Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ring Side Report-Board Game Review of Machi Koro Harbor Expansion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="biotech66" data-source="post: 6591290" data-attributes="member: 60725"><p>Originally posted at <a href="http://www.throatpunchgames.com" target="_blank">www.throatpunchgames.com</a>, a new idea everyday!</p><p></p><p>[ATTACH]67897[/ATTACH]</p><p></p><p></p><p><strong>Product</strong>- Machi Koro Harbor Expansion</p><p><strong>Producer</strong>-IDW Games</p><p><strong>Price</strong>- $20 here <a href="http://www.amazon.com/IDW-Games-AUG142812-Machi-Koro/dp/1631401688/ref=sr_1_1?ie=UTF8&qid=1429068035&sr=8-1&keywords=machi+koro+harbor" target="_blank">http://www.amazon.com/IDW-Games-AUG142812-Machi-Koro/dp/1631401688/ref=sr_1_1?ie=UTF8&qid=1429068035&sr=8-1&keywords=machi+koro+harbor</a> OR WIN IT HERE! <a href="http://throatpunchgames.com/2015/04/10/machi-koro-give-away/" target="_blank">http://throatpunchgames.com/2015/04/10/machi-koro-give-away/</a></p><p><strong>Set-up/Play/Clean-up</strong>- 45 minutes (2-5 players)</p><p><strong>Type</strong>-Euro</p><p><strong>Depth</strong>-Light</p><p><strong>TL; DR</strong>- This is how you improve an original with an expansion. 94%</p><p></p><p></p><p><strong>Basics</strong>-TO THE SEA! The Harbor expansion of Machi Koro adds several new things to the base game. I've previously reviewed the base game here (<a href="http://throatpunchgames.com/2015/01/29/ring-side-report-board-game-review-machi-koro/" target="_blank">http://throatpunchgames.com/2015/01/29/ring-side-report-board-game-review-machi-koro/ </a>). First and foremost, the harbor expansion now adds a fifth player. Next, the game completely changes the card availability mechanics. In the base game, you roll a six-sided die, cards you or other players owned would trigger, and finally you could purchase any available building card or major landmark for your town, with the winner being the person who built all four major buildings. This addition now mixes all the building cards together in a pile. Cards are drawn and each different building is placed in a separate pile until 10 different piles are generated instead of having all the buildings face up and available at the start of the game. Otherwise the game plays the same as before with the first person to build all their landmarks being the winner!</p><p></p><p></p><p><strong>Mechanics</strong>- This expansion adds a new player and new cards. That doesn't sound like much, but adding the ability to play five people really makes this game that much more fun. I can get this to the table that much more often. Honestly, that's awesome. Next, the change in card availability is small thing with a huge impact! Not being able to buy the same thing all the time massively changes the types of decisions made keeping you on your toes creating an atmosphere of positive stress. This game moved from a simple game to an exercise in smart choices with limited resources. Honestly, I WON'T play the basic rules again as this rockets the game from a simple Catan-ish game to its own stand alone masterpiece. It's still a game where randomness can really destroy a player's chance. That said, this game is even more fun now with the small changes added in the expansion. 4.25/5</p><p></p><p></p><p><strong>Theme</strong>- The base game isn't a theme powerhouse, but this game does build nicely on what was there. This game is called the Harbor expansion, and one of the new landmarks is, obviously, the harbor. What really improves the theme of this game is now some cards need other landmarks to function. You CAN'T fish with a tuna boat if you don't have a harbor to fish from! It's a simple addition, but now the cards make a bit more sense. Also, the random nature of what pops up does make this game feel a bit more like developing a town as different towns try to attract new businesses. It's not perfect, but it's much better! 4.5/5</p><p></p><p></p><p><strong>Instructions</strong>- The rules are short, concise, and easy to read. If you can manage the base game's pages, then this games short addition is no problem. It even clarifies some points from the original game that were somewhat fuzzy. Well done! 5/5</p><p></p><p></p><p><strong>Execution</strong>- It's time for another video! Watch my unboxing here: <a href="http://youtu.be/Dm8ZLiifjlA" target="_blank">http://youtu.be/Dm8ZLiifjlA</a> This expansion is more cards, some being new buildings, more landmarks, and an extra set of landmarks to add a fifth player. The art is still the Machi Koro style you know and love. Even, the box is well put together. This is basically more of what I loved from the original Machi Koro game. 5/5</p><p></p><p></p><p><strong>Summary</strong>- Machi Koro is a quick, fun game to begin with. It might not be the eight hour Eurogame experience some players want, but thirty minutes for a four player game is pretty solid. The Harbor expansion honestly ups the game to a new level. It's simple a better game by just changing the way buildings are reveled as well as the new thematic buildings. Also, for less than $20, it's a no brainer. This is a great game with great additions that also allows for more players! 94%</p><p></p><p></p><p>We have some good news! IDW Games has given me a copy of the base game to give away! Want to win the game that started this all? Click here and follow the instructions- <a href="http://throatpunchgames.com/2015/04/10/machi-koro-give-away/" target="_blank">http://throatpunchgames.com/2015/04/10/machi-koro-give-away/</a></p></blockquote><p></p>
[QUOTE="biotech66, post: 6591290, member: 60725"] Originally posted at [URL="http://www.throatpunchgames.com"]www.throatpunchgames.com[/URL], a new idea everyday! [ATTACH=CONFIG]67897._xfImport[/ATTACH] [B]Product[/B]- Machi Koro Harbor Expansion [B]Producer[/B]-IDW Games [B]Price[/B]- $20 here [URL]http://www.amazon.com/IDW-Games-AUG142812-Machi-Koro/dp/1631401688/ref=sr_1_1?ie=UTF8&qid=1429068035&sr=8-1&keywords=machi+koro+harbor[/URL] OR WIN IT HERE! [URL]http://throatpunchgames.com/2015/04/10/machi-koro-give-away/[/URL] [B]Set-up/Play/Clean-up[/B]- 45 minutes (2-5 players) [B]Type[/B]-Euro [B]Depth[/B]-Light [B]TL; DR[/B]- This is how you improve an original with an expansion. 94% [B]Basics[/B]-TO THE SEA! The Harbor expansion of Machi Koro adds several new things to the base game. I've previously reviewed the base game here ([URL="http://throatpunchgames.com/2015/01/29/ring-side-report-board-game-review-machi-koro/"]http://throatpunchgames.com/2015/01/29/ring-side-report-board-game-review-machi-koro/ [/URL]). First and foremost, the harbor expansion now adds a fifth player. Next, the game completely changes the card availability mechanics. In the base game, you roll a six-sided die, cards you or other players owned would trigger, and finally you could purchase any available building card or major landmark for your town, with the winner being the person who built all four major buildings. This addition now mixes all the building cards together in a pile. Cards are drawn and each different building is placed in a separate pile until 10 different piles are generated instead of having all the buildings face up and available at the start of the game. Otherwise the game plays the same as before with the first person to build all their landmarks being the winner! [B]Mechanics[/B]- This expansion adds a new player and new cards. That doesn't sound like much, but adding the ability to play five people really makes this game that much more fun. I can get this to the table that much more often. Honestly, that's awesome. Next, the change in card availability is small thing with a huge impact! Not being able to buy the same thing all the time massively changes the types of decisions made keeping you on your toes creating an atmosphere of positive stress. This game moved from a simple game to an exercise in smart choices with limited resources. Honestly, I WON'T play the basic rules again as this rockets the game from a simple Catan-ish game to its own stand alone masterpiece. It's still a game where randomness can really destroy a player's chance. That said, this game is even more fun now with the small changes added in the expansion. 4.25/5 [B]Theme[/B]- The base game isn't a theme powerhouse, but this game does build nicely on what was there. This game is called the Harbor expansion, and one of the new landmarks is, obviously, the harbor. What really improves the theme of this game is now some cards need other landmarks to function. You CAN'T fish with a tuna boat if you don't have a harbor to fish from! It's a simple addition, but now the cards make a bit more sense. Also, the random nature of what pops up does make this game feel a bit more like developing a town as different towns try to attract new businesses. It's not perfect, but it's much better! 4.5/5 [B]Instructions[/B]- The rules are short, concise, and easy to read. If you can manage the base game's pages, then this games short addition is no problem. It even clarifies some points from the original game that were somewhat fuzzy. Well done! 5/5 [B]Execution[/B]- It's time for another video! Watch my unboxing here: [URL]http://youtu.be/Dm8ZLiifjlA[/URL] This expansion is more cards, some being new buildings, more landmarks, and an extra set of landmarks to add a fifth player. The art is still the Machi Koro style you know and love. Even, the box is well put together. This is basically more of what I loved from the original Machi Koro game. 5/5 [B]Summary[/B]- Machi Koro is a quick, fun game to begin with. It might not be the eight hour Eurogame experience some players want, but thirty minutes for a four player game is pretty solid. The Harbor expansion honestly ups the game to a new level. It's simple a better game by just changing the way buildings are reveled as well as the new thematic buildings. Also, for less than $20, it's a no brainer. This is a great game with great additions that also allows for more players! 94% We have some good news! IDW Games has given me a copy of the base game to give away! Want to win the game that started this all? Click here and follow the instructions- [URL]http://throatpunchgames.com/2015/04/10/machi-koro-give-away/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ring Side Report-Board Game Review of Machi Koro Harbor Expansion
Top