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Rhun's Weekend Game - Dwellers of the Forbidden City
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<blockquote data-quote="Falkus" data-source="post: 3216343" data-attributes="member: 22634"><p>Seril D’Ancor</p><p></p><p>Ranger 3/Fighter 2</p><p>Alignment: Neutral-good</p><p>Age: 122</p><p></p><p>Str: 16</p><p>Dexterity: 18</p><p>Con: 12</p><p>Int: 14</p><p>Wis: 10</p><p>Chr: 9</p><p></p><p>BaB: +5</p><p>Melee: +8</p><p>Ranged: +9</p><p></p><p>HP: 40</p><p>AC: 10 + 4 dex + 4 armor = 18</p><p>Initiative: +4</p><p></p><p>Saves</p><p>Fort: +7</p><p>Ref: +7</p><p>Will: +1</p><p></p><p></p><p>Skills</p><p>Climb: 6 (9)</p><p>Craft (Bowmaking): 5 (7)</p><p>Escape Artist: 3 (7)</p><p>Hide: 6 (11) (13 in forests)</p><p>Jump: 3 (6)</p><p>Knowledge (Geography): 6 (8)</p><p>Knowledge (Nature): 6 (8)</p><p>Knowledge (Religion): 2 (4)</p><p>Listen: 6 (7) (9 in forests)</p><p>Move Silently: 6 (11) (13 in forests)</p><p>Spot: 6 (7) (9 in forests)</p><p>Survival: 6</p><p></p><p>Languages: Common, Elven, Dwarven, Draconic</p><p></p><p>Class Abilities: Track, Favored enemy (animal), Wild Empathy, Combat Style (ranged) Endurance, fighter bonus feats</p><p></p><p>Feats:</p><p>Forester</p><p>Track</p><p>Weapon focus (composite longbow)</p><p>Rapid shot</p><p>Endurance</p><p>Point blank shot</p><p>Precise shot</p><p>Far shot</p><p></p><p>Armor: Mithril Shirt</p><p></p><p>Thunderwing (Shocking composite longbow +1 (+4 str bonus))</p><p>Long sword</p><p>100 arrows</p><p>3 potions of cure moderate wounds</p><p>Backpack</p><p>Caltrops</p><p>Crowbar</p><p>2 fishhooks</p><p>Flint and steel</p><p>Grappling hook</p><p>Pole, ten foot,</p><p>3 days travel rations</p><p>100 ft of silk rope</p><p>2 waterskins</p><p>Climber’s kit</p><p>Explorer's Outfit</p><p>Cold Weather Outfit</p><p></p><p>5 gp</p><p></p><p>Attacks:</p><p>Thunderwing (Shocking Composite Longbow +1): +11: 1d8 + 4 + 1d6 electricity</p><p>With rapid shot: +9/+9 1d8 + 4 + 1d6 electricity</p><p>Range increment: 165 feet</p><p>Longsword: +8/1d8+3</p><p></p><p>Description: Seril stands at five feet, with long red hair and blue eyes. He’s quite well built for an Elf, with a muscular structure. He dressed in dark shades of green and blue, and usually has a Robin Hood style hat perched on his head. He wears Thunderwing, his magical bow, across his back, and a plain longsword at this side.</p><p></p><p>Background: Growing up in the High Forest region, Seril was a member of the D’Ancor family. This would mean little to those that were not aware of the family’s legacy as elite bowmen. For as long back as anyone could remember (and elves have long memories), there were D’Ancor’s serving as archers in royal guard or famous adventure parties. The first thing Seril held was a bow, and as soon as he was old enough, his family began having him practice his archery on a daily basis.</p><p></p><p>Much of his youth was spent as a hunter, a traditional job for an archer in training. He would roam the forests, bringing back wild game under the supervision of the rangers in his village, who eventually accepted him into their ranks once he had obtained enough skill in both archery, and in tracking and survival.</p><p></p><p>After many long decades of training and hunting, Seril has finally decided to strike out on his own, and make a name for himself. He’s honed his talents as far as hunting game and training can take them. From here on out, he has to put them to practical use to improve them, and he intends to do that.</p><p></p><p>Seril worships Solonor Thelandira. He tends to be fairly solemn, and talks of using the bow as if it were a religion.</p></blockquote><p></p>
[QUOTE="Falkus, post: 3216343, member: 22634"] Seril D’Ancor Ranger 3/Fighter 2 Alignment: Neutral-good Age: 122 Str: 16 Dexterity: 18 Con: 12 Int: 14 Wis: 10 Chr: 9 BaB: +5 Melee: +8 Ranged: +9 HP: 40 AC: 10 + 4 dex + 4 armor = 18 Initiative: +4 Saves Fort: +7 Ref: +7 Will: +1 Skills Climb: 6 (9) Craft (Bowmaking): 5 (7) Escape Artist: 3 (7) Hide: 6 (11) (13 in forests) Jump: 3 (6) Knowledge (Geography): 6 (8) Knowledge (Nature): 6 (8) Knowledge (Religion): 2 (4) Listen: 6 (7) (9 in forests) Move Silently: 6 (11) (13 in forests) Spot: 6 (7) (9 in forests) Survival: 6 Languages: Common, Elven, Dwarven, Draconic Class Abilities: Track, Favored enemy (animal), Wild Empathy, Combat Style (ranged) Endurance, fighter bonus feats Feats: Forester Track Weapon focus (composite longbow) Rapid shot Endurance Point blank shot Precise shot Far shot Armor: Mithril Shirt Thunderwing (Shocking composite longbow +1 (+4 str bonus)) Long sword 100 arrows 3 potions of cure moderate wounds Backpack Caltrops Crowbar 2 fishhooks Flint and steel Grappling hook Pole, ten foot, 3 days travel rations 100 ft of silk rope 2 waterskins Climber’s kit Explorer's Outfit Cold Weather Outfit 5 gp Attacks: Thunderwing (Shocking Composite Longbow +1): +11: 1d8 + 4 + 1d6 electricity With rapid shot: +9/+9 1d8 + 4 + 1d6 electricity Range increment: 165 feet Longsword: +8/1d8+3 Description: Seril stands at five feet, with long red hair and blue eyes. He’s quite well built for an Elf, with a muscular structure. He dressed in dark shades of green and blue, and usually has a Robin Hood style hat perched on his head. He wears Thunderwing, his magical bow, across his back, and a plain longsword at this side. Background: Growing up in the High Forest region, Seril was a member of the D’Ancor family. This would mean little to those that were not aware of the family’s legacy as elite bowmen. For as long back as anyone could remember (and elves have long memories), there were D’Ancor’s serving as archers in royal guard or famous adventure parties. The first thing Seril held was a bow, and as soon as he was old enough, his family began having him practice his archery on a daily basis. Much of his youth was spent as a hunter, a traditional job for an archer in training. He would roam the forests, bringing back wild game under the supervision of the rangers in his village, who eventually accepted him into their ranks once he had obtained enough skill in both archery, and in tracking and survival. After many long decades of training and hunting, Seril has finally decided to strike out on his own, and make a name for himself. He’s honed his talents as far as hunting game and training can take them. From here on out, he has to put them to practical use to improve them, and he intends to do that. Seril worships Solonor Thelandira. He tends to be fairly solemn, and talks of using the bow as if it were a religion. [/QUOTE]
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