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RIDICULOUS House Rules - A Place to Vent About Your Crazy DM
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<blockquote data-quote="Turanil" data-source="post: 1549632" data-attributes="member: 9646"><p>Since 3e, no houserules, as we learned to not do the same errors twice!</p><p></p><p>Me as the DM: I created a spell point system, where I converted all spells slots per day (total number of spell levels a wizard can cast each day) so I got a number of spell points. Then, no componenets and the wizard can cast any spell he knows at the cost of 1 spell-point per spell level. This proved to be a disaster, especially when the 10th level mage destroyed all by herself a horde of trolls in a tunnel with fireballs after fireballs. Ridiculous!</p><p></p><p>Another DM: A new system of magic, where wizards, clerics, etc., disappeared, and the class of mage was really weird: basically 1 level of mage equal 2 level of wizard in terms of XP. Then, a lot of houserules to adjust to that class. Furthermore, paladins, rangers, and bards would get this system which had the side effect of overpowering them in term of spellcasting. Then the campaign was based on Saurian races that nobody really liked. The end result has been disatisfaction among players who slowly all deserted.</p><p></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Turanil, post: 1549632, member: 9646"] Since 3e, no houserules, as we learned to not do the same errors twice! Me as the DM: I created a spell point system, where I converted all spells slots per day (total number of spell levels a wizard can cast each day) so I got a number of spell points. Then, no componenets and the wizard can cast any spell he knows at the cost of 1 spell-point per spell level. This proved to be a disaster, especially when the 10th level mage destroyed all by herself a horde of trolls in a tunnel with fireballs after fireballs. Ridiculous! Another DM: A new system of magic, where wizards, clerics, etc., disappeared, and the class of mage was really weird: basically 1 level of mage equal 2 level of wizard in terms of XP. Then, a lot of houserules to adjust to that class. Furthermore, paladins, rangers, and bards would get this system which had the side effect of overpowering them in term of spellcasting. Then the campaign was based on Saurian races that nobody really liked. The end result has been disatisfaction among players who slowly all deserted. :( [/QUOTE]
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RIDICULOUS House Rules - A Place to Vent About Your Crazy DM
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