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Rhun's Greyhawk ALPHA Campaign - ToEE
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<blockquote data-quote="Scotley" data-source="post: 2827218" data-attributes="member: 11520"><p><strong>Verdis Amnell Human Soluise Warlock 6</strong></p><p></p><p>Verdis Amnell Human (Suloise) Warlock 6</p><p>Alignment CG</p><p>Exp. 6808 (as of 1/30/08) near 5th level... Advance to 6th per DM 2/4/12</p><p>Str 10 (2)</p><p>Dex 18 (13) +1 for 4th level</p><p>Con 12 (4)</p><p>Int 12 (4)</p><p>Wis 12 (4)</p><p>Cha 16 (10)</p><p></p><p>BAB +4 Grap +4</p><p>Hp 32+(6+5d6(4 each)+6con)</p><p>AC 20, touch 14, flat 16 Damage Reduction 1/Cold Iron</p><p>Saves Fort +5, Reflex +8, Will +8</p><p>Initiative +4</p><p>Age 21</p><p>Height 5'10" </p><p>Weight 155</p><p>Darkvision to 60' </p><p></p><p>Languages Common, Ancient Suloise</p><p></p><p>+9 Eldritch Blast Ranged Touch 3d6 20/x2 60' r (+1 to hit and damage within 30')</p><p>+5 MW Morning star melee 1d8+2d6 20/x2 p & b</p><p>+4 Dagger melee 1d4+1d6 19-20/x2 p or s</p><p>+8 Dagger ranged 1d4 19-20/x2 10'r p or s </p><p>+9 Heavy Crossbow 1d10 19-20/x2 120'r p (+1 to hit and damage within 30')</p><p></p><p>Feats</p><p>-Point Blank Shot</p><p>-Weapon Focus Ranged Spells</p><p>-Precise Shot</p><p>-Extra Invocation-gain an extra warlock invocation</p><p></p><p>Skills (9x2+9 Human+9Int)</p><p></p><p>Bluff (5+3Cha)</p><p>Concentration (8+1Con)</p><p>Craft (+1Int)</p><p>Diplomacy xx (+3Cha+2Syn)</p><p>Disguise (+3Cha+2Syn--act in character)</p><p>Intimidate (2+3Cha+2Syn)</p><p>Jump (0+0Str)</p><p>Knowledge Arcana (6+1Int)</p><p>Knowledge The Planes (1+1Int)</p><p>Knowledge Religion (2+1Int)</p><p>Listen xx (+1Wis)</p><p>Profession (+1Wis)</p><p>Ride xx (+4Dex)</p><p>Search xx (+1Int)</p><p>Sense Motive (1+1Wis)</p><p>Slight of Hand xx (+2Syn)</p><p>Spellcraft (4+1Int+2Syn)</p><p>Spot xx (+1Wis)</p><p>Use Magic Device (9+3Cha) Can take ten even if distracted or threatened</p><p></p><p>Human Abilities</p><p>-Bonus Feat</p><p>-Bonus Skills</p><p></p><p>Warlock Class Features/Incantations</p><p>-Eldritch Blast 3d6--Ray, 60' range</p><p>-Detect Magic--At will</p><p>-Damage Reduction 1/Cold Iron </p><p>-Spiderwalk--Spider Climb</p><p>-Hideous Blow--Eldritch Blast damage added to melee attacks.</p><p>-Deceive Item</p><p>-See the Unseen--darkvision to 60' and see invisible as the spell</p><p>-Eldritch Chain--if first blast hits jump to secondary target at half damage, additional target at 10th, 15th and 20th. </p><p>-Sickening Blast--Targets of the Eldritch Blast must make a DC16 Fort Save or become sickened (-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) </p><p></p><p></p><p>Gear</p><p></p><p>MW Studded Leather Armor 175 gp</p><p>+2 Mithril Chain Shirt 4100 gp</p><p>+2 Cloak of Resistance 4000 gp</p><p>Travelers' Outfit</p><p>Courtiers' Outfit with Jewelry 80 gp</p><p></p><p>MW Heavy Crossbow 350 gp</p><p>-20 Bolts 2 gp</p><p>MW Morning Star 308 gp</p><p>Dagger 2 gp</p><p></p><p>Horse, Light 0 gp</p><p>-Military saddle 20 gp</p><p>-Bit, Bridle, and bags 0 gp</p><p></p><p>Pouch, Belt 1 gp</p><p>Bedroll 1sp</p><p>Tent 10 gp</p><p>Waterskin x2 2gp (water, wine)</p><p>Rations, Trail x4 1 gp</p><p>Sack, Empty 1 sp </p><p>Potion of Cure Light Wounds x3 150 gp</p><p>Sunrod x6 2 gp</p><p>Alchemist's Fire x2</p><p></p><p>Bag of Holding, Type I</p><p>Potion Reduce Person</p><p>Arcane scroll of three spells (Ray of Enfeeblement, grease, and pyrotechnics)</p><p>Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy) </p><p></p><p>1152 gp 7 sp 10 cp </p><p>3 10 gp gems</p><p></p><p>188pp, 1951gp, 365sp, 228cp</p><p></p><p>Appearance/Personality: Verdis is a handsome young man of average build. He is lithe and wiry and walks with a confident stride. He wears his almost white blonde hair cut short with a small goette. He has a somewhat distracted air and pale gray eyes often seem out of focus or to be looking at something unseen by others. He is affable and has a knack for drawing others into conversation. He has the somewhat superior air common to pure blooded Suloise, but he suppresses it well. Verdis takes considerable pride in his name and heritage despite his family’s current meager holdings. Perhaps out of some sense of noble obligation or because his own family has fallen on hard times, Verdis tends to favor the underdog. He has a soft spot for people in need and will tend to get involved when he sees someone being oppressed. Personal freedom is very important to him. He dresses typically in a particularly fine chain shirt of mithril with dark red clothes patterned with his personal symbol, a noble pheasant in gold, green and brown taking flight. He wears a black cloak of light material that none the less seems quite durable. Next to his dagger hangs a wickedly spiked steel ball on a stout red oak handle. He carries a heavy crossbow and quiver on his shoulder. </p><p></p><p>History/Background: Verdis was born to a once prosperous Suloise family in the Duchy of Urnst. Generations of mismanagement of family assets has left them with only a once proud name and a leaky decaying manor house. Verdis initially showed some talent for magic and was sent to the academy to study the arts of wizardry, but he was dismissed when it became clear that his magic was of a darker sort. A proud young man, he was bitterly angered at this setback. He continues to study a few magical texts in hopes of one day showing the wizards that he could master their petty arts if wanted, but he has embrased the magic that comes more naturally to him. After school, he returned home in disgrace, but his family saw his failure as a mark on their good name and his reception was chilly at best. Young Verdis soon set out to make a name for himself and restore his family's station. His natural charm and warlock powers have allowed him some success, but fame and fortune have so far eluded him. He tends to get involved with causes that have little reward, but the satisfaction of having done a good deed. Hearing rumors of opportunity in the area of Hommlet, Verdis set off seeking adventure.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2827218, member: 11520"] [b]Verdis Amnell Human Soluise Warlock 6[/b] Verdis Amnell Human (Suloise) Warlock 6 Alignment CG Exp. 6808 (as of 1/30/08) near 5th level... Advance to 6th per DM 2/4/12 Str 10 (2) Dex 18 (13) +1 for 4th level Con 12 (4) Int 12 (4) Wis 12 (4) Cha 16 (10) BAB +4 Grap +4 Hp 32+(6+5d6(4 each)+6con) AC 20, touch 14, flat 16 Damage Reduction 1/Cold Iron Saves Fort +5, Reflex +8, Will +8 Initiative +4 Age 21 Height 5'10" Weight 155 Darkvision to 60' Languages Common, Ancient Suloise +9 Eldritch Blast Ranged Touch 3d6 20/x2 60' r (+1 to hit and damage within 30') +5 MW Morning star melee 1d8+2d6 20/x2 p & b +4 Dagger melee 1d4+1d6 19-20/x2 p or s +8 Dagger ranged 1d4 19-20/x2 10'r p or s +9 Heavy Crossbow 1d10 19-20/x2 120'r p (+1 to hit and damage within 30') Feats -Point Blank Shot -Weapon Focus Ranged Spells -Precise Shot -Extra Invocation-gain an extra warlock invocation Skills (9x2+9 Human+9Int) Bluff (5+3Cha) Concentration (8+1Con) Craft (+1Int) Diplomacy xx (+3Cha+2Syn) Disguise (+3Cha+2Syn--act in character) Intimidate (2+3Cha+2Syn) Jump (0+0Str) Knowledge Arcana (6+1Int) Knowledge The Planes (1+1Int) Knowledge Religion (2+1Int) Listen xx (+1Wis) Profession (+1Wis) Ride xx (+4Dex) Search xx (+1Int) Sense Motive (1+1Wis) Slight of Hand xx (+2Syn) Spellcraft (4+1Int+2Syn) Spot xx (+1Wis) Use Magic Device (9+3Cha) Can take ten even if distracted or threatened Human Abilities -Bonus Feat -Bonus Skills Warlock Class Features/Incantations -Eldritch Blast 3d6--Ray, 60' range -Detect Magic--At will -Damage Reduction 1/Cold Iron -Spiderwalk--Spider Climb -Hideous Blow--Eldritch Blast damage added to melee attacks. -Deceive Item -See the Unseen--darkvision to 60' and see invisible as the spell -Eldritch Chain--if first blast hits jump to secondary target at half damage, additional target at 10th, 15th and 20th. -Sickening Blast--Targets of the Eldritch Blast must make a DC16 Fort Save or become sickened (-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) Gear MW Studded Leather Armor 175 gp +2 Mithril Chain Shirt 4100 gp +2 Cloak of Resistance 4000 gp Travelers' Outfit Courtiers' Outfit with Jewelry 80 gp MW Heavy Crossbow 350 gp -20 Bolts 2 gp MW Morning Star 308 gp Dagger 2 gp Horse, Light 0 gp -Military saddle 20 gp -Bit, Bridle, and bags 0 gp Pouch, Belt 1 gp Bedroll 1sp Tent 10 gp Waterskin x2 2gp (water, wine) Rations, Trail x4 1 gp Sack, Empty 1 sp Potion of Cure Light Wounds x3 150 gp Sunrod x6 2 gp Alchemist's Fire x2 Bag of Holding, Type I Potion Reduce Person Arcane scroll of three spells (Ray of Enfeeblement, grease, and pyrotechnics) Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy) 1152 gp 7 sp 10 cp 3 10 gp gems 188pp, 1951gp, 365sp, 228cp Appearance/Personality: Verdis is a handsome young man of average build. He is lithe and wiry and walks with a confident stride. He wears his almost white blonde hair cut short with a small goette. He has a somewhat distracted air and pale gray eyes often seem out of focus or to be looking at something unseen by others. He is affable and has a knack for drawing others into conversation. He has the somewhat superior air common to pure blooded Suloise, but he suppresses it well. Verdis takes considerable pride in his name and heritage despite his family’s current meager holdings. Perhaps out of some sense of noble obligation or because his own family has fallen on hard times, Verdis tends to favor the underdog. He has a soft spot for people in need and will tend to get involved when he sees someone being oppressed. Personal freedom is very important to him. He dresses typically in a particularly fine chain shirt of mithril with dark red clothes patterned with his personal symbol, a noble pheasant in gold, green and brown taking flight. He wears a black cloak of light material that none the less seems quite durable. Next to his dagger hangs a wickedly spiked steel ball on a stout red oak handle. He carries a heavy crossbow and quiver on his shoulder. History/Background: Verdis was born to a once prosperous Suloise family in the Duchy of Urnst. Generations of mismanagement of family assets has left them with only a once proud name and a leaky decaying manor house. Verdis initially showed some talent for magic and was sent to the academy to study the arts of wizardry, but he was dismissed when it became clear that his magic was of a darker sort. A proud young man, he was bitterly angered at this setback. He continues to study a few magical texts in hopes of one day showing the wizards that he could master their petty arts if wanted, but he has embrased the magic that comes more naturally to him. After school, he returned home in disgrace, but his family saw his failure as a mark on their good name and his reception was chilly at best. Young Verdis soon set out to make a name for himself and restore his family's station. His natural charm and warlock powers have allowed him some success, but fame and fortune have so far eluded him. He tends to get involved with causes that have little reward, but the satisfaction of having done a good deed. Hearing rumors of opportunity in the area of Hommlet, Verdis set off seeking adventure. [/QUOTE]
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