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Rhun's Weekend Game - Dwellers of the Forbidden City
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<blockquote data-quote="Voidrazor" data-source="post: 3218710" data-attributes="member: 41605"><p><strong><span style="font-size: 18px"><span style="color: Red"><span style="font-family: 'Tahoma'">Helios Rein</span></span></span></strong></p><p>[code]Male Lesser Fire Genasi Wizard 5 (Fire Domain)</p><p>Chaotic Neutral</p><p></p><p>Strength 8 (-1) </p><p>Dexterity 16 (+3)</p><p>Constitution 16 (+3)</p><p>Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement]</p><p>Wisdom 8 (-1)</p><p>Charisma 6 (-2) [-2 Racial]</p><p></p><p>Size: Medium</p><p>Height: 5' 10"</p><p>Weight: 160 lb</p><p>Skin:Charcoal Grey</p><p>Eyes: Red</p><p>Hair: Fiery with mustache and goatee </p><p></p><p>XP: 12,107</p><p>Total Hit Points: 31</p><p>Speed: 30 feet</p><p>Armor Class: 13 = 10 +3 [dexterity] </p><p>Touch AC: 13</p><p>Flat-footed: 10</p><p>Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]</p><p> </p><p>Fortitude save: +7 = 1 [base] +3 [constitution] +2 [rat] +1 [resistance]</p><p>Reflex save: +5 = 1 [base] +3 [dexterity] +1 [resistance] </p><p>Will save: +1 = 4 [base] -1 [wisdom] -3 [weak will] +1 [resistance] </p><p></p><p>Attack (handheld): +1 = 2 [base] -1 [strength] </p><p>Attack (unarmed): +1 = 2 [base] -1 [strength] </p><p>Attack (missile): +5 = 2 [base] +3 [dexterity] </p><p>Grapple check: +1 = 2 [base] -1 [strength] </p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]</p><p></p><p>Languages: Common Draconic Elven Alzhedo Ignan Tashalan </p><p></p><p>Feats:</p><p>1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire,</p><p>Improved Initiative</p><p>3rd Craft Wondrous Item</p><p>5th Craft Wand (bonus)</p><p></p><p>Trait: Spellgifted - Evocation</p><p> </p><p>Skills:</p><p>Concentration 11 [+8 Ranks +3 Con]</p><p>Knowledge (arcana) 13 [8 ranks +5 Int]</p><p>Knowledge (architecture) 6 [1 rank +5 Int]</p><p>Knowledge (dungeoneering) 12 [7 ranks +5 Int]</p><p>Knowledge (history) 6 [1 rank +5 Int]</p><p>Knowledge (local) 6 [1 rank +5 Int]</p><p>Knowledge (nature) 11 [+8 Ranks +3 Con]</p><p>Knowledge (religion) 6 [1 rank +5 Int]</p><p>Knowledge (planes) 12 [7 ranks +5 Int]</p><p>Knowledge (psionics) 6 [1 rank +5 Int]</p><p>Listen -5 [0 ranks -1 Wis -4 Inattentive]</p><p>Spellcraft 15 [8 ranks +5 Int +2 Synergy]</p><p>Spot -5 [0 ranks -1 Wis -4 Inattentive]</p><p></p><p>Know Dungeoneering >=5 ranks gives +2 on survival checks underground.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Know Planes >=5 ranks gives +2 on survival checks on other planes.</p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p></p><p>Lesser Fire Genasi:</p><p>+2 intelligence, -2 charisma (already included)</p><p>Control Flame once per day</p><p>+1 on saves vs. fire magics, +1 per five levels</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders)</p><p>Level adjustment +0</p><p></p><p>Wizard:</p><p>Familiar / Alertness, etc.</p><p>Bonus Feats (already included)</p><p>High intelligence gains bonus spells daily</p><p></p><p>Casting DC: 17+Spell Level</p><p>Zero-level Wizard spells: 4 per day + Flare</p><p>Fatigue, Flare, Detect Magic X2 [1 used]</p><p>First-level Wizard spells: 5 (3+2) per day + Burning Hands</p><p>Burning Hands X3 [1 used], Grease, Mage Armor X2 [1 used]</p><p>Second-level Wizard spells: 4 (2+2) per day + Scorching Ray</p><p>Alter Self [used], False Life [used], Scorching Ray X3 [2 used]</p><p>Third-level Wizard spells: 3 (1+2) per day + Fireball</p><p>Dispel Magic, Fireball X3</p><p></p><p>Spellbook</p><p>1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat</p><p>2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray</p><p>3rd Blindsight, Dispel Magic, Fireball</p><p></p><p>Magic Items:</p><p>Slippers of Spiderclimbing (crafted) 2,400</p><p>Vest of Resistance +1 (crafted) 500</p><p>Hat of Disguise (crafted) 900 [not worn]</p><p>Headband of Intellect +2 4,000</p><p>Wand of Comprehend Languages (crafted) 375</p><p>Wand of Enlarge Person (crafted) 375 [45 charges]</p><p>Wand of Charm Person (crafted) 375 [49 charges]</p><p>Wand of Silent Image (crafted) 375 [47 charges]</p><p>Wand of Shield (crafted) 375 [48 charges]</p><p>Wand of Kauper's Skittish Nerves (crafted) 375 [48 charges]</p><p>350gp in extra learned spells</p><p>600 gp remaining - mundane item cost </p><p></p><p>Mundane Equipment:</p><p>8 lb Heavy Crossbow</p><p>2 lb Crossbow bolts (quiver of 10) x2</p><p>2 lb Dagger x2 </p><p> Flint and steel</p><p>3 lb Oil flasks x3</p><p>2 lb Spell component pouch</p><p>6 lb Spellbook x2</p><p>_____</p><p>23 lb</p><p></p><p>Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;[/code]</p><p></p><p>[sblock=Background]Millennia ago Helios Rein's ancestors were amongst the most powerful efreet houses of the realm now known as Calimshan. And while the family to maintain cohesion and influence, despite the 'usurping humans' that later came to rule, in modern times, their wealth had diminished till naught but a few relics remained. Understandably, the family was less than pleased when Helios ran off with one of those last treasures as payment for apprenticeship in one of the most prestigious guilds in Almraiven. Worse yet, his studies started off poorly. Although, the young fire genasi was inarguably brilliant, his masters eschewed evocation, and Helios seemed inept at everything else. </p><p></p><p>After the guild asked him to leave, Helios quickly traveled to a neighboring elven realm rather than risk the wrath of his relatives. There he met Lowryllyth Aestyrion a moon elf wizard of mixed repute who saw potential the fiery youth. And exposed to spells like Dancing Lights and Flare, and later Burning Hands, he found the success that had for so long eluded him. Soon, his new master began sending him on various errands to nearby villages. From time to time Helios encountered raiding kobolds. Each time he was able to drive them off with his limited abilities. Finally, he had a breakthrough under Lowryllyth's tutelage, and was suddenly able to properly cast spells of all schools. But still he continued to study under his mentor. But then, at a tiny elven village on another errand, Helios and the villagers came under a concerted kobold attack. In a dazzling pyrotechnic display the fire genasi flambeed the reptilian command. The remaining kobolds retreated in chaos. After that excitement, a life of continued apprenticeship lost its appeal, and shortly thereafter Helios decided to travel to new lands in search of the rush of adventure.[/sblock]</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3218710, member: 41605"] [b][SIZE=5][COLOR=Red][FONT=Tahoma]Helios Rein[/FONT][/COLOR][/SIZE][/b][SIZE=5][COLOR=Red][FONT=Tahoma][/FONT][/COLOR][/SIZE] [code]Male Lesser Fire Genasi Wizard 5 (Fire Domain) Chaotic Neutral Strength 8 (-1) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement] Wisdom 8 (-1) Charisma 6 (-2) [-2 Racial] Size: Medium Height: 5' 10" Weight: 160 lb Skin:Charcoal Grey Eyes: Red Hair: Fiery with mustache and goatee XP: 12,107 Total Hit Points: 31 Speed: 30 feet Armor Class: 13 = 10 +3 [dexterity] Touch AC: 13 Flat-footed: 10 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +7 = 1 [base] +3 [constitution] +2 [rat] +1 [resistance] Reflex save: +5 = 1 [base] +3 [dexterity] +1 [resistance] Will save: +1 = 4 [base] -1 [wisdom] -3 [weak will] +1 [resistance] Attack (handheld): +1 = 2 [base] -1 [strength] Attack (unarmed): +1 = 2 [base] -1 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +1 = 2 [base] -1 [strength] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Languages: Common Draconic Elven Alzhedo Ignan Tashalan Feats: 1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire, Improved Initiative 3rd Craft Wondrous Item 5th Craft Wand (bonus) Trait: Spellgifted - Evocation Skills: Concentration 11 [+8 Ranks +3 Con] Knowledge (arcana) 13 [8 ranks +5 Int] Knowledge (architecture) 6 [1 rank +5 Int] Knowledge (dungeoneering) 12 [7 ranks +5 Int] Knowledge (history) 6 [1 rank +5 Int] Knowledge (local) 6 [1 rank +5 Int] Knowledge (nature) 11 [+8 Ranks +3 Con] Knowledge (religion) 6 [1 rank +5 Int] Knowledge (planes) 12 [7 ranks +5 Int] Knowledge (psionics) 6 [1 rank +5 Int] Listen -5 [0 ranks -1 Wis -4 Inattentive] Spellcraft 15 [8 ranks +5 Int +2 Synergy] Spot -5 [0 ranks -1 Wis -4 Inattentive] Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes. If the familiar is within reach, +2 on spot and listen ("alertness"). Lesser Fire Genasi: +2 intelligence, -2 charisma (already included) Control Flame once per day +1 on saves vs. fire magics, +1 per five levels Darkvision (see 60 feet in pitch-dark) Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders) Level adjustment +0 Wizard: Familiar / Alertness, etc. Bonus Feats (already included) High intelligence gains bonus spells daily Casting DC: 17+Spell Level Zero-level Wizard spells: 4 per day + Flare Fatigue, Flare, Detect Magic X2 [1 used] First-level Wizard spells: 5 (3+2) per day + Burning Hands Burning Hands X3 [1 used], Grease, Mage Armor X2 [1 used] Second-level Wizard spells: 4 (2+2) per day + Scorching Ray Alter Self [used], False Life [used], Scorching Ray X3 [2 used] Third-level Wizard spells: 3 (1+2) per day + Fireball Dispel Magic, Fireball X3 Spellbook 1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat 2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray 3rd Blindsight, Dispel Magic, Fireball Magic Items: Slippers of Spiderclimbing (crafted) 2,400 Vest of Resistance +1 (crafted) 500 Hat of Disguise (crafted) 900 [not worn] Headband of Intellect +2 4,000 Wand of Comprehend Languages (crafted) 375 Wand of Enlarge Person (crafted) 375 [45 charges] Wand of Charm Person (crafted) 375 [49 charges] Wand of Silent Image (crafted) 375 [47 charges] Wand of Shield (crafted) 375 [48 charges] Wand of Kauper's Skittish Nerves (crafted) 375 [48 charges] 350gp in extra learned spells 600 gp remaining - mundane item cost Mundane Equipment: 8 lb Heavy Crossbow 2 lb Crossbow bolts (quiver of 10) x2 2 lb Dagger x2 Flint and steel 3 lb Oil flasks x3 2 lb Spell component pouch 6 lb Spellbook x2 _____ 23 lb Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;[/code] [sblock=Background]Millennia ago Helios Rein's ancestors were amongst the most powerful efreet houses of the realm now known as Calimshan. And while the family to maintain cohesion and influence, despite the 'usurping humans' that later came to rule, in modern times, their wealth had diminished till naught but a few relics remained. Understandably, the family was less than pleased when Helios ran off with one of those last treasures as payment for apprenticeship in one of the most prestigious guilds in Almraiven. Worse yet, his studies started off poorly. Although, the young fire genasi was inarguably brilliant, his masters eschewed evocation, and Helios seemed inept at everything else. After the guild asked him to leave, Helios quickly traveled to a neighboring elven realm rather than risk the wrath of his relatives. There he met Lowryllyth Aestyrion a moon elf wizard of mixed repute who saw potential the fiery youth. And exposed to spells like Dancing Lights and Flare, and later Burning Hands, he found the success that had for so long eluded him. Soon, his new master began sending him on various errands to nearby villages. From time to time Helios encountered raiding kobolds. Each time he was able to drive them off with his limited abilities. Finally, he had a breakthrough under Lowryllyth's tutelage, and was suddenly able to properly cast spells of all schools. But still he continued to study under his mentor. But then, at a tiny elven village on another errand, Helios and the villagers came under a concerted kobold attack. In a dazzling pyrotechnic display the fire genasi flambeed the reptilian command. The remaining kobolds retreated in chaos. After that excitement, a life of continued apprenticeship lost its appeal, and shortly thereafter Helios decided to travel to new lands in search of the rush of adventure.[/sblock] [/QUOTE]
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