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Rhun's Homebrew Ravenloft - Rogue's Gallery
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 4787436" data-attributes="member: 24609"><p><strong>Ares</strong></p><p></p><p>[sblock=Ares]</p><p>Ares</p><p>Male Tiefling Evoker 5</p><p>True Neutral</p><p></p><p>Strength 8 (-1)</p><p>Dexterity 20 (+5) [18 base +2 Gloves]</p><p>Constitution 14 (+2)</p><p>Intelligence 19 (+4)</p><p>Wisdom 14 (+2)</p><p>Charisma 6 (-2)</p><p></p><p>Specialty: Evocation</p><p>Gave up: Abjuration and Enchantment </p><p>Total Hit Points: 26</p><p>Speed: 30 feet</p><p></p><p>Armor Class: 15/19 = 10 +5 [dexterity] / +4 [Mage armor spell]</p><p>Touch AC: 15/19</p><p>Flat-footed: 10/14</p><p></p><p>Initiative modifier: +5 = +5 [dexterity] </p><p>Fortitude save: +3 = 1 [base] +2 [constitution] </p><p>Reflex save: +6 = 1 [base] +5 [dexterity] </p><p>Will save: +6 = 4 [base] +2 [wisdom] </p><p>Attack (handheld): +1/+2 = 2 [base] -1 [strength] / +1 [with MW silver dagger]</p><p>Attack (unarmed): +1 = 2 [base] -1 [strength] </p><p>Attack (missile): +7/+8 = 2 [base] +5 [dexterity] / +1 [with MW silver dagger]</p><p>Grapple check: +1 = 2 [base] -1 [strength] </p><p></p><p>Languages: Abyssal, Celestial, Common, Draconic, Elven, Infernal. </p><p></p><p>[sblock=Feats]</p><p>Energy Substitution (To Acid)</p><p>Extra Slot - 1 level lower then max </p><p>Scribe Scroll - [free to wizard]</p><p>Enlarge spell - Increase range takes 1 slot higher.</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p><span style="font-size: 9px">Skill Name (Key Ability) Skill Modifier=Ability Modifier+Ranks+Misc.</span></p><p><span style="font-size: 9px">Modifier</span></p><p>Appraise +4 [+4 (Int)]</p><p>Balance* +5 [+5 (Dex)]</p><p>Bluff +0 [-2 (Cha) +2 (tiefling)]</p><p>Climb* -1 [-1 (Str)] </p><p>Concentration +10 [+2 (Con) +8 (ranks)]</p><p>Decipher Script +4 [+4 (Int)]</p><p>Diplomacy -2 [(-2 (Cha)]</p><p>Disguise -2 [(-2 (Cha)] </p><p>Escape Artist* +5 [(+5 (Dex)] </p><p>Forgery +4 [(+4 (Int)] </p><p>Gather Information -2 [(-2 (Cha)] </p><p>Heal +2 [+2 (Wis)] </p><p>Hide* +11 [(+5 (Dex) +4 (ranks) +2 (tiefling)]</p><p>Intimidate -2 [(-2 (Cha)] </p><p>Jump* -1 [(-1 (Str)] </p><p>Knowledge (arcana) +12 [+4 (Int) +8 (Ranks)]</p><p>Knowledge (religion) +8 [+4 (Int) +4 (Ranks)] </p><p>Knowledge (planes) +10 [+4 (Int) +6 (Ranks)] </p><p>Listen +2 [+2 (Wis)] </p><p>Move Silently +8 [(+5 (Dex) +3 (Ranks)] </p><p>Ride +5 [(+5 (Dex)] </p><p>Search +4 [+4 (Int)] </p><p>Sense Motive +2 [+2 (Wis)] </p><p>Spellcraft +14 [+4 (Int) +8 (ranks) +2 (Knowledge, arcane)] </p><p>Spot +2 [+2 (Wis)] </p><p>Survival +2 [+2 (Wis)] </p><p>Swim -1 [(-1 (Str)] </p><p>Use Rope +5 [(+5 (Dex)] </p><p> </p><p><span style="font-size: 9px">* = check penalty for wearing armor</span></p><p>Know Planes >=5 ranks gives +2 on survival checks on other planes.</p><p>[/sblock]</p><p></p><p>[sblock=prepared spells]</p><p>Zero-level Evoker spells: 5 (4+1 evo) per day</p><p>Detect magic, Touch of Fatigue, Disrupt undead, Disrupt undead, Disrupt undead.</p><p>First-level Evoker spells: 5 (3+1 evo +1) per day</p><p><span style="color: Red">Mage armor</span>, Mage armor, Ray of Enfeeblement, Magic missile, Color spray. </p><p>Second-level Evoker spells: 5 (2+1+1 evo +1 extra slot) per day</p><p>Invisibility, Levitate, Levitate, fire burst, Lesser orb of acid (Enlarged)</p><p>Third-level Evoker spells: 3 (1+1 evo +1) per day</p><p>Scorching ray (Enlarged), Fireball, Fireball</p><p>[/sblock]</p><p></p><p>[sblock=SpellBook]</p><p>0 level spells – all except resistance and daze.</p><p>1 level spells – Burning hands, Mage armor, Magic missile, Color spray, Ray of Enfeeblement, Expeditious retreat, Floating disk, Lesser orb of acid (CA), Lesser orb of electricity (CA).</p><p>2 level spells – Scorching ray, fire burst (CA), Invisibility, Levitate.</p><p>3 level spells – Fireball, Daylight.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ares's Equipment]</p><p></p><p><span style="font-size: 9px">Light load: 26 lb. or less </span></p><p><span style="font-size: 9px">Medium load: 27-53 lb.</span></p><p><span style="font-size: 9px">Heavy load: 54-80 lb.</span></p><p><span style="font-size: 9px">Lift over head: 80 lb.</span></p><p><span style="font-size: 9px">Lift off ground: 160 lb.</span></p><p><span style="font-size: 9px">Push or drag: 400 lb.</span></p><p></p><p>4 daggers - inside haversack</p><p>1 silver dagger, masterwork</p><p>Spellbook x1 (parchment with thin wood cover) – inside haversack</p><p>Outfit</p><p>Spell component pouch</p><p>Gloves of Dex. +2</p><p>Rod of lesser extend (extend spell 3/day) - 2/3</p><p>Ring of Sustenance (sleep 2 hours per day)</p><p>Handy Haversack</p><p>Hand of the mage (Mage hand at will)</p><p>Small box with ink and inkpen - inside haversack</p><p>Waterskin – inside haversack</p><p>Grinded bone in a small vial - inside haversack</p><p>Wizard's Manual of Innovative Magical Art - inside haversack</p><p></p><p>Wealth: 224 coins</p><p>Total weight: 16 lb</p><p>[/sblock]</p><p></p><p>[sblock=Race and class traits]</p><p>Tiefling:</p><p>• +2 dexterity, +2 intelligence, -2 charisma (already included)</p><p>• +2 on listen and spot checks (already included)</p><p>• Darkness 1 per day (1/1)</p><p>• Darkvision (see 60 feet in pitch-dark)</p><p>• Cold, fire, & electricity resistance 5</p><p>• "Native outsider." </p><p>• Level adjustment +1</p><p></p><p>Wizard (Evoker):</p><p>• Familiar / Alertness, etc.</p><p>• Bonus Feats (already included)</p><p>• High intelligence gains bonus spells daily</p><p>• Specialist gets 1 extra evocation spell/level/day</p><p>[/sblock]</p><p></p><p>[sblock=Background + Appearance]</p><p>Size: Medium</p><p>Height: 1.70m</p><p>Weight: 65 kg</p><p>Skin: Silver</p><p>Eyes: Black</p><p>Hair: Red, beardless</p><p></p><p>Ares's mother was a witch that made a pact with Fraz-Urb'luu, the demon prince of Deception and he made her impregnate using one of his servants.</p><p>10 years she kept the pact in secret until the town's folk found it out. For that, she was placed on the stake and was burned alive. Ares fled to the forest and became a wild mage. He gathered power of evocation during the years and finally unleashed his destructive power upon the villagers with revenge. Knowing that the master of the land is the one who commanded the witch hunt, it is time to revenge the master.</p><p>[/sblock]</p><p></p><p>[sblock=The card]</p><p>The card flips by invisible force, and the crone cackles. "You cannot cheat fate by such simple foolery!" She grins at Ares, showing blackened and missing teeth. "This card tells of history. Knowledge of the ancient that may help you understand your foe." The card flipped shows a pile of gold and silver coins that sparkles with gems and jewelry in brilliant reds, blues and greens. "You should seek this knowledge in a place of great worldly wealth; a place hidden from the eyes of a casual observer. I see a blazing fire protecting this place." Here eyes are bright and wide as she looks up from the card and into Ares' eyes. "Still, there is a very good influence for you here. The powers of Light shall aid you in that place!"</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 4787436, member: 24609"] [b]Ares[/b] [sblock=Ares] Ares Male Tiefling Evoker 5 True Neutral Strength 8 (-1) Dexterity 20 (+5) [18 base +2 Gloves] Constitution 14 (+2) Intelligence 19 (+4) Wisdom 14 (+2) Charisma 6 (-2) Specialty: Evocation Gave up: Abjuration and Enchantment Total Hit Points: 26 Speed: 30 feet Armor Class: 15/19 = 10 +5 [dexterity] / +4 [Mage armor spell] Touch AC: 15/19 Flat-footed: 10/14 Initiative modifier: +5 = +5 [dexterity] Fortitude save: +3 = 1 [base] +2 [constitution] Reflex save: +6 = 1 [base] +5 [dexterity] Will save: +6 = 4 [base] +2 [wisdom] Attack (handheld): +1/+2 = 2 [base] -1 [strength] / +1 [with MW silver dagger] Attack (unarmed): +1 = 2 [base] -1 [strength] Attack (missile): +7/+8 = 2 [base] +5 [dexterity] / +1 [with MW silver dagger] Grapple check: +1 = 2 [base] -1 [strength] Languages: Abyssal, Celestial, Common, Draconic, Elven, Infernal. [sblock=Feats] Energy Substitution (To Acid) Extra Slot - 1 level lower then max Scribe Scroll - [free to wizard] Enlarge spell - Increase range takes 1 slot higher. [/sblock] [sblock=Skills] [SIZE="1"]Skill Name (Key Ability) Skill Modifier=Ability Modifier+Ranks+Misc. Modifier[/SIZE] Appraise +4 [+4 (Int)] Balance* +5 [+5 (Dex)] Bluff +0 [-2 (Cha) +2 (tiefling)] Climb* -1 [-1 (Str)] Concentration +10 [+2 (Con) +8 (ranks)] Decipher Script +4 [+4 (Int)] Diplomacy -2 [(-2 (Cha)] Disguise -2 [(-2 (Cha)] Escape Artist* +5 [(+5 (Dex)] Forgery +4 [(+4 (Int)] Gather Information -2 [(-2 (Cha)] Heal +2 [+2 (Wis)] Hide* +11 [(+5 (Dex) +4 (ranks) +2 (tiefling)] Intimidate -2 [(-2 (Cha)] Jump* -1 [(-1 (Str)] Knowledge (arcana) +12 [+4 (Int) +8 (Ranks)] Knowledge (religion) +8 [+4 (Int) +4 (Ranks)] Knowledge (planes) +10 [+4 (Int) +6 (Ranks)] Listen +2 [+2 (Wis)] Move Silently +8 [(+5 (Dex) +3 (Ranks)] Ride +5 [(+5 (Dex)] Search +4 [+4 (Int)] Sense Motive +2 [+2 (Wis)] Spellcraft +14 [+4 (Int) +8 (ranks) +2 (Knowledge, arcane)] Spot +2 [+2 (Wis)] Survival +2 [+2 (Wis)] Swim -1 [(-1 (Str)] Use Rope +5 [(+5 (Dex)] [SIZE="1"]* = check penalty for wearing armor[/SIZE] Know Planes >=5 ranks gives +2 on survival checks on other planes. [/sblock] [sblock=prepared spells] Zero-level Evoker spells: 5 (4+1 evo) per day Detect magic, Touch of Fatigue, Disrupt undead, Disrupt undead, Disrupt undead. First-level Evoker spells: 5 (3+1 evo +1) per day [COLOR="Red"]Mage armor[/COLOR], Mage armor, Ray of Enfeeblement, Magic missile, Color spray. Second-level Evoker spells: 5 (2+1+1 evo +1 extra slot) per day Invisibility, Levitate, Levitate, fire burst, Lesser orb of acid (Enlarged) Third-level Evoker spells: 3 (1+1 evo +1) per day Scorching ray (Enlarged), Fireball, Fireball [/sblock] [sblock=SpellBook] 0 level spells – all except resistance and daze. 1 level spells – Burning hands, Mage armor, Magic missile, Color spray, Ray of Enfeeblement, Expeditious retreat, Floating disk, Lesser orb of acid (CA), Lesser orb of electricity (CA). 2 level spells – Scorching ray, fire burst (CA), Invisibility, Levitate. 3 level spells – Fireball, Daylight. [/sblock] [sblock=Ares's Equipment] [SIZE="1"]Light load: 26 lb. or less Medium load: 27-53 lb. Heavy load: 54-80 lb. Lift over head: 80 lb. Lift off ground: 160 lb. Push or drag: 400 lb.[/SIZE] 4 daggers - inside haversack 1 silver dagger, masterwork Spellbook x1 (parchment with thin wood cover) – inside haversack Outfit Spell component pouch Gloves of Dex. +2 Rod of lesser extend (extend spell 3/day) - 2/3 Ring of Sustenance (sleep 2 hours per day) Handy Haversack Hand of the mage (Mage hand at will) Small box with ink and inkpen - inside haversack Waterskin – inside haversack Grinded bone in a small vial - inside haversack Wizard's Manual of Innovative Magical Art - inside haversack Wealth: 224 coins Total weight: 16 lb [/sblock] [sblock=Race and class traits] Tiefling: • +2 dexterity, +2 intelligence, -2 charisma (already included) • +2 on listen and spot checks (already included) • Darkness 1 per day (1/1) • Darkvision (see 60 feet in pitch-dark) • Cold, fire, & electricity resistance 5 • "Native outsider." • Level adjustment +1 Wizard (Evoker): • Familiar / Alertness, etc. • Bonus Feats (already included) • High intelligence gains bonus spells daily • Specialist gets 1 extra evocation spell/level/day [/sblock] [sblock=Background + Appearance] Size: Medium Height: 1.70m Weight: 65 kg Skin: Silver Eyes: Black Hair: Red, beardless Ares's mother was a witch that made a pact with Fraz-Urb'luu, the demon prince of Deception and he made her impregnate using one of his servants. 10 years she kept the pact in secret until the town's folk found it out. For that, she was placed on the stake and was burned alive. Ares fled to the forest and became a wild mage. He gathered power of evocation during the years and finally unleashed his destructive power upon the villagers with revenge. Knowing that the master of the land is the one who commanded the witch hunt, it is time to revenge the master. [/sblock] [sblock=The card] The card flips by invisible force, and the crone cackles. "You cannot cheat fate by such simple foolery!" She grins at Ares, showing blackened and missing teeth. "This card tells of history. Knowledge of the ancient that may help you understand your foe." The card flipped shows a pile of gold and silver coins that sparkles with gems and jewelry in brilliant reds, blues and greens. "You should seek this knowledge in a place of great worldly wealth; a place hidden from the eyes of a casual observer. I see a blazing fire protecting this place." Here eyes are bright and wide as she looks up from the card and into Ares' eyes. "Still, there is a very good influence for you here. The powers of Light shall aid you in that place!" [/sblock] [/sblock] [/QUOTE]
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