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Rhun's Weekend Game - Dwellers of the Forbidden City
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<blockquote data-quote="Shayuri" data-source="post: 3217767" data-attributes="member: 4936"><p>[sblock=Description]Talshia is an exotic beauty, tall and slimly built, graceful and shapely. She has dark skin and lavish glossy black hair that hangs to the small of her back as well as depthless dark eyes that rarely blink. She wears the colorful garb common to Calimshan; a vest and short blouse that leave her midriff exposed, and either a wraparound skirt with a slit on its right side for mobility, or loose, roomy pants. Gold bangles adorn her wrists and ankles, jingling gently when she moves.[/sblock]</p><p></p><p>[sblock=Stat Block]Talshia Nahadramen</p><p>Female human (Calshite) Conjurer (5)</p><p>Neutral</p><p></p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution 14 (+2)</p><p>Intelligence 18(+4) [+1 Levels]</p><p>Wisdom 12 (+1)</p><p>Charisma 12 (+1)</p><p></p><p>Size: Medium</p><p>Height: 5' 6"</p><p>Weight: 115 lbs</p><p>Skin: Deep tan</p><p>Eyes: Dark brown</p><p>Hair: Long, shiny black</p><p></p><p>Total Hit Points: 26</p><p>Speed: 30 feet</p><p>Armor Class: 12 = 10 +2 (dex)</p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Initiative modifier: +2 = +2 (dex)</p><p></p><p>Fortitude save: +4 = +1 (base) +2 (con) +1 (resistance)</p><p>Reflex save: +4 = +1 (base) +2 (Dex) +1 (resistance)</p><p>Will save: +6 = +4 [base] +1 (Wis) +1 (resistance)</p><p></p><p>BAB +2</p><p>Melee: +1</p><p>Ranged: +4</p><p></p><p>Race: Human (Calshite)</p><p>Bonus Feat at 1st level</p><p>Bonus skill points</p><p></p><p>Class: Conjurer (Variant class abilities from UA/SRD)</p><p>Rapid Summoning</p><p>Enhanced Summoning</p><p>- Bonus Feat: Augmented Summons</p><p>- Hard to Dispel (+2 DC)</p><p>Spell Knowledge (2 new spells learned per level)</p><p></p><p>Feats:</p><p>1st Spellcasting Prodigy</p><p>Hu Spell Focus: Conjuration</p><p>3rd Obtain Familiar</p><p></p><p>Skills: 50</p><p>Concentration 10 (+8 Ranks +2 Con)</p><p>Decipher Script 13 (8 ranks +5 Int)</p><p>Knowledge (arcana) 13 (8 ranks +5 Int)</p><p>Knowledge (nobility) 10 (5 ranks +5 Int)</p><p>Knowledge (planes) 13 (8 ranks +5 Int)</p><p>Profession (scribe/translator) 6 (5 ranks +1 Wis)</p><p>Spellcraft 15 (8 ranks +5 Int +2 Synergy)</p><p></p><p>Speak Language 5 (10 "ranks" bonus crossclass)</p><p></p><p>Languages: Common, Alzedo, Ignan, Terran, Aquan, Auran, Celestial, Infernal, Abyssal, Draconic</p><p></p><p>Spellcasting (Base DC 16+lvl, Conjuration 17+lvl)</p><p></p><p>Spells Prepared: (typical adventure load)</p><p>0 - Detect Magic, Message, Acid Splash, Prestidigitation</p><p>1 - Mage Armor, Shield, Color Spray, Grease, Protection from Evil, Unseen Servant</p><p>2 - Glitterdust, Invisibility, Resist Energy, Summon Monster II</p><p>3 - Haste, Summon Monster III x2</p><p></p><p>Spells in Book</p><p>0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>1 - Mage Armor, Shield, Protection from Evil, Color Spray, Summon Monster I, Unseen Servant, Identify, Grease, Comprehend Languages, Expeditious Retreat, Feather Fall</p><p>2 - Acid Arrow, Glitterdust, Web, See Invisibility, Mirror Image, Alter Self, Bear's Endurance, Cat's Grace, Rope Trick, Resist Energy, Spider Climb, Invisibility, Summon Monster II</p><p>3 - Dispel Magic, Magic Circle vs Evil, Phantom Steed, Heroism, Haste, Major Image, Blink, Fly, Shrink Item, Stinking Cloud, Summon Monster III</p><p></p><p>* Additional spells bought at 50gp/lvl as per SRD (Arcane Magic: Adding Spells to a Wizard's Spellbook)</p><p></p><p>Money: 639gp</p><p></p><p>Magic Items:</p><p>Spells 2600gp</p><p>Handy Haversack, 2000gp</p><p>Headband of Intellect, 4000gp</p><p>Cloak of Resistance +1, 1000gp</p><p></p><p>Mundane Equipment:</p><p>Dagger, 1gp</p><p>Masterwork Crossbow, 335gp</p><p>10 bolts, 1gp</p><p>Ink, 5oz, 40gp</p><p>Inkpens, 10, 1gp</p><p>100 sheets of paper, 40gp</p><p>Case, 1gp</p><p>Small steel mirror, 10gp</p><p>50' silk rope, 10gp</p><p>Small tent, 10gp</p><p>Signet Ring, 5gp</p><p>Waterskin, 1gp</p><p>Everburning Torch, 110gp</p><p>Spell component pouch, 5gp</p><p>Spellbook, 15gp</p><p>Traveller Garb, 1gp</p><p>Noble Garb, 175gp (includes 100gp jewelry)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Background]Talshia started out working as a humble scribe in the Grand Library of the Stars, having been apprenticed there when she was young. The library saw to her needs, with minimal space to sleep and decent meals, and paid her small apprentice's wage to her parents. It was an unusually generous arrangement on the part of the Library, but they had found Talshia had an unusual gift for languages, and was soon doing the work of far more seasoned and educated scribes for a fraction of the cost.</p><p></p><p>It might have gone on that way for a long time, even for her life, for while Talshia sometimes chafed at not being able to leave, she genuinely liked the work. She lived in a world of words; she even dreampt of words. One day however, one of the great Viziers, the court mages of Calimshan, came to consult a singular book of lore possessed by the Library. In the process he met the girl Talshia, and was astonished when she not only knew of the book and its location, but chatted amiably of it's contents, despite it having been written in an obscure dialect of Draconic and Celestial tongues. By the time Master Ming Vhayse was ready to leave, he had claimed the young girl as -his- apprentice...an act all but unheard of, but that the librarian could not argue.</p><p></p><p>Vhayse was a Namer; heir to the great tradition of Calshite summoners and conjurers. Long known for their trafficking with extraplanar beings...indeed, having only recently thrown off the rule of djinn...the Namers were feared for their close assoications with such entities, as well as coveted for the power such associations could bring. Talshia learned well, but while she would have stayed, ultimately Vhayse felt she was ready, and explained that true magi learn their craft with one hand in books, and one hand in the world. To stay an apprentice in the great palaces and halls of Calimshan would be to learn only half of the Art. Now it was time for her to go into the world, and put what she had learned to test; and to learn those things that books could not teach.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3217767, member: 4936"] [sblock=Description]Talshia is an exotic beauty, tall and slimly built, graceful and shapely. She has dark skin and lavish glossy black hair that hangs to the small of her back as well as depthless dark eyes that rarely blink. She wears the colorful garb common to Calimshan; a vest and short blouse that leave her midriff exposed, and either a wraparound skirt with a slit on its right side for mobility, or loose, roomy pants. Gold bangles adorn her wrists and ankles, jingling gently when she moves.[/sblock] [sblock=Stat Block]Talshia Nahadramen Female human (Calshite) Conjurer (5) Neutral Strength 8 (-1) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 18(+4) [+1 Levels] Wisdom 12 (+1) Charisma 12 (+1) Size: Medium Height: 5' 6" Weight: 115 lbs Skin: Deep tan Eyes: Dark brown Hair: Long, shiny black Total Hit Points: 26 Speed: 30 feet Armor Class: 12 = 10 +2 (dex) Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 (dex) Fortitude save: +4 = +1 (base) +2 (con) +1 (resistance) Reflex save: +4 = +1 (base) +2 (Dex) +1 (resistance) Will save: +6 = +4 [base] +1 (Wis) +1 (resistance) BAB +2 Melee: +1 Ranged: +4 Race: Human (Calshite) Bonus Feat at 1st level Bonus skill points Class: Conjurer (Variant class abilities from UA/SRD) Rapid Summoning Enhanced Summoning - Bonus Feat: Augmented Summons - Hard to Dispel (+2 DC) Spell Knowledge (2 new spells learned per level) Feats: 1st Spellcasting Prodigy Hu Spell Focus: Conjuration 3rd Obtain Familiar Skills: 50 Concentration 10 (+8 Ranks +2 Con) Decipher Script 13 (8 ranks +5 Int) Knowledge (arcana) 13 (8 ranks +5 Int) Knowledge (nobility) 10 (5 ranks +5 Int) Knowledge (planes) 13 (8 ranks +5 Int) Profession (scribe/translator) 6 (5 ranks +1 Wis) Spellcraft 15 (8 ranks +5 Int +2 Synergy) Speak Language 5 (10 "ranks" bonus crossclass) Languages: Common, Alzedo, Ignan, Terran, Aquan, Auran, Celestial, Infernal, Abyssal, Draconic Spellcasting (Base DC 16+lvl, Conjuration 17+lvl) Spells Prepared: (typical adventure load) 0 - Detect Magic, Message, Acid Splash, Prestidigitation 1 - Mage Armor, Shield, Color Spray, Grease, Protection from Evil, Unseen Servant 2 - Glitterdust, Invisibility, Resist Energy, Summon Monster II 3 - Haste, Summon Monster III x2 Spells in Book 0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1 - Mage Armor, Shield, Protection from Evil, Color Spray, Summon Monster I, Unseen Servant, Identify, Grease, Comprehend Languages, Expeditious Retreat, Feather Fall 2 - Acid Arrow, Glitterdust, Web, See Invisibility, Mirror Image, Alter Self, Bear's Endurance, Cat's Grace, Rope Trick, Resist Energy, Spider Climb, Invisibility, Summon Monster II 3 - Dispel Magic, Magic Circle vs Evil, Phantom Steed, Heroism, Haste, Major Image, Blink, Fly, Shrink Item, Stinking Cloud, Summon Monster III * Additional spells bought at 50gp/lvl as per SRD (Arcane Magic: Adding Spells to a Wizard's Spellbook) Money: 639gp Magic Items: Spells 2600gp Handy Haversack, 2000gp Headband of Intellect, 4000gp Cloak of Resistance +1, 1000gp Mundane Equipment: Dagger, 1gp Masterwork Crossbow, 335gp 10 bolts, 1gp Ink, 5oz, 40gp Inkpens, 10, 1gp 100 sheets of paper, 40gp Case, 1gp Small steel mirror, 10gp 50' silk rope, 10gp Small tent, 10gp Signet Ring, 5gp Waterskin, 1gp Everburning Torch, 110gp Spell component pouch, 5gp Spellbook, 15gp Traveller Garb, 1gp Noble Garb, 175gp (includes 100gp jewelry) [/sblock] [sblock=Background]Talshia started out working as a humble scribe in the Grand Library of the Stars, having been apprenticed there when she was young. The library saw to her needs, with minimal space to sleep and decent meals, and paid her small apprentice's wage to her parents. It was an unusually generous arrangement on the part of the Library, but they had found Talshia had an unusual gift for languages, and was soon doing the work of far more seasoned and educated scribes for a fraction of the cost. It might have gone on that way for a long time, even for her life, for while Talshia sometimes chafed at not being able to leave, she genuinely liked the work. She lived in a world of words; she even dreampt of words. One day however, one of the great Viziers, the court mages of Calimshan, came to consult a singular book of lore possessed by the Library. In the process he met the girl Talshia, and was astonished when she not only knew of the book and its location, but chatted amiably of it's contents, despite it having been written in an obscure dialect of Draconic and Celestial tongues. By the time Master Ming Vhayse was ready to leave, he had claimed the young girl as -his- apprentice...an act all but unheard of, but that the librarian could not argue. Vhayse was a Namer; heir to the great tradition of Calshite summoners and conjurers. Long known for their trafficking with extraplanar beings...indeed, having only recently thrown off the rule of djinn...the Namers were feared for their close assoications with such entities, as well as coveted for the power such associations could bring. Talshia learned well, but while she would have stayed, ultimately Vhayse felt she was ready, and explained that true magi learn their craft with one hand in books, and one hand in the world. To stay an apprentice in the great palaces and halls of Calimshan would be to learn only half of the Art. Now it was time for her to go into the world, and put what she had learned to test; and to learn those things that books could not teach.[/sblock] [/QUOTE]
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