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Rhun's Homebrew Ravenloft - Rogue's Gallery
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<blockquote data-quote="kinem" data-source="post: 4787661" data-attributes="member: 24234"><p>Ryan Lester, NG male human duskblade 6</p><p></p><p>[sblock=description]Ryan is 25 years old, 6' tall, blonde, and muscular though not particularly handsome of face.</p><p></p><p>He knew he could go into wizardry, but he also had the altheticism that would allow him to become a fine warrior. His teachers saw this as well, and allowed him to train in a way that combined both pursuits. Despite his deadly training, he prefers to use force only when necessary.</p><p></p><p>He served as a member of the City Watch of Dzoria for a while. While a poor street officer, he was quite useful as backup, and was brought along whenever the other watchmen expected to run into a problem they couldn't handle. Eventually he gave in to his wanderlust and sought other adventures.</p><p></p><p>He later spent some time living in the Kingdom of Korador among the dwarves there, and eventually developed the ability to give himself darkvision so as to better fit in among them. It was in the Felldark Hills there that he fought some evil spirits (shadows), and with the help of the dwarves he obtained an armor crystal to help ward off the spirits' attacks.</p><p></p><p>People who don't know him may be surprised to see the deadly fighter play a tune on his mandolin. He believes that music is a necessary complement to his more martial activities, since it has the power to bring people together, helping to heal rifts that might otherwise erupt into violence.[/sblock]</p><p></p><p>[sblock=stats]score/pts, bonus; 32 pts</p><p></p><p>str (18 w/goop + level-up) 15/8, +4</p><p>dex 16/10, +3</p><p>con 12/4, +1</p><p>int 14/6, +2</p><p>wis 10/2, +0</p><p>cha 10/2, +0</p><p></p><p>hp 8+5d8+6 = 44</p><p></p><p>BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20'</p><p></p><p>AC 21 (+6 armor, +1 deflection, +3 dex, +1 dodge), touch 15, ff 17; eff 20 vs. incorporeal touch </p><p></p><p>Feats: dodge, power attack, combat casting<strong>, weapon focus (greatsword), iron will</strong></p><p><strong></strong></p><p><strong>att greatsword (2 hands) +12/+7 melee (2d6+7, crit 19/x2)</strong></p><p><strong></strong></p><p><strong>with shocking grasp (w/ att as std action): +5d6 electric</strong></p><p><strong></strong></p><p><strong>with true strike + full power attack: +26/+1 melee (2d6+19, crit 19/x2)</strong></p><p><strong></strong></p><p><strong>w/TS + PA + fighting defensively (+2 to AC): +22/-3 melee (2d6+19, crit 19/x2)</strong></p><p><strong></strong></p><p><strong>Languages: human ?, Dwarven, ?</strong></p><p><strong></strong></p><p><strong>Skills (45 pts)</strong></p><p><strong>Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive.</strong></p><p><strong></strong></p><p><strong>skills (ranks/tot): climb 9/10 (w/acp + kit), swim 9/3 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2</strong></p><p><strong></strong></p><p><strong>Spells Per Day (DC 12 + spell level)</strong></p><p><strong>0th 6, 1st 7, 2nd 3</strong></p><p><strong></strong></p><p><strong>Spells known: 2 0th, 5 1st, 2 2nd</strong></p><p><strong>0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg)</strong></p><p><strong>1: chill touch (1 rnd/lev, 1d6 cold + 1 str (Fort neg str); or undead flee 1d4+1/lev rounds (Will neg)), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), resist energy (10 min/lev, specified energy, resist 10), true strike</strong></p><p><strong>2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack)</strong></p><p><strong></strong></p><p><strong>Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day.</strong></p><p><strong></strong></p><p><strong>Armored Mage (medium armor & shield): ignore ASF%</strong></p><p><strong></strong></p><p><strong>Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action.</strong></p><p><strong></strong></p><p><strong>Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action.</strong></p><p><strong></strong></p><p><strong>Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter.</strong></p><p><strong></strong></p><p><strong>Equipment:</strong></p><p><strong></strong></p><p><strong>+1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp</strong></p><p><strong>ring of protection +1, 2k</strong></p><p><strong></strong></p><p><strong>armor crystal of screening, lesser (incorporeal touch attacks are at -5), MIC, 1k</strong></p><p><strong>boots of landing (take 2 less d6 of falling damage and land on feet), MIC, 0.5k</strong></p><p><strong>vest of resistance +1, 1k</strong></p><p><strong></strong></p><p><strong>gauntlets of ogre power, +2 str, 4k</strong></p><p><strong>+1 greatsword, 2350 sp</strong></p><p><strong></strong></p><p><strong>antitoxin (x2) 100 sp</strong></p><p><strong>climber's kit (+2) 80 sp</strong></p><p><strong>MW mandolin 100 sp</strong></p><p><strong>potion of CLW (1d8+1) x2, 100 sp</strong></p><p><strong></strong></p><p><strong>backpack (+2 str for carry), 2 sp</strong></p><p><strong>rope, 50' silk, 10 sp</strong></p><p><strong>waterskin, 1 sp</strong></p><p><strong>rations, trail, 10 day, 5 sp</strong></p><p><strong>mirror, steel, 10 sp</strong></p><p><strong>ink, pen, paper (5), 10.1 sp</strong></p><p><strong>explorer's outfit, 10 sp</strong></p><p><strong>bedroll, 0.1 sp</strong></p><p><strong>21 sp, 8 cp</strong></p><p><strong></strong></p><p><strong>tot 13000[/sblock]</strong></p></blockquote><p></p>
[QUOTE="kinem, post: 4787661, member: 24234"] Ryan Lester, NG male human duskblade 6 [sblock=description]Ryan is 25 years old, 6' tall, blonde, and muscular though not particularly handsome of face. He knew he could go into wizardry, but he also had the altheticism that would allow him to become a fine warrior. His teachers saw this as well, and allowed him to train in a way that combined both pursuits. Despite his deadly training, he prefers to use force only when necessary. He served as a member of the City Watch of Dzoria for a while. While a poor street officer, he was quite useful as backup, and was brought along whenever the other watchmen expected to run into a problem they couldn't handle. Eventually he gave in to his wanderlust and sought other adventures. He later spent some time living in the Kingdom of Korador among the dwarves there, and eventually developed the ability to give himself darkvision so as to better fit in among them. It was in the Felldark Hills there that he fought some evil spirits (shadows), and with the help of the dwarves he obtained an armor crystal to help ward off the spirits' attacks. People who don't know him may be surprised to see the deadly fighter play a tune on his mandolin. He believes that music is a necessary complement to his more martial activities, since it has the power to bring people together, helping to heal rifts that might otherwise erupt into violence.[/sblock] [sblock=stats]score/pts, bonus; 32 pts str (18 w/goop + level-up) 15/8, +4 dex 16/10, +3 con 12/4, +1 int 14/6, +2 wis 10/2, +0 cha 10/2, +0 hp 8+5d8+6 = 44 BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20' AC 21 (+6 armor, +1 deflection, +3 dex, +1 dodge), touch 15, ff 17; eff 20 vs. incorporeal touch Feats: dodge, power attack, combat casting[B], weapon focus (greatsword), iron will att greatsword (2 hands) +12/+7 melee (2d6+7, crit 19/x2) with shocking grasp (w/ att as std action): +5d6 electric with true strike + full power attack: +26/+1 melee (2d6+19, crit 19/x2) w/TS + PA + fighting defensively (+2 to AC): +22/-3 melee (2d6+19, crit 19/x2) Languages: human ?, Dwarven, ? Skills (45 pts) Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive. skills (ranks/tot): climb 9/10 (w/acp + kit), swim 9/3 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2 Spells Per Day (DC 12 + spell level) 0th 6, 1st 7, 2nd 3 Spells known: 2 0th, 5 1st, 2 2nd 0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg) 1: chill touch (1 rnd/lev, 1d6 cold + 1 str (Fort neg str); or undead flee 1d4+1/lev rounds (Will neg)), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), resist energy (10 min/lev, specified energy, resist 10), true strike 2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack) Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day. Armored Mage (medium armor & shield): ignore ASF% Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action. Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action. Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter. Equipment: +1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp ring of protection +1, 2k armor crystal of screening, lesser (incorporeal touch attacks are at -5), MIC, 1k boots of landing (take 2 less d6 of falling damage and land on feet), MIC, 0.5k vest of resistance +1, 1k gauntlets of ogre power, +2 str, 4k +1 greatsword, 2350 sp antitoxin (x2) 100 sp climber's kit (+2) 80 sp MW mandolin 100 sp potion of CLW (1d8+1) x2, 100 sp backpack (+2 str for carry), 2 sp rope, 50' silk, 10 sp waterskin, 1 sp rations, trail, 10 day, 5 sp mirror, steel, 10 sp ink, pen, paper (5), 10.1 sp explorer's outfit, 10 sp bedroll, 0.1 sp 21 sp, 8 cp tot 13000[/sblock][/B] [/QUOTE]
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