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Rhun's Greyhawk ALPHA Campaign - ToEE
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<blockquote data-quote="Legildur" data-source="post: 3677978" data-attributes="member: 1258"><p>[sblock=Kurt Clr6][SBLOCK=Kurt the Purger]<strong><u><span style="font-size: 12px">Kurt the Purger</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Good Human Cleric 6 of Heironeous (Glory and War)</em></span></p><p> </p><p><strong>Age:</strong> 30</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6 ft. 1 in.</p><p><strong>Weight:</strong> 230 lb.</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> None</p><p><strong>Skin:</strong> Tanned</p><p> </p><p><strong>STR:</strong> 16 [+3] (10 points)</p><p><strong>DEX:</strong> 11 [+0] (3 points)</p><p><strong>CON:</strong> 14 [+2] (6 points)</p><p><strong>INT:</strong> 12 [+1] (4 points)</p><p><strong>WIS:</strong> 16 [+3] (8 points + 4th)</p><p><strong>CHA:</strong> 14 [+2] (6 points)</p><p> </p><p><strong>HP:</strong> 45 (6d8 + 12)</p><p><strong>Armor Class:</strong> 24 (10 base +0 dex +8 fullplate +2 MV spell +3 shield +1 deflection) Touch 11, Flat 24</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +4</p><p><strong>Attack:</strong> +9 Longsword (1d8+4) 19-20/x2</p><p> </p><p><strong>Speed:</strong> 20ft</p><p> </p><p><strong>FORT:</strong> +8 (5 base + 2 con +1 resistance)</p><p><strong>REFL:</strong> +3 (2 base + 0 dex +1 resistance)</p><p><strong>WILL:</strong> +9 (5 base + 3 wis +1 resistance)</p><p> </p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>bonus feat</em></span></p><p><span style="font-size: 9px">- <em>bonus skill points</em></span></p><p><span style="font-size: 9px">- <em>favoured class any</em></span></p><p><span style="font-size: 9px">- <em>divine spells</em></span></p><p><span style="font-size: 9px">- <em>turn undead 9/day (1d20+8 for 3d6+8 turning damage)</em></span></p><p> </p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Extra Turning</em></span></p><p><span style="font-size: 9px">Human Bonus</span></p><p><span style="font-size: 9px">- <em>Sacred Healing</em></span></p><p><span style="font-size: 9px">Cleric Bonus (War domain)</span></p><p><span style="font-size: 9px">- <em>Martial Weapon Proficiency (longsword)</em></span></p><p><span style="font-size: 9px">- <em>Weapon Focus (longsword)</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Sacred Purification</em></span></p><p><span style="font-size: 9px">6th Level</span></p><p><span style="font-size: 9px">- <em>Divine Spell Power</em></span></p><p> </p><p><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (32=16+4+4+4+4+4) </span></p><p><span style="font-size: 9px">Concentration +11 (9 ranks, +2 con)</span></p><p><span style="font-size: 9px">Heal +14 (9 ranks, +3 wis, +2 circumstance)</span></p><p><span style="font-size: 9px">Knowledge (religion) +7 (6 ranks, +1 int)</span></p><p><span style="font-size: 9px">Knowledge (the planes) +7 (6 ranks, +1 int)</span></p><p><span style="font-size: 9px">Spellcraft +7 (6 ranks, +1 int)</span></p><p><span style="font-size: 9px">(+3 competence bonus to all Charisma-based checks)</span></p><p> </p><p>Armor Check Penalty: -5</p><p> </p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Celestial</em></span></p><p> </p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Masterwork Fullplate (1650gp, 50lb)</span></p><p><span style="font-size: 9px">-Mithral Heavy Shield +1 (2020gp, 5lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-+1 Longsword +9 (1d8+4, 19-20/x2) (2315gp, 4lb)</span></p><p><span style="font-size: 9px">-dagger +7 (1d4+3, 19-20/x2) (2gp, 1lb)</span></p><p><span style="font-size: 9px">-spiked gauntlet +7 (1d4+3, 20/x2) (5gp, 1lb) </span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Light Crossbow +4 (1d8, 19-20/x2) (35gp, 4lb)</span></p><p><span style="font-size: 9px">-10 quarrels (1gp, 1lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical Items</strong></span></p><p><span style="font-size: 9px">-Circlet of Persuasion (4500gp, -lb)</span></p><p><span style="font-size: 9px">-Vest of Resistance +1 (1000gp, 1lb)</span></p><p><span style="font-size: 9px">-Ring of Protection +1 (2000gp, -lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Wands</strong></span></p><p><span style="font-size: 9px">- Wand of Cure Light Wounds has 36 charges</span></p><p><span style="font-size: 9px">- Wand of Lesser Vigor has 6 charges</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions</strong></span></p><p><span style="font-size: 9px">-Restorative Ointment (5 applications) (4000gp, 0.5lb)</span></p><p><span style="font-size: 9px">-Eagle’s Splendor (300gp, -lb)</span></p><p><span style="font-size: 9px">-Owl's Wisdom (300gp, -lb)</span></p><p><span style="font-size: 9px">-Remove Paralysis (300gp, -lb)</span></p><p><span style="font-size: 9px">-Lesser Restoration (300, -lb)</span></p><p><span style="font-size: 9px">-Magic Weapon (50gp, -lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (10gp, -lb)</span></p><p><span style="font-size: 9px">-Whetstone (2cp, 1lb)</span></p><p><span style="font-size: 9px">-Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">-Healer’s Kit (50 gp, 1lb)</span></p><p><span style="font-size: 9px">-Holy Symbol (25gp, 1lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: ??lb</span></p><p><span style="font-size: 9px">Remaining money: 13pp, 6gp, 7sp, 81cp</span></p><p></p><p></p><p><strong><u>Description</u></strong></p><p>Solid set man, shaved head, square goatee beard, prominent brow.</p><p></p><p>Wears fullplate and carries a red-painted round shield that bears the symbol of a winged sword.</p><p></p><p><strong><u>Personality</u></strong></p><p>Determined and intolerant. Always seeking for a way to purge undead – with by force of will or by sword. Doesn’t always play by the rules of the church.</p><p></p><p><strong><u>Background</u></strong></p><p>A very militant cleric of Heironeous. Kurt was raised as the second son of a merchant family, but felt a calling to the church when he came of age. With the knowledge of the scale and scope of undead brought his his new religious education, Kurt took a vow to their destruction - whether by blade, spell or faith. With a fervent pursuit of his goal, Kurt has participated in several "raids", but his singular focus has seen the local church "let him go" to find his feet for a time before returning to service the congregation in more appropriate ways.</p><p></p><p>Kurt has ridden hard for many days, south from the Furyondian capital of Chendl toward the small thorp of known as the Village of Hommlet. With a writ from Patriarch Thanden of the Church of Heironeous on behalf of King Belvor IV, Kurt has been tasked with aiding a covert group that was sent south more than a week before him to investigate rumors of evil returning to the Hommlet area. Fears that the once-thought-destroyed Cult Of Elemental Evil may again be practicing their vile religion of chaos and evil in the region prompted the crown to ask the church for additional aid, and the church responded by assigning you to the task.</p><p></p><p>While the way south has been rough, ridden with rainy weather, muddy roads and even a run in with local bandits, Kurt has made good time and is relieved to see the brambles and shrubs give way to field and orchard. Soon after ,the cleric spots a small herd of kine grazing, and a distant hill spouts a few wand stone chimneys with thin plumes of blue smoke drifting lazimly into the sky. Ahead, wood and stone buildings begin to dot the road to either side...the village of Hommlet at last.</p><p></p><p>Making his way to the center of the village, Kurt is pleased to see a large wood and stone building with a square wooden sign showing a buxom and smiling lass holding a flagon of beer. This must be the Inn of the Welcome Wench, which every merchant Kurt has questioned having made a point of mentioning for its excellent food and hearty drink. After paying the stableboy to look after his mount, Kurt retires to the taproom for the evening. A mug of cold ale and plate of stuffed trout is the first good meal the cleric has had in days.</p><p></p><p>After finishing his meal and leaning back in his chair, Kurt is surprised to see a group of what can only be seasoned adventurers enter the inn. They consist of a dwarven warrior, a pudgy halfling, a beautful female warrior, two human males in light armor, and a heavily armored human displaying the blazing lightning bolt of Heironeous about his neck. Could these perhaps be the heroes Kurt has been sent to assist? After a quick discussion with Ostler Gundigoot, the proprieter, they sit down to dinner at a nearby table.[/SBLOCK]Spells:</p><p>0 (5) - Create Water, Detect Magic, Detect Poison, Light, Read Magic.</p><p>1 (4+1) - Comprehend Languages, Obscuring Mist, Protection from Evil, Resurgence + Magic Weapon.</p><p>2 (4+1) - Hold Person, <s>Resist Energy</s>, Silence, Sound Burst + Spiritual Weapon.</p><p>3 (3+1) - Invisibility Purge, Prayer, Speak With Dead + <s>Magical Vestment</s></p><p> </p><p>Turn Undead 8/9 remaining</p><p> </p><p><span style="font-size: 9px"><em>Sacred Healing</em> - expend Turn Undead attempt as a swift action to gain +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spell you cast. This benefit lasts until the end of your current turn.</span></p><p><span style="font-size: 9px"><em>Sacred Purification</em> - expend a turn undead attempt as a swift action to heal all living creatures within 60ft of you of damage equal to 1d8 + Charisma bonus (+2) and cause the same amount of damage to undead within the area.</span></p><p><span style="font-size: 9px"><em>Divine Spell Power</em> - expend a turn undead attempt as a free action and use the turn check result to modify the caster level of the next divine spell you cast this round.</span></p><p></p><p>[sblock=Candidates for DSP]Invisibility Purge (range/duration)</p><p>Prayer (duration/SR)</p><p>Speak With Dead (#questions)</p><p>Magical Vestment (enhancement/duration)</p><p>Hold Person (range/duration/saving throw/SR)</p><p>Resist Energy (protection/duration)</p><p>Silence (range/duration/saving throw/SR)</p><p>Sound Burst (range/saving throw/SR)</p><p>Spiritual Weapon (range/duration/enhancement/SR)</p><p>Comprehend Languages (duration)</p><p>Obscuring Mist (duration)</p><p>Protection from Evil (duration/SR)</p><p>Resurgence (?)</p><p>Magic Weapon (duration/SR)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Legildur, post: 3677978, member: 1258"] [sblock=Kurt Clr6][SBLOCK=Kurt the Purger][b][u][Size=3]Kurt the Purger[/size][/u][/b] [Size=1][I]Neutral Good Human Cleric 6 of Heironeous (Glory and War)[/i][/size] [B]Age:[/B] 30 [B]Gender:[/B] Male [B]Height:[/B] 6 ft. 1 in. [B]Weight:[/B] 230 lb. [B]Eyes:[/B] Blue [B]Hair:[/B] None [B]Skin:[/B] Tanned [B]STR:[/B] 16 [+3] (10 points) [B]DEX:[/B] 11 [+0] (3 points) [B]CON:[/B] 14 [+2] (6 points) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 16 [+3] (8 points + 4th) [B]CHA:[/B] 14 [+2] (6 points) [B]HP:[/B] 45 (6d8 + 12) [B]Armor Class:[/B] 24 (10 base +0 dex +8 fullplate +2 MV spell +3 shield +1 deflection) Touch 11, Flat 24 [B]Initiative:[/B] +0 [B]BAB:[/B] +4 [B]Attack:[/B] +9 Longsword (1d8+4) 19-20/x2 [B]Speed:[/B] 20ft [B]FORT:[/B] +8 (5 base + 2 con +1 resistance) [B]REFL:[/B] +3 (2 base + 0 dex +1 resistance) [B]WILL:[/B] +9 (5 base + 3 wis +1 resistance) [u][B]Abilities:[/B][/u][size=1] - [i]bonus feat[/i] - [i]bonus skill points[/i] - [i]favoured class any[/i] - [i]divine spells[/i] - [i]turn undead 9/day (1d20+8 for 3d6+8 turning damage)[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Extra Turning[/i] Human Bonus - [i]Sacred Healing[/i] Cleric Bonus (War domain) - [i]Martial Weapon Proficiency (longsword)[/i] - [i]Weapon Focus (longsword)[/i] 3rd Level - [i]Sacred Purification[/i] 6th Level - [i]Divine Spell Power[/i][/size] [u][B]Skills:[/B][/u] [size=1] (32=16+4+4+4+4+4) Concentration +11 (9 ranks, +2 con) Heal +14 (9 ranks, +3 wis, +2 circumstance) Knowledge (religion) +7 (6 ranks, +1 int) Knowledge (the planes) +7 (6 ranks, +1 int) Spellcraft +7 (6 ranks, +1 int) (+3 competence bonus to all Charisma-based checks)[/size] Armor Check Penalty: -5 [u][B]Languages:[/B][/u][size=1] - [i]Common, Celestial[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Masterwork Fullplate (1650gp, 50lb) -Mithral Heavy Shield +1 (2020gp, 5lb) [b]Melee weapons[/b] -+1 Longsword +9 (1d8+4, 19-20/x2) (2315gp, 4lb) -dagger +7 (1d4+3, 19-20/x2) (2gp, 1lb) -spiked gauntlet +7 (1d4+3, 20/x2) (5gp, 1lb) [b]Ranged weapons[/b] -Light Crossbow +4 (1d8, 19-20/x2) (35gp, 4lb) -10 quarrels (1gp, 1lb) [b]Miscellaneous Magical Items[/b] -Circlet of Persuasion (4500gp, -lb) -Vest of Resistance +1 (1000gp, 1lb) -Ring of Protection +1 (2000gp, -lb) [b]Wands[/b] - Wand of Cure Light Wounds has 36 charges - Wand of Lesser Vigor has 6 charges [b]Potions[/b] -Restorative Ointment (5 applications) (4000gp, 0.5lb) -Eagle’s Splendor (300gp, -lb) -Owl's Wisdom (300gp, -lb) -Remove Paralysis (300gp, -lb) -Lesser Restoration (300, -lb) -Magic Weapon (50gp, -lb) [b]Mundane equipment[/b] -Explorer’s Outfit (10gp, -lb) -Whetstone (2cp, 1lb) -Bedroll (1sp, 5lb) -Healer’s Kit (50 gp, 1lb) -Holy Symbol (25gp, 1lb) Weight Carried: ??lb Remaining money: 13pp, 6gp, 7sp, 81cp[/size] [b][u]Description[/u][/b] Solid set man, shaved head, square goatee beard, prominent brow. Wears fullplate and carries a red-painted round shield that bears the symbol of a winged sword. [b][u]Personality[/u][/b] Determined and intolerant. Always seeking for a way to purge undead – with by force of will or by sword. Doesn’t always play by the rules of the church. [b][u]Background[/u][/b] A very militant cleric of Heironeous. Kurt was raised as the second son of a merchant family, but felt a calling to the church when he came of age. With the knowledge of the scale and scope of undead brought his his new religious education, Kurt took a vow to their destruction - whether by blade, spell or faith. With a fervent pursuit of his goal, Kurt has participated in several "raids", but his singular focus has seen the local church "let him go" to find his feet for a time before returning to service the congregation in more appropriate ways. Kurt has ridden hard for many days, south from the Furyondian capital of Chendl toward the small thorp of known as the Village of Hommlet. With a writ from Patriarch Thanden of the Church of Heironeous on behalf of King Belvor IV, Kurt has been tasked with aiding a covert group that was sent south more than a week before him to investigate rumors of evil returning to the Hommlet area. Fears that the once-thought-destroyed Cult Of Elemental Evil may again be practicing their vile religion of chaos and evil in the region prompted the crown to ask the church for additional aid, and the church responded by assigning you to the task. While the way south has been rough, ridden with rainy weather, muddy roads and even a run in with local bandits, Kurt has made good time and is relieved to see the brambles and shrubs give way to field and orchard. Soon after ,the cleric spots a small herd of kine grazing, and a distant hill spouts a few wand stone chimneys with thin plumes of blue smoke drifting lazimly into the sky. Ahead, wood and stone buildings begin to dot the road to either side...the village of Hommlet at last. Making his way to the center of the village, Kurt is pleased to see a large wood and stone building with a square wooden sign showing a buxom and smiling lass holding a flagon of beer. This must be the Inn of the Welcome Wench, which every merchant Kurt has questioned having made a point of mentioning for its excellent food and hearty drink. After paying the stableboy to look after his mount, Kurt retires to the taproom for the evening. A mug of cold ale and plate of stuffed trout is the first good meal the cleric has had in days. After finishing his meal and leaning back in his chair, Kurt is surprised to see a group of what can only be seasoned adventurers enter the inn. They consist of a dwarven warrior, a pudgy halfling, a beautful female warrior, two human males in light armor, and a heavily armored human displaying the blazing lightning bolt of Heironeous about his neck. Could these perhaps be the heroes Kurt has been sent to assist? After a quick discussion with Ostler Gundigoot, the proprieter, they sit down to dinner at a nearby table.[/SBLOCK]Spells: 0 (5) - Create Water, Detect Magic, Detect Poison, Light, Read Magic. 1 (4+1) - Comprehend Languages, Obscuring Mist, Protection from Evil, Resurgence + Magic Weapon. 2 (4+1) - Hold Person, [s]Resist Energy[/s], Silence, Sound Burst + Spiritual Weapon. 3 (3+1) - Invisibility Purge, Prayer, Speak With Dead + [s]Magical Vestment[/s] Turn Undead 8/9 remaining [SIZE=1][I]Sacred Healing[/I] - expend Turn Undead attempt as a swift action to gain +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spell you cast. This benefit lasts until the end of your current turn. [I]Sacred Purification[/I] - expend a turn undead attempt as a swift action to heal all living creatures within 60ft of you of damage equal to 1d8 + Charisma bonus (+2) and cause the same amount of damage to undead within the area. [I]Divine Spell Power[/I] - expend a turn undead attempt as a free action and use the turn check result to modify the caster level of the next divine spell you cast this round.[/SIZE] [sblock=Candidates for DSP]Invisibility Purge (range/duration) Prayer (duration/SR) Speak With Dead (#questions) Magical Vestment (enhancement/duration) Hold Person (range/duration/saving throw/SR) Resist Energy (protection/duration) Silence (range/duration/saving throw/SR) Sound Burst (range/saving throw/SR) Spiritual Weapon (range/duration/enhancement/SR) Comprehend Languages (duration) Obscuring Mist (duration) Protection from Evil (duration/SR) Resurgence (?) Magic Weapon (duration/SR)[/sblock][/sblock] [/QUOTE]
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