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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="Caliburn101" data-source="post: 7531934" data-attributes="member: 6802178"><p>The vast majority of monsters cannot close a full 60ft and attack in the same round, which limits your options using darkness to ambushes using ranged attacks in the vast majority of cases, or with great stealth rolls where close-up fighting is preferred.</p><p></p><p>This is a limitation - whether you choose to acknowledge it or not. Having Darkvision so widely available has taken something away from every DM's narrative and gameplay toolset - and hasn't added anything in return - once again, whether <em>you</em> care about it or not.</p><p></p><p>I do care about it - because if a game mechanic takes something away, I want to see something else as compensation. What does Darkvision do to compensate me for my restricted options for the use of darkness as an atmospheric narrative tool (you can feel the breath of the creature upon you but cannot see it...) or as a gameplay tool (daggers fly out of the dark alleyway 20ft away and you are caught entirely by surprise *rolls with advantage + sneak attack bonus*).</p><p></p><p>Previous editions of D&D did just fine without so very many creatures with Darkvision. 5th Edition didn't need for any reason to go in this direction and didn't add anything good in doing so. This was a simplified mechanic that didn't need simplifying. In fact, Low Light Vision is mechanically simpler and more intuitive in terms of narration.</p><p></p><p><em>That</em> is the point of contention here. So if you can think of a reason Darkvision makes the game better, or simpler than the use of LL Vision, or adds more than it takes away, then please make <em>those</em> points, with some reasoned logic and examples.</p><p></p><p>Simply telling us that you can still ambush people in the dark using the rules as written does not acknowledge that it cannot be done as creatively or with as many options as an ambush in the dark without Darkvision, and doesn't tackle the crux of the argument. It's akin to saying that a wobbly wheel on your bike is just fine because you can still peddle and get somewhere on it.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7531934, member: 6802178"] The vast majority of monsters cannot close a full 60ft and attack in the same round, which limits your options using darkness to ambushes using ranged attacks in the vast majority of cases, or with great stealth rolls where close-up fighting is preferred. This is a limitation - whether you choose to acknowledge it or not. Having Darkvision so widely available has taken something away from every DM's narrative and gameplay toolset - and hasn't added anything in return - once again, whether [I]you[/I] care about it or not. I do care about it - because if a game mechanic takes something away, I want to see something else as compensation. What does Darkvision do to compensate me for my restricted options for the use of darkness as an atmospheric narrative tool (you can feel the breath of the creature upon you but cannot see it...) or as a gameplay tool (daggers fly out of the dark alleyway 20ft away and you are caught entirely by surprise *rolls with advantage + sneak attack bonus*). Previous editions of D&D did just fine without so very many creatures with Darkvision. 5th Edition didn't need for any reason to go in this direction and didn't add anything good in doing so. This was a simplified mechanic that didn't need simplifying. In fact, Low Light Vision is mechanically simpler and more intuitive in terms of narration. [I]That[/I] is the point of contention here. So if you can think of a reason Darkvision makes the game better, or simpler than the use of LL Vision, or adds more than it takes away, then please make [I]those[/I] points, with some reasoned logic and examples. Simply telling us that you can still ambush people in the dark using the rules as written does not acknowledge that it cannot be done as creatively or with as many options as an ambush in the dark without Darkvision, and doesn't tackle the crux of the argument. It's akin to saying that a wobbly wheel on your bike is just fine because you can still peddle and get somewhere on it. [/QUOTE]
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