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Rhun's Homebrew: The World of Elia, the Continent of Ailioth
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<blockquote data-quote="Rhun" data-source="post: 4796113" data-attributes="member: 29098"><p><strong>Adolia, Freelands of</strong></p><p></p><p><span style="font-size: 12px"><strong>ADOLIA, FREELANDS OF</strong></span></p><p></p><p>(No single ruler or organized government)</p><p></p><p><strong>Capital:</strong> None</p><p><strong>Population:</strong> 400,000 + (60% human, 15% halfling, 15% gnome, 5% dwarf, 5% others)</p><p><strong>Major Cities:</strong> Calcadi (small city, pop 10,500), Alais (small city, pop 5500), Tovolen (small city, pop 5000), Greycliff (large town, pop 4000),</p><p><strong>Government:</strong> None; Each township/freehold is completely independent</p><p><strong>Arms:</strong> Each freehold maintains its own arms, though most also bear the small conjoined white hands symbol of the Freeland’s Alliance</p><p><strong>Resources:</strong> Gemstones (semi-precious, precious); precious metals (silver, gold); common ore (iron, lead, copper); timber; foodstuffs: grains (barley, rye); foodstuffs: meats (game meat, fish, beef, mutton); foodstuffs: cheese; cloth (wool, furs, leather)</p><p><strong>Predominant Alignments:</strong> LG, NG, LN</p><p></p><p>Adolia makes up the southern portion of the Barador Peninsula, with the Skylance Mountains forming the nation’s northern boundary. Much of the land that makes up Adolia is plain and prairie; rolling grasslands that rise the further one travels north, interrupted by hills and river valleys and majestic evergreen forests. Fir, pine, spruce, yew and other evergreens are all too common; they can be found in isolated stands, or making up the majority of the great forests that cover the region. Much of the land is fertile, especially in the river valleys, and well suited to agriculture. The higher plains are better suited for use as grazeland, and isolated ranchers and shepherds raise cattle and sheep in these areas.</p><p></p><p>Still, much of the land is unclaimed wilderness; Adolia’s population is relatively low for a region of its size, and most of that is clustered in small towns and villages. The southern portions of the realm are generally considered safe for lone travelers and such, whereas the northern portions are more rugged and dangerous. Raiders and reavers from Rhaynis and Ukul sometimes venture into Adolia, and humanoids from the Skylances sometimes venture forth as well. Port towns on Adolia’s western coast are sometimes raided by pirates from the Coldstone Isles, put such attacks are infrequent.</p><p></p><p>Adolia’s climate is moderate to cold, and wet. While the summers can be pleasant, rainfall and thunderstorms are common. The winters are cold, and snow makes up the majority of the precipitation. The coastal regions are much more mild than those inland, their temperatures being moderated by the weather patterns off the Bay of Ashalar.</p><p></p><p>The Adolian Freeholds are populated by a mix of Vendii and Faronell peoples, as well as a relatively large population of halflings, gnomes and dwarves. Each township within Adolia is ruled by a mayor or other governing body, generally appointed by the people of the town. 90% or so of the towns have signed on to the Freeland’s Alliance, which is a policy of trade and mutual defense and support between the members. With that said, relations between the towns are generally good, and trade is strong. Adolia also maintains good relations with Hellis and Sivaris (more so in the last decade than at times before). </p><p> </p><p>Adolia has no true military. Each town maintains their own watch and militia. However, towns joining the Freeland’s Alliance contribute a small number of soldiers to a common force which is used to patrol and defend the greater region of Adolia. These troops are called the Whitehands for the symbol of the Freeland’s Alliance that they wear on their chests and shields.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4796113, member: 29098"] [b]Adolia, Freelands of[/b] [size=3][b]ADOLIA, FREELANDS OF[/b][/size] (No single ruler or organized government) [b]Capital:[/b] None [b]Population:[/b] 400,000 + (60% human, 15% halfling, 15% gnome, 5% dwarf, 5% others) [b]Major Cities:[/b] Calcadi (small city, pop 10,500), Alais (small city, pop 5500), Tovolen (small city, pop 5000), Greycliff (large town, pop 4000), [b]Government:[/b] None; Each township/freehold is completely independent [b]Arms:[/b] Each freehold maintains its own arms, though most also bear the small conjoined white hands symbol of the Freeland’s Alliance [b]Resources:[/b] Gemstones (semi-precious, precious); precious metals (silver, gold); common ore (iron, lead, copper); timber; foodstuffs: grains (barley, rye); foodstuffs: meats (game meat, fish, beef, mutton); foodstuffs: cheese; cloth (wool, furs, leather) [b]Predominant Alignments:[/b] LG, NG, LN Adolia makes up the southern portion of the Barador Peninsula, with the Skylance Mountains forming the nation’s northern boundary. Much of the land that makes up Adolia is plain and prairie; rolling grasslands that rise the further one travels north, interrupted by hills and river valleys and majestic evergreen forests. Fir, pine, spruce, yew and other evergreens are all too common; they can be found in isolated stands, or making up the majority of the great forests that cover the region. Much of the land is fertile, especially in the river valleys, and well suited to agriculture. The higher plains are better suited for use as grazeland, and isolated ranchers and shepherds raise cattle and sheep in these areas. Still, much of the land is unclaimed wilderness; Adolia’s population is relatively low for a region of its size, and most of that is clustered in small towns and villages. The southern portions of the realm are generally considered safe for lone travelers and such, whereas the northern portions are more rugged and dangerous. Raiders and reavers from Rhaynis and Ukul sometimes venture into Adolia, and humanoids from the Skylances sometimes venture forth as well. Port towns on Adolia’s western coast are sometimes raided by pirates from the Coldstone Isles, put such attacks are infrequent. Adolia’s climate is moderate to cold, and wet. While the summers can be pleasant, rainfall and thunderstorms are common. The winters are cold, and snow makes up the majority of the precipitation. The coastal regions are much more mild than those inland, their temperatures being moderated by the weather patterns off the Bay of Ashalar. The Adolian Freeholds are populated by a mix of Vendii and Faronell peoples, as well as a relatively large population of halflings, gnomes and dwarves. Each township within Adolia is ruled by a mayor or other governing body, generally appointed by the people of the town. 90% or so of the towns have signed on to the Freeland’s Alliance, which is a policy of trade and mutual defense and support between the members. With that said, relations between the towns are generally good, and trade is strong. Adolia also maintains good relations with Hellis and Sivaris (more so in the last decade than at times before). Adolia has no true military. Each town maintains their own watch and militia. However, towns joining the Freeland’s Alliance contribute a small number of soldiers to a common force which is used to patrol and defend the greater region of Adolia. These troops are called the Whitehands for the symbol of the Freeland’s Alliance that they wear on their chests and shields. [/QUOTE]
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