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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="akr71" data-source="post: 8505005" data-attributes="member: 6801213"><p>Thanks for this write-up. I was given RotFM as a gift last year. I think I only ever intended to use it as a resource for Ice Wind Dale and adventuring in an arctic/subarctic environment. You would think that the people responsible for designing the game would know better than to publish an adventure that requires a particular class or spell. Throwing the challenge at the party before they would even have access to the spell is even more heinous.</p><p></p><p>For example, my current group of 7 players does not have a sorcerer. Their wizard is a multiclass rogue who only started taking wizard levels after 5 or so levels of rogue. I doubt the bard would have thought of taking Knock since it is their first time playing. I can almost guarantee no one would think to cast Dispel on a creature to stop it from regenerating.</p><p></p><p>Horrible adventure design. What happened to failing forward? I try very hard not to design challenges that only have one solution - moreover I try not to write a solution at all but listen to the players ideas at the table.</p></blockquote><p></p>
[QUOTE="akr71, post: 8505005, member: 6801213"] Thanks for this write-up. I was given RotFM as a gift last year. I think I only ever intended to use it as a resource for Ice Wind Dale and adventuring in an arctic/subarctic environment. You would think that the people responsible for designing the game would know better than to publish an adventure that requires a particular class or spell. Throwing the challenge at the party before they would even have access to the spell is even more heinous. For example, my current group of 7 players does not have a sorcerer. Their wizard is a multiclass rogue who only started taking wizard levels after 5 or so levels of rogue. I doubt the bard would have thought of taking Knock since it is their first time playing. I can almost guarantee no one would think to cast Dispel on a creature to stop it from regenerating. Horrible adventure design. What happened to failing forward? I try very hard not to design challenges that only have one solution - moreover I try not to write a solution at all but listen to the players ideas at the table. [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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