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Rhun's Greyhawk ALPHA Campaign - ToEE
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<blockquote data-quote="Land Outcast" data-source="post: 2827598" data-attributes="member: 29160"><p><u><strong>Ragnok Drakeforge, Quester of The Soul Forger</strong></u></p><p></p><p><strong>Male Dwarven Fighter 3 of Moradin</strong></p><p>NG Medium humanoid</p><p><strong>Init:</strong> +1; </p><p><strong>Senses:</strong> Listen +1, Spot +1, Search +1 </p><p>Darkvision 60ft.</p><p>Stonecunning</p><p><strong>Languages:</strong> Common, Dwarven, Gnome</p><p>------------------------------------------------------------------------</p><p><strong>AC</strong> <span style="color: Blue">[Fighting Defensively]</span> [ACP= -6]:</p><p>24 <span style="color: Blue">26</span> [+1 Dex, +9 Armor, +4 Shield <span style="color: Blue">+2 Dodge</span>], touch 11 <span style="color: Blue">13</span>, flat-footed 23 [+4 Dodge bonus to AC vs. Giants]</p><p><strong>HD:</strong> 3d10+9 (hp 32)</p><p><strong>Resist:</strong> </p><p>Fort +6 [+3 Ftr, +3 Con]</p><p>Ref +2 [+1 Dex, +1 Ftr]</p><p>Will +2 [+1 Wis, +1 Ftr]</p><p><strong>Poison:</strong> +2 on saving throws vs. Poison</p><p><strong>Spells:</strong> +2 on saving throws vs. Spells and Spell-like abilities</p><p><strong>Stability:</strong> +4 on ability checks to avoid being tripped or bull rushed</p><p>-------------------------------------------------------------------------</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Melee:</strong> "Norryjar" +9 <span style="color: Blue">[+5]</span> (1d10+4/x3) or 2-handed "Norryjar" +9 <span style="color: Blue">[+53]</span> (1d10+6/x3)</p><p><strong>Ranged:</strong> Throwing Hammer +7 <span style="color: Blue">[+3]</span>(1d4+4)</p><p><strong>Space:</strong> 5 ft. Reach: 5 ft.</p><p><strong>Base Atk:</strong> +3; Grp: +7 [+3 Bab, +4 Str]</p><p><strong>Special Actions:</strong> </p><p>+1 on attack rolls against orcs & goblinoids</p><p>-------------------------------------------------------------------------</p><p><strong>Abilities:</strong> Str 18, Dex 12, Con 16, Int 13, Wis 12, Cha 8</p><p><strong>Feats:</strong> Power Attack, Power Throw (CAd), Quick Draw, Weapon Focus (Waraxe)</p><p><strong>Skills:</strong></p><p>Appraise +3 [related to stone or metal items] </p><p>Climb +4 [6 ranks, +4 Str, -6 ACP]</p><p>Craf(Weaponsmithing) +7 [5 ranks, +1 Int, +2 Racial]</p><p>Intimidate +0 [1 rank, -1 Cha]</p><p>Jump +4 [6 ranks, +4 Str, -6 ACP]</p><p>+2 bonus on craft and appraise checks related to stone or metal.</p><p><strong>Possessions:</strong> "Norryjar" [Mwk. Dwarven Waraxe], Tower Shield, +1 Fullplate, Mwk. Banded Mail, Throwing Hammer(x12)</p><p>Backpack, Mwk. Bandoleer [12 thowing hammers], Bedroll, Crowbar, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit.</p><p>199gp, 36sp, 20cp.</p><p>[spoiler][900gp-0.1gp-1gp-2gp-1gp-1gp-2gp-330gp-12gp-250gp-30gp-2gp-1gp-10gp-0.2gp=160.7gp]</p><p>[Weapon specialization(4), Combat Expertise(6), Leap Attack (CAd)(6), Improved Critical(8), Greater weapon focus(9), Greater weapon specialization(12)] [/spoiler]</p><p></p><p>[sblock= level 2]</p><p><strong>Male Dwarven Fighter 2 of Moradin</strong></p><p>NG Medium humanoid</p><p><strong>Init:</strong> +1; </p><p><strong>Senses:</strong> Listen +1, Spot +1, Search +1 </p><p>Darkvision 60ft.</p><p>Stonecunning</p><p><strong>Languages:</strong> Common, Dwarven, Gnome</p><p>------------------------------------------------------------------------</p><p><strong>AC</strong> <span style="color: Blue">[Fighting Defensively]</span> [ACP= -5]:</p><p>21 <span style="color: Blue">23</span> [+1 Dex, +6 Armor, +4 Shield <span style="color: Blue">+2 Dodge</span>], touch 11 <span style="color: Blue">13</span>, flat-footed 20 [+4 Dodge bonus to AC vs. Giants]</p><p><strong>HD:</strong> 2d10+6 (hp 22)</p><p><strong>Resist:</strong> </p><p>Fort +6 [+3 Ftr, +3 Con]</p><p>Ref +1 [+1 Dex, +0 Ftr]</p><p>Will +1 [+1 Wis]</p><p><strong>Poison:</strong> +2 on saving throws vs. Poison</p><p><strong>Spells:</strong> +2 on saving throws vs. Spells and Spell-like abilities</p><p><strong>Stability:</strong> +4 on ability checks to avoid being tripped or bull rushed</p><p>-------------------------------------------------------------------------</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Melee:</strong> "Norryjar" +7 <span style="color: Blue">[+3]</span> (1d10+4/x3) or 2-handed "Norryjar" +7 <span style="color: Blue">[+3]</span> (1d10+6/x3)</p><p><strong>Ranged:</strong> Throwing Hammer +6 <span style="color: Blue">[+2]</span>(1d4+4)</p><p><strong>Space:</strong> 5 ft. Reach: 5 ft.</p><p><strong>Base Atk:</strong> +2; Grp: +6 [+2 Bab, +4 Str]</p><p><strong>Special Actions:</strong> </p><p>+1 on attack rolls against orcs & goblinoids</p><p>-------------------------------------------------------------------------</p><p><strong>Abilities:</strong> Str 18, Dex 12, Con 16, Int 13, Wis 12, Cha 8</p><p><strong>Feats:</strong> Power Attack, Power Throw (CAd), Quick Draw</p><p><strong>Skills:</strong></p><p>Appraise +3 [related to stone or metal items] </p><p>Climb +4 [5 ranks, +4 Str, -5 ACP]</p><p>Craf(Weaponsmithing) +8 [5 ranks, +1 Int, +2 Racial]</p><p>Jump +4 [5 ranks, +4 Str, -5 ACP]</p><p>+2 bonus on craft and appraise checks related to stone or metal.</p><p><strong>Possessions:</strong> "Norryjar" [Mwk. Dwarven Waraxe], Tower Shield, Mwk. Banded Mail, Throwing Hammer(x12)</p><p>Backpack, Mwk. Bandoleer [12 thowing hammers], Bedroll, Crowbar, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit.</p><p>199gp, 36sp, 20cp.</p><p>[spoiler][900gp-0.1gp-1gp-2gp-1gp-1gp-2gp-330gp-12gp-250gp-30gp-2gp-1gp-10gp-0.2gp=160.7gp]</p><p>[Weapon Focus(3), Weapon specialization(4), Combat Expertise(6), Leap Attack (CAd)(6), Improved Critical(8), Greater weapon focus(9), Greater weapon specialization(12)] [/spoiler][/sblock]</p><p></p><p></p><p>*Taller than the average dwarf</p><p>*A Tatoo of an anvil on his left arm and one of a hammer on his right one</p><p>*Raven Black Hair and Beard and between them, dark emerald eyes. This features result particularly striking, contrasting strongly with his pale skin. But more striking than that, results the length of the beard, it is quite short for swarven standards, so short that the traditional -and practical- braids can't be made.</p><p></p><p><u>*Particualr features of Equipment:</u></p><p>Norryjar [Mwk. Dwarven Waraxe]: On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield.</p><p>Tower Shield: Adorned with flame-like carvings, and an anvil at its center.</p><p></p><p>*Growing up in a dwarven community makes one understand better that helping others is good, by itself and to yourself; promises, honour, and loyalty are his heart. On the social aspect he is a naturally warm fellow, if a bit naive at times, but when the situation is serious he migh well know off one of his friends that don't behave accordingly. Just some advice: don't rouse his anger.</p><p></p><p>[sblock=Background]</p><p>Long ago (or not so long ago by dwarven standards), Korim Drakeforge, Mountain dwarf expatriate, settled himself in the Hill Dwarf settlement at the slope of the Yatil Mountains. And surprisingly, he alone, managed to establish the solid fundations of what would be the Hill Dwarf Drakeforge clan. Four generations went by; altough respected, the clan is still "new", therefore, marriages have been scarce, and it remains quite small, somewhere around 22 members. But now, its numbers have been reduced in one. The patriarch's son is dead.</p><p></p><p>When Ragnok found out about his brother's death near Hommlet he decided to depart there, to take vengance and if possible find his remains in hopes they are in the small town's graveyard. But... his father would know nothing about it, Ragnok wasn't yet of age to take leave, he didn't want to lose another son, small enough was the Drakeforge's numbers nowdays. After dialogue, discussion, and argument, showing the strength of character (or "stubborness") typical to the dwurfolk, Ragnok cut his own beard (symbol of dishonour) and didn't deign to speak with his father until he was spoken to. So passed a month...</p><p></p><p>The month over, his father didn't speak to him, but one day, early in the morning when the msts still lingered, he came to his -now- eldest son. With an expression halfway between severity and grief, he gave Ragnok his axe, the same one he had carried during his time as a warrior. Now as patriarch of the clan, the axe served only symbollic purpose, now it will serve to protect the family once more. On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield.</p><p></p><p>The track was already cold, too much time had passed, and most innkeepers have the memory span of their guest's stay. But Ragnok carried on, until he arrived at Chendil. The same day he arrived to the city, some men approached him with a propposition he couldn't refuse, he was to depart towards Hommlet with a group of people, with the purpose of investigating certain rumors of evil in area. Actually, Ragnok would have refused in a first stance, considering it a clan-only affair that he was in. But upon a second thought, he remembered his brother's combat mastery and waryness... and yet he is no more among the living. On the spot he kneeled, raised a loud prayer of gratitude for this help sent to him by The All Father, and accepted the quest without further doubting.</p><p></p><p>If this evil was the same to take his brother, be it warned that Ragnok Drakeforge will uproot it and haul its body to the Forge! [/sblock]</p><p></p><p><strong>Curtesy of the Crown: </strong></p><p>Riding horse and bag with 50gp</p><p></p><p><strong>Bought at The Welcome Wench: </strong> </p><p>*Vodka, 5gp* The innkeeper then kneels down and pulls an ornate bottle from beneath the bar. He pauses to blow the dust off of it, and then peers intently at the label. <span style="color: DarkRed">"Aha, Master Dwarf, you seem to be in luck. I've a bottle of potato liqour, bottled in Schwartzenbruin in far off Perrenland. I warn you, though, I have been told that it is quite potent." </span></p><p></p><p>From The Master of the Moathouse: +1 Fullplate</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2827598, member: 29160"] [U][B]Ragnok Drakeforge, Quester of The Soul Forger[/B][/U] [B]Male Dwarven Fighter 3 of Moradin[/B] NG Medium humanoid [B]Init:[/B] +1; [B]Senses:[/B] Listen +1, Spot +1, Search +1 Darkvision 60ft. Stonecunning [B]Languages:[/B] Common, Dwarven, Gnome ------------------------------------------------------------------------ [B]AC[/B] [COLOR=Blue][Fighting Defensively][/COLOR] [ACP= -6]: 24 [COLOR=Blue]26[/COLOR] [+1 Dex, +9 Armor, +4 Shield [COLOR=Blue]+2 Dodge[/COLOR]], touch 11 [COLOR=Blue]13[/COLOR], flat-footed 23 [+4 Dodge bonus to AC vs. Giants] [B]HD:[/B] 3d10+9 (hp 32) [B]Resist:[/B] Fort +6 [+3 Ftr, +3 Con] Ref +2 [+1 Dex, +1 Ftr] Will +2 [+1 Wis, +1 Ftr] [B]Poison:[/B] +2 on saving throws vs. Poison [B]Spells:[/B] +2 on saving throws vs. Spells and Spell-like abilities [B]Stability:[/B] +4 on ability checks to avoid being tripped or bull rushed ------------------------------------------------------------------------- [B]Speed:[/B] 20 ft. (4 squares) [B]Melee:[/B] "Norryjar" +9 [COLOR=Blue][+5][/COLOR] (1d10+4/x3) or 2-handed "Norryjar" +9 [COLOR=Blue][+53][/COLOR] (1d10+6/x3) [B]Ranged:[/B] Throwing Hammer +7 [COLOR=Blue][+3][/COLOR](1d4+4) [B]Space:[/B] 5 ft. Reach: 5 ft. [B]Base Atk:[/B] +3; Grp: +7 [+3 Bab, +4 Str] [B]Special Actions:[/B] +1 on attack rolls against orcs & goblinoids ------------------------------------------------------------------------- [B]Abilities:[/B] Str 18, Dex 12, Con 16, Int 13, Wis 12, Cha 8 [B]Feats:[/B] Power Attack, Power Throw (CAd), Quick Draw, Weapon Focus (Waraxe) [B]Skills:[/B] Appraise +3 [related to stone or metal items] Climb +4 [6 ranks, +4 Str, -6 ACP] Craf(Weaponsmithing) +7 [5 ranks, +1 Int, +2 Racial] Intimidate +0 [1 rank, -1 Cha] Jump +4 [6 ranks, +4 Str, -6 ACP] +2 bonus on craft and appraise checks related to stone or metal. [B]Possessions:[/B] "Norryjar" [Mwk. Dwarven Waraxe], Tower Shield, +1 Fullplate, Mwk. Banded Mail, Throwing Hammer(x12) Backpack, Mwk. Bandoleer [12 thowing hammers], Bedroll, Crowbar, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit. 199gp, 36sp, 20cp. [spoiler][900gp-0.1gp-1gp-2gp-1gp-1gp-2gp-330gp-12gp-250gp-30gp-2gp-1gp-10gp-0.2gp=160.7gp] [Weapon specialization(4), Combat Expertise(6), Leap Attack (CAd)(6), Improved Critical(8), Greater weapon focus(9), Greater weapon specialization(12)] [/spoiler] [sblock= level 2] [B]Male Dwarven Fighter 2 of Moradin[/B] NG Medium humanoid [B]Init:[/B] +1; [B]Senses:[/B] Listen +1, Spot +1, Search +1 Darkvision 60ft. Stonecunning [B]Languages:[/B] Common, Dwarven, Gnome ------------------------------------------------------------------------ [B]AC[/B] [COLOR=Blue][Fighting Defensively][/COLOR] [ACP= -5]: 21 [COLOR=Blue]23[/COLOR] [+1 Dex, +6 Armor, +4 Shield [COLOR=Blue]+2 Dodge[/COLOR]], touch 11 [COLOR=Blue]13[/COLOR], flat-footed 20 [+4 Dodge bonus to AC vs. Giants] [B]HD:[/B] 2d10+6 (hp 22) [B]Resist:[/B] Fort +6 [+3 Ftr, +3 Con] Ref +1 [+1 Dex, +0 Ftr] Will +1 [+1 Wis] [B]Poison:[/B] +2 on saving throws vs. Poison [B]Spells:[/B] +2 on saving throws vs. Spells and Spell-like abilities [B]Stability:[/B] +4 on ability checks to avoid being tripped or bull rushed ------------------------------------------------------------------------- [B]Speed:[/B] 20 ft. (4 squares) [B]Melee:[/B] "Norryjar" +7 [COLOR=Blue][+3][/COLOR] (1d10+4/x3) or 2-handed "Norryjar" +7 [COLOR=Blue][+3][/COLOR] (1d10+6/x3) [B]Ranged:[/B] Throwing Hammer +6 [COLOR=Blue][+2][/COLOR](1d4+4) [B]Space:[/B] 5 ft. Reach: 5 ft. [B]Base Atk:[/B] +2; Grp: +6 [+2 Bab, +4 Str] [B]Special Actions:[/B] +1 on attack rolls against orcs & goblinoids ------------------------------------------------------------------------- [B]Abilities:[/B] Str 18, Dex 12, Con 16, Int 13, Wis 12, Cha 8 [B]Feats:[/B] Power Attack, Power Throw (CAd), Quick Draw [B]Skills:[/B] Appraise +3 [related to stone or metal items] Climb +4 [5 ranks, +4 Str, -5 ACP] Craf(Weaponsmithing) +8 [5 ranks, +1 Int, +2 Racial] Jump +4 [5 ranks, +4 Str, -5 ACP] +2 bonus on craft and appraise checks related to stone or metal. [B]Possessions:[/B] "Norryjar" [Mwk. Dwarven Waraxe], Tower Shield, Mwk. Banded Mail, Throwing Hammer(x12) Backpack, Mwk. Bandoleer [12 thowing hammers], Bedroll, Crowbar, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit. 199gp, 36sp, 20cp. [spoiler][900gp-0.1gp-1gp-2gp-1gp-1gp-2gp-330gp-12gp-250gp-30gp-2gp-1gp-10gp-0.2gp=160.7gp] [Weapon Focus(3), Weapon specialization(4), Combat Expertise(6), Leap Attack (CAd)(6), Improved Critical(8), Greater weapon focus(9), Greater weapon specialization(12)] [/spoiler][/sblock] *Taller than the average dwarf *A Tatoo of an anvil on his left arm and one of a hammer on his right one *Raven Black Hair and Beard and between them, dark emerald eyes. This features result particularly striking, contrasting strongly with his pale skin. But more striking than that, results the length of the beard, it is quite short for swarven standards, so short that the traditional -and practical- braids can't be made. [U]*Particualr features of Equipment:[/U] Norryjar [Mwk. Dwarven Waraxe]: On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield. Tower Shield: Adorned with flame-like carvings, and an anvil at its center. *Growing up in a dwarven community makes one understand better that helping others is good, by itself and to yourself; promises, honour, and loyalty are his heart. On the social aspect he is a naturally warm fellow, if a bit naive at times, but when the situation is serious he migh well know off one of his friends that don't behave accordingly. Just some advice: don't rouse his anger. [sblock=Background] Long ago (or not so long ago by dwarven standards), Korim Drakeforge, Mountain dwarf expatriate, settled himself in the Hill Dwarf settlement at the slope of the Yatil Mountains. And surprisingly, he alone, managed to establish the solid fundations of what would be the Hill Dwarf Drakeforge clan. Four generations went by; altough respected, the clan is still "new", therefore, marriages have been scarce, and it remains quite small, somewhere around 22 members. But now, its numbers have been reduced in one. The patriarch's son is dead. When Ragnok found out about his brother's death near Hommlet he decided to depart there, to take vengance and if possible find his remains in hopes they are in the small town's graveyard. But... his father would know nothing about it, Ragnok wasn't yet of age to take leave, he didn't want to lose another son, small enough was the Drakeforge's numbers nowdays. After dialogue, discussion, and argument, showing the strength of character (or "stubborness") typical to the dwurfolk, Ragnok cut his own beard (symbol of dishonour) and didn't deign to speak with his father until he was spoken to. So passed a month... The month over, his father didn't speak to him, but one day, early in the morning when the msts still lingered, he came to his -now- eldest son. With an expression halfway between severity and grief, he gave Ragnok his axe, the same one he had carried during his time as a warrior. Now as patriarch of the clan, the axe served only symbollic purpose, now it will serve to protect the family once more. On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield. The track was already cold, too much time had passed, and most innkeepers have the memory span of their guest's stay. But Ragnok carried on, until he arrived at Chendil. The same day he arrived to the city, some men approached him with a propposition he couldn't refuse, he was to depart towards Hommlet with a group of people, with the purpose of investigating certain rumors of evil in area. Actually, Ragnok would have refused in a first stance, considering it a clan-only affair that he was in. But upon a second thought, he remembered his brother's combat mastery and waryness... and yet he is no more among the living. On the spot he kneeled, raised a loud prayer of gratitude for this help sent to him by The All Father, and accepted the quest without further doubting. If this evil was the same to take his brother, be it warned that Ragnok Drakeforge will uproot it and haul its body to the Forge! [/sblock] [B]Curtesy of the Crown: [/B] Riding horse and bag with 50gp [B]Bought at The Welcome Wench: [/B] *Vodka, 5gp* The innkeeper then kneels down and pulls an ornate bottle from beneath the bar. He pauses to blow the dust off of it, and then peers intently at the label. [COLOR=DarkRed]"Aha, Master Dwarf, you seem to be in luck. I've a bottle of potato liqour, bottled in Schwartzenbruin in far off Perrenland. I warn you, though, I have been told that it is quite potent." [/COLOR] From The Master of the Moathouse: +1 Fullplate [/QUOTE]
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