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Rhun's Greyhawk ALPHA Campaign - ToEE
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<blockquote data-quote="Rhun" data-source="post: 5814257" data-attributes="member: 29098"><p>Updated to Level 6 by Rhun</p><p></p><p>Name: Ragnok Drakeforge, Quester of the Soul Forger</p><p>Class: Fighter</p><p>Race: Dwarf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: Moradin</p><p></p><p>Str: 19 +4 (15*)Level: 6 XP: 15000</p><p>Dex: 12 +1 (04) BAB: +6 HP: 58 (5d10+15, ie 10+5x6+6x3)</p><p>Con: 16 +3 (06) Grapple:+10 Dmg Red: nil</p><p>Int: 13 +1 (05) Speed: 20'** Spell Res: nil</p><p>Wis: 12 +1 (04) Init: +1 Spell Save: n/a</p><p>Cha: 08 -1 (02) ACP: -5 Spell Fail: n/a</p><p></p><p>* added 4th level attribute bump to Strength </p><p>** heavy armour encumbrance – full plate +1</p><p></p><p>Armor Class: 20 (10 base, +8 armor, +1 dex, +1 dodge)</p><p>Touch AC: 12 </p><p>Flatfooted AC: 18</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +5 +3 +1* +9</p><p>Ref: +2 +1 +1* +4</p><p>Will: +2 +1 +1*(+2) +4 (+5)**</p><p>* +1 Cloak of Resistance</p><p>** +1 competence bonus vs mind-affecting spells & abilities from least crystal of mindcloaking</p><p></p><p>Weapon Attack Damage Critical Range</p><p>- Norryjar* (2h) +12/+7 1d10+9+1d6 x3</p><p>- Throwing hammer +10/+5 1d4+4 x2 20 ft</p><p>*+1 Shock Dwarven waraxe</p><p></p><p>Languages: </p><p>- Common</p><p>- Dwarven</p><p>- Gnome</p><p></p><p>Abilities: </p><p>- Stonecunning</p><p>- Darkvision 60 ft</p><p>- Automatic languages – Common, Dwarven</p><p>- Favoured class: Fighter</p><p>- +2 save vs. poisons, spells, and spell-like effects</p><p>- Stability +4 vs bull rushed or tripped</p><p>- Base move stays 20'</p><p>- +1 to attack vs orcs and goblinoids</p><p>- +4 dodge bonus vs giants</p><p>- +2 bonus on Appraise & Craft checks re stone/metal</p><p>- Weapon familiarity - Dwarven waraxe and urgrosh</p><p></p><p>Feats:</p><p>- Brutal Throw </p><p>- Power Attack</p><p>- Power Throw</p><p>- Weapon Focus (Dwarven waraxe)</p><p>- Weapon Specialization (Dwarven waraxe)</p><p>- Martial Study: Iron Heart Surge</p><p>- Dodge</p><p></p><p>Skills</p><p>- Balance -3 (1 rank, +1 dex, -5 ACP)</p><p>- Climb +6 (7 ranks, +4 str, -5 ACP)</p><p>- Craft (Weaponsmith) +6 (5 ranks, +1 int)</p><p>- Intimidate +5 (6 ranks, -1 cha)</p><p>- Jump +6 (7 ranks, +4 str, -5 ACP)</p><p>- Swim -5 (1 rank, +4 str, -10 ACP)</p><p></p><p>Equipment: Cost Weight</p><p>- Full plate, +1 50lb</p><p>- Cloak of Resistance, +1 1000gp -lb</p><p>- Norryjar Priceless 8lb</p><p>(+1 Shocking Dwarven Waraxe)</p><p>- Crystal of mindcloaking, least* 500gp -lb</p><p>- Hammer, light (throwing) x8 8gp 16lb</p><p></p><p>- Otto’s Wine Chiller -gp 4lb</p><p>- Potion, Aid -gp -lb</p><p>- Potion, Barkskin (+2) -gp -lb</p><p>- Potion, Cure Light Wounds x2 -gp -lb</p><p></p><p>- Backpack 2gp 2lb</p><p>- Bandolier, MW 5gp .5lb</p><p>- Bedroll 1sp 5lb</p><p>- Crowbar 2gp 5lb</p><p>- Flint & steel 1gp -lb</p><p>- Grappling hook 1gp 4lb</p><p>- Outfit, traveller’s -gp -lb</p><p>- Rope, silk (50’) 10gp 5lb</p><p>- Sack 2sp 1lb</p><p>- Shovel 2gp 8lb</p><p>- Troll spirits, handkeg</p><p>- Waterskin 1gp 4lb</p><p></p><p>* This crystal is black as a clouded night sky. A crystal of mind cloaking protects you against mental infiltration. Least: This augment crystal grants you a +1 competence bonus on saving throws against mind-affecting spells and abilities.</p><p></p><p>Total Weight: 112.5lb</p><p>Money: 9pp 6gp 4sp 8cp</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 116 233 350 700 1750</p><p></p><p>Age: 61</p><p>Height: 4’9”</p><p>Weight: 235lb</p><p>Eyes: Dark emerald</p><p>Hair: Raven black (short beard and moustache)</p><p>Skin: Pale, with tattoo of anvil on left arm & hammer on right</p><p></p><p>Appearance: Those who meet Ragnok for the first time are struck by the fact that this rather tall dwarf keeps his beard and moustache trimmed very short. Curious.</p><p></p><p>[sblock=Background (WIP)]Five hundred years ago the hero Korim Drakeforge founded a settlement on the slopes of the Yatil Mountains, fighting off orc raiders and a ravening dragon. Thus was Clan Drakeforge established.</p><p></p><p>Four generations on, the Clan, though respected, is still "new", and so marriages have been few. As a result the Clan remains small, numbering only twenty-two members. But now, its number has been reduced by one. The Patriarch's eldest son is feared dead.</p><p></p><p>When Ragnok heard of his brother’s disappearance near Hommlet, he decided to go there, to take vengeance on his brother’s slayers - if, indeed, he was dead - and, if possible, to find his remains and return them to the Drakeforge halls.</p><p></p><p>But his father wouldn’t hear of it!</p><p></p><p>Ragnok wasn't yet of age to take leave. He didn't want to lose another son. Small enough were the Drakeforge's numbers. In such manner the Patriarch forbade Ragnok’s quest.</p><p></p><p><em> After dialogue, discussion, and argument, showing the strength of character (or "stubborness") typical to the dwurfolk, Ragnok cut his own beard (symbol of dishonour) and didn't deign to speak with his father until he was spoken to. So passed a month...</em></p><p><em></em></p><p><em>The month over, his father didn't speak to him, but one day, early in the morning when the msts still ed, he came to his -now- eldest son. With an expression halfway between severity and grief, he gave Ragnok his axe, the same one he had carried during his time as a warrior. Now as patriarch of the clan, the axe served only symbollic purpose, now it will serve to protect the family once more. On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield.</em></p><p><em></em></p><p><em>The track was already cold, too much time had passed, and most innkeepers have the memory span of their guest's stay. But Ragnok carried on, until he arrived at Chendil. The same day he arrived to the city, some men approached him with a proposition he couldn't refuse, he was to depart towards Hommlet with a group of people, with the purpose of investigating certain rumours of evil in the area. Actually, Ragnok would have refused in a first stance, considering it a clan-only affair that he was in. But upon a second thought, he remembered his brother's combat mastery and wariness... and yet he is no more among the living. On the spot he kneeled, raised a loud prayer of gratitude for this help sent to him by The All Father, and accepted the quest without further doubting.</em></p><p><em></em></p><p><em>If this evil was the same to take his brother, be it warned that Ragnok Drakeforge will uproot it and haul its body to the Forge!</em>[/sblock][sblock=Treasure gained]</p><p>Brought forward:</p><p>0 pp, 399 gp, 36 sp, 10 cp</p><p><a href="http://www.enworld.org/forum/talking-talk/161547-rhuns-greyhawk-alpha-ooc-thread-toee-25.html#post4490479" target="_blank">Cash & Goods</a> </p><p>388 pp, 1829 gp, 365 sp, 228 cp</p><p>Waraxe, Dwarven, MW</p><p>Potion of Aid</p><p>Potion of Cure Light Wounds</p><p>Potion Cure Moderate Wounds</p><p>Potion of Barkskin (+2)[/sblock] [sblock=Brutal Throw / Power Throw]BRUTAL THROW (General) </p><p>Complete Adventurer </p><p>You have learned how to hurl weapons to deadly effect. </p><p>Benefit: You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. </p><p>Special: A fighter may select Brutal Throw as one of his fighter bonus feats. </p><p>Normal: A character attacking with a ranged weapon adds his Dexterity modifier to the attack roll.</p><p>POWER THROW (General) </p><p>Complete Adventurer </p><p>You have learned how to hurl weapons to deadly effect. </p><p>Prerequisite: Str 13, Brutal Throw, Power Attack. </p><p>Benefit: On your turn, before making any attack rolls, you can choose to subtract a number from all thrown weapon attack rolls and add the same number to all thrown weapon damage rolls. This number may not exceed your base attack bonus. The penalty on attack rolls and the bonus on damage rolls applies until your next turn. </p><p>Special: A fighter may select Power Throw as one of his fighter bonus feats.[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 5814257, member: 29098"] Updated to Level 6 by Rhun Name: Ragnok Drakeforge, Quester of the Soul Forger Class: Fighter Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Good Deity: Moradin Str: 19 +4 (15*)Level: 6 XP: 15000 Dex: 12 +1 (04) BAB: +6 HP: 58 (5d10+15, ie 10+5x6+6x3) Con: 16 +3 (06) Grapple:+10 Dmg Red: nil Int: 13 +1 (05) Speed: 20'** Spell Res: nil Wis: 12 +1 (04) Init: +1 Spell Save: n/a Cha: 08 -1 (02) ACP: -5 Spell Fail: n/a * added 4th level attribute bump to Strength ** heavy armour encumbrance – full plate +1 Armor Class: 20 (10 base, +8 armor, +1 dex, +1 dodge) Touch AC: 12 Flatfooted AC: 18 Saves: Base Mod Misc Total Fort: +5 +3 +1* +9 Ref: +2 +1 +1* +4 Will: +2 +1 +1*(+2) +4 (+5)** * +1 Cloak of Resistance ** +1 competence bonus vs mind-affecting spells & abilities from least crystal of mindcloaking Weapon Attack Damage Critical Range - Norryjar* (2h) +12/+7 1d10+9+1d6 x3 - Throwing hammer +10/+5 1d4+4 x2 20 ft *+1 Shock Dwarven waraxe Languages: - Common - Dwarven - Gnome Abilities: - Stonecunning - Darkvision 60 ft - Automatic languages – Common, Dwarven - Favoured class: Fighter - +2 save vs. poisons, spells, and spell-like effects - Stability +4 vs bull rushed or tripped - Base move stays 20' - +1 to attack vs orcs and goblinoids - +4 dodge bonus vs giants - +2 bonus on Appraise & Craft checks re stone/metal - Weapon familiarity - Dwarven waraxe and urgrosh Feats: - Brutal Throw - Power Attack - Power Throw - Weapon Focus (Dwarven waraxe) - Weapon Specialization (Dwarven waraxe) - Martial Study: Iron Heart Surge - Dodge Skills - Balance -3 (1 rank, +1 dex, -5 ACP) - Climb +6 (7 ranks, +4 str, -5 ACP) - Craft (Weaponsmith) +6 (5 ranks, +1 int) - Intimidate +5 (6 ranks, -1 cha) - Jump +6 (7 ranks, +4 str, -5 ACP) - Swim -5 (1 rank, +4 str, -10 ACP) Equipment: Cost Weight - Full plate, +1 50lb - Cloak of Resistance, +1 1000gp -lb - Norryjar Priceless 8lb (+1 Shocking Dwarven Waraxe) - Crystal of mindcloaking, least* 500gp -lb - Hammer, light (throwing) x8 8gp 16lb - Otto’s Wine Chiller -gp 4lb - Potion, Aid -gp -lb - Potion, Barkskin (+2) -gp -lb - Potion, Cure Light Wounds x2 -gp -lb - Backpack 2gp 2lb - Bandolier, MW 5gp .5lb - Bedroll 1sp 5lb - Crowbar 2gp 5lb - Flint & steel 1gp -lb - Grappling hook 1gp 4lb - Outfit, traveller’s -gp -lb - Rope, silk (50’) 10gp 5lb - Sack 2sp 1lb - Shovel 2gp 8lb - Troll spirits, handkeg - Waterskin 1gp 4lb * This crystal is black as a clouded night sky. A crystal of mind cloaking protects you against mental infiltration. Least: This augment crystal grants you a +1 competence bonus on saving throws against mind-affecting spells and abilities. Total Weight: 112.5lb Money: 9pp 6gp 4sp 8cp Light Med Heavy Lift Push Max Weight: 116 233 350 700 1750 Age: 61 Height: 4’9” Weight: 235lb Eyes: Dark emerald Hair: Raven black (short beard and moustache) Skin: Pale, with tattoo of anvil on left arm & hammer on right Appearance: Those who meet Ragnok for the first time are struck by the fact that this rather tall dwarf keeps his beard and moustache trimmed very short. Curious. [sblock=Background (WIP)]Five hundred years ago the hero Korim Drakeforge founded a settlement on the slopes of the Yatil Mountains, fighting off orc raiders and a ravening dragon. Thus was Clan Drakeforge established. Four generations on, the Clan, though respected, is still "new", and so marriages have been few. As a result the Clan remains small, numbering only twenty-two members. But now, its number has been reduced by one. The Patriarch's eldest son is feared dead. When Ragnok heard of his brother’s disappearance near Hommlet, he decided to go there, to take vengeance on his brother’s slayers - if, indeed, he was dead - and, if possible, to find his remains and return them to the Drakeforge halls. But his father wouldn’t hear of it! Ragnok wasn't yet of age to take leave. He didn't want to lose another son. Small enough were the Drakeforge's numbers. In such manner the Patriarch forbade Ragnok’s quest. [i] After dialogue, discussion, and argument, showing the strength of character (or "stubborness") typical to the dwurfolk, Ragnok cut his own beard (symbol of dishonour) and didn't deign to speak with his father until he was spoken to. So passed a month... The month over, his father didn't speak to him, but one day, early in the morning when the msts still ed, he came to his -now- eldest son. With an expression halfway between severity and grief, he gave Ragnok his axe, the same one he had carried during his time as a warrior. Now as patriarch of the clan, the axe served only symbollic purpose, now it will serve to protect the family once more. On the masterwork's handle the father's name is carved in dwarven besides Ragnok's, both flanked by the clan's mark: a flaming shield. The track was already cold, too much time had passed, and most innkeepers have the memory span of their guest's stay. But Ragnok carried on, until he arrived at Chendil. The same day he arrived to the city, some men approached him with a proposition he couldn't refuse, he was to depart towards Hommlet with a group of people, with the purpose of investigating certain rumours of evil in the area. Actually, Ragnok would have refused in a first stance, considering it a clan-only affair that he was in. But upon a second thought, he remembered his brother's combat mastery and wariness... and yet he is no more among the living. On the spot he kneeled, raised a loud prayer of gratitude for this help sent to him by The All Father, and accepted the quest without further doubting. If this evil was the same to take his brother, be it warned that Ragnok Drakeforge will uproot it and haul its body to the Forge![/i][/sblock][sblock=Treasure gained] Brought forward: 0 pp, 399 gp, 36 sp, 10 cp [url=http://www.enworld.org/forum/talking-talk/161547-rhuns-greyhawk-alpha-ooc-thread-toee-25.html#post4490479]Cash & Goods[/url] 388 pp, 1829 gp, 365 sp, 228 cp Waraxe, Dwarven, MW Potion of Aid Potion of Cure Light Wounds Potion Cure Moderate Wounds Potion of Barkskin (+2)[/sblock] [sblock=Brutal Throw / Power Throw]BRUTAL THROW (General) Complete Adventurer You have learned how to hurl weapons to deadly effect. Benefit: You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. Special: A fighter may select Brutal Throw as one of his fighter bonus feats. Normal: A character attacking with a ranged weapon adds his Dexterity modifier to the attack roll. POWER THROW (General) Complete Adventurer You have learned how to hurl weapons to deadly effect. Prerequisite: Str 13, Brutal Throw, Power Attack. Benefit: On your turn, before making any attack rolls, you can choose to subtract a number from all thrown weapon attack rolls and add the same number to all thrown weapon damage rolls. This number may not exceed your base attack bonus. The penalty on attack rolls and the bonus on damage rolls applies until your next turn. Special: A fighter may select Power Throw as one of his fighter bonus feats.[/sblock] [/QUOTE]
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