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Rise Of The Drow is Three Good D&D Books In One
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<blockquote data-quote="Tormyr" data-source="post: 9337523" data-attributes="member: 6776887"><p>Yeah, I think "setting with a campaign" is fairly reasonable way to look at it. The setting is very well fleshed out so a DM is ready no matter what the PCs might want to do. The adventure guides them through the setting, but leaves the middle bit very unscripted. The first 10% is heavily scripted by a sense of urgency in a tight time frame, and there is a lot of hand-holding for what should happen next for the DM. The next 40% starts to spell out things less precisely more and more, in preparation for the next 35% or so, which gives some ideas for goals but is a complete sandbox. It then spells out generally what happens in the final 15% to wrap up the campaign.</p><p></p><p>I think the campaign is mostly there, but I have heard of several DMs getting caught out in the middle bit, because it is not really advertised as such. The DM has all the tools for the PCs to go in any direction they want, but the DM will definitely have to fill things in a similar way as if the PCs had gone off the rails in a more traditional adventure.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 9337523, member: 6776887"] Yeah, I think "setting with a campaign" is fairly reasonable way to look at it. The setting is very well fleshed out so a DM is ready no matter what the PCs might want to do. The adventure guides them through the setting, but leaves the middle bit very unscripted. The first 10% is heavily scripted by a sense of urgency in a tight time frame, and there is a lot of hand-holding for what should happen next for the DM. The next 40% starts to spell out things less precisely more and more, in preparation for the next 35% or so, which gives some ideas for goals but is a complete sandbox. It then spells out generally what happens in the final 15% to wrap up the campaign. I think the campaign is mostly there, but I have heard of several DMs getting caught out in the middle bit, because it is not really advertised as such. The DM has all the tools for the PCs to go in any direction they want, but the DM will definitely have to fill things in a similar way as if the PCs had gone off the rails in a more traditional adventure. [/QUOTE]
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Rise Of The Drow is Three Good D&D Books In One
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