Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Ridiculously good healer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6778314" data-attributes="member: 6787650"><p><strong>Observation:</strong> it is possible to heal 240 HP with a single third-level spell.</p><p></p><p><strong>Explanation:</strong> Aura of Vitality heals 2d6 HP per round for up to 1 minute. It's a third-level spell, and Disciple of Life adds 2+(spell level) in healing every time you heal another creature with a spell, so 2d6+5 points of healing per round. Extend Spell costs 1 sorcery point and doubles the duration of a spell lasting at least one minute, to a maximum of 24 hours. So you get 20 rounds of healing from an Extended Aura of Life, for 40d6+100 points of healing total, at the cost of one third level spell slot and one sorcery point.</p><p></p><p><strong>Implication:</strong> by 10th level, you can be healing 2060 HP of damage per long rest. (Lore Bard 6/Cleric of Life 1/Sorcerer 3.) On top of that, by 15th level you can be healing 480 HP of damage per short rest (add Warlock 5).</p><p></p><p><strong>Ridiculously specialized build which is nevertheless surprisingly gishy:</strong> take a human (Mobile) with high Cha and at least 13 Wis. </p><p></p><p>Level 1: Wild* Sorcerer 1 (for Con save proficiency and Booming Blade)</p><p>Level 2: Cleric of Life 1 (heavy armor, Bless if needed)</p><p>Level 3-8: Lore Bard 6 (Aura of Vitality, Bardic Inspiration, Cutting Words, Hypnotic Pattern)</p><p>Level 9-10: Wild* Sorcerer 3 (Extend Spell, Quicken Spell)</p><p>Level 11-15: Fiendlock* (Tome Pact*) (Agonizing Blast, Devil's Sight, Book of Ancient Secrets*)</p><p>Level 16-19: Lore Bard 10 (more secrets, Animate Objects)</p><p>Level 20: Wild Sorcerer 4 </p><p></p><p>*Vary to taste</p><p></p><p>Mobile cancels out the movement penalty on heavy armor and allows you to Booming Blade + move away.</p><p></p><p>You'll get ASIs at level 6, 14, 17, and 20. If you spend these on Cha you can max out Cha by level 14, which coincidentally is the point at which you have Eldritch Blast fully online <em>and</em> Shillelagh Booming/Greenflame Blade, which together with your heavy armor proficiency and Con save proficiency will make you surprisingly tanky. If you need to, you can use your Sorcerer spells like Blur and Shield to make you even tankier, but try to resist the temptation to blow spells on defense (including Bless) unless you are very close to death, because it will probably be cheaper to just soak the hits and patch yourself (and everyone else) up afterwards. If you think weapons are cooler than spells, you could go Bladelock/Thirsting Blade instead of Tome Pact/Book of Ancient Secrets; or if you love terrain effects you could go for Repelling Blast.</p><p></p><p>I don't know what to do with the 17th and 20th level ASIs. Maybe spend one on Inspiring Leader or Healer for extra ridiculousness.</p><p></p><p>I think this build would be fun and playable from level 2 onwards, and at level 8 it starts to seriously rock. Everything after level 10 is really just overkill.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6778314, member: 6787650"] [B]Observation:[/B] it is possible to heal 240 HP with a single third-level spell. [B]Explanation:[/B] Aura of Vitality heals 2d6 HP per round for up to 1 minute. It's a third-level spell, and Disciple of Life adds 2+(spell level) in healing every time you heal another creature with a spell, so 2d6+5 points of healing per round. Extend Spell costs 1 sorcery point and doubles the duration of a spell lasting at least one minute, to a maximum of 24 hours. So you get 20 rounds of healing from an Extended Aura of Life, for 40d6+100 points of healing total, at the cost of one third level spell slot and one sorcery point. [B]Implication:[/B] by 10th level, you can be healing 2060 HP of damage per long rest. (Lore Bard 6/Cleric of Life 1/Sorcerer 3.) On top of that, by 15th level you can be healing 480 HP of damage per short rest (add Warlock 5). [B]Ridiculously specialized build which is nevertheless surprisingly gishy:[/B] take a human (Mobile) with high Cha and at least 13 Wis. Level 1: Wild* Sorcerer 1 (for Con save proficiency and Booming Blade) Level 2: Cleric of Life 1 (heavy armor, Bless if needed) Level 3-8: Lore Bard 6 (Aura of Vitality, Bardic Inspiration, Cutting Words, Hypnotic Pattern) Level 9-10: Wild* Sorcerer 3 (Extend Spell, Quicken Spell) Level 11-15: Fiendlock* (Tome Pact*) (Agonizing Blast, Devil's Sight, Book of Ancient Secrets*) Level 16-19: Lore Bard 10 (more secrets, Animate Objects) Level 20: Wild Sorcerer 4 *Vary to taste Mobile cancels out the movement penalty on heavy armor and allows you to Booming Blade + move away. You'll get ASIs at level 6, 14, 17, and 20. If you spend these on Cha you can max out Cha by level 14, which coincidentally is the point at which you have Eldritch Blast fully online [I]and[/I] Shillelagh Booming/Greenflame Blade, which together with your heavy armor proficiency and Con save proficiency will make you surprisingly tanky. If you need to, you can use your Sorcerer spells like Blur and Shield to make you even tankier, but try to resist the temptation to blow spells on defense (including Bless) unless you are very close to death, because it will probably be cheaper to just soak the hits and patch yourself (and everyone else) up afterwards. If you think weapons are cooler than spells, you could go Bladelock/Thirsting Blade instead of Tome Pact/Book of Ancient Secrets; or if you love terrain effects you could go for Repelling Blast. I don't know what to do with the 17th and 20th level ASIs. Maybe spend one on Inspiring Leader or Healer for extra ridiculousness. I think this build would be fun and playable from level 2 onwards, and at level 8 it starts to seriously rock. Everything after level 10 is really just overkill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Ridiculously good healer
Top