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Rhun's Homebrew Ravenloft - Rogue's Gallery
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<blockquote data-quote="Rhun" data-source="post: 4784488" data-attributes="member: 29098"><p><strong>Places</strong></p><p></p><p><strong>- Barony of Troilus</strong>[sblock=Troilus, Barony of]A small barony in easternmost Coris, on the border of the Eastern Reaches, Troilus has a total population of perhaps forty thousand people. Troilus is often plagued by Carthii raiders, as the barony's sheep and cattle often graze on land considered to be the property of the clans of the Eastern Reaches. While Troilus' guard is strong enough to protect the population centers of the Barony, they do not have the strength to protect some of the outlying areas, nor to track down bandits that flee outside of their borders.[/sblock]</p><p></p><p><strong>- Barovia, County of</strong>[sblock=County of Barovia]Pending[/sblock]</p><p></p><p><strong>- Dunfield, Township of</strong>[sblock=Dunfield]Dunfield sits upon the easternmost edge of what was once the County of Barovia, perhaps some fifteen miles along the road from Barovia Town. </p><p></p><p>The wall surrounding the town is constructed of both stone and wood, some fifteen feet in height, and with a dual layer of sharp spikes jutting from the top. While not the massive fortification common to some large cities, it certainly looks like it could keep out all but the most determined assault. Every now and then the form of a guard passes above, so there must certainly be a walkway attached to the wall. The gate itself is some ten or twelve feet wide and built of thick wooden planks. </p><p></p><p>As a proper town, Dunfield has wide cobblestone streets, angling between houses and buildings of wood, brick and stone. The vernacular architecture of most the buildings is quite simple; square and rectangular in shape, with sloped roofs, most rising three or four stories above you. Most windows are shuttered as proof against storms, but can be opened to allow fresh air when the weather is pleasant. The night is lit by enclosed oil lamps hung from poles along the street at irregular intervals; while not bright, at least they provide enough illumination to find your way on a dark night.</p><p></p><p><a href="http://img411.imageshack.us/i/dunhillbynight.jpg/" target="_blank"><img src="http://img411.imageshack.us/img411/9537/dunhillbynight.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a>[/sblock]</p><p>[sblock=--- Nine Lions Inn]"Warm beds, hearty food, and cheap ale. Down main street a bit, and then turn right at the second cross street. The inn will be just a couple buildings down, on your right." - Liton, Night Warden of the East Gate (Dunfield).</p><p></p><p>The Nine Lions has a heavy front door anf thick leaded glass windows, and is marked by a sign showing a lion and the number "9." Inside the taproom, the place is warm; a fire usually blazing merrily in a large stone hearth. The smells of warm food, liqour, and sweet pipesmoke fill the air. Nine Lions is the favored lounge of the city watch.</p><p></p><p><a href="http://img26.imageshack.us/i/thetavern2bytaaks.jpg/" target="_blank"><img src="http://img26.imageshack.us/img26/547/thetavern2bytaaks.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a>[/sblock]</p><p><strong>- Svalich Woods</strong>[sblock=Svalich Woods]These thick, dense woods cover the foothills of the Balinok Mountains. True old-growth forest, many of the trees are as thick as a man is tall. The forest is said to be haunted. The towering trees, their tops lost in heavy gray mist and their branches and foliage joining above to block out all but a death-gray light, give the forest a forebodding presence. The woods carry the silence of a forgotten grave, yet exude the feeling of an unsounded scream.[/sblock]</p><p><strong>- Valley of Barovia</strong>[sblock=Barovia, Valley of] Enclosed on almost all sides by the peaks of the Balinok Mountains, the Valley of Barovia has a dark reputation. The valley is perpetually shrouded in mist and fog. Even during the warm summer season, Barovia always seems to be overcast and cool, getting lots of rain. The winters are cold and just as wet, and the valley often sees snow during these months. High stone buttresses loom up gray in the fog to either side of the road leading into the valley. Huge iron gates hang open on the stonework. Dew clings with cold tenacity to the rusted bars. Two statues of armed guardians silently flank the massive gate. Their heads, missing from their shoulders, now lie among the weeds and overgrowth at their feet.[/sblock]</p><p><strong>- Barovia Town</strong>[sblock=Barovia, Township of]More of a large village than a true town, the Township of Barovia is nestled in the center of the heavily wooded Valley of Barovia. While certainly not the largest town in the County, it is considered the capital (even if most places outside of the Valley no longer pay fealty to the Count).</p><p></p><p>Within Barovia Town, the roads are of mist-slick cobblestones, the buildings and homes having much the same appearance as Dunfield. But whereas signs of life stood out all about Dunfield, Barovia seems a dead town: The windows of each house stare out from pools of black nothingness, and no sounds cut through the eery silence.</p><p></p><p>Within the village center is a round, cobbled plaza built around a fountain of dark stone. Where once the fountain likely flowed water beautifully, it now only trickles into the dark pool of water around it.</p><p></p><p>To the left of the plaza, sparse light spills out from behind heavy drawn curtains of a large building. A sign over the door creaks on rusty hinges, proclaiming the place "Bildrath's Mercantile."</p><p></p><p>To the right of the plaza, a single shaft of light thrusts into the yard, its brightness like a solid pillar of light in the dull grayness of the fog. Above the open doorway, a sign hangs precariously askew, proclaiming this place the "Blood on the Vine Tavern."</p><p></p><p><a href="http://img185.imageshack.us/i/thevillagefountainbyjer.jpg/" target="_blank"><img src="http://img185.imageshack.us/img185/6576/thevillagefountainbyjer.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a>[/sblock]</p><p>[sblock=--- Blood On (Of) the Vine tavern]The sign above the door once read "Blood of the Vine," but someone has scratch over the "F" with a "N." Inside, the once finely appointed tavern has grown shoddy with age and neglect. A fire blazes in a huge stone hearth, but seems to give off only scant warmth to the few cloaked persons huddled at tables nearby. The silence is near complete inside, broken only by the crackle of the flames and the occasional sip of a drink.[/sblock]</p><p>[sblock=--- Burgomaster's Manse]The weary looking mansion of Barovia's Burgomaster squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast completely aside, while the left swings crazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the yard, and press in with menace upon the house itself. Yet, against the walls, the weeds have been trodden under to form a path all about the domain. Heavy claw markings have stripped the once beautiful finish from the walls. Great black blottings tell of the fires that have assailed the walls. Not a pane of shard of glass stands in any of the windows; instead, they are all barred and barricaded with heavy planking; each plank is marked with stains of evil omen.</p><p></p><p>The heavy door opens to reveal a once grand foyer, now showing considerable wear. The rich carpets are ratty, the fine tapestries and furnishings are threadbare and soiled, paint and plaster crumbles from the walls, and thick hardwood planks cover the broken leaded glass windows. Holy symbols of all sorts adorn the walls in large numbers.[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 4784488, member: 29098"] [b]Places[/b] [b]- Barony of Troilus[/b][sblock=Troilus, Barony of]A small barony in easternmost Coris, on the border of the Eastern Reaches, Troilus has a total population of perhaps forty thousand people. Troilus is often plagued by Carthii raiders, as the barony's sheep and cattle often graze on land considered to be the property of the clans of the Eastern Reaches. While Troilus' guard is strong enough to protect the population centers of the Barony, they do not have the strength to protect some of the outlying areas, nor to track down bandits that flee outside of their borders.[/sblock] [b]- Barovia, County of[/b][sblock=County of Barovia]Pending[/sblock] [b]- Dunfield, Township of[/b][sblock=Dunfield]Dunfield sits upon the easternmost edge of what was once the County of Barovia, perhaps some fifteen miles along the road from Barovia Town. The wall surrounding the town is constructed of both stone and wood, some fifteen feet in height, and with a dual layer of sharp spikes jutting from the top. While not the massive fortification common to some large cities, it certainly looks like it could keep out all but the most determined assault. Every now and then the form of a guard passes above, so there must certainly be a walkway attached to the wall. The gate itself is some ten or twelve feet wide and built of thick wooden planks. As a proper town, Dunfield has wide cobblestone streets, angling between houses and buildings of wood, brick and stone. The vernacular architecture of most the buildings is quite simple; square and rectangular in shape, with sloped roofs, most rising three or four stories above you. Most windows are shuttered as proof against storms, but can be opened to allow fresh air when the weather is pleasant. The night is lit by enclosed oil lamps hung from poles along the street at irregular intervals; while not bright, at least they provide enough illumination to find your way on a dark night. [URL=http://img411.imageshack.us/i/dunhillbynight.jpg/][IMG]http://img411.imageshack.us/img411/9537/dunhillbynight.jpg[/IMG][/URL][/sblock] [sblock=--- Nine Lions Inn]"Warm beds, hearty food, and cheap ale. Down main street a bit, and then turn right at the second cross street. The inn will be just a couple buildings down, on your right." - Liton, Night Warden of the East Gate (Dunfield). The Nine Lions has a heavy front door anf thick leaded glass windows, and is marked by a sign showing a lion and the number "9." Inside the taproom, the place is warm; a fire usually blazing merrily in a large stone hearth. The smells of warm food, liqour, and sweet pipesmoke fill the air. Nine Lions is the favored lounge of the city watch. [URL=http://img26.imageshack.us/i/thetavern2bytaaks.jpg/][IMG]http://img26.imageshack.us/img26/547/thetavern2bytaaks.jpg[/IMG][/URL][/sblock] [b]- Svalich Woods[/b][sblock=Svalich Woods]These thick, dense woods cover the foothills of the Balinok Mountains. True old-growth forest, many of the trees are as thick as a man is tall. The forest is said to be haunted. The towering trees, their tops lost in heavy gray mist and their branches and foliage joining above to block out all but a death-gray light, give the forest a forebodding presence. The woods carry the silence of a forgotten grave, yet exude the feeling of an unsounded scream.[/sblock] [b]- Valley of Barovia[/b][sblock=Barovia, Valley of] Enclosed on almost all sides by the peaks of the Balinok Mountains, the Valley of Barovia has a dark reputation. The valley is perpetually shrouded in mist and fog. Even during the warm summer season, Barovia always seems to be overcast and cool, getting lots of rain. The winters are cold and just as wet, and the valley often sees snow during these months. High stone buttresses loom up gray in the fog to either side of the road leading into the valley. Huge iron gates hang open on the stonework. Dew clings with cold tenacity to the rusted bars. Two statues of armed guardians silently flank the massive gate. Their heads, missing from their shoulders, now lie among the weeds and overgrowth at their feet.[/sblock] [b]- Barovia Town[/b][sblock=Barovia, Township of]More of a large village than a true town, the Township of Barovia is nestled in the center of the heavily wooded Valley of Barovia. While certainly not the largest town in the County, it is considered the capital (even if most places outside of the Valley no longer pay fealty to the Count). Within Barovia Town, the roads are of mist-slick cobblestones, the buildings and homes having much the same appearance as Dunfield. But whereas signs of life stood out all about Dunfield, Barovia seems a dead town: The windows of each house stare out from pools of black nothingness, and no sounds cut through the eery silence. Within the village center is a round, cobbled plaza built around a fountain of dark stone. Where once the fountain likely flowed water beautifully, it now only trickles into the dark pool of water around it. To the left of the plaza, sparse light spills out from behind heavy drawn curtains of a large building. A sign over the door creaks on rusty hinges, proclaiming the place "Bildrath's Mercantile." To the right of the plaza, a single shaft of light thrusts into the yard, its brightness like a solid pillar of light in the dull grayness of the fog. Above the open doorway, a sign hangs precariously askew, proclaiming this place the "Blood on the Vine Tavern." [URL=http://img185.imageshack.us/i/thevillagefountainbyjer.jpg/][IMG]http://img185.imageshack.us/img185/6576/thevillagefountainbyjer.jpg[/IMG][/URL][/sblock] [sblock=--- Blood On (Of) the Vine tavern]The sign above the door once read "Blood of the Vine," but someone has scratch over the "F" with a "N." Inside, the once finely appointed tavern has grown shoddy with age and neglect. A fire blazes in a huge stone hearth, but seems to give off only scant warmth to the few cloaked persons huddled at tables nearby. The silence is near complete inside, broken only by the crackle of the flames and the occasional sip of a drink.[/sblock] [sblock=--- Burgomaster's Manse]The weary looking mansion of Barovia's Burgomaster squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast completely aside, while the left swings crazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the yard, and press in with menace upon the house itself. Yet, against the walls, the weeds have been trodden under to form a path all about the domain. Heavy claw markings have stripped the once beautiful finish from the walls. Great black blottings tell of the fires that have assailed the walls. Not a pane of shard of glass stands in any of the windows; instead, they are all barred and barricaded with heavy planking; each plank is marked with stains of evil omen. The heavy door opens to reveal a once grand foyer, now showing considerable wear. The rich carpets are ratty, the fine tapestries and furnishings are threadbare and soiled, paint and plaster crumbles from the walls, and thick hardwood planks cover the broken leaded glass windows. Holy symbols of all sorts adorn the walls in large numbers.[/sblock] [/QUOTE]
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