Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Rhun's Greyhawk OMEGA Campaign - ToEE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 2828676" data-attributes="member: 11146"><p><strong>Jinx Marblestopp</strong></p><p><strong>Male Gnome Wizard 3</strong></p><p></p><p>[sblock=Character Sheet]Age: 74</p><p>Height: 3' 3"</p><p>Weight: 45 lbs</p><p>Alignment: N</p><p>Deity: none</p><p></p><p>Str 12 (6 points spent, -2 racial)</p><p>Dex 14 (6 points spent)</p><p>Con 14 (4 points spent, +2 racial)</p><p>Int 18 (16 points spent)</p><p>Wis 8 (0 points spent)</p><p>Cha 13 (5 points spent)</p><p></p><p>Fort +3 (+1 base, +2 Con)</p><p>Ref +3 (+1 base, +2 Dex)</p><p>Will +2 (+3 base, -1 Wis)</p><p></p><p>Speed 20</p><p>Initiative +2</p><p>AC 13 (17 w/mage armor) touch 13, ff 11</p><p>HP 15</p><p></p><p>Dagger +3 melee, 1d3+1 dmg, 19-20/2</p><p>Dagger +4 ranged, 1d3+1 dmg, 19-20/2</p><p></p><p>Craft (alchemy) +7 (1 rank, +4 Int, +2 racial)</p><p>Concentration +8 (6 ranks, +2 Con)</p><p>Decipher Script +10 (6 ranks, +4 Int)</p><p>Hide +6 (0 ranks, +2 Dex, +4 racial)</p><p>Knowledge (arcana) +10 (6 ranks, +4 Int)</p><p>Knowledge (architecture and engineering) +10 (6 ranks, +4 Int)</p><p>Knowledge (history) +8 (4 ranks, +4 Int)</p><p>Knowledge (religion) +5 (1 rank, +4 Int)</p><p>Listen +3 (0 ranks, -1 Wis, +2 racial, +2 familiar)</p><p>Move Silently +5 (0 ranks, +2 Dex, +3 familiar)</p><p>Spellcraft +12 (6 ranks, +4 Int, +2 synergy from Knowledge (arcana))</p><p>Spot +1 (0 ranks, -1 Wis, +2 familiar)</p><p></p><p>Languages: Common, Gnommish, Draconic, Giant, Goblin, Orc</p><p></p><p>Feats: Scribe Scroll, Eschew Materials, Improved Counterspell</p><p></p><p>Equipment:</p><p>--Traveler's Outfit</p><p>--Spellbook</p><p>--Dagger x 4</p><p>--Scroll of <em>mage armor</em>, gift from Ciaran--<span style="color: Red">unused, returned to Ciaran.</span></p><p>--Belt Pouch</p><p>--Backpack</p><p>--Scroll Case</p><p>--Parchment x 6</p><p>--Ink Pen</p><p>--Ink Vial</p><p>--Waterskin</p><p>--Sack</p><p>--Whetstone</p><p>--Oil</p><p>--Trail Rations x 1</p><p>--Pony</p><p>--Coins: <span style="color: SandyBrown">11 gp, 5 sp</span></p><p></p><p>Spells Known:</p><p>0-lvl: All</p><p>1-lvl: charm person, color spray, comprehend languages, disguise self, grease, mage armor, magic missile, ray of enfeeblement, shield.</p><p>2-lvl: scorching ray, spiderclimb.</p><p></p><p>Spells Prepared:</p><p>0-lvl: detect magic, detect magic, light, disrupt undead.</p><p>1-lvl: charm person, disguise self, comprehend languages.</p><p>2-lvl: scorching ray, spiderclimb</p><p></p><p>Racial Spell-Like Abilities:</p><p>1/day speak with animals (burrowing only, 1 min duration)</p><p>1/day dancing lights, ghost sound, prestidigitation </p><p>[/sblock]</p><p></p><p>[sblock=Bauble, Cat Familiar]Tiny Magical Beast</p><p>AC 14, touch 14, ff 13</p><p>Initiative +2</p><p>Speed 30</p><p>HP 5 (2 HD creature)</p><p>Claw +4 melee, 1d2-4 dmg</p><p>Fort +2</p><p>Ref +4</p><p>Will +4</p><p></p><p>Str 3</p><p>Dex 15</p><p>Con 10</p><p>Int 6</p><p>Wis 12</p><p>Cha 7</p><p></p><p>Balance +10</p><p>Climb +6</p><p>Hide +14</p><p>Jump +10</p><p>Listen +3</p><p>Move Silently +6</p><p>Spot +3</p><p></p><p>Familiar Special Abilities: Alertness granted to master, improved evasion, share spells, empathic link</p><p>Full Attack: 2 claws +4, 1d2-4 dmg AND bite -1, 1d3-4 dmg</p><p>[/sblock]</p><p></p><p>[sblock=Background]Born of Zookmoot and Heagwidge Boddywink in the small city of Cryllor in the Kingdom of Keoland, Bimpnottin Boddywink grew up a toddler amongst his fifteen older gnome brothers and sisters. All the children played amongst the Boddywink family brewery and tavern. Zookmoot, a master brewer, was known in Cryllor and the surrounding area for his heady cherry cordial. Heagwidge, no stranger to the sharp end of a stick, ruled family life with an iron fist and ran the tavern and kitchen, where Zookmoot’s cordial was served to an appreciative if lower society local crowd. Had Zookmoot not a penchant for squandering the family’s earnings on overpriced gems and baubles imported to Keoland from the neighboring hills, the Boddywink family might have been well-off and respected members of the Cryllor community. Alas, however, the Boddywinks were well known in the city for their perpetual poverty and it was spoken in hushed whispers behind closed hands that nothing good could come of a Boddywink child. </p><p></p><p>Bimpnottin, because he was the youngest of a large family, grew up largely tended by his elder brothers and saw little of either parent. Perhaps this lack of parental guidance is what led to Bimpnottin’s early familiarity with street life. And perhaps also it helped a considerable amount that the elder brothers routinely left young Bimpnottin to fend for himself in a back alley full of human bullies. Whatever the case, Bimpnottin grew up untended, uneducated, and largely ignored by the rest of his family. Smaller than his brethren, Bimpnottin, or “Nuttin'” as his family took to calling him, was chided, derided, and beaten by his mother Heagwidge with such increasing regularity that eventually the boy felt it better to simply avoid home in favor of the safety of a barrel in the alley out back his mother’s tavern. When food was scarce, young Bimpnottin resorted to scraps left for the dogs or to thievery. </p><p></p><p>Being that all of Keoland is provincial and bucolic and that in this area of Flanaess magic is held by the natives as a dark art, worthy only of suspicion and fear, it is no small wonder that Bimpnottin came to his skill as a mage late in life. Reviled by his own family, the small fester known as Bimpnottin Boddywink left Cryllor and at the tender age of 40, traveled east and north to the Free City of Wonders, Greyhawk. ‘Twas on his pilgrimage to Greyhawk that Bimpnottin shed his former identity and remade himself anew as Jinx Marblestopp, Master of Secrets, Purveyor of All, Gnome Extraordinaire. His new alias firmly entrenched, Jinx procured work after no small amount of struggle with an obscure alchemist in Greyhawk and has been a resident of the city since arriving at the age of 41, some 33 years. </p><p></p><p>A goodly ten years after landing in Greyhawk, Jinx landed in a spot of trouble that grew into a bubbling cauldron of treachery. While robbing the home of a prominent textile merchant gone out of town on business, Jinx was discovered in the act and overpowered by the lady of the house, who locked him away in the manse’s basement laboratory. Now more than ever, Jinx wished he had paid astute attention at his master’s alchemist shop; alas, though, poor Jinx had whiled away his time sweeping sawdust when he should have been learning the art of potioncraft. </p><p></p><p>After four days with nothing to eat and only a little water left in a basin, Jinx woke one night to a crashing sound coming from upstairs in the main salon of the house. Footsteps resounded on the floorboards above his head and Jinx grew nervous, suddenly uncertain whether death crept his way. Hiding in the corner behind a wooden stool, Jinx cowered, fear settling like a moist blanket, seeping into his very bones. All went quiet for a long while ‘til a key was heard scraping the lock at the laboratory’s sturdy wooden door. With naught but a single quiet creaking groan, the door opened and whispering voices spewed forth. A band of humans crept down the basement stair and began to loot the laboratory. Still fearing for his life, Jinx remained quiet in his corner but at the last was discovered by the band leader, who paled to murder a second victim in one evening. Jinx was captured instead and taken as bounty to the thieves’ den deep in the heart of the underbelly of Greyhawk. It is here that the real history of Jinx Marblestopp begins. </p><p></p><p>The Nine Fingers, a thieves’ guild of Greyhawk, had accidentally discovered Jinx whilst looting the textile merchant’s home. Interested to know why the lady (now murdered) of the house should have locked away the small gnome thief instead of turning him over to the authorities, Jinx was taken for an audience with the guild master, a certain hooded figure whom Jinx never clearly saw. Sensing in Jinx the moxie to learn magic and well aware that the gnomish race is inherently skilled with weaving masterful illusions, Jinx was taken as the spoils of thievery and made an indentured servant to the hooded master, the Fifth Finger. In time, Jinx was taught magic by the guild house. As reward for his last guild mission, Jinx was presented with a day’s loan of the guild’s Tome of Calling and allowed to magically summon his cat familiar, a fluffy white beast with malicious green eyes by the name of Bauble. So long has Jinx been in Greyhawk, working days as the alchemist’s apprentice and nights as a guild thief, that he has long forgotten his roots and the name of Bimpnottin “Nuttin” Boddywink. His early years are lost, even to himself.</p><p></p><p>When agents of the Furyondian king settled upon the Free City in search of men for hire to investigate the recent disturbances in Hommlet, many of the City's finer citizenry eschewed duty in favor of the surety of home and the comforts offered by city life. With no small degree of trepidation, one of the Furyondian agents made contact with the Nine Fingers. Jinx was quickly commissioned for the investigative task and sent abroad. </p><p></p><p>After meeting up with the group in Hommlet and making two forays to the Temple, Jinx began--despite his initial intentions--to listen to and to admire Aeron the Last Prophet of Caria. Having spent one particularly fateful night in a barn in Nulb with both Aeron and Ciaran and, too, shared his own and listened carefully to the personal philosophies of his other two barnmates, Jinx found himself carefully considering the merits of Aeron's tenets of faith in Pelor. A few weeks in Aeron's company showed Jinx what he'd been missing and so when one night the gnome was visited in his sleep by a vision, Jinx hastened to leave the group when he woke. Refreshed and full of purpose, Jinx Marblestopp eschewed his alias in favor of his old name Bimpnottin Boddywink and began his long trek back to Greyhawk, to be pressed into service as an acolyte of Pelor.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 2828676, member: 11146"] [B]Jinx Marblestopp[/B] [B]Male Gnome Wizard 3[/B] [sblock=Character Sheet]Age: 74 Height: 3' 3" Weight: 45 lbs Alignment: N Deity: none Str 12 (6 points spent, -2 racial) Dex 14 (6 points spent) Con 14 (4 points spent, +2 racial) Int 18 (16 points spent) Wis 8 (0 points spent) Cha 13 (5 points spent) Fort +3 (+1 base, +2 Con) Ref +3 (+1 base, +2 Dex) Will +2 (+3 base, -1 Wis) Speed 20 Initiative +2 AC 13 (17 w/mage armor) touch 13, ff 11 HP 15 Dagger +3 melee, 1d3+1 dmg, 19-20/2 Dagger +4 ranged, 1d3+1 dmg, 19-20/2 Craft (alchemy) +7 (1 rank, +4 Int, +2 racial) Concentration +8 (6 ranks, +2 Con) Decipher Script +10 (6 ranks, +4 Int) Hide +6 (0 ranks, +2 Dex, +4 racial) Knowledge (arcana) +10 (6 ranks, +4 Int) Knowledge (architecture and engineering) +10 (6 ranks, +4 Int) Knowledge (history) +8 (4 ranks, +4 Int) Knowledge (religion) +5 (1 rank, +4 Int) Listen +3 (0 ranks, -1 Wis, +2 racial, +2 familiar) Move Silently +5 (0 ranks, +2 Dex, +3 familiar) Spellcraft +12 (6 ranks, +4 Int, +2 synergy from Knowledge (arcana)) Spot +1 (0 ranks, -1 Wis, +2 familiar) Languages: Common, Gnommish, Draconic, Giant, Goblin, Orc Feats: Scribe Scroll, Eschew Materials, Improved Counterspell Equipment: --Traveler's Outfit --Spellbook --Dagger x 4 --Scroll of [I]mage armor[/I], gift from Ciaran--[COLOR=Red]unused, returned to Ciaran.[/COLOR] --Belt Pouch --Backpack --Scroll Case --Parchment x 6 --Ink Pen --Ink Vial --Waterskin --Sack --Whetstone --Oil --Trail Rations x 1 --Pony --Coins: [COLOR=SandyBrown]11 gp, 5 sp[/COLOR] Spells Known: 0-lvl: All 1-lvl: charm person, color spray, comprehend languages, disguise self, grease, mage armor, magic missile, ray of enfeeblement, shield. 2-lvl: scorching ray, spiderclimb. Spells Prepared: 0-lvl: detect magic, detect magic, light, disrupt undead. 1-lvl: charm person, disguise self, comprehend languages. 2-lvl: scorching ray, spiderclimb Racial Spell-Like Abilities: 1/day speak with animals (burrowing only, 1 min duration) 1/day dancing lights, ghost sound, prestidigitation [/sblock] [sblock=Bauble, Cat Familiar]Tiny Magical Beast AC 14, touch 14, ff 13 Initiative +2 Speed 30 HP 5 (2 HD creature) Claw +4 melee, 1d2-4 dmg Fort +2 Ref +4 Will +4 Str 3 Dex 15 Con 10 Int 6 Wis 12 Cha 7 Balance +10 Climb +6 Hide +14 Jump +10 Listen +3 Move Silently +6 Spot +3 Familiar Special Abilities: Alertness granted to master, improved evasion, share spells, empathic link Full Attack: 2 claws +4, 1d2-4 dmg AND bite -1, 1d3-4 dmg [/sblock] [sblock=Background]Born of Zookmoot and Heagwidge Boddywink in the small city of Cryllor in the Kingdom of Keoland, Bimpnottin Boddywink grew up a toddler amongst his fifteen older gnome brothers and sisters. All the children played amongst the Boddywink family brewery and tavern. Zookmoot, a master brewer, was known in Cryllor and the surrounding area for his heady cherry cordial. Heagwidge, no stranger to the sharp end of a stick, ruled family life with an iron fist and ran the tavern and kitchen, where Zookmoot’s cordial was served to an appreciative if lower society local crowd. Had Zookmoot not a penchant for squandering the family’s earnings on overpriced gems and baubles imported to Keoland from the neighboring hills, the Boddywink family might have been well-off and respected members of the Cryllor community. Alas, however, the Boddywinks were well known in the city for their perpetual poverty and it was spoken in hushed whispers behind closed hands that nothing good could come of a Boddywink child. Bimpnottin, because he was the youngest of a large family, grew up largely tended by his elder brothers and saw little of either parent. Perhaps this lack of parental guidance is what led to Bimpnottin’s early familiarity with street life. And perhaps also it helped a considerable amount that the elder brothers routinely left young Bimpnottin to fend for himself in a back alley full of human bullies. Whatever the case, Bimpnottin grew up untended, uneducated, and largely ignored by the rest of his family. Smaller than his brethren, Bimpnottin, or “Nuttin'” as his family took to calling him, was chided, derided, and beaten by his mother Heagwidge with such increasing regularity that eventually the boy felt it better to simply avoid home in favor of the safety of a barrel in the alley out back his mother’s tavern. When food was scarce, young Bimpnottin resorted to scraps left for the dogs or to thievery. Being that all of Keoland is provincial and bucolic and that in this area of Flanaess magic is held by the natives as a dark art, worthy only of suspicion and fear, it is no small wonder that Bimpnottin came to his skill as a mage late in life. Reviled by his own family, the small fester known as Bimpnottin Boddywink left Cryllor and at the tender age of 40, traveled east and north to the Free City of Wonders, Greyhawk. ‘Twas on his pilgrimage to Greyhawk that Bimpnottin shed his former identity and remade himself anew as Jinx Marblestopp, Master of Secrets, Purveyor of All, Gnome Extraordinaire. His new alias firmly entrenched, Jinx procured work after no small amount of struggle with an obscure alchemist in Greyhawk and has been a resident of the city since arriving at the age of 41, some 33 years. A goodly ten years after landing in Greyhawk, Jinx landed in a spot of trouble that grew into a bubbling cauldron of treachery. While robbing the home of a prominent textile merchant gone out of town on business, Jinx was discovered in the act and overpowered by the lady of the house, who locked him away in the manse’s basement laboratory. Now more than ever, Jinx wished he had paid astute attention at his master’s alchemist shop; alas, though, poor Jinx had whiled away his time sweeping sawdust when he should have been learning the art of potioncraft. After four days with nothing to eat and only a little water left in a basin, Jinx woke one night to a crashing sound coming from upstairs in the main salon of the house. Footsteps resounded on the floorboards above his head and Jinx grew nervous, suddenly uncertain whether death crept his way. Hiding in the corner behind a wooden stool, Jinx cowered, fear settling like a moist blanket, seeping into his very bones. All went quiet for a long while ‘til a key was heard scraping the lock at the laboratory’s sturdy wooden door. With naught but a single quiet creaking groan, the door opened and whispering voices spewed forth. A band of humans crept down the basement stair and began to loot the laboratory. Still fearing for his life, Jinx remained quiet in his corner but at the last was discovered by the band leader, who paled to murder a second victim in one evening. Jinx was captured instead and taken as bounty to the thieves’ den deep in the heart of the underbelly of Greyhawk. It is here that the real history of Jinx Marblestopp begins. The Nine Fingers, a thieves’ guild of Greyhawk, had accidentally discovered Jinx whilst looting the textile merchant’s home. Interested to know why the lady (now murdered) of the house should have locked away the small gnome thief instead of turning him over to the authorities, Jinx was taken for an audience with the guild master, a certain hooded figure whom Jinx never clearly saw. Sensing in Jinx the moxie to learn magic and well aware that the gnomish race is inherently skilled with weaving masterful illusions, Jinx was taken as the spoils of thievery and made an indentured servant to the hooded master, the Fifth Finger. In time, Jinx was taught magic by the guild house. As reward for his last guild mission, Jinx was presented with a day’s loan of the guild’s Tome of Calling and allowed to magically summon his cat familiar, a fluffy white beast with malicious green eyes by the name of Bauble. So long has Jinx been in Greyhawk, working days as the alchemist’s apprentice and nights as a guild thief, that he has long forgotten his roots and the name of Bimpnottin “Nuttin” Boddywink. His early years are lost, even to himself. When agents of the Furyondian king settled upon the Free City in search of men for hire to investigate the recent disturbances in Hommlet, many of the City's finer citizenry eschewed duty in favor of the surety of home and the comforts offered by city life. With no small degree of trepidation, one of the Furyondian agents made contact with the Nine Fingers. Jinx was quickly commissioned for the investigative task and sent abroad. After meeting up with the group in Hommlet and making two forays to the Temple, Jinx began--despite his initial intentions--to listen to and to admire Aeron the Last Prophet of Caria. Having spent one particularly fateful night in a barn in Nulb with both Aeron and Ciaran and, too, shared his own and listened carefully to the personal philosophies of his other two barnmates, Jinx found himself carefully considering the merits of Aeron's tenets of faith in Pelor. A few weeks in Aeron's company showed Jinx what he'd been missing and so when one night the gnome was visited in his sleep by a vision, Jinx hastened to leave the group when he woke. Refreshed and full of purpose, Jinx Marblestopp eschewed his alias in favor of his old name Bimpnottin Boddywink and began his long trek back to Greyhawk, to be pressed into service as an acolyte of Pelor. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Rhun's Greyhawk OMEGA Campaign - ToEE
Top