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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7535069" data-attributes="member: 15882"><p>I like the idea of removing the 60 feet of dim light in total darkness from certain races but keeping the ability to upgrade dim light to normal light. It's easy to implement if you just say, "This race does not get penalties to perception checks in dim light." </p><p></p><p>As for what is considered dim or total darkness - that's a DMs call. If I want to describe a 'moon lit night' mechanically, I can also say it's 'dim light'. That's my choice even though the books might not describe that as dim light. In fact, If I want, I can say it's dim light out to 60 feet and beyond total darkness - even for the humans -(because there's snow on the ground and things stick out more up close, or whatever).</p><p></p><p>It's up to the DM to describe the scene and set the boundries. Then the players can add their abilities to compensate for whatever obstacles the DM has set.</p><p></p><p>I have one DM who never uses darkness as an obstacle. Even in caves. There always seems to be some kind of ambient light. I honestly think it's because he doesn't want to bother with tracking it. Which is always a bit of an annoying thing as a player who has a character with Darkvision. Because, when the humans can see fine, Darkvision becomes completely unnecessary and you feel like you should get some kind of 'advantage.' It certainly makes things flow quicker but makes certain feats and abilities useless.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7535069, member: 15882"] I like the idea of removing the 60 feet of dim light in total darkness from certain races but keeping the ability to upgrade dim light to normal light. It's easy to implement if you just say, "This race does not get penalties to perception checks in dim light." As for what is considered dim or total darkness - that's a DMs call. If I want to describe a 'moon lit night' mechanically, I can also say it's 'dim light'. That's my choice even though the books might not describe that as dim light. In fact, If I want, I can say it's dim light out to 60 feet and beyond total darkness - even for the humans -(because there's snow on the ground and things stick out more up close, or whatever). It's up to the DM to describe the scene and set the boundries. Then the players can add their abilities to compensate for whatever obstacles the DM has set. I have one DM who never uses darkness as an obstacle. Even in caves. There always seems to be some kind of ambient light. I honestly think it's because he doesn't want to bother with tracking it. Which is always a bit of an annoying thing as a player who has a character with Darkvision. Because, when the humans can see fine, Darkvision becomes completely unnecessary and you feel like you should get some kind of 'advantage.' It certainly makes things flow quicker but makes certain feats and abilities useless. [/QUOTE]
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