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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="CapnZapp" data-source="post: 7527822" data-attributes="member: 12731"><p>A party gains so much from being all-dark enabled that it isn't funny. Any group of minmaxers worth their salt rolls up half-elf instead of human and gnome instead of halfling, and can then enjoy a minor variation of the classic Human, Elf, Dwarf, Halfling party with no lanterns and no problems sneaking around.</p><p></p><p>Getting rid of "low-light vision" was made to simplify the game, but it is a stupid misguided simplification that is bad for the game in my opinion.</p><p></p><p>Do what I have done - readd back <strong>Low-Light Vision</strong> for "forest creatures". Elves, cats and owls do not have Darkvision, they have Low-Light Vision. </p><p></p><p>This is easy:</p><p>* Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. </p><p>* Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in bad light: treat any light source as having twice its regular range.</p><p></p><p><a href="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision" target="_blank">http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision</a></p><p>(These rules worked perfectly then, and they work equally perfectly now)</p><p></p><p>So an Elf treats a Torch as providing bright light with 40 ft and then dim light for an additional 40 ft (instead of the regular 20 ft and 20 ft respectively). Easy.</p><p></p><p>This helps humans and halflings (and Dragonborn) the most. No longer do they have to feel stupid for joining an all-darkvision-enabled party even though they add a considerable handicap to that group.</p><p></p><p>Sure you can still create an All-Dwarf party and enjoy darkvision all around, but you have always been able to do that.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7527822, member: 12731"] A party gains so much from being all-dark enabled that it isn't funny. Any group of minmaxers worth their salt rolls up half-elf instead of human and gnome instead of halfling, and can then enjoy a minor variation of the classic Human, Elf, Dwarf, Halfling party with no lanterns and no problems sneaking around. Getting rid of "low-light vision" was made to simplify the game, but it is a stupid misguided simplification that is bad for the game in my opinion. Do what I have done - readd back [B]Low-Light Vision[/B] for "forest creatures". Elves, cats and owls do not have Darkvision, they have Low-Light Vision. This is easy: * Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. * Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in bad light: treat any light source as having twice its regular range. [url]http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision[/url] (These rules worked perfectly then, and they work equally perfectly now) So an Elf treats a Torch as providing bright light with 40 ft and then dim light for an additional 40 ft (instead of the regular 20 ft and 20 ft respectively). Easy. This helps humans and halflings (and Dragonborn) the most. No longer do they have to feel stupid for joining an all-darkvision-enabled party even though they add a considerable handicap to that group. Sure you can still create an All-Dwarf party and enjoy darkvision all around, but you have always been able to do that. [/QUOTE]
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