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Ridding D&D of All Races - Multiple Choice Poll
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<blockquote data-quote="jmartkdr" data-source="post: 7532794" data-attributes="member: 6964935"><p>I voted to keep, because I think any of them could be good - even if I don't like them myself.</p><p></p><p>I read a comment somewhere that really helped me discover why I find some races more interesting that others. I'm not sure I remember it exactly, and I don't think it's *true*, but it's definitely telling:</p><p></p><p>"Fantasy is inner conflict given physical form."</p><p></p><p>The interesting races to me are the ones where I can clearly identify the inner conflict the outward form represents:</p><p></p><p>Halflings/gnomes: small. Not just physically - they're the 'little people' who lack power in the world and need to make a difference anyways. (the only issue is they're kind of the same - but they're both perfectly good versions.)</p><p></p><p>Dragonborn: they look like gods, and need to live up to that expectation.</p><p></p><p>Tieflings/half-orcs/drow: inherited sin. Overdone (we definitely don't need three races for this), but classic for a reason. Half-elves were here originally.</p><p></p><p>Eladrin: controlling your emotions</p><p></p><p>Lizardfolk: existing without empathy</p><p></p><p>Kenku: finding your voice</p><p></p><p>Dwarves: clan honor (although this only works if that honor is art of a conflict - it needs to be challenged).</p><p></p><p>Other non-human races don't really work for me because while they often have a *theme*, I don't see a conflict, and therefore don't see an interesting fantasy story embedded in them. But I tend give them the benefit of the doubt - I didn't see all of these at first glance either.</p></blockquote><p></p>
[QUOTE="jmartkdr, post: 7532794, member: 6964935"] I voted to keep, because I think any of them could be good - even if I don't like them myself. I read a comment somewhere that really helped me discover why I find some races more interesting that others. I'm not sure I remember it exactly, and I don't think it's *true*, but it's definitely telling: "Fantasy is inner conflict given physical form." The interesting races to me are the ones where I can clearly identify the inner conflict the outward form represents: Halflings/gnomes: small. Not just physically - they're the 'little people' who lack power in the world and need to make a difference anyways. (the only issue is they're kind of the same - but they're both perfectly good versions.) Dragonborn: they look like gods, and need to live up to that expectation. Tieflings/half-orcs/drow: inherited sin. Overdone (we definitely don't need three races for this), but classic for a reason. Half-elves were here originally. Eladrin: controlling your emotions Lizardfolk: existing without empathy Kenku: finding your voice Dwarves: clan honor (although this only works if that honor is art of a conflict - it needs to be challenged). Other non-human races don't really work for me because while they often have a *theme*, I don't see a conflict, and therefore don't see an interesting fantasy story embedded in them. But I tend give them the benefit of the doubt - I didn't see all of these at first glance either. [/QUOTE]
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Ridding D&D of All Races - Multiple Choice Poll
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