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Rime of the Frostmaiden Post-Mortem (Spoilers)
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<blockquote data-quote="Lyxen" data-source="post: 8521135" data-attributes="member: 7032025"><p>Honestly, it's good that you found it that way, but it did not feel like that at all for us. Maybe my expectations were too high, but the NPCs in particular felt wrong, all these high level NPCs dealing with imcompetent adventurers, etc.</p><p></p><p></p><p></p><p>Calling it "just one chapter" is very misleading. In term of pages, it's more than half the pages of adventures, since chapters 5/6/7/8 are just the endings for various villains, and chapters 1-3 are very short. It's also really the core of the adventure and incredibly frustrating if played as written, basically it's automatic movement through 10 locations with what you do there not mattering at all except if you fail.</p><p></p><p></p><p></p><p>There are a few funny things here and there, but honestly, but I never felt really engaged by the introduction either. Some DMs have apparently made it much better, but it's also probably a question of choosing the right villain. I think the Cassalanters are supposed to be the best, we had Jarlaxle and it was really not interesting, we could not understand what was the point of adversaries who were infinitely better than us and undercut us at every turn whatever we did.</p><p></p><p>In any case, the principle of the book is stupid: why have 4 different stories and villains ? The replayability is nil anyway with the same group, and as a DM of a campaign, the replayability really should depend on the players and their actions. Here, so much time is wasted with things that will never be played twice, and even less four times...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8521135, member: 7032025"] Honestly, it's good that you found it that way, but it did not feel like that at all for us. Maybe my expectations were too high, but the NPCs in particular felt wrong, all these high level NPCs dealing with imcompetent adventurers, etc. Calling it "just one chapter" is very misleading. In term of pages, it's more than half the pages of adventures, since chapters 5/6/7/8 are just the endings for various villains, and chapters 1-3 are very short. It's also really the core of the adventure and incredibly frustrating if played as written, basically it's automatic movement through 10 locations with what you do there not mattering at all except if you fail. There are a few funny things here and there, but honestly, but I never felt really engaged by the introduction either. Some DMs have apparently made it much better, but it's also probably a question of choosing the right villain. I think the Cassalanters are supposed to be the best, we had Jarlaxle and it was really not interesting, we could not understand what was the point of adversaries who were infinitely better than us and undercut us at every turn whatever we did. In any case, the principle of the book is stupid: why have 4 different stories and villains ? The replayability is nil anyway with the same group, and as a DM of a campaign, the replayability really should depend on the players and their actions. Here, so much time is wasted with things that will never be played twice, and even less four times... [/QUOTE]
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Rime of the Frostmaiden Post-Mortem (Spoilers)
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