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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="schnee" data-source="post: 7527377" data-attributes="member: 16728"><p>Our table has talked it through, and we're more about 'heroic drama' than logistics, so we track light, but only get super-picky when it's a more fright/horror game and we warn the characters ahead of time.</p><p></p><p>Still, even with that, disadvantage is HUGE, so the players still make difficult choices about when to use light, even though over half the party has dark vision.</p><p></p><p>The only house rule we have so far is that Dragonborn get Darkvision (and a free racial skill of Intimidation). </p><p></p><p>But, I might eventually make it more like 1e - only Dwarves and Drow get true underground Darkvision, and the Elves/Gnomes have Nightvision which gives the exact same benefits as long as they can above them is open sky, or if the sky is completely obscured it's because they're in thick forest. So, it retains some mystical connection with nature, and Dwarves are unique among the 'default' PC races.</p><p></p><p>That won't change the game much, but the places it does change it will feel more flavorful and add some new variations in encounters.</p></blockquote><p></p>
[QUOTE="schnee, post: 7527377, member: 16728"] Our table has talked it through, and we're more about 'heroic drama' than logistics, so we track light, but only get super-picky when it's a more fright/horror game and we warn the characters ahead of time. Still, even with that, disadvantage is HUGE, so the players still make difficult choices about when to use light, even though over half the party has dark vision. The only house rule we have so far is that Dragonborn get Darkvision (and a free racial skill of Intimidation). But, I might eventually make it more like 1e - only Dwarves and Drow get true underground Darkvision, and the Elves/Gnomes have Nightvision which gives the exact same benefits as long as they can above them is open sky, or if the sky is completely obscured it's because they're in thick forest. So, it retains some mystical connection with nature, and Dwarves are unique among the 'default' PC races. That won't change the game much, but the places it does change it will feel more flavorful and add some new variations in encounters. [/QUOTE]
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