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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="GameOgre" data-source="post: 7535175" data-attributes="member: 57914"><p>For myself I just think it sucks that nobody is afraid of the dark. Also it's a major pain when playing online with battlemaps.</p><p>But mostly the Dark is something most of us have experience with fearing. Going from a well lit place to complete darkness is unsettling. It takes time for your eyes to adjust to even dim moonlit nights and all that time you can't see but you can hear things moving about ect...</p><p></p><p>Not being able to see anything is terrifying in a lot of conditions and places. Testing each step forward ect... It's just a lot of of really cool stuff that just doesn't make it into D&D. Keeping track of torches was never a fun thing but it used to be necessary because make a mistake and you could get screwed FAST. Also there used to be a wide variety of underdark hazards that just scared the crap out of you. Ever been in a game,fighting in the underdark in a half submerged tunnel when someone drops the torch? I have and 25 years later It's one of my most scary D&D memories.</p><p></p><p>Now entire parties have darkvision. It's not rare in my games for players to all pick dark vision races just to not have to worry about it.</p><p></p><p>Now all this is a lot of bother for frankly something that will only really come into play every great once in a while. Make vision very important and well,PC's will find ways to work around it. 95% of the time it's all going to end up playing the same way so I can see....it's not that big a deal.</p><p></p><p>5% of the time though.......you might find yourself with memories that will stick around for 25 years!</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7535175, member: 57914"] For myself I just think it sucks that nobody is afraid of the dark. Also it's a major pain when playing online with battlemaps. But mostly the Dark is something most of us have experience with fearing. Going from a well lit place to complete darkness is unsettling. It takes time for your eyes to adjust to even dim moonlit nights and all that time you can't see but you can hear things moving about ect... Not being able to see anything is terrifying in a lot of conditions and places. Testing each step forward ect... It's just a lot of of really cool stuff that just doesn't make it into D&D. Keeping track of torches was never a fun thing but it used to be necessary because make a mistake and you could get screwed FAST. Also there used to be a wide variety of underdark hazards that just scared the crap out of you. Ever been in a game,fighting in the underdark in a half submerged tunnel when someone drops the torch? I have and 25 years later It's one of my most scary D&D memories. Now entire parties have darkvision. It's not rare in my games for players to all pick dark vision races just to not have to worry about it. Now all this is a lot of bother for frankly something that will only really come into play every great once in a while. Make vision very important and well,PC's will find ways to work around it. 95% of the time it's all going to end up playing the same way so I can see....it's not that big a deal. 5% of the time though.......you might find yourself with memories that will stick around for 25 years! [/QUOTE]
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