomer, and when the fathomer turned into a water serpent and dove off the steps toward the water, Hundar speared him in mid-air, piercing and electrocuting him before he hit the water.</p><p></p><p>Then Hundar went on a wild search of the entire keep. He found only a few commoners who were fleeing the keep. He also found an armory with a number of weapons in it, none notable, a larger barracks with not much of value, a tower that had beds in it and an open empty chest, and a few other unoccupied locations. Pate and the others went back to the main part of the keep to open the chest in the library and also investigate Jolly’s room. The party found gold, electrum and silver along with a few scrolls and a bunch of gems. Pocketing these items they group decided to go down to the boat that was moored at the dock to sleep there for the night. Hundar felt a nostalgic joy being on the water again so he slept quite well.</p><p></p><p>The adventurers were able to sleep the night without mishap, and when the sun shone brightly the next morning, they took one of the rowboats into the dark stream behind the grate that Tornade found he could open with the key he had found around Grimjaw’s neck. After rowing for about 400’ or 500’ the party came to the underground landing that Foo and Pate had found earlier (where they were surprised by ghouls). There were still two rowboats moored at the landing and the stream continued west into darkness. The party rowed west into the darkness.</p><p></p><p>After a few hours, the boat was bumped by a large creature that tried to knock the boat over with its strength. Luckily for the adventurers the creature, a chul (a large lobster like creature with tentacles near its hideous mouth), could not tip the boat. It did however grab at both Foo and Zeed with its claws, but both of the rogues managed to duck away in time. The party unloaded on this creature, and before long it died and sunk back into the dark water. Tornade convinced Hundar that if Hundar ate some of the creature, he could turn into a werelobster, so Hundar dove into the water to get some of the dead chul flesh. Tornade dove in after him. While Hundar had to hold his breath and struggle to swim, Tornade could swim without breathing indefinitely so Tornade scouted the area underwater looking for any cave or lair that the chul might have. It seemed as if the chul was just swimming around from the west, so Tornade could not find a lair. Hundar gave up and swam back to the boat.</p><p></p><p>The group rowed for another 3 or 4 hours, Hundar giving up his oar so that he could rest for an hour. Without Hundar, the group made worse time, and everyone was surprised by three shadows. One attacked and missed Pate, the other two attacked Hundar. One hit and did Hundar some necrotic damage, but worse, drained some of this strength (4 points worth). Fearing further strength drain and damage, the group took to arms. Tornade’s minute meteors killed one of the shadows on Hundar and damaged the other. The rogues killed another and Hundar finished off the last before it could cause any more harm. Hundar caught his second wind, and everyone took a short rest before rowing further. Hundar regained his lost strength too.</p><p></p><p>After another hour or two, the stream led into a larger cavern area that had some man-made structures in it. There was faint light glowing at regular areas in the ruins of this area, and within moments, Tornade and Pate both realized that they were now back in Tyar-Besil, in the portion of the old Dwarven ruins that the Crushing Wave cult was using as its temple.</p><p></p><p>Comments</p><p></p><p>Wow…PCs are much stronger now and the chul which I thought would be pretty dangerous only got one surprise attempt to tip the boat and one attack before the group killed it. The shadows were actually more dangerous than the chul, but still the party handled them.</p><p></p><p>This was only a 2 hour session (Foo’s player and Zeed’s player did not play so we just used their PCs as tag alongs that attacked when they could).</p><p></p><p>Total xp 2600 split between the 5 of them.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6887269, member: 18333"] Session 17 – Searching Rivergard Keep and the Dark Stream It was nearly midnight, and the party was exhausted, but before they could rest, they searched the upstairs area in the main house of the keep. Hundar smashed in both a north and south door to reveal a library and a bunk room. Pate and Tornade went into the library and found a number of books on the shelves, a desk, a chair and a chest. Strangely, there was also some water on the floor, which Pate investigated and found it to be river water. Hundar searched the bunk house finding nothing of value, but another door and a window that overlooked the courtyard. Hundar went out the other door and found himself on the wall of the keep while Pate and Tornade found a secret door in the library that led into Jolliver Grimjaw’s room. Foo and Zeed guarded the party’s rear. As Hundar was outside on the wall, he heard a rhythmic banging of metal on metal coming from the harbor near where they had moored their boat when they arrived. He shouted to the others and ran down to the bluff to look down into the harbor. Pate and Tornade ran after him, with Foo and Zeed right behind them. Hundar could see three reavers on their boat with a strange looking old man with a glittering eye toward the back of the boat. There was also a fathomer on the stairway directing the others. It seemed as if they had moved the boat closer to the grate that blocked the stream that led into the bluff and one of the reavers was smashing at the lock of the grate to try to get it open. Hundar wasted no time and leapt down from the bluff falling 20’ to land on one of the reavers. He fell prone and took some damage, but he also delivered some damage to the reaver. Then he stabbed at the reaver with Windvane, killing it. He also stabbed at another reaver and took it down too, but when he stood and shifted toward the old man with the glittering eye, he felt a cold mist penetrate his body draining some of this health. The shiver also tried to induce fear in Hundar, but Hundar resisted. As the fight went on, the fathomer told the others to get the gate open so they could get to the temple. The others arrived and Tornade conjured a barrage of minute meteors to hurt both the one-eyed shiver and the fathomer. The fathomer hexed Tornade and hit him with a damaging eldritch blast, causing Tornade to lose his concentration. Pate viciously mocked the shiver while Hundar stabbed at him and hit once. The shiver tried to grasp Hundar by the neck, but Hundar was able to parry his attack. Foo arrived and sneak attacked the remaining reaver, killing him. Zeed hurt the shiver too. Since Tornade was hexed, he backed away from the bluff so that the fathomer could not see him. Pate ran down the stairway and attacked the fathomer with his rapier and dagger hitting with one of the two attacks. Pretty soon, the shiver was dead, but Hundar took a little more cold damage in the process. Hundar also jumped from the boat to engage the fathomer, and when the fathomer turned into a water serpent and dove off the steps toward the water, Hundar speared him in mid-air, piercing and electrocuting him before he hit the water. Then Hundar went on a wild search of the entire keep. He found only a few commoners who were fleeing the keep. He also found an armory with a number of weapons in it, none notable, a larger barracks with not much of value, a tower that had beds in it and an open empty chest, and a few other unoccupied locations. Pate and the others went back to the main part of the keep to open the chest in the library and also investigate Jolly’s room. The party found gold, electrum and silver along with a few scrolls and a bunch of gems. Pocketing these items they group decided to go down to the boat that was moored at the dock to sleep there for the night. Hundar felt a nostalgic joy being on the water again so he slept quite well. The adventurers were able to sleep the night without mishap, and when the sun shone brightly the next morning, they took one of the rowboats into the dark stream behind the grate that Tornade found he could open with the key he had found around Grimjaw’s neck. After rowing for about 400’ or 500’ the party came to the underground landing that Foo and Pate had found earlier (where they were surprised by ghouls). There were still two rowboats moored at the landing and the stream continued west into darkness. The party rowed west into the darkness. After a few hours, the boat was bumped by a large creature that tried to knock the boat over with its strength. Luckily for the adventurers the creature, a chul (a large lobster like creature with tentacles near its hideous mouth), could not tip the boat. It did however grab at both Foo and Zeed with its claws, but both of the rogues managed to duck away in time. The party unloaded on this creature, and before long it died and sunk back into the dark water. Tornade convinced Hundar that if Hundar ate some of the creature, he could turn into a werelobster, so Hundar dove into the water to get some of the dead chul flesh. Tornade dove in after him. While Hundar had to hold his breath and struggle to swim, Tornade could swim without breathing indefinitely so Tornade scouted the area underwater looking for any cave or lair that the chul might have. It seemed as if the chul was just swimming around from the west, so Tornade could not find a lair. Hundar gave up and swam back to the boat. The group rowed for another 3 or 4 hours, Hundar giving up his oar so that he could rest for an hour. Without Hundar, the group made worse time, and everyone was surprised by three shadows. One attacked and missed Pate, the other two attacked Hundar. One hit and did Hundar some necrotic damage, but worse, drained some of this strength (4 points worth). Fearing further strength drain and damage, the group took to arms. Tornade’s minute meteors killed one of the shadows on Hundar and damaged the other. The rogues killed another and Hundar finished off the last before it could cause any more harm. Hundar caught his second wind, and everyone took a short rest before rowing further. Hundar regained his lost strength too. After another hour or two, the stream led into a larger cavern area that had some man-made structures in it. There was faint light glowing at regular areas in the ruins of this area, and within moments, Tornade and Pate both realized that they were now back in Tyar-Besil, in the portion of the old Dwarven ruins that the Crushing Wave cult was using as its temple. Comments Wow…PCs are much stronger now and the chul which I thought would be pretty dangerous only got one surprise attempt to tip the boat and one attack before the group killed it. The shadows were actually more dangerous than the chul, but still the party handled them. This was only a 2 hour session (Foo’s player and Zeed’s player did not play so we just used their PCs as tag alongs that attacked when they could). Total xp 2600 split between the 5 of them. [/QUOTE]
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