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Rhun's Greyhawk ALPHA Campaign - ToEE
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<blockquote data-quote="stonegod" data-source="post: 4606939" data-attributes="member: 36973"><p><strong>Coraine the Holy Knight</strong></p><p></p><p><strong><span style="font-size: 12px"><span style="color: yellow">Coraine 'Jerivan' Vagrius CR 5 (6358 xp)</span></span></strong></p><p>Male human (Oeridian) paladin 1/<a href="http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2" target="_blank">knight</a> 4</p><p>LG Medium humanoid </p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +1, Spot +1</p><p><strong>Aura</strong> good (faint)</p><p><strong>Languages</strong> Common</p><p>-----------------------------------------------------------------</p><p><strong>AC</strong> 24, touch 15, flat footed 23; +9 armor, +4 shield, +1 Dex; Shield Specialization, Shield Ward</p><p><strong>hp</strong> 48 (5 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +2, <strong>Will</strong> +5</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 20 ft.</p><p><strong>Melee</strong> +1 <em>longsword</em> +9 (1d8+4/19-20) or</p><p><strong>Melee</strong> warhammer +8 (1d8+3/x3) or</p><p><strong>Melee</strong> dagger +8 (1d4+3/19-20) or</p><p><strong>Ranged</strong> longbow +6 (1d8/x3)</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +8</p><p><strong>Attack Options</strong> Power Attack, smite evil 1/d (+3, 1hp)</p><p><strong>Special Actions</strong> knight's challenge 5/d (fighting challenge +1, test of mettle Will DC 15) </p><p><strong>Combat Possessions</strong> 3 sunrods, 2 vials of holy water </p><p><strong>Spell-like Abiities</strong> CL 1</p><p>- At will—<em>detect evil</em></p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 16, Dex 12, Con 15, Int 10, Wis 13, Cha 16</p><p><strong>SQ</strong> knight's code</p><p><strong>Feats</strong> Mounted Combat, Power Attack, Shield Specialization (heavy), Shield Ward</p><p><strong>Skills</strong> Diplomacy +10, Handle Animal +5, Heal +3, Knowledge (religion) +5, Knowledge (nobility) +2, Ride +3 (-4 with armor), Sense Motive +6</p><p><strong>Possessions</strong> combat possessions plus +1 <em>longsword</em>, warhammer, dagger, longbow with 40 arrows, +1 <em>full plate</em>, +1 <em>heavy steel shield</em>; backpack, belt pouch, flint and steel, healer's kit, 50' silk rope with grappling hook, silver holy symbol, waterskin, whetstone; 114.7lbs; 1903gp, 3sp, 8cp</p><p>-----------------------------------------------------------------</p><p><strong>Armor Mastery (Ex)</strong> Coraine ignores the movement penalty from medium armor.</p><p><strong>Aura of Good (Ex)</strong> As a 1st level cleric.</p><p><strong>Bulwark of Defense (Ex)</strong> Any opponent that begins its turn in Coraine's threatened area treats all threatened squares as difficult terrain.</p><p><strong>Knight's Challenge</strong> Coraine uses the force of his fighting spirit to manipulate foes. Even if Coraine lacks a shared language with the foe, the challenge can be issues. The following challenges can be issued:</p><p>- <u>Fighting Challenge +1 (Ex)</u>: As a swift action, Coraine can issue this challenge against a single opponent. If the opponent has a Int of 5 or more, a language of some sort, and a CR greater than or equal to Coraine's level -2, he gains a +1 morale bonus on Will saves and attack and damage rolls against the target. The ability lasts 8 rounds. If applied against a non-valid target, the ability is wasted. If the opponent drops Coraine to 0 or fewer hit points, Coraine losses 2 uses of his knight's challenge. If the duration expires, Coraine can choose another target only if the first is inactive.</p><p>- <u>Test of Mettle (Ex)</u>: As a swift action, Coraine can issue this challenge against all opponents with 100 ft within line of sight and line effect. If the opponent has a Int of 5 or more, a language of some sort, a CR greater than or equal to Coraine's level -2, and fails a DC 15 Will save, they must attack Coraine with a ranged or melee attack (or include in the effect of any ability) in preference to any other target if the opponent chooses to attack. Affected opponents do not attack mindlessly. If anyone else attacks an affected opponent, the effect ends for that opponent. If dropped to 0 or less hit points by an affected target, Coraine gains an extra use of knight's challenge (he can only gain one use this way).</p><p><strong>Shield Block (Ex)</strong> Coraine may designate a single opponent during his turn; his shield bonus increases by +1 against that opponent. </p><p><strong>Shield Specialization (heavy)</strong> +1 AC with heavy shields.</p><p><strong>Shield Ward</strong> Adds shield bonus to touch AC and bull rush defenses.</p><p><strong>Smite evil (Su)</strong> As part of melee attack, Coraine may add his Charisma bonus to the attack roll and deals 1 extra damage per paladin level.</p><p>[sblock=Advancement]<strong>L1->Paladin 1</strong> HP: 12 (1d10+2) SP: +12 (2x4+1x4)</p><p>Diplomacy +4, Knowledge (religion) +4, Sense Motive +4</p><p>Abilities: Str 16 (10pts), Dex 12 (4pts), Con 15 (8pts), Int 10 (2pts), Wis 13 (5pts), Cha 15 (8pts)</p><p>Feats: Shield Specialization (heavy), Shield Ward (human bonus)</p><p>Other: aura of good, detect evil, smite evil 1/d</p><p></p><p><strong>L2->Knight 1</strong> HP: 9 (1d12+2) SP: +3 (2+1)</p><p>Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc</p><p>Other: knight's challenge (fighting challenge +1), knight's code</p><p></p><p><strong>L3->Knight 2</strong> HP: 9 (1d12+2) SP: +3 (2+1)</p><p>Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc</p><p>Feats: Power Attack, Mounted Combat (class bonus)</p><p>Other: shield block +1</p><p></p><p><strong>L4->Knight 3</strong> HP: 9 (1d12+2) SP: +3 (2+1)</p><p>Handle Animal +1, Knowledge (nobility) +1, Ride +1</p><p>Abilities: Cha +1</p><p>Other: bulwark of defense</p><p></p><p><strong>L5->Knight 4</strong> HP: 9 (1d12+2) SP: +3 (2+1)</p><p>Handle Animal +1, Knowledge (nobility) +1, Ride +1</p><p>Other: armor mastery (medium), test of mettle[/sblock][sblock=Light Horse]<strong>Unnamed</strong></p><p>Male light horse</p><p>N Large animal</p><p>Init +1; Senses low-light vision, scent; Listen +4, Spot +4</p><p>-----------------------------------------------------------------</p><p>AC 13 touch 10, flat-footed 12; -1 size, +1 Dex, +3 natural</p><p>hp 19 (3 HD)</p><p>Fort +5, Ref +4, Will +2</p><p>-----------------------------------------------------------------</p><p>Spd 60 ft.</p><p>Melee hoof -2 melee (1d4+1) or</p><p>Melee 2 hooves -2 melee (1d4+1)</p><p>Base Atk +2; Grp +8</p><p>-----------------------------------------------------------------</p><p>Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6</p><p>Feats Endurance, Run</p><p>Skills Listen +4, Spot +4</p><p>Possessions bit and bridle, saddle[/sblock]<strong>Appearance</strong></p><p>Coraine is tall, tanned, square-jawed, and intense. His honey-blonde hair is cut short and his beard well-trimmed. He has grey eyes, stands six feet tall, is is roughly 185lbs. He is 17 years old.</p><p></p><p><strong>Background</strong></p><p>Coraine is the son of a hero. He knows it is true because no less a personage than the king himself told him so. Bralen Vagrius was a paladin of the Invincible One who led a vital attack against the forces of Iuz early in the history of conflict between the two countries. He and a small force of Heironean warriors broke the siege of a small but vital outpost town, at the cost of their own lives. The action enabled a major victory in the ongoing hostilities against Iuz. Belvor IV, touring the battlefield, came across Coraine and his mother Tilina as they mourned Bralen’s loss. Tilina had had a premonition of disaster, which drove her, against all advice and importuning to the contrary, onto the battlefield, dragging her four year old son with her.</p><p></p><p>It was here that Belvor found them – the woman keening and rocking the dead knight in her arms, the boy wide-eyed and with tears streaming down his face. The king knelt in front of the boy and told him to dry his eyes, for his father had died a great hero and was surely enrolled in the ranks of the Invincible in heaven.</p><p></p><p>“Be brave, and faithful, and serve our God, just as your father did, and he will be proud of you – and you, too, will be a hero.” And that is just what Coraine has sought to do ever since.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4606939, member: 36973"] [b]Coraine the Holy Knight[/b] [b][size=3][color=yellow]Coraine 'Jerivan' Vagrius CR 5 (6358 xp)[/color][/size][/b] Male human (Oeridian) paladin 1/[url=http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2]knight[/url] 4 LG Medium humanoid [b]Init[/b] +1; [b]Senses[/b] Listen +1, Spot +1 [b]Aura[/b] good (faint) [b]Languages[/b] Common ----------------------------------------------------------------- [b]AC[/b] 24, touch 15, flat footed 23; +9 armor, +4 shield, +1 Dex; Shield Specialization, Shield Ward [b]hp[/b] 48 (5 HD) [b]Fort[/b] +5, [b]Ref[/b] +2, [b]Will[/b] +5 ----------------------------------------------------------------- [b]Spd[/b] 20 ft. [b]Melee[/b] +1 [i]longsword[/i] +9 (1d8+4/19-20) or [b]Melee[/b] warhammer +8 (1d8+3/x3) or [b]Melee[/b] dagger +8 (1d4+3/19-20) or [b]Ranged[/b] longbow +6 (1d8/x3) [b]Base Atk[/b] +5; [b]Grp[/b] +8 [b]Attack Options[/b] Power Attack, smite evil 1/d (+3, 1hp) [b]Special Actions[/b] knight's challenge 5/d (fighting challenge +1, test of mettle Will DC 15) [b]Combat Possessions[/b] 3 sunrods, 2 vials of holy water [b]Spell-like Abiities[/b] CL 1 - At will—[i]detect evil[/i] ----------------------------------------------------------------- [b]Abilities[/b] Str 16, Dex 12, Con 15, Int 10, Wis 13, Cha 16 [b]SQ[/b] knight's code [b]Feats[/b] Mounted Combat, Power Attack, Shield Specialization (heavy), Shield Ward [b]Skills[/b] Diplomacy +10, Handle Animal +5, Heal +3, Knowledge (religion) +5, Knowledge (nobility) +2, Ride +3 (-4 with armor), Sense Motive +6 [b]Possessions[/b] combat possessions plus +1 [i]longsword[/i], warhammer, dagger, longbow with 40 arrows, +1 [i]full plate[/i], +1 [i]heavy steel shield[/i]; backpack, belt pouch, flint and steel, healer's kit, 50' silk rope with grappling hook, silver holy symbol, waterskin, whetstone; 114.7lbs; 1903gp, 3sp, 8cp ----------------------------------------------------------------- [b]Armor Mastery (Ex)[/b] Coraine ignores the movement penalty from medium armor. [b]Aura of Good (Ex)[/b] As a 1st level cleric. [b]Bulwark of Defense (Ex)[/b] Any opponent that begins its turn in Coraine's threatened area treats all threatened squares as difficult terrain. [b]Knight's Challenge[/b] Coraine uses the force of his fighting spirit to manipulate foes. Even if Coraine lacks a shared language with the foe, the challenge can be issues. The following challenges can be issued: - [u]Fighting Challenge +1 (Ex)[/u]: As a swift action, Coraine can issue this challenge against a single opponent. If the opponent has a Int of 5 or more, a language of some sort, and a CR greater than or equal to Coraine's level -2, he gains a +1 morale bonus on Will saves and attack and damage rolls against the target. The ability lasts 8 rounds. If applied against a non-valid target, the ability is wasted. If the opponent drops Coraine to 0 or fewer hit points, Coraine losses 2 uses of his knight's challenge. If the duration expires, Coraine can choose another target only if the first is inactive. - [u]Test of Mettle (Ex)[/u]: As a swift action, Coraine can issue this challenge against all opponents with 100 ft within line of sight and line effect. If the opponent has a Int of 5 or more, a language of some sort, a CR greater than or equal to Coraine's level -2, and fails a DC 15 Will save, they must attack Coraine with a ranged or melee attack (or include in the effect of any ability) in preference to any other target if the opponent chooses to attack. Affected opponents do not attack mindlessly. If anyone else attacks an affected opponent, the effect ends for that opponent. If dropped to 0 or less hit points by an affected target, Coraine gains an extra use of knight's challenge (he can only gain one use this way). [b]Shield Block (Ex)[/b] Coraine may designate a single opponent during his turn; his shield bonus increases by +1 against that opponent. [b]Shield Specialization (heavy)[/b] +1 AC with heavy shields. [b]Shield Ward[/b] Adds shield bonus to touch AC and bull rush defenses. [b]Smite evil (Su)[/b] As part of melee attack, Coraine may add his Charisma bonus to the attack roll and deals 1 extra damage per paladin level. [sblock=Advancement][b]L1->Paladin 1[/b] HP: 12 (1d10+2) SP: +12 (2x4+1x4) Diplomacy +4, Knowledge (religion) +4, Sense Motive +4 Abilities: Str 16 (10pts), Dex 12 (4pts), Con 15 (8pts), Int 10 (2pts), Wis 13 (5pts), Cha 15 (8pts) Feats: Shield Specialization (heavy), Shield Ward (human bonus) Other: aura of good, detect evil, smite evil 1/d [b]L2->Knight 1[/b] HP: 9 (1d12+2) SP: +3 (2+1) Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc Other: knight's challenge (fighting challenge +1), knight's code [b]L3->Knight 2[/b] HP: 9 (1d12+2) SP: +3 (2+1) Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc Feats: Power Attack, Mounted Combat (class bonus) Other: shield block +1 [b]L4->Knight 3[/b] HP: 9 (1d12+2) SP: +3 (2+1) Handle Animal +1, Knowledge (nobility) +1, Ride +1 Abilities: Cha +1 Other: bulwark of defense [b]L5->Knight 4[/b] HP: 9 (1d12+2) SP: +3 (2+1) Handle Animal +1, Knowledge (nobility) +1, Ride +1 Other: armor mastery (medium), test of mettle[/sblock][sblock=Light Horse][b]Unnamed[/b] Male light horse N Large animal Init +1; Senses low-light vision, scent; Listen +4, Spot +4 ----------------------------------------------------------------- AC 13 touch 10, flat-footed 12; -1 size, +1 Dex, +3 natural hp 19 (3 HD) Fort +5, Ref +4, Will +2 ----------------------------------------------------------------- Spd 60 ft. Melee hoof -2 melee (1d4+1) or Melee 2 hooves -2 melee (1d4+1) Base Atk +2; Grp +8 ----------------------------------------------------------------- Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Feats Endurance, Run Skills Listen +4, Spot +4 Possessions bit and bridle, saddle[/sblock][b]Appearance[/b] Coraine is tall, tanned, square-jawed, and intense. His honey-blonde hair is cut short and his beard well-trimmed. He has grey eyes, stands six feet tall, is is roughly 185lbs. He is 17 years old. [b]Background[/b] Coraine is the son of a hero. He knows it is true because no less a personage than the king himself told him so. Bralen Vagrius was a paladin of the Invincible One who led a vital attack against the forces of Iuz early in the history of conflict between the two countries. He and a small force of Heironean warriors broke the siege of a small but vital outpost town, at the cost of their own lives. The action enabled a major victory in the ongoing hostilities against Iuz. Belvor IV, touring the battlefield, came across Coraine and his mother Tilina as they mourned Bralen’s loss. Tilina had had a premonition of disaster, which drove her, against all advice and importuning to the contrary, onto the battlefield, dragging her four year old son with her. It was here that Belvor found them – the woman keening and rocking the dead knight in her arms, the boy wide-eyed and with tears streaming down his face. The king knelt in front of the boy and told him to dry his eyes, for his father had died a great hero and was surely enrolled in the ranks of the Invincible in heaven. “Be brave, and faithful, and serve our God, just as your father did, and he will be proud of you – and you, too, will be a hero.” And that is just what Coraine has sought to do ever since. [/QUOTE]
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